MercOut
by wyqydsyq
Contributors
wyqydsyq
1.2.9
- Re-enable reconnect component
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 15:18:13 GMT
- Last Modified
- Fri, 07 Nov 2025 15:19:05 GMT
1.2.8
- Disable campaign reconnect component as it seemed to clash with persistent groups logic - Disable group "delete on empty" logic
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 15:12:09 GMT
- Last Modified
- Fri, 07 Nov 2025 15:12:51 GMT
1.2.7
- Rewrite of remaining group logic to use new persistence system - Fix a heap of persistence bugs - Fix a heap of replication bugs
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 14:42:59 GMT
- Last Modified
- Fri, 07 Nov 2025 14:44:04 GMT
1.2.6
- Set (practically) unlimited GM budgets - Fixes for ambient patrol spawning logic to improve long-term server performance - Scav AI tweaks, they will now spread out more and only return fire instead of firing at will (soon will aggro if you get too close as well)
- Game Version
- 1.6.0.54
- Created
- Tue, 04 Nov 2025 04:29:48 GMT
- Last Modified
- Tue, 04 Nov 2025 04:30:29 GMT
1.2.5
- Turn down radio music a bit
- Game Version
- 1.6.0.54
- Created
- Mon, 03 Nov 2025 14:05:05 GMT
- Last Modified
- Mon, 03 Nov 2025 14:05:52 GMT
1.2.4
- Add ability to build Spawn Antenna and Stash box from Radio Backpacks (and construction trucks) - Add faction perception override making unarmed players be perceived as CIV so AIs no longer commit warcrimes against unarmed players - Allow AI to despawn again, should help prevent too much AIs accumulating over time in unused areas or trying to spawn at once on session load
- Game Version
- 1.6.0.54
- Created
- Mon, 03 Nov 2025 13:49:29 GMT
- Last Modified
- Mon, 03 Nov 2025 13:50:15 GMT
1.2.3
- Tweak AI spawning to be less rapid and not spawn as closely to players to try and make it more playable on consoles which seem to struggle with loading a lot of gear textures/models all at once
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 15:48:51 GMT
- Last Modified
- Sun, 02 Nov 2025 15:50:55 GMT
1.2.2
- Add Mineraly Deploy Area - Add Random Coastal Spawn option for deploying - Update splash screen + fix buggy splash fade
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 10:13:53 GMT
- Last Modified
- Sun, 02 Nov 2025 10:14:51 GMT
1.2.1
- Fix enemy group nametags being visible
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 16:14:23 GMT
- Last Modified
- Sat, 01 Nov 2025 16:15:07 GMT
1.2.0
Kolguyev Update - Kolguyev map scenario by default, Everon will be returning shortly and other maps to follow - Ability to build Stash Boxes and Spawn Antennas from Radio Backpacks temporarily removed, working on re-adding them now - Traders and banking removed temporarily, will be returning better than ever soon - Almost a complete rewrite of the mod for compatibility with new vanilla persistence system instead of EPF, almost all dependency mods are removed - As a side-effect of being updated for the new persistence system, pretty much everything should be persisted now including things that weren't with EPF like supplies stored in any Conflict base buildings - New Loot spawning system, should have better scarcity of high value loot (no more fully kitted guns in the first box you check) - New SCAV spawning system, they should now spawn more clustered around major cities and towns
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 12:49:36 GMT
- Last Modified
- Sat, 01 Nov 2025 12:50:22 GMT
1.1.6
- Fix NPC Manage Equipment action being available when they are dead, causing player to get stuck possessing their corpse - Increase AI spawn rate and max radius from players - Add dynamic SCAV spawning system that doesn't rely on pre-placed map spawnpoints - Give every FIA squad a radio backpack - Revert vanilla FIA patrols back from SCAV -> FIA now that SCAVS have tons of their own spawns - Fix inability to build Spawn Antenna - Brought back SCAV bosses
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 21:50:53 GMT
- Last Modified
- Wed, 22 Oct 2025 21:51:42 GMT
1.1.5
- Hotfix for hired NPCs being scared of friendly gunshots and reporting friendly vehicles as enemy
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 06:05:43 GMT
- Last Modified
- Wed, 22 Oct 2025 06:06:40 GMT
1.1.4
- Bump mission version
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 05:10:19 GMT
- Last Modified
- Wed, 22 Oct 2025 05:11:23 GMT
1.1.3
- Fix RPC bug when managing equipment that could cause players to get stuck possessing
- Game Version
- 1.4.0.55
- Created
- Wed, 22 Oct 2025 05:02:20 GMT
- Last Modified
- Wed, 22 Oct 2025 05:03:30 GMT
1.1.2
- Hotfix for incomplete custom budgets preventing players from building
- Game Version
- 1.4.0.55
- Created
- Tue, 21 Oct 2025 14:41:18 GMT
- Last Modified
- Tue, 21 Oct 2025 14:42:37 GMT
1.1.1
- Update license
- Game Version
- 1.4.0.55
- Created
- Tue, 21 Oct 2025 10:42:33 GMT
- Last Modified
- Tue, 21 Oct 2025 10:43:24 GMT
1.1.0
Too much to list here without formatting, check the discord for patch notes: https://discord.gg/ZaH5bdr4Zp
- Game Version
- 1.4.0.55
- Created
- Tue, 21 Oct 2025 10:35:32 GMT
- Last Modified
- Tue, 21 Oct 2025 10:36:24 GMT
1.0.116
- Re-add Whereami mod
- Game Version
- 1.4.0.38
- Created
- Thu, 19 Jun 2025 11:03:20 GMT
- Last Modified
- Thu, 19 Jun 2025 11:04:17 GMT
1.0.115
