MercOut

by wyqydsyq

Contributors

wyqydsyq

1.2.9

- Re-enable reconnect component
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 15:18:13 GMT
Last Modified
Fri, 07 Nov 2025 15:19:05 GMT

1.2.8

- Disable campaign reconnect component as it seemed to clash with persistent groups logic
- Disable group "delete on empty" logic
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 15:12:09 GMT
Last Modified
Fri, 07 Nov 2025 15:12:51 GMT

1.2.7

- Rewrite of remaining group logic to use new persistence system
 - Fix a heap of persistence bugs
 - Fix a heap of replication bugs
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 14:42:59 GMT
Last Modified
Fri, 07 Nov 2025 14:44:04 GMT

1.2.6

- Set (practically) unlimited GM budgets
 - Fixes for ambient patrol spawning logic to improve long-term server performance
 - Scav AI tweaks, they will now spread out more and only return fire instead of firing at will (soon will aggro if you get too close as well)
Game Version
1.6.0.54
Created
Tue, 04 Nov 2025 04:29:48 GMT
Last Modified
Tue, 04 Nov 2025 04:30:29 GMT

1.2.5

- Turn down radio music a bit
Game Version
1.6.0.54
Created
Mon, 03 Nov 2025 14:05:05 GMT
Last Modified
Mon, 03 Nov 2025 14:05:52 GMT

1.2.4

- Add ability to build Spawn Antenna and Stash box from Radio Backpacks (and construction trucks)
 - Add faction perception override making unarmed players be perceived as CIV so AIs no longer commit warcrimes against unarmed players
 - Allow AI to despawn again, should help prevent too much AIs accumulating over time in unused areas or trying to spawn at once on session load
Game Version
1.6.0.54
Created
Mon, 03 Nov 2025 13:49:29 GMT
Last Modified
Mon, 03 Nov 2025 13:50:15 GMT

1.2.3

- Tweak AI spawning to be less rapid and not spawn as closely to players to try and make it more playable on consoles which seem to struggle with loading a lot of gear textures/models all at once
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 15:48:51 GMT
Last Modified
Sun, 02 Nov 2025 15:50:55 GMT

1.2.2

- Add Mineraly Deploy Area
 - Add Random Coastal Spawn option for deploying
 - Update splash screen + fix buggy splash fade
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 10:13:53 GMT
Last Modified
Sun, 02 Nov 2025 10:14:51 GMT

1.2.1

- Fix enemy group nametags being visible
Game Version
1.6.0.54
Created
Sat, 01 Nov 2025 16:14:23 GMT
Last Modified
Sat, 01 Nov 2025 16:15:07 GMT

1.2.0

Kolguyev Update
 - Kolguyev map scenario by default, Everon will be returning shortly and other maps to follow
 - Ability to build Stash Boxes and Spawn Antennas from Radio Backpacks temporarily removed, working on re-adding them now
 - Traders and banking removed temporarily, will be returning better than ever soon
 - Almost a complete rewrite of the mod for compatibility with new vanilla persistence system instead of EPF, almost all dependency mods are removed
 - As a side-effect of being updated for the new persistence system, pretty much everything should be persisted now including things that weren't with EPF like supplies stored in any Conflict base buildings
 - New Loot spawning system, should have better scarcity of high value loot (no more fully kitted guns in the first box you check)
 - New SCAV spawning system, they should now spawn more clustered around major cities and towns
Game Version
1.6.0.54
Created
Sat, 01 Nov 2025 12:49:36 GMT
Last Modified
Sat, 01 Nov 2025 12:50:22 GMT

1.1.6

- Fix NPC Manage Equipment action being available when they are dead, causing player to get stuck possessing their corpse
 - Increase AI spawn rate and max radius from players
 - Add dynamic SCAV spawning system that doesn't rely on pre-placed map spawnpoints
 - Give every FIA squad a radio backpack
 - Revert vanilla FIA patrols back from SCAV -> FIA now that SCAVS have tons of their own spawns
 - Fix inability to build Spawn Antenna
 - Brought back SCAV bosses
Game Version
1.4.0.55
Created
Wed, 22 Oct 2025 21:50:53 GMT
Last Modified
Wed, 22 Oct 2025 21:51:42 GMT

1.1.5

- Hotfix for hired NPCs being scared of friendly gunshots and reporting friendly vehicles as enemy
Game Version
1.4.0.55
Created
Wed, 22 Oct 2025 06:05:43 GMT
Last Modified
Wed, 22 Oct 2025 06:06:40 GMT

1.1.4

- Bump mission version
Game Version
1.4.0.55
Created
Wed, 22 Oct 2025 05:10:19 GMT
Last Modified
Wed, 22 Oct 2025 05:11:23 GMT

1.1.3

- Fix RPC bug when managing equipment that could cause players to get stuck possessing
Game Version
1.4.0.55
Created
Wed, 22 Oct 2025 05:02:20 GMT
Last Modified
Wed, 22 Oct 2025 05:03:30 GMT

1.1.2

- Hotfix for incomplete custom budgets preventing players from building
Game Version
1.4.0.55
Created
Tue, 21 Oct 2025 14:41:18 GMT
Last Modified
Tue, 21 Oct 2025 14:42:37 GMT

1.1.1

- Update license
Game Version
1.4.0.55
Created
Tue, 21 Oct 2025 10:42:33 GMT
Last Modified
Tue, 21 Oct 2025 10:43:24 GMT

1.1.0

Too much to list here without formatting, check the discord for patch notes:

https://discord.gg/ZaH5bdr4Zp
Game Version
1.4.0.55
Created
Tue, 21 Oct 2025 10:35:32 GMT
Last Modified
Tue, 21 Oct 2025 10:36:24 GMT

