Godspeed PVE Mission Builder
by Marco D'Oro
1.1.3
- solved roadblocks bug - HVT now spawns inside buildings - added a timer to onslaught
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 23:50:45 GMT
- Last Modified
- Tue, 23 Jun 2026 23:50:54 GMT
1.1.2
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 22:46:10 GMT
- Last Modified
- Sun, 21 Jun 2026 22:46:13 GMT
1.1.1
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 19:45:53 GMT
- Last Modified
- Sun, 21 Jun 2026 19:45:57 GMT
1.1.0
🗺️ Multi-Map Support Added support for Everon and Arland in addition to Kolguyev Runtime map selection via KEY map in OHL_Mission.cfg Each map has its own location database (OHL_Everon_DB, OHL_Arland_DB) 📄 New Mission Format Missions are now defined in OHL_Mission.cfg (placed in Profiles/profile/ on the server) instead of OHL_Mission_Generated.c No mod recompile needed — change the .cfg file and restart the session Full parser support for all mission features via SECTION / KEY / COMMIT syntax ⚔️ OPFOR Playable Faction Players can now choose USSR (OPFOR) as the playable faction Arsenal and spawn point auto-resolve from faction if not specified All systems (FOB, reinforcements, friendly groups) adapt to faction 🎯 HVT System Overhaul HVT now spawns as a visually distinct character prefab (SetHVTCharacter) instead of a trimmed group Available characters: USSR Officer (armed), USSR Unarmed, US Officer (armed), US Unarmed HVT automatically searches for a nearby building and spawns inside it — no more targets standing in the middle of the road Building search radius: 40m primary, falls back to full objective radius 🚧 Roadblocks New OHL_RoadblockDefinition system: defensive MG emplacements (sandbag + PKM/M2HB), czech hedgehogs, and sentry groups placed radially around key locations Static props spawn immediately, AI groups lazy-spawn when players approach within 800m 💥 Onslaught Areas New OHL_OnslaughtDefinition: cinematic battle zones where two AI factions fight each other independently of mission objectives Defender holds center, attacker advances from 220–300m Both sides have armored support (BRDM2 or LAV25), mortar FX, and auto-respawn Activates only when players are within 500m 🔢 Player Scaling New m_bPlayerScalingEnabled flag — disable to keep enemy count fixed regardless of player count 🔧 Godspeed Mission Builder (web editor) Full redesign with accordion UI, faction selector, multi-map support with interactive tactical maps (Kolguyev, Everon, Arland) Location dropdowns filter automatically based on selected operation areas Real-time mission flowchart in the right panel Generates OHL_Mission.cfg directly — ready to deploy on server
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 18:52:37 GMT
- Last Modified
- Sun, 21 Jun 2026 18:52:42 GMT
1.0.20
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 23:45:07 GMT
- Last Modified
- Sun, 14 Jun 2026 23:45:11 GMT
1.0.19
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 23:34:24 GMT
- Last Modified
- Sun, 14 Jun 2026 23:34:27 GMT
1.0.18
Added Save Game dependency
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 23:29:16 GMT
- Last Modified
- Sun, 14 Jun 2026 23:29:20 GMT
1.0.17
Removed unecessary dependencies
- Game Version
- 1.7.0.41
- Created
- Sun, 07 Jun 2026 19:19:03 GMT
- Last Modified
- Sun, 07 Jun 2026 19:19:09 GMT
1.0.16
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 21:22:17 GMT
- Last Modified
- Sat, 06 Jun 2026 21:22:21 GMT
1.0.15
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 21:10:31 GMT
- Last Modified
- Sat, 06 Jun 2026 21:10:35 GMT
1.0.14
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 21:04:22 GMT
- Last Modified
- Sat, 06 Jun 2026 21:04:26 GMT
1.0.13
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 14:40:54 GMT
- Last Modified
- Sat, 06 Jun 2026 14:40:57 GMT
1.0.12
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 14:36:02 GMT
- Last Modified
- Sat, 06 Jun 2026 14:36:06 GMT
1.0.11
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 14:31:49 GMT
- Last Modified
- Sat, 06 Jun 2026 14:31:52 GMT
1.0.10
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 14:22:16 GMT
- Last Modified
- Sat, 06 Jun 2026 14:22:19 GMT
1.0.9
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 14:16:36 GMT
- Last Modified
- Sat, 06 Jun 2026 14:16:38 GMT
1.0.8
Added parser for external mission files
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 14:13:34 GMT
- Last Modified
- Sat, 06 Jun 2026 14:13:37 GMT
1.0.7
- FOB system updated - enemies scaling is optional - loading external mission files and not inside the mod
- Game Version
- 1.7.0.41
- Created
- Sat, 06 Jun 2026 11:24:59 GMT
- Last Modified
- Sat, 06 Jun 2026 11:25:02 GMT
1.0.6
Respawn bug resolved
- Game Version
- 1.7.0.41
- Created
- Thu, 04 Jun 2026 19:47:21 GMT
- Last Modified
- Thu, 04 Jun 2026 19:47:24 GMT
1.0.5
- hour selection in the editor - optimization of ambient patrols
- Game Version
- 1.6.0.119
- Created
- Wed, 27 May 2026 13:49:19 GMT
- Last Modified
- Wed, 27 May 2026 13:49:21 GMT
1.0.4
TEST MISSION
- Game Version
- 1.6.0.119
- Created
- Wed, 27 May 2026 10:23:55 GMT
- Last Modified
- Wed, 27 May 2026 10:23:58 GMT
1.0.3
- Game Version
- 1.6.0.119
- Created
- Wed, 27 May 2026 01:02:17 GMT
- Last Modified
- Wed, 27 May 2026 01:02:20 GMT
1.0.2
Testing performance
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 20:21:22 GMT
- Last Modified
- Tue, 26 May 2026 20:21:24 GMT
1.0.1
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 23:50:58 GMT
- Last Modified
- Mon, 25 May 2026 23:51:01 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 23:45:27 GMT
- Last Modified
- Mon, 25 May 2026 23:45:32 GMT
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