M240B - COALITION Static Weapo
by Sam.za
0.0.30
0.0.30: Added MK48 -> Added dependency for the MK48 by BravoFiveNine -> Created 2 new prefabs for MK48 that can be assembled on the ground and dirt mound/sandbag -> Created 4 new prefabs for the MK48. Prefabs are tripod, dirt mound, sandbag. Last prefeb is to ensure the correct items are returned.
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 15:59:23 GMT
- Last Modified
- Thu, 18 Sep 2025 15:59:27 GMT
0.0.29
0.0.29: Small fixes -> Fixed M2H sandbag prefab not returning a bipod backpack -> Removed storage capacity from tripod backpack
- Game Version
- 1.4.0.48
- Created
- Wed, 06 Aug 2025 18:19:37 GMT
- Last Modified
- Wed, 06 Aug 2025 18:19:42 GMT
0.0.28
Testing some more features -> Created a new prefab for a M240B_Dual_Setup that has actions to assemble ground and mound -> Updated grounded and mound M240 prefabs to return new M240B_Dual_Setup prefabs -> Updated StaticWeaponBagComponent.c for additional varibles for ground and mound prefabs + hieghts. -> Created AssembleWeaponMountAction.c as the second action. -> Updated ClientStaticWeaponComponent.c to track the correct prefab when spawning -> Updated M2H prefab to remove clipping
- Game Version
- 1.4.0.45
- Created
- Mon, 07 Jul 2025 08:53:24 GMT
- Last Modified
- Mon, 07 Jul 2025 08:53:35 GMT
0.0.27
Stable version -> Updated Backpack_511_rush12_MC_Tripod weight to 5.5kg -> Updated all mount Backpack_511_rush12 to 15kg and removed carry capacity -> Updated Assemble & Disassemble Weapon times for backpacks for 20 secs -> Updated Assemble & Disassemble Weapon for sand mounds to 10 secs -> Updated Assemble & Disassemble Weapon for standalone tripod to 5 secs -> Created prefab for sandbag M2H mounted 50. and backpack There's a few things I changed during the testing and I can't remember everything (I neglected using git) -> Updated AssembleWeaponAction.c, ClientStaticWeaponComponent.c and StaticWeaponBagComponent.c to fix errors with the changes I've made. -> Updated the same scripts to ensure placed static weapons are at the correct hieght, facing the correct direction (based off your char direction) and snapped to terrain angle. -> Updated the GameComponents to add more options, some is not being used yet. -> Removed the requirement for char not moving when showing action items.
- Game Version
- 1.4.0.45
- Created
- Fri, 04 Jul 2025 07:54:14 GMT
- Last Modified
- Fri, 04 Jul 2025 07:54:19 GMT
0.0.26
Testing -> Added M2 sandbag mount
- Game Version
- 1.4.0.45
- Created
- Thu, 03 Jul 2025 21:21:56 GMT
- Last Modified
- Thu, 03 Jul 2025 21:21:59 GMT
0.0.25
Testing -> Testing stable version with most things working as intended
- Game Version
- 1.4.0.45
- Created
- Wed, 02 Jul 2025 10:12:32 GMT
- Last Modified
- Wed, 02 Jul 2025 10:12:36 GMT
0.0.24
Testing -> More script updates
- Game Version
- 1.4.0.45
- Created
- Wed, 02 Jul 2025 07:04:40 GMT
- Last Modified
- Wed, 02 Jul 2025 07:04:44 GMT
0.0.23
Testing -> Finally testing to confirm all the changes work.
- Game Version
- 1.4.0.45
- Created
- Wed, 02 Jul 2025 06:17:20 GMT
- Last Modified
- Wed, 02 Jul 2025 06:17:23 GMT
0.0.22
Testing -> Testing updated script to conform to terrain and direction.
- Game Version
- 1.4.0.45
- Created
- Wed, 02 Jul 2025 04:02:58 GMT
- Last Modified
- Wed, 02 Jul 2025 04:03:02 GMT
0.0.21
Testing -> All versions between 0.0.7 -> 0.0.21 are testing to get prefab rotation correct
- Game Version
- 1.4.0.45
- Created
- Tue, 01 Jul 2025 03:50:23 GMT
- Last Modified
- Tue, 01 Jul 2025 03:50:33 GMT
0.0.20
Testing -> Found a function. Hope it helps...
