FS Tactical AI & Spawn Manager

by JacksonCoach

2.0.2

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 20:29:32 GMT
Last Modified
Wed, 07 Jan 2026 20:29:34 GMT

2.0.1

Fix
Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 20:24:17 GMT
Last Modified
Wed, 07 Jan 2026 20:24:19 GMT

1.0.38

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 20:19:36 GMT
Last Modified
Wed, 07 Jan 2026 20:19:39 GMT

1.0.37

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 19:57:51 GMT
Last Modified
Wed, 07 Jan 2026 19:57:53 GMT

1.0.36

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 19:26:10 GMT
Last Modified
Wed, 07 Jan 2026 19:26:12 GMT

1.0.35

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 19:17:39 GMT
Last Modified
Wed, 07 Jan 2026 19:17:43 GMT

1.0.34

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 17:55:08 GMT
Last Modified
Wed, 07 Jan 2026 17:55:10 GMT

1.0.33

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 17:53:10 GMT
Last Modified
Wed, 07 Jan 2026 17:53:12 GMT

1.0.32

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 15:54:48 GMT
Last Modified
Wed, 07 Jan 2026 15:54:50 GMT

1.0.31

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 14:36:34 GMT
Last Modified
Wed, 07 Jan 2026 14:36:36 GMT

1.0.30

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 14:12:47 GMT
Last Modified
Wed, 07 Jan 2026 14:12:49 GMT

1.0.29

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 09:22:23 GMT
Last Modified
Wed, 07 Jan 2026 09:22:26 GMT

1.0.28

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 08:48:35 GMT
Last Modified
Wed, 07 Jan 2026 08:48:38 GMT

1.0.27

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 08:31:03 GMT
Last Modified
Wed, 07 Jan 2026 08:31:05 GMT

1.0.26

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 07:52:21 GMT
Last Modified
Wed, 07 Jan 2026 07:52:23 GMT

1.0.25

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 01:24:32 GMT
Last Modified
Wed, 07 Jan 2026 01:24:35 GMT

1.0.24

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 01:03:35 GMT
Last Modified
Wed, 07 Jan 2026 01:03:37 GMT

1.0.23

Game Version
1.6.0.95
Created
Wed, 07 Jan 2026 00:46:29 GMT
Last Modified
Wed, 07 Jan 2026 00:46:32 GMT

1.0.22

Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 23:48:31 GMT
Last Modified
Tue, 06 Jan 2026 23:48:34 GMT

1.0.21

Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 23:12:11 GMT
Last Modified
Tue, 06 Jan 2026 23:12:13 GMT

1.0.20

Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 22:46:15 GMT
Last Modified
Tue, 06 Jan 2026 22:46:16 GMT

1.0.19

Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 22:43:08 GMT
Last Modified
Tue, 06 Jan 2026 22:43:12 GMT

1.0.18

SYSTÈME DYNAMIQUE
Le système s'adapte automatiquement quand des joueurs se connectent/déconnectent:
Détection toutes les 30 secondes du nombre de joueurs
Recalcul automatique des limites
Mise à jour en temps réel des caps par point
Les prochains spawns utilisent les nouvelles limites
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 15:46:45 GMT
Last Modified
Tue, 06 Jan 2026 15:46:47 GMT

1.0.17

Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 14:39:33 GMT
Last Modified
Tue, 06 Jan 2026 14:39:35 GMT

1.0.16

# VERSION 2.1 - OBJECTIVE-BASED SPAWN PRIORITIZATION
**Release Date**: 2026-01-06


## 🆕 NEW FEATURES


**Strategic Objective Detection**
• Automatically detects bases, capture points, supply depots
• Fallback to player positions if no objectives found
• Updates every 60s (minimal overhead)
• Supports all Conflict missions + custom missions


**3-Tier Spawn Priority System**
• Phase 1 (0-83% limit): All spawns allowed anywhere
• Phase 2 (83-100% limit): Only spawns within 200m of objectives
• Phase 3 (100%+ limit): Only spawns within 150m of objectives
• Result: AI concentrate on strategic points, not random forests


**Objective Types Detected**
• Bases (HQ, Arsenal, Headquarters) - Priority 1, 200m radius
• Capture Points - Priority 2, 150m radius
• Supply Depots - Priority 3, 100m radius
• Fallback: Player positions - 300m radius


---


## ✅ IMPROVEMENTS


**Gameplay Coherence**
• AI now spawn near objectives instead of randomly
• Concentrated combat around strategic points
• Realistic military behavior (defending/attacking objectives)
• No more "18 AI in forest, 0 on capture point" situations


**Performance**
• Objective detection: ~10-20ms at startup (once)
• Distance calculation: <0.5ms per spawn
• Total overhead: +0.5ms per spawn (negligible)
• Same excellent performance as v2.0


