HMSD TopOwl System

by Nova Nakal

0.6.10

fix coords
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 10:20:53 GMT
Last Modified
Sat, 10 Oct 2026 10:21:06 GMT

0.6.9

ETA on hud marker map
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 18:16:19 GMT
Last Modified
Fri, 09 Oct 2026 18:16:31 GMT

0.6.8

Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 07:43:58 GMT
Last Modified
Tue, 06 Oct 2026 07:44:37 GMT

0.6.7

Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 17:14:03 GMT
Last Modified
Thu, 01 Oct 2026 17:14:25 GMT

0.6.6

Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 21:11:48 GMT
Last Modified
Wed, 30 Sep 2026 21:12:22 GMT

0.6.5

Game Version
1.8.0.13
Created
Wed, 30 Sep 2026 21:00:40 GMT
Last Modified
Wed, 30 Sep 2026 21:01:14 GMT

0.6.4

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 22:09:51 GMT
Last Modified
Tue, 29 Sep 2026 22:10:04 GMT

0.6.3

Laser
The TGP laser now uses the same beam and impact as the designator, only thicker and stronger.
Keys
One NVG key for both the helmet and the rangefinder (N).
Rangefinder zoom, laser, pulse, and VIS/IR use the same keys as the TGP.
Duplicate keys are gone (numpad zoom, gain on = ] - [ \, right-click ADS). TGP ADS stays on V.
Network
Less traffic on a dedicated server: the server rebuilds IFF and beacons, and the laser is sent only to nearby players.
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 17:54:16 GMT
Last Modified
Tue, 29 Sep 2026 17:54:26 GMT

0.6.2

Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 21:26:03 GMT
Last Modified
Mon, 28 Sep 2026 21:26:10 GMT

0.6.1

adding the laser designator for ground troops
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 18:03:48 GMT
Last Modified
Sun, 27 Sep 2026 18:03:58 GMT

0.6.0

Game Version
1.8.0.13
Created
Tue, 22 Sep 2026 16:47:49 GMT
Last Modified
Tue, 22 Sep 2026 16:47:55 GMT

0.5.11

Game Version
1.8.0.13
Created
Wed, 16 Sep 2026 17:18:47 GMT
Last Modified
Wed, 16 Sep 2026 17:18:53 GMT

0.5.10

Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 20:32:41 GMT
Last Modified
Tue, 15 Sep 2026 20:32:45 GMT

0.5.9

New

Velocity vector (small flight-path cue) showing where the helicopter is actually going. Hidden in stable flight and when landing radar is up.
Landing radar drift arrow (groundspeed) from the own-ship dot.
Heading tape now shows full heading digits.
Look-azimuth readout under the aircraft heading.
NVG

Higher auto/manual NVG gain ceiling for moonless nights.
Helmet NVG available whenever the HMSD cable is in inventory — on foot or in any seat, first or third person.
TGP / crew

TGP cue shared with lateral gunners.
CamAz 12 o’clock follows seat facing (nose for pilot, outboard for door gunners).
TGP fullscreen toggle (V) now works while TGP NVG is on.
Fixes

Restored door-gun reticle when the weapon prefab axis disagrees with the turret (e.g. UH-1 M60D).
Game Version
1.8.0.13
Created
Tue, 15 Sep 2026 16:31:54 GMT
Last Modified
Tue, 15 Sep 2026 16:31:59 GMT

0.5.8

Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 21:48:34 GMT
Last Modified
Mon, 14 Sep 2026 21:48:40 GMT

0.5.7

Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 17:58:24 GMT
Last Modified
Mon, 07 Sep 2026 17:58:35 GMT

0.5.6

few optimisations
add voices/beep alerts
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 12:58:18 GMT
Last Modified
Sun, 06 Sep 2026 12:58:24 GMT

0.5.5

Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 10:14:40 GMT
Last Modified
Sat, 05 Sep 2026 10:14:46 GMT

0.5.4

add
- nvg green/white ine options
- different marker for heli (iff)

optimisation: 
- ccip
- iff
- share
- markers
Game Version
1.8.0.13
Created
Fri, 04 Sep 2026 18:51:33 GMT
Last Modified
Fri, 04 Sep 2026 18:51:40 GMT

0.5.3

Game Version
1.8.0.10
Created
Thu, 27 Aug 2026 19:03:32 GMT
Last Modified
Thu, 27 Aug 2026 19:03:39 GMT

0.5.2

Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 16:49:39 GMT
Last Modified
Tue, 18 Aug 2026 16:49:51 GMT

