SHS- NV and Lights
by Shadow_Haven_Studios
1.0.61
- Game Version
- 1.6.0.119
- Created
- Sun, 15 Feb 2026 17:53:06 GMT
- Last Modified
- Sun, 15 Feb 2026 17:53:27 GMT
1.0.60
Changed Brightnes Step for NVGS from .5 to .25 to allow Consoles a little more Flexibility with NVG Brightnes
- Game Version
- 1.6.0.119
- Created
- Sat, 14 Feb 2026 18:05:35 GMT
- Last Modified
- Sat, 14 Feb 2026 18:05:49 GMT
1.0.59
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Feb 2026 08:17:09 GMT
- Last Modified
- Fri, 13 Feb 2026 08:17:22 GMT
1.0.58
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 23:52:17 GMT
- Last Modified
- Tue, 10 Feb 2026 23:54:24 GMT
1.0.57
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 23:39:20 GMT
- Last Modified
- Tue, 10 Feb 2026 23:39:29 GMT
1.0.56
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 23:31:44 GMT
- Last Modified
- Tue, 10 Feb 2026 23:31:59 GMT
1.0.55
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 23:23:06 GMT
- Last Modified
- Tue, 10 Feb 2026 23:23:21 GMT
1.0.54
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Feb 2026 01:56:10 GMT
- Last Modified
- Tue, 10 Feb 2026 01:58:31 GMT
1.0.53
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Feb 2026 23:07:07 GMT
- Last Modified
- Mon, 09 Feb 2026 23:07:21 GMT
1.0.52
Dissabled RPL Debug Logging for final Production
- Game Version
- 1.6.0.119
- Created
- Sat, 07 Feb 2026 21:26:46 GMT
- Last Modified
- Sat, 07 Feb 2026 21:28:44 GMT
1.0.51
Another Fix for NVGs turning off when kits are loaded or saved
- Game Version
- 1.6.0.119
- Created
- Sat, 07 Feb 2026 00:21:37 GMT
- Last Modified
- Sat, 07 Feb 2026 00:21:58 GMT
1.0.50
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 23:11:38 GMT
- Last Modified
- Sun, 01 Feb 2026 23:11:57 GMT
1.0.49
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 23:04:47 GMT
- Last Modified
- Sun, 01 Feb 2026 23:05:03 GMT
1.0.48
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 22:59:31 GMT
- Last Modified
- Sun, 01 Feb 2026 22:59:50 GMT
1.0.47
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 21:40:15 GMT
- Last Modified
- Sun, 01 Feb 2026 21:40:42 GMT
1.0.46
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 17:34:11 GMT
- Last Modified
- Sun, 01 Feb 2026 17:34:29 GMT
1.0.45
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 17:11:23 GMT
- Last Modified
- Sun, 01 Feb 2026 17:11:39 GMT
1.0.44
attempt to gey thermals working
- Game Version
- 1.6.0.119
- Created
- Sun, 01 Feb 2026 17:02:20 GMT
- Last Modified
- Sun, 01 Feb 2026 17:02:39 GMT
1.0.43
- Game Version
- 1.6.0.119
- Created
- Sat, 31 Jan 2026 23:51:13 GMT
- Last Modified
- Sat, 31 Jan 2026 23:51:32 GMT
1.0.42
- Game Version
- 1.6.0.119
- Created
- Thu, 29 Jan 2026 18:33:42 GMT
- Last Modified
- Thu, 29 Jan 2026 18:34:00 GMT
1.0.41
- Game Version
- 1.6.0.108
- Created
- Sat, 24 Jan 2026 19:06:56 GMT
- Last Modified
- Sat, 24 Jan 2026 19:07:41 GMT
1.0.40
https://shadowhavenstudios.org/Lucalis/SHS-NV-and-Lights-Wiki/wiki/?action=_pages
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 11:33:51 GMT
- Last Modified
- Fri, 23 Jan 2026 11:34:10 GMT
1.0.39
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 03:07:14 GMT
- Last Modified
- Fri, 23 Jan 2026 03:07:31 GMT
1.0.38
Fixed issue where NVS and Headstrap ignored alpha Bias settings resulting in them being Vissible when equiped
- Game Version
- 1.6.0.108
- Created
- Fri, 23 Jan 2026 00:26:53 GMT
- Last Modified
- Fri, 23 Jan 2026 00:27:17 GMT
1.0.37
Fixed RPL What You Need to Do In each prefab with SHS_NVL_LightsComponent: Set the Light Identifier field to a unique name per-character: Helmet light: "HelmetLight" Weapon PEQ-15: "WeaponPEQ15" Rail flashlight: "RailLight" Vest strobe: "VestLight" etc. Important: Identifiers must be unique per character. If a player has both a helmet light and weapon light, they need different identifiers. The system now: Client toggles light → sends identifier string + state via RPC Server receives → stores state by identifier, broadcasts to other clients Other clients receive → find component by matching identifier → apply state This should reliably sync multiple independent lights across multiplayer because the identifier is set in the prefab and is identical on all machines.
- Game Version
- 1.6.0.108
- Created
- Thu, 22 Jan 2026 21:37:48 GMT
- Last Modified
- Thu, 22 Jan 2026 21:38:09 GMT
1.0.36
Attempt Fix where NVL Lights were not replicating accrosed players properly
- Game Version
- 1.6.0.108
- Created
- Thu, 22 Jan 2026 20:42:46 GMT
- Last Modified
- Thu, 22 Jan 2026 20:43:05 GMT
1.0.35
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 21:34:34 GMT
- Last Modified
- Wed, 21 Jan 2026 21:34:44 GMT
1.0.34
Removed GRS Branding added MS2000 and PVS7
- Game Version
- 1.6.0.108
- Created
- Wed, 21 Jan 2026 21:31:21 GMT
- Last Modified
- Wed, 21 Jan 2026 21:31:39 GMT
1.0.33
fixed issue where Xbox fails to load addon due to script error Fixed Thermal Activation Thermals still a Heavy WIP not in usable state at this time
- Game Version
- 1.6.0.108
- Created
- Mon, 19 Jan 2026 18:03:49 GMT
- Last Modified
- Mon, 19 Jan 2026 18:04:09 GMT
1.0.32
- Game Version
- 1.6.0.108
- Created
- Mon, 19 Jan 2026 11:24:24 GMT
- Last Modified
- Mon, 19 Jan 2026 11:24:38 GMT