**Smart Adaptation**
• If limit not reached: spawns anywhere (flexibility)
• If approaching limit: prioritize close spawns (efficiency)
• If limit reached: only objective spawns (tactical focus)
• Dynamic based on combat situation


---


## 📊 EXAMPLE SCENARIO


**Mission**: Conflict, 6 players, limit 18 AI


**Before v2.1** (random spawns):
• Point A (objective): 3 AI
• Point B (objective): 2 AI
• Forest (random): 8 AI
• Village (random): 5 AI
• Result: Combat scattered, unfocused


**After v2.1** (objective priority):
• Point A (objective): 7 AI ✅
• Point B (objective): 6 AI ✅
• Point C (objective): 3 AI
• Base HQ: 2 AI
• Forest: 0 AI (blocked after 83% limit)
• Result: Coherent tactical defense


---


## 🐛 FIXES


None (new feature release, no bugs fixed)


---


## 📁 NEW FILES


• AI/FSStrategicObjectiveTracker.c (300+ lines)
  - Objective detection system
  - Singleton pattern
  - Auto-fallback on player positions


• PRIORITE_SPAWNS_OBJECTIFS.md
  - Complete documentation
  - Configuration guide
  - Examples and benchmarks


• VERSION_2.1_CHANGELOG.md
  - Detailed changelog
  - Technical specifications
  - Migration notes


---


## 🔧 CONFIGURATION


**Adjustable Parameters** (FSSpawnInterceptor.c):


Soft limit threshold (line 178):
```
float softLimitThreshold = m_CurrentAILimit * 0.83; // 83%
```


Distance thresholds (lines 150, 184):
```
const float PRIORITY_DISTANCE_THRESHOLD = 150.0; // Hard limit
const float SOFT_LIMIT_DISTANCE = 200.0;         // Soft limit
```


**More Strict** (concentrate AI more):
```
softLimitThreshold = 0.75 (75%)
PRIORITY_DISTANCE_THRESHOLD = 100.0
SOFT_LIMIT_DISTANCE = 150.0
```


**More Permissive** (allow AI further):
```
softLimitThreshold = 0.90 (90%)
PRIORITY_DISTANCE_THRESHOLD = 200.0
SOFT_LIMIT_DISTANCE = 300.0
```


---


## 📋 CONSOLE LOGS


**Startup**:
```
[FS Objective Tracker] ✅ Créé
[FS Objective Tracker] 🚀 Initialisé - 5 objectifs détectés
[FS Objective Tracker] 📍 Objectifs trackés: 5
  [1] Base_US_HQ - Priorité: 1
  [2] Point_A_Capture - Priorité: 2
  [3] Point_B_Capture - Priorité: 2
```


**Spawn Blocked (Distance)**:
```
[FS Interceptor] 🟡 Spawn BLOQUÉ - Limite souple (83%) - Spawn trop loin (250m > 200m)
```


**Spawn Blocked (Limit Reached)**:
```
[FS Interceptor] 🚫 Spawn BLOQUÉ - Trop loin objectifs (300m > 150m) - Limite atteinte (18/18)
```


**Priority Spawn Allowed**:
```
[FS Interceptor] ✅ Spawn PRIORITAIRE autorisé (proche objectif: 85m de 'Point_A_Capture')
```


---


## ⚠️ KNOWN LIMITATIONS


**Custom Objectives**
• Missions with non-standard objective names may not be detected
• Automatic fallback to player positions ensures functionality
• Can add custom names in FSStrategicObjectiveTracker.c (line 136+)


**Distant Spawn Zones**
• If mission spawns AI >500m from all objectives:
  - Phase 1 (0-83%): Spawns allowed
  - Phase 2+ (83%+): Spawns blocked
  - Effective limit may be <18 AI
• Solution: Mission makers should place zones <200m from objectives


---


## 🔄 MIGRATION FROM v2.0


**No Action Required**
• System activates automatically
• Works with existing configurations
• Compatible with v2.0 settings
• No breaking changes


**Optional Adjustments**
• Review distance thresholds if needed
• Test on your missions
• Adjust parameters if spawn blocking too aggressive


---
Game Version
1.6.0.95
Created
Tue, 06 Jan 2026 14:37:38 GMT
Last Modified
Tue, 06 Jan 2026 14:37:41 GMT

1.0.15

Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 16:45:17 GMT
Last Modified
Mon, 05 Jan 2026 16:45:19 GMT

1.0.14

Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 16:22:07 GMT
Last Modified
Mon, 05 Jan 2026 16:22:10 GMT

1.0.13

Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 15:17:59 GMT
Last Modified
Mon, 05 Jan 2026 15:18:02 GMT

1.0.12

Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 14:44:06 GMT
Last Modified
Mon, 05 Jan 2026 14:44:10 GMT

1.0.11

Game Version
1.6.0.95
Created
Mon, 05 Jan 2026 11:26:22 GMT
Last Modified
Mon, 05 Jan 2026 11:26:25 GMT

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