Sunshines TIGMS
by it_is_Sunshine
1.0.16
Added compatibility for the follow RHS Status Quo weapon entities: Carbine movements: HK416 carbine, AK102
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 22:10:57 GMT
- Last Modified
- Thu, 03 Sep 2026 22:11:24 GMT
1.0.15
Added compatibility with RHS Status Quo weapons. Added compatibility with CDD Darkline Weapon Pack weapons.
- Game Version
- 1.8.0.13
- Created
- Thu, 03 Sep 2026 21:46:22 GMT
- Last Modified
- Thu, 03 Sep 2026 21:46:33 GMT
1.0.14
Tested and updated for Reforger v1.8.
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 13:12:29 GMT
- Last Modified
- Thu, 13 Aug 2026 13:12:57 GMT
1.0.13
Tweaked banner image so it sits better on the workshop browser and also updated description with recent carbine and LSW changes.
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 05:47:27 GMT
- Last Modified
- Mon, 29 Jun 2026 05:47:37 GMT
1.0.12
RPK & M249 SAW "High ready" movement speed increased: 1.000 ->1.200. The goal is to make these two LMGs have more maneuverability for point-fire compared to the bigger LMGs (PKM/M60/UL-59), helping them find a role in CQB as aggressive support weapons.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 07:29:17 GMT
- Last Modified
- Sat, 20 Jun 2026 07:29:24 GMT
1.0.11
-(All US carbines and Soviet AKS style guns) High ready speed 1.200 - 1.400 The goal is to make carbine style rifles more slightly mobile in the point-fire / ready state positions, making them more specialised for CQB.
- Game Version
- 1.7.0.49
- Created
- Fri, 19 Jun 2026 02:12:53 GMT
- Last Modified
- Fri, 19 Jun 2026 02:13:05 GMT
1.0.10
Added better images to workshop page.
- Game Version
- 1.6.0.119
- Created
- Sun, 05 Apr 2026 05:48:28 GMT
- Last Modified
- Sun, 05 Apr 2026 05:48:37 GMT
1.0.9
Mod name changed from: "weapon-state based movement" to Sunshine's TIGMS" Description updated, expounding upon the design philosophy to help server owners et al understand what makes this movement mod so necessary.
- Game Version
- 1.6.0.119
- Created
- Sun, 05 Apr 2026 04:16:29 GMT
- Last Modified
- Sun, 05 Apr 2026 04:16:31 GMT
1.0.8
Launchers + LMGs now have same max sprint speed as assault rifles/snipers.
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Mar 2026 16:17:07 GMT
- Last Modified
- Wed, 11 Mar 2026 16:17:09 GMT
1.0.7
Sniper rifle high ready movement speed increased slightly: 1.0 -> 1.2 Launcher sprint speed lowered to match LMGs: 2.5 ->2.2
- Game Version
- 1.6.0.95
- Created
- Tue, 13 Jan 2026 09:51:11 GMT
- Last Modified
- Tue, 13 Jan 2026 09:51:13 GMT
1.0.6
Slight increase to high ready movement speeds: Rifles: 1.0 -> 1.2 LMGs 0.9 ->1.0
- Game Version
- 1.6.0.95
- Created
- Wed, 07 Jan 2026 08:58:47 GMT
- Last Modified
- Wed, 07 Jan 2026 08:58:50 GMT
1.0.5
LMGs: ADS speed 0.600 -> 0.800 High ready speed 0.750 -> 0.900 LAUNCHERS: High ready speed: 0.750 -> 0.900 ASSAULT RIFLES: High ready speed 1.000 -> 1.200
- Game Version
- 1.6.0.95
- Created
- Mon, 22 Dec 2025 15:16:51 GMT
- Last Modified
- Mon, 22 Dec 2025 15:16:53 GMT
1.0.4
- Game Version
- 1.6.0.95
- Created
- Sun, 21 Dec 2025 17:20:04 GMT
- Last Modified
- Sun, 21 Dec 2025 17:20:06 GMT
1.0.3
Made tweaks to equipped/low ready, allowing sprinting, but slightly slower.
- Game Version
- 1.6.0.95
- Created
- Sun, 21 Dec 2025 17:12:49 GMT
- Last Modified
- Sun, 21 Dec 2025 17:12:51 GMT
Showing 1 to 14 of 14 results
Rows per page
Showing 1 to 14 of 14 results
Rows per page