SHS- NV and Lights
by Shadow_Haven_Studios
1.0.42
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 18:33:42 GMT
- Last Modified
- Thu, 29 Jan 2026 18:34:00 GMT
1.0.41
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 19:06:56 GMT
- Last Modified
- Sat, 24 Jan 2026 19:07:41 GMT
1.0.40
https://shadowhavenstudios.org/Lucalis/SHS-NV-and-Lights-Wiki/wiki/?action=_pages
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 11:33:51 GMT
- Last Modified
- Fri, 23 Jan 2026 11:34:10 GMT
1.0.39
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 03:07:14 GMT
- Last Modified
- Fri, 23 Jan 2026 03:07:31 GMT
1.0.38
Fixed issue where NVS and Headstrap ignored alpha Bias settings resulting in them being Vissible when equiped
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 00:26:53 GMT
- Last Modified
- Fri, 23 Jan 2026 00:27:17 GMT
1.0.37
Fixed RPL What You Need to Do In each prefab with SHS_NVL_LightsComponent: Set the Light Identifier field to a unique name per-character: Helmet light: "HelmetLight" Weapon PEQ-15: "WeaponPEQ15" Rail flashlight: "RailLight" Vest strobe: "VestLight" etc. Important: Identifiers must be unique per character. If a player has both a helmet light and weapon light, they need different identifiers. The system now: Client toggles light → sends identifier string + state via RPC Server receives → stores state by identifier, broadcasts to other clients Other clients receive → find component by matching identifier → apply state This should reliably sync multiple independent lights across multiplayer because the identifier is set in the prefab and is identical on all machines.
- Game Version
- 1.6.0.108
- Created
- Thu, 22 Jan 2026 21:37:48 GMT
- Last Modified
- Thu, 22 Jan 2026 21:38:09 GMT
1.0.36
Attempt Fix where NVL Lights were not replicating accrosed players properly
- Game Version
- 1.6.0.108
- Created
- Thu, 22 Jan 2026 20:42:46 GMT
- Last Modified
- Thu, 22 Jan 2026 20:43:05 GMT
1.0.35
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 21:34:34 GMT
- Last Modified
- Wed, 21 Jan 2026 21:34:44 GMT
1.0.34
Removed GRS Branding added MS2000 and PVS7
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 21:31:21 GMT
- Last Modified
- Wed, 21 Jan 2026 21:31:39 GMT
1.0.33
fixed issue where Xbox fails to load addon due to script error Fixed Thermal Activation Thermals still a Heavy WIP not in usable state at this time
- Game Version
- 1.6.0.108
- Created
- Mon, 19 Jan 2026 18:03:49 GMT
- Last Modified
- Mon, 19 Jan 2026 18:04:09 GMT
1.0.32
- Game Version
- 1.6.0.108
- Created
- Mon, 19 Jan 2026 11:24:24 GMT
- Last Modified
- Mon, 19 Jan 2026 11:24:38 GMT
1.0.31
REbrand from GRS to SHS
- Game Version
- 1.6.0.108
- Created
- Mon, 19 Jan 2026 11:20:08 GMT
- Last Modified
- Mon, 19 Jan 2026 11:20:27 GMT
1.0.30
Added more versions of PVS31 Fixed issue where NVG could be activated from any Inventory slot Fixed issue with IR lasers not functioning as intended Fixed issue with Guardian angel Device not having Network RPL making it where others do not see device when in use added additional RPL calls to ensure all Lights and Strobes are syncing states accrosed servers and JIP syncing Removed all Deafult Keybinds making it to where only User Defined Keybinds are used minus NVG Brightness keybinds Due to Complexity that will remain Default
- Game Version
- 1.6.0.108
- Created
- Sun, 18 Jan 2026 19:19:28 GMT
- Last Modified
- Sun, 18 Jan 2026 19:20:02 GMT
1.0.29
adjustments to NVG Brightnes stepping
- Game Version
- 1.6.0.108
- Created
- Fri, 16 Jan 2026 21:42:06 GMT
- Last Modified
- Fri, 16 Jan 2026 21:42:23 GMT
1.0.28
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 05:54:20 GMT
- Last Modified
- Wed, 14 Jan 2026 05:54:32 GMT
1.0.27
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 05:50:44 GMT
- Last Modified
- Wed, 14 Jan 2026 05:50:57 GMT
1.0.26
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 05:40:06 GMT
- Last Modified
- Wed, 14 Jan 2026 05:40:18 GMT
1.0.25
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 05:04:12 GMT
- Last Modified
- Wed, 14 Jan 2026 05:06:17 GMT
1.0.24
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 03:18:22 GMT
- Last Modified
- Wed, 14 Jan 2026 03:18:37 GMT
1.0.23
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 01:53:26 GMT
- Last Modified
- Wed, 14 Jan 2026 01:53:40 GMT
1.0.22
- Game Version
- 1.6.0.95
- Created
- Tue, 13 Jan 2026 17:21:08 GMT
- Last Modified
- Tue, 13 Jan 2026 17:21:20 GMT
1.0.21
- Game Version
- 1.6.0.95
- Created
- Tue, 13 Jan 2026 17:09:31 GMT
- Last Modified
- Tue, 13 Jan 2026 17:09:43 GMT
1.0.20
- Game Version
- 1.6.0.95
- Created
- Mon, 12 Jan 2026 19:13:00 GMT
- Last Modified
- Mon, 12 Jan 2026 19:14:56 GMT
1.0.19
- Game Version
- 1.6.0.95
- Created
- Mon, 12 Jan 2026 15:46:05 GMT
- Last Modified
- Mon, 12 Jan 2026 15:46:18 GMT
1.0.18
- Game Version
- 1.6.0.95
- Created
- Mon, 12 Jan 2026 05:35:03 GMT
- Last Modified
- Mon, 12 Jan 2026 05:35:15 GMT
1.0.17
- Game Version
- 1.6.0.95
- Created
- Mon, 12 Jan 2026 05:03:21 GMT
- Last Modified
- Mon, 12 Jan 2026 05:03:34 GMT
1.0.16
- Game Version
- 1.6.0.95
- Created
- Sun, 11 Jan 2026 17:23:16 GMT
- Last Modified
- Sun, 11 Jan 2026 17:23:29 GMT
1.0.15
- Game Version
- 1.6.0.95
- Created
- Sat, 10 Jan 2026 22:45:56 GMT
- Last Modified
- Sat, 10 Jan 2026 22:46:08 GMT
1.0.14
- Game Version
- 1.6.0.95
- Created
- Sat, 10 Jan 2026 19:23:46 GMT
- Last Modified
- Sat, 10 Jan 2026 19:23:59 GMT
1.0.13
- Game Version
- 1.6.0.95
- Created
- Sat, 10 Jan 2026 05:31:42 GMT
- Last Modified
- Sat, 10 Jan 2026 05:31:51 GMT