Expanded AI Voice Comms

by i3D

1.0.17

Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 10:15:35 GMT
Last Modified
Wed, 18 Feb 2026 10:15:43 GMT

1.0.16

Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 10:05:30 GMT
Last Modified
Wed, 18 Feb 2026 10:05:32 GMT

1.0.15

Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 00:01:08 GMT
Last Modified
Wed, 18 Feb 2026 00:01:10 GMT

1.0.14

Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 23:12:07 GMT
Last Modified
Tue, 17 Feb 2026 23:12:08 GMT

1.0.13

Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 23:00:46 GMT
Last Modified
Tue, 17 Feb 2026 23:00:47 GMT

1.0.12

Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 22:27:01 GMT
Last Modified
Tue, 17 Feb 2026 22:27:03 GMT

1.0.11

test patch! do not use!
Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 16:53:32 GMT
Last Modified
Tue, 17 Feb 2026 16:53:33 GMT

1.0.10

Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 16:31:19 GMT
Last Modified
Tue, 17 Feb 2026 16:31:22 GMT

1.0.9

Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 13:41:53 GMT
Last Modified
Tue, 17 Feb 2026 13:41:55 GMT

1.0.8

Signals replication fix attempt 2
Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 13:10:33 GMT
Last Modified
Tue, 17 Feb 2026 13:10:35 GMT

1.0.7

Experimental solution to try to replicate and sync sound signals in comms handler
Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 11:38:33 GMT
Last Modified
Tue, 17 Feb 2026 11:38:34 GMT

1.0.6

Game Version
1.6.0.119
Created
Fri, 13 Feb 2026 21:16:26 GMT
Last Modified
Fri, 13 Feb 2026 21:16:28 GMT

1.0.5

- Enabled voice events for grenades falling nearby (could do with improvements later)
- Enabled voice events for throwing smoke and frag grenades
- Enabled voice events for calling for covering when self-healing as well as when healing an unconcious character
Game Version
1.6.0.119
Created
Fri, 13 Feb 2026 14:04:12 GMT
Last Modified
Fri, 13 Feb 2026 14:04:14 GMT

1.0.4

- Enabled AI perception contact report to helicopters, though they will report them as simple vehicles rather than helicopters due to limited vehicleType enum in vehicles.c
- Original roken logic for vehicle type to sound for contact report still exists, so the Russian Ural repair truck will be called out as a helicopter, while the US truck won't. This is down to the configuration of the prefabs, with one being selected as 'REPAIR' type while the other is a 'TRUCK' type respectivelly. ('REPAIR' and 'ARSENAL' types are not properly converted for audio callouts so they default to Helicopter type (not sure why its done this way by BI).
Game Version
1.6.0.119
Created
Thu, 12 Feb 2026 18:16:01 GMT
Last Modified
Thu, 12 Feb 2026 18:16:03 GMT

1.0.3

Finally managed to get the modded script to work
Game Version
1.6.0.119
Created
Thu, 12 Feb 2026 01:09:04 GMT
Last Modified
Thu, 12 Feb 2026 01:09:06 GMT

1.0.2

Game Version
1.6.0.119
Created
Wed, 11 Feb 2026 23:20:03 GMT
Last Modified
Wed, 11 Feb 2026 23:20:04 GMT

1.0.1

Game Version
1.6.0.119
Created
Wed, 11 Feb 2026 22:55:52 GMT
Last Modified
Wed, 11 Feb 2026 22:55:54 GMT

1.0.0

Game Version
1.6.0.119
Created
Wed, 11 Feb 2026 22:54:00 GMT
Last Modified
Wed, 11 Feb 2026 22:54:01 GMT

Showing 1 to 18 of 18 results

Rows per page