Summary
WARFARE - GWOT ERA
Description
WARNING:
This game mode is optimized to the best of its capabilites. With that said, expect performance issues as dense urban maps tend to have performance problems. Not well optimized for console gameplay, but is playable nonetheless for PC players and Series X and Playstation 5 consoles (although performance can be difficult when within city).
WARFARE – GWOT AL-HADRA
The GLOBAL WAR ON TERROR is in full swing. As Coalition forces push deeper into the Middle East, US and British troops launch a large-scale operation into the war-torn city of Al-Hadra. Hidden among the shattered streets and collapsing apartment blocks, insurgent forces prepare fierce resistance at every turn.
Built entirely on the powerful WARFARE GEN-3 Framework, WARFARE: 2004 delivers a brutal, immersive urban combat experience unlike anything before. Fight through sprawling city streets under constant threat of ambushes, insurgent counterattacks, sniper fire, hidden IEDs, and armored assaults. Every block is contested. Every advance must be earned.
With the next evolution of PVE ConflictXCombat Ops now taking shape, TFG aims to deliver a fresh and intense vision of modern warfare within ArmA Reforger — blending large-scale combat, tactical teamwork, and nonstop action into one complete experience.
FEATURES
Full Experience Out of the Box
No additional mods required. Simply download the mode, launch your server, and jump straight into the fight.
MOB Victory Deployment
Begin operations from a heavily fortified Coalition staging area designed to support large-scale joint assaults and frontline logistics.
Authentic GWOT Era Equipment
Equip yourself with era-accurate weapons, uniforms, vehicles, and combat gear inspired by the height of the Iraq conflict.
MAP 1 - The City of Al-Hadra
Engage in intense close quarters combat across a dense urban battlefield filled with ruined buildings, narrow alleyways, rooftops, and dangerous choke points.
MAP 2 - Kunar
Deep within the foothills of Afganistan, comes the region of Kunar. Insurgents hold a death grip arcross the Region, and US forces are tasked with driving out the hostiles and restore peace to the region.
Map 3 - Mogadishu
The greatest urban conflict, enjoy battleing in the streets of Mogadishu, clearing buildings, navigating tight streets, and taking out enemy insurgents.
Advanced Enemy Systems
Face increasingly dynamic insurgent forces featuring intelligent urban AI movement, rooftop sniper teams, enemy BMPs, T-72 armor, ambush patrols, and unpredictable counterattacks.
Dynamic Combat Encounters
No two battles unfold the same way. Enemy resistance shifts constantly as the frontline evolves throughout the operation.
Large-Scale Territory Control
Fight across 6 Major Capture Points and 10 Minor Capture Points, creating extended operations with continuous action and strategic progression.
WARFARE Combat Objective Zones
Features 6 Combat Operations Zones where destroying enemy vehicles or killing enemy leaders can lead to advantageous circumstances on the battlefield.
IED Threat System
Insurgent IEDs are scattered and randomized throughout the city. Stay alert, watch the roads, and trust nothing.
Immersive Team-Based Gameplay
WARFARE is built around immersion, cooperation, and tactical gameplay. Whether you’re a casual player, hardcore MilSim unit, or simply looking for a new ArmA Reforger experience, WARFARE: 2004 is designed to keep the pressure on from start to finish.
PERFORMANCE NOTIFICATION
WARFARE: GWOT is designed more for PC based players. Console players will experience perfromance issues, however work was done to optimize such systems to work with Series X and Playstation 5. Expect performance issues and FPS drops in dense urban enviroments.
If you wish to join the experience, play with us, or join in on the discussion, then head over to our discord at www.discord.gg/tfghost today!
License
OFFICIAL WARFARE SYSTEM LICENSE AGREEMENT (ArmA Edition)
The WARFARE game mode ("WARFARE" or "the System") was originally designed and developed by RebornSaga and TASK FORCE GHOST for the Enfusion framework, incorporating components of the Combat Operation Scenario Framework and the Conflict Campaign Framework alongside additional proprietary scripts, configurations, mechanics, and media. Effective immediately, WARFARE is released as an open system: any individual, community, or server operator may freely host, use, modify, and redistribute the Mode without requiring express written permission from the original creators. Ownership of the Enfusion Framework, the Combat Operation Scenario Framework, the Conflict Campaign Framework, and any other third-party dependent mods remains with their respective original authors and rights holders, and users remain responsible for reviewing and complying with those separate licenses.
In exchange for this open access, all users, server operators, and communities must credit RebornSaga and TASK FORCE GHOST as the original creators of the WARFARE System wherever the WARFARE name AND framework are used to create their own WARFARE style game modes. You must not present the System as your own original creation or remove identifying credit references. This Agreement supersedes all prior restricted or Unlisted-State terms previously issued for the WARFARE System.