Summary
Game Master mode improvements enabling fine control over built-in systems, including budgets, supplies, units, ranks, and scenario rules.
Description
Сollection of tweaks and features designed for Game Master (GM) mode, providing better control over the game’s built-in systems.
- Building slots in GM are disabled and hidden.
- Game Masters can adjust budgets, manually increasing or decreasing their values.
- XP handler added to GM scenarios (no XP gain by default).
- Supplies are now consumable in GM scenarios.
- Supply container attributes added: decay/gain, amount, and interval can be modified.
- Supply crates from dismantled campaign buildings are now editable (can be deleted).
- Set unit consciousness by pressing RMB on a unit.
- AI artillery order distance penalty can be edited via scenario properties.
- "Kill indefinite unconscious" attribute can be edited via scenario properties.
- "Unconscious VON permitted" attribute can be edited via scenario properties.
- "Enabled rank locked items" attribute can be edited via scenario properties.
- "Faction change allowed" attribute can be edited via scenario properties.
- "Hide player score" attribute can be edited via scenario properties.
- "Minimum group fill ratio" attribute can be edited via scenario properties.
- "Enabled chat channels" attribute can be edited via scenario properties.
- Player's current rank can be edited via properties.
- Vehicle placement cooldown can now be adjusted via scenario properties.
- Squad leader marker visibility can be edited via scenario properties.
- AI unit combat skill can be edited via properties.
- Global AI combat skill can be edited via scenario properties.
- Large relay antennas now available for all factions (10 km range).
- MSAR system works properly in GM scenarios.
Localization:
- English
- Russian
Join the Discord for suggestions and bug-reports:
https://discord.gg/Aphj7qR8WT
License
Arma Public License (APL)