Melee Combat Extended
by Sanxisan
1.4.1
Tweaked shields armor thickness and weight to more realisitc values
- Game Version
- 1.6.0.54
- Created
- Sun, 09 Nov 2025 20:42:59 GMT
- Last Modified
- Sun, 09 Nov 2025 20:43:27 GMT
1.4.0
Added fully functional shields: - Shields use the backpack equipment slot - Block projectiles and melee attacks - Can be used with one-handed melee weapons and pistols - When there is no compatible weapon held in hand, shield rests on the back of the character - Custom animation and inventory logic to support shields
- Game Version
- 1.6.0.54
- Created
- Sun, 09 Nov 2025 20:16:40 GMT
- Last Modified
- Sun, 09 Nov 2025 20:17:10 GMT
1.3.3
Fixed issues related to Arma Reforger update 1.6
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 20:40:00 GMT
- Last Modified
- Sun, 02 Nov 2025 20:40:26 GMT
1.3.2
Fixed a bug with firearms not shooting
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 05:17:29 GMT
- Last Modified
- Thu, 18 Sep 2025 05:17:50 GMT
1.3.1
1. Added 2-handed melee weapons - Every stance/action is properly animated - Different animations from one-handed 2. Improved the server replication of light attack (reliable hit registration) 3. Melee weapons now have custom attachment positions when sheathed (can be configured via a custom component) - One-handed at the belt - Two-handed on the back 4. Reworked one-handed sheathing animation 5. Cut attacks with certain weapons can now be configured to deal very high damage to trees - Axe type weapons now chop down big trees in 10 hits 6. Light attacks with one-handed melee weapons now work when a gadget is being held in left hand
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 16:24:06 GMT
- Last Modified
- Sun, 14 Sep 2025 16:24:23 GMT
1.3.0
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 16:02:12 GMT
- Last Modified
- Sun, 14 Sep 2025 16:02:34 GMT
1.2.2
- Light attack (Left Mouse Button) is now fully replicated and functional in Multiplayer just like the heavy melee attack (Middle Mouse Button) - Increased the hitbox size for all MCE melee weapons (doubled the radius from 0.1 to 0.2), it is now easier to hit enemies in multiplayer during lags - Fixed bayonet lootable items not having physics - when the character holding a bayonet in the right hand gets killed, the item is no longer stuck in the air - it now properly falls to the ground
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 15:11:20 GMT
- Last Modified
- Sun, 17 Aug 2025 15:16:06 GMT
1.2.1
- Added modern melee weapons to US & USSR arsenals in Conflict and Game Master modes - Added armor that protects VS melee damage to US & USSR arsenals in Conflict and Game Master modes - Further improved the stab attack animation - Fixed MCE bayonets being assigned to empty primary weapon quickslot from player inventory storage on spawn - Fixed LMB (light) attack inputs trigerring attacks by other characters not controlled by the player
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 04:28:41 GMT
- Last Modified
- Sat, 16 Aug 2025 04:30:50 GMT
1.2.0
- Improved melee stab animation - 3 base game bayonets can now be used as melee weapons (M9, 6Kh4, Sa-58) - Fixed incorrect Sa-58 bayonet attachment requirements - it can now be attached to Sa-58 rifle without flashhider (this rifle does not even have a compatible flashhider) - Extended inventory scripts that handle attachment actions to support bayonets with weapon components
- Game Version
- 1.4.0.48
- Created
- Tue, 12 Aug 2025 17:22:13 GMT
- Last Modified
- Tue, 12 Aug 2025 17:26:10 GMT
1.1.0
1. Armor can now protect against melee damage - It also supports multiple layers of protection - for example, jacket and vest will both reduce damage dealt to the chest area (if configured properly) - Requires a custom SCR_MCE_ArmorHItZone component to be used (see the tutorial on GitHub) 2. Added 4 sample armor pieces that showcase the melee damage protection pipeline (they use base game armor models): - Kevlar reinforced brown jacket (suit) - Kevlar reinforced brown pants (suit) - Plated PASGT vest - Padded PASGT helmet 3. All custom weapons and armors now use the localization keys for names, descriptions and tooltip text 4. Added new features to the custom FFA map: - Players spawn equipped with 4 sample armor pieces which are configured to work against melee damage: jacket, pants, armored vest and helmet - Static NPCs act as target dummies - when hitting them with a melee weapon, all damage calculations will be displayed in the console log (while playing in Enfusion Workbench) 5. Updated GitHub repository with new weapon and armor prefab configuration tutorials
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 16:43:42 GMT
- Last Modified
- Mon, 28 Jul 2025 16:47:44 GMT
1.0.9
- Game Version
- 1.4.0.48
- Created
- Fri, 18 Jul 2025 07:32:31 GMT
- Last Modified
- Fri, 18 Jul 2025 07:32:56 GMT
1.0.8
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 09:08:39 GMT
- Last Modified
- Tue, 15 Jul 2025 09:08:50 GMT
1.0.7
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 08:59:25 GMT
- Last Modified
- Tue, 15 Jul 2025 08:59:37 GMT
1.0.6
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 08:16:53 GMT
- Last Modified
- Tue, 15 Jul 2025 08:17:14 GMT
1.0.5
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 22:38:41 GMT
- Last Modified
- Mon, 14 Jul 2025 22:38:55 GMT
1.0.4
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 22:25:37 GMT
- Last Modified
- Mon, 14 Jul 2025 22:25:49 GMT
1.0.3
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 22:13:53 GMT
- Last Modified
- Mon, 14 Jul 2025 22:14:16 GMT
1.0.2
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 21:07:28 GMT
- Last Modified
- Mon, 14 Jul 2025 21:07:57 GMT
1.0.1
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 16:28:40 GMT
- Last Modified
- Mon, 14 Jul 2025 16:28:54 GMT
1.0.0
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 13:59:07 GMT
- Last Modified
- Mon, 14 Jul 2025 13:59:23 GMT
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