1.0.116

- Re-add Whereami mod
Game Version
1.4.0.38
Created
Thu, 19 Jun 2025 11:03:20 GMT
Last Modified
Thu, 19 Jun 2025 11:04:17 GMT

1.0.115

- Fix persistent stash not being able to fit big items
 - Fix supply requirements being broken for players in build mode
Game Version
1.4.0.38
Created
Thu, 19 Jun 2025 04:37:36 GMT
Last Modified
Thu, 19 Jun 2025 04:38:24 GMT

1.0.114

- Remove Realism Overhaul mods, allowing servers to run different weather or lighting etc mods w/o conflicts
 - Remove original Waypoints mod
 - Increase EPF autosave iterations per tick + tick rate to try and let autosaves complete a bit faster and more consistently
 - Remove CentralEconomy mod to test if it is what has been causing server lag
 - Add Trainwreck looting to replace CE, default config for now will be super imbalanced
 - Remove Disable GM Budget mod since Trainwreck GM dependency does same thing
 - Enable vanilla Conflict ambient vehicle spawns to replace CE-based vehicle spawners, will be customizing/expanding this spawn logic to match previous vehicle spawner variety, locations and types in future updates
Game Version
1.4.0.38
Created
Wed, 18 Jun 2025 09:51:33 GMT
Last Modified
Wed, 18 Jun 2025 09:52:17 GMT

1.0.113

- Increase loot+vehicle spawn rates 2x
 - Fix process another spawner when skipping a vehicle spawner
 - Remove Driver Only First Person mod (just added to official servers, allowing other community servers to choose perspective settings)
Game Version
1.4.0.31
Created
Thu, 12 Jun 2025 08:55:25 GMT
Last Modified
Thu, 12 Jun 2025 08:56:20 GMT

1.0.112

- Disable EPF persistence on Vehicle_part_base.et prefab, is buggy and was causing armed vehicles ammo models to get duplicated every restart
 - Add Driver Only First Person mod
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 10:51:17 GMT
Last Modified
Tue, 10 Jun 2025 10:52:03 GMT

1.0.111

- Prevent most buildable prefabs from autosaving (they will still save on server shutdown/restart) to clear up autosave queue for more important things like characters and vehicles
 - Set most buildable prefabs to update navmesh on load from persisted state
 - Remove buildable radios & lamps as they were causing duplicated entities on buildable prefabs that included these built-in (e.g. bunker)
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 07:25:07 GMT
Last Modified
Tue, 10 Jun 2025 07:25:49 GMT

1.0.110

- Bump mission version
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 06:37:29 GMT
Last Modified
Tue, 10 Jun 2025 06:38:34 GMT

1.0.109

- Remove Scav prefabs from preload manager (caused them to be extra naked)
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 06:30:30 GMT
Last Modified
Tue, 10 Jun 2025 06:31:12 GMT

1.0.108

- Remove Zelik's Character + Armbands mod that depended on it (conflict w/ new WL Gearpack slots)
 - Replace Kex's waypoints mod w/ Fiercest's waypoints mod (preferred Arma 3 style)
 - Add No Weapon Drop Unconscious mod (should fix weapons falling through ground or despawning upon KO/death. note that NPCs can still steal your guns off your body)
 - Increase EPF entities saved per autosave tick by 10x, might make server performance way worse during autosave initially but autosaves should complete a lot faster, possibly helping with the server lag over time problem
 - Remove attachments from base Saiga
 - Increase base stamina regen 0.085/s -> 0.095/s
 - Increase beginning of encumbrance penalty curve 105kg -> 120kg
 - Increase max encumbrance penalty weight 150kg -> 180kg
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 06:12:05 GMT
Last Modified
Tue, 10 Jun 2025 06:13:15 GMT

1.0.106

- Add Fiercests Autorun mod, default keybind Right Ctrl (PC), Right shoulder + A (Xbox), Right shoulder + X (PS5)
 - Increase loot spawn rates
 - Fix loot spawners lacking diversity on first round of spawning (only rolling from small portion of loot table)
 - Change EPF entities per tick 1 -> 10, may result in much worse server performance during autosaving but they should complete 10x faster and help prevent incomplete autosaves
 - Change EPF autosave frequency 12min -> 24min, may result in bigger rollbacks if server crashes before autosave but should also help allow more consistent autosaves
 - Remove Thompson from loot tables due to throwing tons of errors in logs and having janky animations
 - Add Scavs to preload manager prefabs - might help prevent them spawning naked
Game Version
1.4.0.31
Created
Sun, 08 Jun 2025 04:33:45 GMT
Last Modified
Sun, 08 Jun 2025 04:34:48 GMT

1.0.105

- Increase EPF autosave tickrate 1s -> 0.1s (seems wasn't cause of server lag)
 - Decrease EPF autosave frequency 15min -> 12min (saving at 15 min interval also meant it would save every hour - possibly causing issues if it was mid-autosave when 2hr server autorestart triggers)
 - Override additional EPF item prefabs to not autosave (to prevent them clogging autosave queue so more important things like characters can save)
Game Version
1.4.0.29
Created
Tue, 03 Jun 2025 10:58:02 GMT
Last Modified
Tue, 03 Jun 2025 10:58:44 GMT

1.0.104

- Decrease EPF autosave tickrate 0.1s -> 1s
 - Decrease EPF autosave frequency 10min -> 15min
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 14:25:05 GMT
Last Modified
Mon, 02 Jun 2025 14:26:06 GMT

1.0.103

- Perf tweaks
 - Possible fixes for character getting spawned in ocean or losing access to group assets
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 11:45:20 GMT
Last Modified
Mon, 02 Jun 2025 11:46:49 GMT

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