Expanded AI Voice Comms
by i3D
1.0.17
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 10:15:35 GMT
- Last Modified
- Wed, 18 Feb 2026 10:15:43 GMT
1.0.16
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 10:05:30 GMT
- Last Modified
- Wed, 18 Feb 2026 10:05:32 GMT
1.0.15
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 00:01:08 GMT
- Last Modified
- Wed, 18 Feb 2026 00:01:10 GMT
1.0.14
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 23:12:07 GMT
- Last Modified
- Tue, 17 Feb 2026 23:12:08 GMT
1.0.13
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 23:00:46 GMT
- Last Modified
- Tue, 17 Feb 2026 23:00:47 GMT
1.0.12
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 22:27:01 GMT
- Last Modified
- Tue, 17 Feb 2026 22:27:03 GMT
1.0.11
test patch! do not use!
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 16:53:32 GMT
- Last Modified
- Tue, 17 Feb 2026 16:53:33 GMT
1.0.10
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 16:31:19 GMT
- Last Modified
- Tue, 17 Feb 2026 16:31:22 GMT
1.0.9
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 13:41:53 GMT
- Last Modified
- Tue, 17 Feb 2026 13:41:55 GMT
1.0.8
Signals replication fix attempt 2
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 13:10:33 GMT
- Last Modified
- Tue, 17 Feb 2026 13:10:35 GMT
1.0.7
Experimental solution to try to replicate and sync sound signals in comms handler
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 11:38:33 GMT
- Last Modified
- Tue, 17 Feb 2026 11:38:34 GMT
1.0.6
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 21:16:26 GMT
- Last Modified
- Fri, 13 Feb 2026 21:16:28 GMT
1.0.5
- Enabled voice events for grenades falling nearby (could do with improvements later) - Enabled voice events for throwing smoke and frag grenades - Enabled voice events for calling for covering when self-healing as well as when healing an unconcious character
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 14:04:12 GMT
- Last Modified
- Fri, 13 Feb 2026 14:04:14 GMT
1.0.4
- Enabled AI perception contact report to helicopters, though they will report them as simple vehicles rather than helicopters due to limited vehicleType enum in vehicles.c
- Original roken logic for vehicle type to sound for contact report still exists, so the Russian Ural repair truck will be called out as a helicopter, while the US truck won't. This is down to the configuration of the prefabs, with one being selected as 'REPAIR' type while the other is a 'TRUCK' type respectivelly. ('REPAIR' and 'ARSENAL' types are not properly converted for audio callouts so they default to Helicopter type (not sure why its done this way by BI).- Game Version
- 1.6.0.119
- Created
- Thu, 12 Feb 2026 18:16:01 GMT
- Last Modified
- Thu, 12 Feb 2026 18:16:03 GMT
1.0.3
Finally managed to get the modded script to work
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Feb 2026 01:09:04 GMT
- Last Modified
- Thu, 12 Feb 2026 01:09:06 GMT
1.0.2
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Feb 2026 23:20:03 GMT
- Last Modified
- Wed, 11 Feb 2026 23:20:04 GMT
1.0.1
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Feb 2026 22:55:52 GMT
- Last Modified
- Wed, 11 Feb 2026 22:55:54 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Feb 2026 22:54:00 GMT
- Last Modified
- Wed, 11 Feb 2026 22:54:01 GMT
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