- Game Version
- 1.4.0.45
- Created
- Tue, 01 Jul 2025 02:59:52 GMT
- Last Modified
- Tue, 01 Jul 2025 02:59:56 GMT
0.0.19
Testing -> Testing base game prefabs
- Game Version
- 1.4.0.45
- Created
- Mon, 30 Jun 2025 22:08:29 GMT
- Last Modified
- Mon, 30 Jun 2025 22:08:32 GMT
0.0.18
Testing -> Spawning two prefabs separately instead of a parent and child
- Game Version
- 1.4.0.45
- Created
- Mon, 30 Jun 2025 21:21:38 GMT
- Last Modified
- Mon, 30 Jun 2025 21:21:42 GMT
0.0.17
Something broke -> Fixed script compilation error
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 22:15:44 GMT
- Last Modified
- Sun, 29 Jun 2025 22:15:47 GMT
0.0.16
Something broke -> Republishing mod
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 15:48:06 GMT
- Last Modified
- Sun, 29 Jun 2025 15:48:11 GMT
0.0.15
Test 15 billion! -> Updated StaticWeaponBagComponent to spawn prefab in correct directions instead of changing it after
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 14:51:10 GMT
- Last Modified
- Sun, 29 Jun 2025 14:51:14 GMT
0.0.13
Testing base game prefab -> Updated MC_Backpack_Mount with a base game mound
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 13:34:07 GMT
- Last Modified
- Sun, 29 Jun 2025 13:34:13 GMT
0.0.12
I'm tryin everything over here, can't test locally -> Reworked the prefabs to stop the incorrect direction mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 02:35:41 GMT
- Last Modified
- Sun, 29 Jun 2025 02:35:45 GMT
0.0.11
Another another another one! -> Reworked the prefabs to stop the incorrect direction mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 02:22:22 GMT
- Last Modified
- Sun, 29 Jun 2025 02:22:26 GMT
0.0.10
Another another one! -> Reworked the prefabs to stop the incorrect direction mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 01:59:11 GMT
- Last Modified
- Sun, 29 Jun 2025 01:59:15 GMT
0.0.9
Another one! -> Reworked the prefabs to stop the incorrect direction mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 01:35:36 GMT
- Last Modified
- Sun, 29 Jun 2025 01:35:42 GMT
0.0.8
Third attempt at fixing the direction of mounts -> Reworked the prefabs to stop the incorrect direction mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 19:23:26 GMT
- Last Modified
- Sat, 28 Jun 2025 19:23:29 GMT
0.0.7
Fixing the direction of mounts -> Reworked the prefabs to stop the incorrect direction mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 18:56:05 GMT
- Last Modified
- Sat, 28 Jun 2025 18:56:08 GMT
0.0.6
Fixing the Prefab again. -> Reworked the prefabs to stop the incorrect action items appearing on all mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 17:19:20 GMT
- Last Modified
- Sat, 28 Jun 2025 17:19:24 GMT
0.0.5
Fixes, functions and prefabs. -> Created two backpack for mounted RHS M240B that acts as a tripod as well. Mass 20 kg -> Created two new prefabs for mounted RHS M240B to dissemable into the new backpacks -> Created new prefab for mount Minimi Mk3 that acts as a tripod as well. Mass 17.5 kg -> Created new prefab for mount Minimi Mk3 to dissemable into the new backpacks -> Reworked the placement of mounts, weapons+backbag can be placed on the ground and assembled at the correct location --> Updated ClientStaticWeaponComponent.c to include two new properties: IsMountedLow and IsMountedMid --> Updated StaticWeaponBagComponent.c to increase the y axis transformation based off above properties. --> Updated ClientStaticWeaponComponent to bypass sections for weaponBag for bag based mounts -> Fixed the direction of placed mounds and sandbags for RHS M240B -> Fixed prefabs to deleted mounts when disassembling mounted tripods -> Fixed prefabs inherency that caused the incorrect action items appearing on all mounted tripods
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 16:09:14 GMT
- Last Modified
- Sat, 28 Jun 2025 16:09:18 GMT
0.0.4
Updated M249 tripod Models and created sandbag and mound tripods M240: -> Updated tripod models for Minimi Mk3 and Para -> Updated storaged magazines for tripod models -> Disabled optic spawning from prefab on Minimi Mk3 and Para -> Created Backpack_511_rush12_MC_Tripod with mass of 7.5 kg -> Added Backpack_511_rush12_MC_Tripod to US faction -> Updated all dissembling to Backpack_511_rush12_MC_Tripod from Backpack_US_Tripod -> Created 2 prefabs for tripod mounted on sandbag and dirt mound -> Created RHS M240B sandbag and added to US faction -> Created RHS M240B mound and added to US faction -> Updated assemble and disassemble time for mounted RHS M240B to 20 secs from 10 secs -> Fixed iron sights viewport for mounted RHS M240B -> In order to use RHS M240B sandbag/mound - crouch, inspect weapon, assemble with a tripod bag within 5m
- Game Version
- 1.4.0.45
- Created
- Thu, 26 Jun 2025 22:25:46 GMT
- Last Modified
- Thu, 26 Jun 2025 22:25:50 GMT
0.0.3
0.0.4: Added more weapon model compatibility + balance changes -> Added "RHS - Status Quo" as dependency -> Added RHS M240B and M240B light to US faction -> Added Assemble action to RHS M240B and M240B light -> Created two prefabs for tripod_m240 to disassemble into RHS M240B and M240B light -> Added "Minimi Mk3 & Para" as dependency -> Added Minimi Mk3 and Para to US faction -> Added Assemble action to Minimi Mk3 and Para -> Created four prefabs for tripod_m249 to disassemble into Minimi Mk3 and Para
- Game Version
- 1.4.0.45
- Created
- Thu, 26 Jun 2025 07:26:12 GMT
- Last Modified
- Thu, 26 Jun 2025 07:26:15 GMT
0.0.2
-> Change supply cost for backpacks -> Change rank requirement for backpacks -> Enabled the Tow backpack and tripod
- Game Version
- 1.4.0.45
- Created
- Wed, 25 Jun 2025 00:18:48 GMT
- Last Modified
- Wed, 25 Jun 2025 00:18:50 GMT
0.0.1
- Game Version
- 1.4.0.45
- Created
- Mon, 23 Jun 2025 21:57:33 GMT
- Last Modified
- Mon, 23 Jun 2025 21:57:35 GMT
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