Mikes I&A Framework - Alpha

by Mike_00000

0.17.2

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 23:15:33 GMT
Last Modified
Sat, 26 Sep 2026 23:16:33 GMT

0.17.1

Dynamic Mode is now the default
Fixes for Defense mission not respecting the Dynamic AI Budget
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 20:33:46 GMT
Last Modified
Sun, 20 Sep 2026 20:34:14 GMT

0.17.0

New Dynamic AI mode
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 22:50:27 GMT
Last Modified
Fri, 18 Sep 2026 22:51:26 GMT

0.16.4

Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 06:24:27 GMT
Last Modified
Mon, 07 Sep 2026 06:24:51 GMT

0.16.3

Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 05:59:28 GMT
Last Modified
Mon, 07 Sep 2026 05:59:48 GMT

0.16.2

Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 05:40:47 GMT
Last Modified
Mon, 07 Sep 2026 05:41:05 GMT

0.16.1

Fixes for AI not staying inside of buildings
Game Version
1.8.0.13
Created
Mon, 07 Sep 2026 05:08:36 GMT
Last Modified
Mon, 07 Sep 2026 05:09:11 GMT

0.16.0

Now, once all objectives are completed, a new system runs, attempts to find a valid location for an enemy base, and then spawns a randomly generated enemy FOB to capture.

After the base is captured, a defense mission will start at the base.

If no valid location is found for an enemy FOB, the previous Defense system runs unchanged.

There are 6 variations of bases, each with dozens of possible combinations of emplacements and interior structures. 

The enemy will have emplaced static machine gun nests, guard towers, etc.

Please let me know if you run into any issues! All of this can be disabled in the admin menu if you dislike this new flow.
Game Version
1.8.0.13
Created
Sun, 06 Sep 2026 09:24:24 GMT
Last Modified
Sun, 06 Sep 2026 09:24:49 GMT

0.15.2

Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 23:54:34 GMT
Last Modified
Wed, 02 Sep 2026 23:54:59 GMT

0.15.1

Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 23:43:31 GMT
Last Modified
Tue, 01 Sep 2026 23:43:51 GMT

0.15.0

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 19:47:41 GMT
Last Modified
Mon, 31 Aug 2026 19:48:02 GMT

0.14.2

Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 19:45:12 GMT
Last Modified
Mon, 31 Aug 2026 19:45:41 GMT

0.14.1

Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 00:45:18 GMT
Last Modified
Fri, 28 Aug 2026 00:45:32 GMT

0.14.0

Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 23:34:09 GMT
Last Modified
Wed, 26 Aug 2026 23:34:27 GMT

0.13.9

Game Version
1.8.0.10
Created
Mon, 24 Aug 2026 23:26:03 GMT
Last Modified
Mon, 24 Aug 2026 23:26:28 GMT

0.13.8

Game Version
1.8.0.10
Created
Mon, 24 Aug 2026 18:18:45 GMT
Last Modified
Mon, 24 Aug 2026 18:19:44 GMT

0.13.7

Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 06:38:21 GMT
Last Modified
Sun, 23 Aug 2026 06:38:49 GMT

0.13.6

Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 01:19:33 GMT
Last Modified
Sun, 23 Aug 2026 01:20:32 GMT

0.13.5

Fixed AO Cleanup Logic
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 01:07:42 GMT
Last Modified
Sun, 23 Aug 2026 01:08:04 GMT

0.13.4

Mortar pits now fire correctly. Mortar pits now have standing guards.
Tightened mortar pit spawn placement to be even closer to the AO.
Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 03:15:08 GMT
Last Modified
Sat, 22 Aug 2026 03:15:40 GMT

0.13.3

Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 02:19:44 GMT
Last Modified
Sat, 22 Aug 2026 02:20:11 GMT

0.13.2

Game Version
1.8.0.10
Created
Fri, 21 Aug 2026 20:10:05 GMT
Last Modified
Fri, 21 Aug 2026 20:10:26 GMT

0.13.0

**0.13.0 Major Update** @I&A Updates 

**Revamped Defense Missions Again** - AI scale factor now fluctuates throughout a defend mission, usually ending up in a more intense fight as the defense mission goes on. Lengthened defense to 12-16 minutes from 9-12 minutes.
**New Capturing UI Again** - Small notification in the bottom left of the screen instead of a large bottom banner. Takes up much less screen space
**Rank UI (top right) small revamp** - Now goes transparent after a few seconds. 15 seconds after a kill will show for a few seconds then go transparent again. On respawn shows for 30 seconds then goes transparent.
**Capture progress update** - When in the capturing phase for an objective, you can now lose progress and return to 0% captured if you lose the majority. Capturing now works 30% faster overall.
**Better Console support for HALO Jump UI** - Now lists a few Area of Interests around the objective areas that people on Controller can use to select instead of selecting a specific spot on the map.
**Top Contributors Rework** - Now only shows at the very end of an AO, not for every objective. Is also now XP based, so Kills and capturing both count instead of just capture time.
Game Version
1.8.0.10
Created
Fri, 21 Aug 2026 17:24:15 GMT
Last Modified
Fri, 21 Aug 2026 17:24:42 GMT

0.12.1

Fixed handheld and backpack radios not working on all maps
Game Version
1.8.0.10
Created
Thu, 20 Aug 2026 15:00:38 GMT
Last Modified
Thu, 20 Aug 2026 15:00:59 GMT

0.12.0

Game Version
1.8.0.10
Created
Thu, 20 Aug 2026 01:59:32 GMT
Last Modified
Thu, 20 Aug 2026 01:59:59 GMT

0.11.8

Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 04:15:20 GMT
Last Modified
Tue, 18 Aug 2026 04:15:43 GMT

0.11.7

Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 04:05:41 GMT
Last Modified
Tue, 18 Aug 2026 04:06:11 GMT

0.11.6

Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 03:50:40 GMT
Last Modified
Tue, 18 Aug 2026 03:51:00 GMT

0.11.5

Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 03:39:55 GMT
Last Modified
Tue, 18 Aug 2026 03:40:09 GMT

0.11.4

Game Version
1.8.0.10
Created
Tue, 18 Aug 2026 01:20:02 GMT
Last Modified
Tue, 18 Aug 2026 01:20:16 GMT

Showing 1 to 30 of 50 results

Rows per page

Next