Summary
THIS MODE IS NOW IN FULL BETA.
Description
WARFARE – GWOT AL-HADRA
The GLOBAL WAR ON TERROR is in full swing. As Coalition forces push deeper into the Middle East, US and British troops launch a large-scale operation into the war-torn city of Al-Hadra. Hidden among the shattered streets and collapsing apartment blocks, insurgent forces prepare fierce resistance at every turn.
Built entirely on the powerful WARFARE GEN-3 Framework, WARFARE: 2004 delivers a brutal, immersive urban combat experience unlike anything before. Fight through sprawling city streets under constant threat of ambushes, insurgent counterattacks, sniper fire, hidden IEDs, and armored assaults. Every block is contested. Every advance must be earned.
With the next evolution of PVE ConflictXCombat Ops now taking shape, TFG aims to deliver a fresh and intense vision of modern warfare within ArmA Reforger — blending large-scale combat, tactical teamwork, and nonstop action into one complete experience.
FEATURES
Full Experience Out of the Box
No additional mods required. Simply download the mode, launch your server, and jump straight into the fight.
MOB Victory Deployment
Begin operations from a heavily fortified Coalition staging area designed to support large-scale joint assaults and frontline logistics.
Authentic 2004 Era Equipment
Equip yourself with era-accurate weapons, uniforms, vehicles, and combat gear inspired by the height of the Iraq conflict.
The City of Al-Hadra
Engage in intense close quarters combat across a dense urban battlefield filled with ruined buildings, narrow alleyways, rooftops, and dangerous choke points.
Advanced Enemy Systems
Face increasingly dynamic insurgent forces featuring intelligent urban AI movement, rooftop sniper teams, enemy BMPs, T-72 armor, ambush patrols, and unpredictable counterattacks.
Dynamic Combat Encounters
No two battles unfold the same way. Enemy resistance shifts constantly as the frontline evolves throughout the operation.
Large-Scale Territory Control
Fight across 6 Major Capture Points and 10 Minor Capture Points, creating extended operations with continuous action and strategic progression.
WARFARE Combat Objective Zones
Features 6 Combat Operations Zones where destroying enemy vehicles or killing enemy leaders can lead to advantageous circumstances on the battlefield.
IED Threat System
Insurgent IEDs are scattered and randomized throughout the city. Stay alert, watch the roads, and trust nothing.
Immersive Team-Based Gameplay
WARFARE is built around immersion, cooperation, and tactical gameplay. Whether you’re a casual player, hardcore MilSim unit, or simply looking for a new ArmA Reforger experience, WARFARE: 2004 is designed to keep the pressure on from start to finish.
BETA NOTICE
WARFARE: 2004 is currently in BETA. Bugs, balance issues, and unfinished features may still be present as development continues. Your feedback and support help shape the future of the mode.
If you wish to join the experience, play with us, or join in on the discussion, then head over to our discord at www.discord.gg/tfghost today!
License
OFFICIAL WARFARE SYSTEM LICENSE AGREEMENT
This WARFARE System game mode (“WARFARE” or “Mode”) is developed and maintained by TASK FORCE GHOST and the Author (collectively, “Licensor”).
By downloading, accessing, hosting, or using this Mode, you agree to the terms outlined below.
1. Overview
WARFARE is a full-production gameplay system developed within the Enfusion framework to provide a structured and immersive experience. The Mode incorporates components of the Combat Operation Scenario Framework and the Conflict Campaign Framework, along with additional proprietary scripts, configurations, mechanics, and media created by TASK FORCE GHOST.
Licensor does not claim ownership of:
• The Enfusion Framework
• The Combat Operation Scenario Framework
• The Conflict Campaign Framework
• Any third-party dependent mods used within the Mode
All rights to those respective systems remain with their original authors and rights holders.
2. Unlisted State
When the Mode is in an Unlisted State, it is considered private and restricted.
During this period:
1. You may not host, use, access, copy, modify, reverse engineer, decompile, extract, or redistribute the Mode without express written permission from the Author.
2. Distribution to any third party is strictly prohibited.
3. Access is limited to officially approved Licensed Partners.
Licensed Partners may host the Mode under direct supervision for testing and development purposes. Limited auxiliary modification mods may be permitted solely to support specific community operational needs, as authorized in writing.
The Unlisted version may also include third-party content not publicly listed. TASK FORCE GHOST and the Author have obtained express permission where required for such use.
3. Listed State (Public Release)
When the Mode is in a Listed State (Public) on the Workshop, it may be hosted publicly on community servers.
Public listing overrides the hosting restrictions outlined in Section 2; however, modification restrictions remain in effect as described below.
3.1 Limited Modification Rights
When publicly listed, users may not:
• Modify core WARFARE System scripts or framework components.
• Reverse engineer or decompile proprietary elements.
• Extract assets, configurations, or mechanics for use in other projects.
• Create derivative works directly based on modified WARFARE framework systems or 1:1 or “like” copies such WARFARE systems.
Without prior written permission from the Author.
The following adjustments are permitted via separate modification mods:
• Overriding or adjusting GameMode_Campaign for server-specific configuration preferences.
• Adding custom Arsenal configurations.
Server operators are strongly advised not to implement custom banners, loading screens, or media replacements that conflict with WARFARE’s integrated media systems.
4. Ownership
All rights, title, and interest in the core WARFARE System — including proprietary scripts, systems, configurations, mechanics, and media — remain the exclusive intellectual property of TASK FORCE GHOST and the Author.
TASK FORCE GHOST and the Author do not claim ownership of dependent third-party mods used in development and fully respect the rights, licenses, and distribution terms of their respective creators. Users are responsible for reviewing and complying with those third-party licenses.
5. No Rebranding or Misrepresentation
The WARFARE System and all associated content must be presented under its official name and branding as established by TASK FORCE GHOST and the Author.
Users, server operators, and Licensed Partners may not:
• Rebrand the WARFARE System under a different name
• Remove or replace official naming references within the Mode. We do not have self-advertised TASK FORCE GHOST content (beside ownership identification) or any affiliated links within the mode.
• Present the WARFARE System as their own original creation
• Alter branding, credits, or identifying materials to imply authorship or ownership
• Market, advertise, or promote the Mode in a way that misrepresents its origin
Server operators may state that their server “hosts” or “runs” the WARFARE System, but may not claim development ownership of the system itself.
Any attempt to rebrand, misattribute, or falsely represent the origin of the WARFARE System constitutes a material breach of this Agreement and may result in immediate termination of usage rights and enforcement action.
6. Termination and Enforcement
Any violation of this Agreement may result in:
• Immediate revocation of hosting or usage privileges
• Formal cease and desist notice
• Escalation to Bohemia Interactive for Workshop takedown or enforcement action
Licensor reserves the right to enforce this Agreement to the fullest extent permitted under applicable platform and intellectual property policies.
7. Prohibited or Restricted Users
The following communities/personnel are prohibited to host, run, use, alter any WARFARE game mode due to violations of the terms presented in the original EULA and/or current EULA.
• Thunder Buddies Studios
• Bad Company ArmA