Mikes I&A Framework - Alpha
by Mike_00000
0.8.20
Fixed Kolguyev Vehicle and Heli Spawns
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 22:51:08 GMT
- Last Modified
- Thu, 30 Oct 2025 22:51:39 GMT
0.8.19
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 21:59:54 GMT
- Last Modified
- Thu, 30 Oct 2025 22:00:09 GMT
0.8.18
New Map! - Kolguyev Initial Map
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 21:58:48 GMT
- Last Modified
- Thu, 30 Oct 2025 21:59:00 GMT
0.8.17
Update for 1.6
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 20:58:32 GMT
- Last Modified
- Thu, 30 Oct 2025 20:58:44 GMT
0.8.16
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 01:11:43 GMT
- Last Modified
- Sun, 17 Aug 2025 01:11:51 GMT
0.8.15
Changed Contribution score to +5
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 21:40:45 GMT
- Last Modified
- Sat, 16 Aug 2025 21:40:58 GMT
0.8.14
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 22:18:18 GMT
- Last Modified
- Sun, 10 Aug 2025 22:18:34 GMT
0.8.13
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 22:13:19 GMT
- Last Modified
- Sun, 10 Aug 2025 22:13:26 GMT
0.8.12
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 22:12:52 GMT
- Last Modified
- Sun, 10 Aug 2025 22:12:58 GMT
0.8.11
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 22:01:43 GMT
- Last Modified
- Sun, 10 Aug 2025 22:01:52 GMT
0.8.10
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 21:51:55 GMT
- Last Modified
- Sun, 10 Aug 2025 21:52:11 GMT
0.8.9
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 21:39:31 GMT
- Last Modified
- Sun, 10 Aug 2025 21:39:40 GMT
0.8.8
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 21:30:10 GMT
- Last Modified
- Sun, 10 Aug 2025 21:30:18 GMT
0.8.7
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 21:26:10 GMT
- Last Modified
- Sun, 10 Aug 2025 21:26:20 GMT
0.8.6
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 21:06:52 GMT
- Last Modified
- Sun, 10 Aug 2025 21:07:08 GMT
0.8.5
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 21:05:31 GMT
- Last Modified
- Sun, 10 Aug 2025 21:05:51 GMT
0.8.4
Pilot Whitelist - Config Option to enable this whitelist system. Server file named pilot_whitelist needs to be edited with player GUIDs
- Game Version
- 1.4.0.48
- Created
- Sun, 10 Aug 2025 20:11:26 GMT
- Last Modified
- Sun, 10 Aug 2025 20:11:36 GMT
0.8.3
- Game Version
- 1.4.0.48
- Created
- Sat, 09 Aug 2025 16:57:25 GMT
- Last Modified
- Sat, 09 Aug 2025 16:57:33 GMT
0.8.2
- Game Version
- 1.4.0.48
- Created
- Sat, 09 Aug 2025 06:25:20 GMT
- Last Modified
- Sat, 09 Aug 2025 06:25:26 GMT
0.8.1
- Game Version
- 1.4.0.48
- Created
- Sat, 09 Aug 2025 06:24:30 GMT
- Last Modified
- Sat, 09 Aug 2025 06:24:38 GMT
0.8.0
Added new QRF mechanic in addition to the existing basic reinforcement system. QRF system is implemented similar to the artillery system, there is a cooldown per group of objectives. There is 4 types of QRF, with varying levels of randomness, the groups are: Infantry QRF: Ground troops (armed vics soon) Motorized QRF: Trucks filled with infantry. Accompanied by ground troops. Mechanized QRF: APCs accompanied by Trucks filled with infantry Armored QRF: Armored vehicles (vanilla is only APCs), accompanied by ground troops. The QRF forces will attempt to respond directly to the objective area under attack. Destroying a radio tower will start a cooldown for QRF lasting 20 minutes. Side objective completion will create a cooldown for 30 minutes.
- Game Version
- 1.4.0.48
- Created
- Sat, 09 Aug 2025 06:14:50 GMT
- Last Modified
- Sat, 09 Aug 2025 06:15:04 GMT
0.7.11
- Game Version
- 1.4.0.48
- Created
- Fri, 08 Aug 2025 05:33:46 GMT
- Last Modified
- Fri, 08 Aug 2025 05:34:01 GMT
0.7.10
Added new Manual Spawnpoint option for Kunar's varied map height.
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 21:34:10 GMT
- Last Modified
- Thu, 31 Jul 2025 21:34:23 GMT
0.7.9
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 03:13:40 GMT
- Last Modified
- Thu, 31 Jul 2025 03:13:46 GMT
0.7.8
Fixed Objective Capture Contribution tracking logic. It now properly displays the amount of time each player spent capturing the objective in seconds. Not a seemingly random number. Integrated that fixed logic into the leaderboard backend and frontend UI. Now every player has their minutes-spent-capturing stat being tracked. Right now set at +2 points per minute spent capturing. Changed leaderboard sync interval back to 60 seconds. Heavily optimized the objective capture system. Player vs AI query for each objective should use ~10x less cpu time.
- Game Version
- 1.4.0.48
- Created
- Thu, 31 Jul 2025 02:55:35 GMT
- Last Modified
- Thu, 31 Jul 2025 02:55:49 GMT
0.7.7
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 16:10:44 GMT
- Last Modified
- Mon, 28 Jul 2025 16:10:52 GMT
0.7.6
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 20:25:46 GMT
- Last Modified
- Fri, 25 Jul 2025 20:26:11 GMT
0.7.5
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 19:37:54 GMT
- Last Modified
- Fri, 25 Jul 2025 19:38:03 GMT
0.7.4
Statistics Update 2 Added HVT and HVT Guard Tracking to leaderboard system Added new Scoring system. Players are now ordered by this score instead of Kills.
- Game Version
- 1.4.0.48
- Created
- Fri, 25 Jul 2025 01:16:05 GMT
- Last Modified
- Fri, 25 Jul 2025 01:16:19 GMT
0.7.3
- Game Version
- 1.4.0.48
- Created
- Wed, 23 Jul 2025 15:11:32 GMT
- Last Modified
- Wed, 23 Jul 2025 15:11:38 GMT




