Procedural Combat - Anizay (ME)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {7D69C49ABD9B2C68}Missions/ProceduralCombat_Anizay.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6
Procedural Combat - Kunar Province (ME)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {7D69C49ABD9B2C67}Missions/ProceduralCombat_Kunar.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6
Procedural Combat - Takistan (ME)
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
- Scenario ID
- {7D69C49ABD9B2C69}Missions/ProceduralCombat_Takistan.conf
- Game mode
- #AR-ServerBrowser_ServerScenario
- Player count
- 6