GM Tweaks

by sch1zk
GM Tweaks

Summary

Game Master mode improvements enabling fine control over built-in systems, including budgets, supplies, units, ranks, and scenario rules.

Description

Сollection of tweaks and features designed for Game Master (GM) mode, providing better control over the game’s built-in systems.

- Building slots in GM are disabled and hidden.
- Game Masters can adjust budgets, manually increasing or decreasing their values (BROKEN).
- XP handler added to GM scenarios (no XP gain by default).
- Supplies are now consumable in GM scenarios.
- Supply container attributes added: decay/gain, amount, and interval can be modified.
- Supply crates from dismantled campaign buildings are now editable (can be deleted).

- Set unit consciousness by pressing RMB on a unit.
- AI artillery order distance penalty can be edited via scenario properties.

- "Enabled rank locked items" attribute can be edited via scenario properties.
- "Faction change allowed" attribute can be edited via scenario properties.
- "Hide player score" attribute can be edited via scenario properties.
- "Enabled chat channels" attribute can be edited via scenario properties.

- Player's current rank can be edited via properties.
- Vehicle placement cooldown can now be adjusted via scenario properties.
- AI unit combat skill can be edited via properties.
- Global AI combat skill can be edited via scenario properties.

- Large relay antennas now available for all factions (10 km range).
- MSAR system works properly in GM scenarios.
- Vehicles are removed from GM scenarios garbage collector.

Localization:
- English
- Russian

Join the Discord for suggestions and bug-reports:
https://discord.gg/Aphj7qR8WT

License

Arma Public License (APL)

Rating
92%
Version
1.0.14
Game Version
1.6.0.95
Version size
51.49 KB
Downloads
2,689
Created
10.12.2025
Last Modified
24.12.2025
ID
6714DAB309434B90