Summary
IED RANDOM SPAWN
Description
⚠️ EXTREMELY WIP — EXPECT BUGS, PERFORMANCE ISSUES & FAST UPDATES
This mod was built in only 2 days, so instability, unbalanced behavior, and heavy optimizations still need work.
It will be updated constantly as new features are added and systems get refined.
📦 What This Mod Does
A dynamic IED system that spawns bombs along roads near players, creating unpredictable ambushes and persistent danger across the map.
All explosive prefabs come from:
➡️ EODModByWitchkraft
✨ Main Features
🚧 Dynamic IED Spawning
IEDs are spawned near roads, around players, within configurable distance ranges.
Each player creates multiple “spawn candidate points” to keep the battlefield dynamic.
🤖 Smart Density Control
Ensures IEDs don’t spawn too close to each other.
Maximum active IED count keeps the scene under control.
🧹 Permanent “Clean Zones”
When an IED is destroyed, the area becomes a no-spawn zone, preventing repeated spawns in the same spot.
Clean zones can last permanently or decay over time (configurable).
📡 Road-Based Placement
Finds the closest road segment around each player, then spawns IEDs:
Centered on the road
On the road edge (left or right)
🎛️ Configuration
All settings exposed in the HK_IEDConfig.c script (Will be easily in the future):
Distances
Max IED count
Scan interval
Road offsets
Clean-zone radius
Type probabilities
Wire offsets
Easy to configure per mission — no script editing required.
🚷 Player-Only Explosions
IED triggers are patched so only human players set them off.
AI walking over wires won’t trigger them.
❤️ Credits & Thanks
Huge thanks to the people who made this possible:
Darc — for lending code, examples, and ideas
JohnnyKernet — general help and references
WitchKraft — creator of the original EOD mod and all bomb prefabs used here
License
Arma Public License (APL)