Summary
Godspeed is a PVE Mission Builder that allows mission editing via a simple user interface without using the Arma Reforger WorkBench and World Editor.
Description
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GODSPEED PVE MISSION BUILDER
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DISCORD: https://discord.gg/tE9j52FxV4
A fully scripted cooperative PvE mission framework for Arma Reforger.
Design and deploy complete co-op missions without touching the World
Editor or recompiling the mod.
── HOW IT WORKS ────────────────────────────────────────────────
1. Open the Godspeed Mission Builder in your browser
→ https://godspeedpvemissionbuilder.netlify.app
2. Configure your mission: phases, objectives, FOBs, enemy spawns,
patrols, reinforcements, and more — all through a visual interface.
3. Click Generate and download OHL_Mission.cfg
4. Place OHL_Mission.cfg in your server's Profiles/profile/ folder.
The mod loads it automatically at runtime. No recompile needed.
── SUPPORTED MAPS ──────────────────────────────────────────────
• Kolguyev (Cain) 12.8 × 12.8 km
• Everon 12.8 × 12.8 km
• Arland 5.1 × 5.1 km
── PLAYER FACTIONS ─────────────────────────────────────────────
• United States (US / BLUFOR)
• Soviet Union (USSR / OPFOR)
── FEATURES ────────────────────────────────────────────────────
MISSION STRUCTURE
• Sequential phases — each phase activates after the previous completes
• Multiple parallel objectives per phase
• Mandatory and optional objectives
• Per-phase and per-mission in-game clock override
OBJECTIVE TYPES
• Clear Area — eliminate all OPFOR in the zone
• Capture Point — hold a position for a set duration
• Reach Area — move players to a location
• Eliminate HVT — neutralise a high-value target character
• Defend Area — survive enemy assault waves
FOB SYSTEM
• FOB Main — arsenal, spawn point, vehicles, extra crates
• Forward FOBs — per-phase, spawn when the phase activates
• Arsenal and spawn point auto-resolve from player faction
ENEMY AI
• OPFOR groups per objective with waypoint behaviour
(Defend, Patrol, Search & Destroy, Cycle)
• Lazy spawn — enemies appear only when players enter the area
• Building-aware spawning
• Reinforcement waves triggered by activation, kill count,
or objective completion
• Ambient threat groups roaming the operational area
• Tracker units that actively hunt players (SAD behaviour)
• Vehicle and helicopter patrols
ROADBLOCKS
• Defensive MG emplacements (sandbag + PKM or M2HB)
• Czech hedgehog barriers
• Sentry groups with lazy spawn (800m activation radius)
• Placed radially around any location in the database
ONSLAUGHT AREAS
• Cinematic battle zones — two AI factions fight each other
independently of mission objectives
• Defender holds the center, attacker advances from 220–300m
• Armored support on both sides (BRDM2 vs LAV25)
• Mortar FX, blast damage, and automatic respawn
• Activates only when players are within 500m
BLUFOR FRIENDLIES
• Friendly NPC groups per objective
• Map markers with custom labels
• Radio message on spawn
DIFFICULTY SCALING
• Easy ×0.75 / Normal ×1.0 / Hard ×1.5 / Elite ×2.0
• Optional player-count scaling
── MISSION BUILDER ─────────────────────────────────────────────
https://godspeedpvemissionbuilder.netlify.app
Interactive tactical maps for Kolguyev, Everon and Arland.
Area-of-operations overlays, FOB and objective markers,
real-time mission flow diagram. Works entirely in your browser.
No installation required. Generate OHL_Mission.cfg in minutes.
── REQUIREMENTS ────────────────────────────────────────────────
• Arma Reforger dedicated server
• EE_AreaMarkers mod (required dependency)
• OHL_Mission.cfg placed in Profiles/profile/ on the server
── WORKSHOP ────────────────────────────────────────────────────
https://reforger.armaplatform.com/workshop/6914B448502195D1-GodspeedPVEMissionBuilder
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Arma Public License (APL)