0.5.1

Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 09:02:54 GMT
Last Modified
Sat, 15 Aug 2026 09:03:18 GMT

0.5.0

ADD
- TGP V1
- beacon faction ally

CHANGE
- add symbologie for center hud 
-  marker map with distance
Game Version
1.8.0.10
Created
Fri, 14 Aug 2026 20:47:01 GMT
Last Modified
Fri, 14 Aug 2026 20:47:08 GMT

0.4.11

FIX
- Beacon ally
- HUD map marker sharing
- Console ghost binding

ADD 
- Marker symbole HUD
Game Version
1.7.0.54
Created
Tue, 11 Aug 2026 19:57:57 GMT
Last Modified
Tue, 11 Aug 2026 19:58:02 GMT

0.4.10

fix ghost binding
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 16:13:48 GMT
Last Modified
Sat, 08 Aug 2026 16:14:03 GMT

0.4.9

Fixed console binding issue
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 08:31:31 GMT
Last Modified
Sat, 08 Aug 2026 08:31:37 GMT

0.4.8

HOTFIX
- first try fix multi language error Xbox ( Ra everywhere)
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 10:19:17 GMT
Last Modified
Fri, 31 Jul 2026 10:19:22 GMT

0.4.7

New
Options → HMSD TopOwl: configure Flight, Armament, Sensors, Situational Awareness, and Crew settings; saved to $profile:HMCS/settings.txt and applied live
EN / FR localization for Options, keybinds, action hints, and items
Available Actions hints when HMCS is active (Cycle NVG, Cycle X-Ray, Gain +, Gain −; follow rebinds)
Remaining flight time (END) above airspeed, with caution / warning colors (thresholds in Options)
IFF: max vehicles on HUD (1–32), empty-vehicle filter, friend / enemy / neutral filters, range / opacity / scale
Crew sensor share toggles: master Share, plus IFF / HFI / Landing share
Changed
Damage (avarie) detector: system labels only (ROT1, MTR…); severity by color (yellow / blinking red / black)
HUD activates with the HMCS cable only (GPS beacon no longer turns the HUD on)
Notes
Full-FOV IR overlay remains disabled
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 20:05:29 GMT
Last Modified
Thu, 30 Jul 2026 20:05:36 GMT

0.4.6

Added
Crew sensor share: IFF, HFI and landing radar are shared from one elected master to other HMCS-cabled crew in the same helicopter (targeted sync only — no world broadcast). Solo / alone with cable = local scan as before.
Power scale (P): blinks red until the takeoff rotor-span scan is ready, then returns to normal green.
Changed / optimized
Fixed-stores pilot boresight: canopy-style far aim point (no ground “drop”); cannon CCIP idle skips the boresight ground raycast. Gimbal / gunner boresight unchanged (still per-frame).
Cannon CCIP pippers still sleep after 15 s without fire (trajectory calc off — not just hidden). Rockets unchanged.
Fixed
Share presence / master election / cable handshake edge cases (false master, timeout ghosts, seat switch, listen-server apply).
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 20:57:06 GMT
Last Modified
Wed, 29 Jul 2026 20:57:17 GMT

0.4.5

dded
Rotor-span scan on takeoff (calibration / onboard cache; footprint shape depends on the helicopter). Ground points must be green before takeoff (a dedicated status icon will come later).
Ground footprint overlay in first person (low approach).
GPS beacon count on friendly vehicle IFF squares (hidden when count is 0).
Lateral door gunners: reticle and pipper at 50% size and −25% opacity.
Soft console performance preset (lighter X-Ray when enabled).
Changed
IR mode removed from the NVG/IR cycle and the X-Ray cycle (disabled, code kept) → cycles reduced to NVG on/off and optical X-Ray on/off.
GPS beacon range aligned with IFF (2000 m).
On-foot beacon = chevron; in a vehicle = count on friendly IFF.
Cable detection is event-driven (no permanent inventory scan).
Landing radar: smoothed threats, refined distance bands, soft vegetation / belly filtering; UI 25% smaller and slightly more transparent.
Ground impact circle less twitchy (smoothing + flare behavior).
NVG/HDR: restore engine auto-exposure on exit; day/night latch fixed; FOV lamps affect gain only.
Various FPS optimizations (IFF, beacons, footprint, instruments, gunner angles, map markers, seat/life/damage events).
Removed / disabled
IR mode from the NVG/IR cycle and the X-Ray cycle.
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 21:36:10 GMT
Last Modified
Mon, 27 Jul 2026 21:36:16 GMT

Showing 1 to 30 of 44 results

Rows per page

Next