StaggerSpawn LinearConflictPVE

by xrectifyx
StaggerSpawn LinearConflictPVE

Summary

Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.

Description

StaggerSpawn is a server-side addon for the Linear Conflict PVE mod that fixes a critical performance issue on console and lower-end servers — when a new objective is selected, all AI groups at that base would spawn simultaneously, flooding the server with entity load in a single frame and causing Xbox clients to crash.

This mod intercepts every AI patrol spawn call map-wide and routes it through a global queue, firing one group every 500ms. The result is a smooth, staggered wave of enemies trickling into the objective over time rather than slamming the server all at once. No configuration needed — install on the server and it works automatically.
Features:
Global spawn queue applies to all ambient patrol groups map-wide
500ms delay between each spawned group
Works with infantry, vehicle, artillery, and counter-attack groups
Server-side only, no client install required
Fully compatible with LCP's base selection, save/load, and reinforcement systems

Patch Notes:
1.0.2 - Enemies now spawn in immediately after a base is declared active in the task system. This prevents the player from walking into an empty enemy base and then having enemies spawn on top or in view of the player.

v1.0.3 - Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.

License

Arma Public License (APL)

Rating
100%
Version
1.0.3
Game Version
1.6.0.119
Version size
72.20 KB
Downloads
565
Created
02.05.2026
Last Modified
04.05.2026
ID
6945429130A19CD7

Dependencies