Summary
Tactical AI overhaul with skill-based behaviors, realistic reactions, and intelligent spawn management adapting to player count and objectives.
Description
# FS AI Enhancement v2.1
Transform Arma Reforger AI into tactical military units with intelligent behaviors and dynamic spawn management.
## 🎯 KEY FEATURES
### 🧠 Advanced AI Systems
**Contextual Behaviors**
• 4 AI contexts: Defensive, Offensive, Patrol, Off-Duty
• 8 states: Idle, Alert, Combat, Investigating, Wounded, Retreating, Pursuing, Consolidating
• Defensive AI stay in position, offensive AI pursue enemies
**Realistic Reactions**
• Human-like delays (0.5-1.5s based on skill)
• Fear and hesitation when surprised
• Imprecise threat detection (±30° error)
• Smart cover selection (Building > Wall > Rock > Tree)
**Skill-Based AI**
• 4 levels auto-detected: Recruit, Regular, Veteran, Elite
• Based on unit type (Officer/SpecForces = Elite, Sniper = Veteran, Militia = Recruit)
• Affects accuracy, reaction time, fear resistance, tactics
**Enhanced Accuracy**
• Base 90% (improved from 80% vanilla)
• +15% CQB bonus under 10m
• +30% sniper mode when prone/stable
• 50% faster recovery (15%/s)
**Advanced Tactics**
• Flanking when outnumbering enemies
• Strategic high ground capture
• Lean shooting from cover
• Smart grenade usage
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## 🎮 DYNAMIC SPAWN MANAGEMENT
### Player-Based Scaling
• 1-6 players: 18 AI max, 1 armored
• 7-15 players: 37 AI max, 2 armored
• 16+ players: 24+ AI, 3 armored
• Absolute limits: 50 AI, 5 armored (server protection)
### NEW v2.1: Objective Prioritization ⭐
• Auto-detects bases, capture points, supply depots
• 3-tier priority system:
- 0-83% limit: All spawns allowed
- 83-100%: Only < 200m from objectives
- 100%+: Only < 150m from objectives
• AI spawn near objectives, not randomly in forests
• Coherent combat around strategic points
### Event-Driven Architecture
• Intercepts spawns at creation (no server scans)
• 99% less CPU load vs traditional systems
• <1ms per spawn decision
• Updates player count every 30s only
### Works With All Missions
• Automatically active (Conflict, custom, vanilla)
• No mission modification required
• Modded class hooks all AI spawns
• Fallback: Uses player positions if no objectives
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## 📊 ADDITIONAL SYSTEMS
**Medical**: Auto-healing, smoke cover, evacuation
**Prisoner**: Enemy capture and securing
**Radio**: AI tactical communication
**Investigation**: Shot detection, body discovery, alerts
**Vision**: 180° peripheral, NVG detection, weather impact
---
## 🚀 INSTALLATION
1. Subscribe on Steam Workshop
2. Enable in launcher
3. Play - systems activate automatically!
No configuration needed ✅
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## ⚙️ CUSTOMIZATION (Optional)
Modify in files:
• Spawn ratios/limits (FSAutoSpawnLimiter.c)
• Priority distances (FSSpawnInterceptor.c)
• Skill keywords (FSAISkillSystem.c)
• Tactical parameters (FSTacticalCombatAI.c)
---
## 📋 COMPATIBILITY
✅ All vanilla missions
✅ Custom missions
✅ Other AI mods (non-conflicting)
✅ Multiplayer servers
-vision humaine (vegetation, couleur , distance, vitesse )
Missions Maker / conventionelle & Forces spéciales
-Tablette tactique
-creation auto mission conventionelle (log, blindé, prise de village, ...)
-creation auto mission Forces spéciales ( HVT, otages, destruction, ... )License
Arma Public License Share Alike (APL-SA)