- Fix persistent stash not being able to fit big items - Fix supply requirements being broken for players in build mode
- Game Version
- 1.4.0.38
- Created
- Thu, 19 Jun 2025 04:37:36 GMT
- Last Modified
- Thu, 19 Jun 2025 04:38:24 GMT
1.0.114
- Remove Realism Overhaul mods, allowing servers to run different weather or lighting etc mods w/o conflicts - Remove original Waypoints mod - Increase EPF autosave iterations per tick + tick rate to try and let autosaves complete a bit faster and more consistently - Remove CentralEconomy mod to test if it is what has been causing server lag - Add Trainwreck looting to replace CE, default config for now will be super imbalanced - Remove Disable GM Budget mod since Trainwreck GM dependency does same thing - Enable vanilla Conflict ambient vehicle spawns to replace CE-based vehicle spawners, will be customizing/expanding this spawn logic to match previous vehicle spawner variety, locations and types in future updates
- Game Version
- 1.4.0.38
- Created
- Wed, 18 Jun 2025 09:51:33 GMT
- Last Modified
- Wed, 18 Jun 2025 09:52:17 GMT
1.0.113
- Increase loot+vehicle spawn rates 2x - Fix process another spawner when skipping a vehicle spawner - Remove Driver Only First Person mod (just added to official servers, allowing other community servers to choose perspective settings)
- Game Version
- 1.4.0.31
- Created
- Thu, 12 Jun 2025 08:55:25 GMT
- Last Modified
- Thu, 12 Jun 2025 08:56:20 GMT
1.0.112
- Disable EPF persistence on Vehicle_part_base.et prefab, is buggy and was causing armed vehicles ammo models to get duplicated every restart - Add Driver Only First Person mod
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 10:51:17 GMT
- Last Modified
- Tue, 10 Jun 2025 10:52:03 GMT
1.0.111
- Prevent most buildable prefabs from autosaving (they will still save on server shutdown/restart) to clear up autosave queue for more important things like characters and vehicles - Set most buildable prefabs to update navmesh on load from persisted state - Remove buildable radios & lamps as they were causing duplicated entities on buildable prefabs that included these built-in (e.g. bunker)
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 07:25:07 GMT
- Last Modified
- Tue, 10 Jun 2025 07:25:49 GMT
1.0.110
- Bump mission version
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 06:37:29 GMT
- Last Modified
- Tue, 10 Jun 2025 06:38:34 GMT
1.0.109
- Remove Scav prefabs from preload manager (caused them to be extra naked)
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 06:30:30 GMT
- Last Modified
- Tue, 10 Jun 2025 06:31:12 GMT
1.0.108
- Remove Zelik's Character + Armbands mod that depended on it (conflict w/ new WL Gearpack slots) - Replace Kex's waypoints mod w/ Fiercest's waypoints mod (preferred Arma 3 style) - Add No Weapon Drop Unconscious mod (should fix weapons falling through ground or despawning upon KO/death. note that NPCs can still steal your guns off your body) - Increase EPF entities saved per autosave tick by 10x, might make server performance way worse during autosave initially but autosaves should complete a lot faster, possibly helping with the server lag over time problem - Remove attachments from base Saiga - Increase base stamina regen 0.085/s -> 0.095/s - Increase beginning of encumbrance penalty curve 105kg -> 120kg - Increase max encumbrance penalty weight 150kg -> 180kg
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 06:12:05 GMT
- Last Modified
- Tue, 10 Jun 2025 06:13:15 GMT
1.0.106
- Add Fiercests Autorun mod, default keybind Right Ctrl (PC), Right shoulder + A (Xbox), Right shoulder + X (PS5) - Increase loot spawn rates - Fix loot spawners lacking diversity on first round of spawning (only rolling from small portion of loot table) - Change EPF entities per tick 1 -> 10, may result in much worse server performance during autosaving but they should complete 10x faster and help prevent incomplete autosaves - Change EPF autosave frequency 12min -> 24min, may result in bigger rollbacks if server crashes before autosave but should also help allow more consistent autosaves - Remove Thompson from loot tables due to throwing tons of errors in logs and having janky animations - Add Scavs to preload manager prefabs - might help prevent them spawning naked
- Game Version
- 1.4.0.31
- Created
- Sun, 08 Jun 2025 04:33:45 GMT
- Last Modified
- Sun, 08 Jun 2025 04:34:48 GMT
1.0.105
- Increase EPF autosave tickrate 1s -> 0.1s (seems wasn't cause of server lag) - Decrease EPF autosave frequency 15min -> 12min (saving at 15 min interval also meant it would save every hour - possibly causing issues if it was mid-autosave when 2hr server autorestart triggers) - Override additional EPF item prefabs to not autosave (to prevent them clogging autosave queue so more important things like characters can save)
- Game Version
- 1.4.0.29
- Created
- Tue, 03 Jun 2025 10:58:02 GMT
- Last Modified
- Tue, 03 Jun 2025 10:58:44 GMT
1.0.104
- Decrease EPF autosave tickrate 0.1s -> 1s - Decrease EPF autosave frequency 10min -> 15min
- Game Version
- 1.4.0.29
- Created
- Mon, 02 Jun 2025 14:25:05 GMT
- Last Modified
- Mon, 02 Jun 2025 14:26:06 GMT
1.0.103
- Perf tweaks - Possible fixes for character getting spawned in ocean or losing access to group assets
- Game Version
- 1.4.0.29
- Created
- Mon, 02 Jun 2025 11:45:20 GMT
- Last Modified
- Mon, 02 Jun 2025 11:46:49 GMT




