Strikeline Protocols Mod Overview
Strikeline Protocols is a modular artillery system that introduces immersive and dynamic strike events to your battlefield. It’s fully customizable, easy to control, and highly flexible for scenario designers. The mod includes three main components (Artillery,AI,CameraShake) — also available as GM prefabs:
StrikeCell Smokes-(Call in Airstrikes at a High Supply price)
2-types
🔄 Note: Strike_pro and AI_SPro will temporarily shut down if no players are alive when spawned.
🎯 Strike Packages
✈️ AC-130 Strikes - 20mm M61 Vulcan, 25mm GAU-12, 30mm GAU-23/A, 40mm Bofors Cannon, 105mm Sabot
🧪 Gas Strikes - Knockout Gas, Poison Gas
💣 Artillery Strikes- Small, Medium, Large, Huge, Huger, Wtf, Tactical Nuke, Small Nuke
🚀 Rocket Strikes - Hydra 70, Hydra 70 HE, S-5, S-5 HEDP, KH-55, GBU-12, Heavy Rocket, Tomahawk & WW2 Bombs
⚡Lightning Strikes, ✨ Flares (Red,Green,white), 🎆 FireWorks @ Night
🧨 Nuke event timers & End game nuke // both adjustable
⚙️ Configuration Files Path
FileManager/Profiles/Profile/A-StrikeProtocols/
Main File--Strike_ProConfig.json
"SystemActivated": true, Master switch to enable or disable the entire strike system.
"PrefabType": "RANDOM", Determines how prefabs are selected
"ConflictRadius": "300", Distance (in meters) around bases where strikes are blocked.
"ConflictRadiusActive": true, Enables or disables the base proximity
"SafeZonesHQOnly": true, If true, only HQ bases are protected by ; otherwise, all bases are.
"UsePlayerProximity": true, Enables targeting strikes near live players instead of random
"PlayersRequired": 2, Minimum number of alive players needed to activate.
"ProximityStrikeRadius": 75, Radius around a valid player where a strike can randomly land.
"StrikeOffsetMinXZ": -15, "StrikeOffsetMaxXZ": 15, Horizontal offset range applied after anchor selection to randomize final impact point.
"IntervalMin": 32, "IntervalMax": 520, Range (in seconds) between consecutive strikes. Randomized per cycle.
"InitialDelay": 300, Delay (in seconds) before the first strike
"NightStartHour": 20, "NightEndHour": 5, Defines the night window for time-sensitive effects like flares
"NukeEnabled": false, Master switch to enable or disable SINGLE nuke.
"NukeTimerMin": 2700, "NukeTimerMax": 4200, Time range (in seconds) for scheduling the nuke.
"EndGameNuke": true, If true, triggers a nuke strike at the end of the game or campaign phase. //on postgame
"SProSettings"
"PrefabEXample"
"Armed": true, enable or disable
"Chance": 8 Chance of striking
AI_SProConfig.json
Manages AI group spawning logic:
Set Timers for, Initial Spawn, Interval and Runtime
When set to ALL, AI groups spawn in an X-pattern, 25m apart, facing each other. This setup creates intense battle effects, often leaving only one AI survivor (with CIV armed: false)
🤖 AI Groups
Used for team-based prefab selection:
USTeam, RUTeam, FIATeam, CIVTeam
PlaceableArtillery.json
Controls manually placed prefabs in the World Editor:
Use the PlaceableArtillery.et prefab to enable location-based strike timing, Compatible with custom prefabs, base game assets, or other mods (if added as a dependency)
If no prefab is found, this config is safely ignored!!!
Whether you're a scenario builder crafting a military campaign or a player seeking unpredictable chaos in open-world skirmishes, Strikeline Protocols equips you with the tools to deliver impactful, cinematic artillery — Just plug and play.