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Mercenary Outlands

by wyqydsyq

Contributors

wyqydsyq

Mercenary Outlands

Summary

PvPvE | Open world looter shooter | Persistent Character | Persistent Vehicles | Scav NPCs
https://discord.gg/ZaH5bdr4Zp

Description

In early development. Expect bugs and frequent wipes until things start to stabilize.

Inspired by a combination of other Arma mods like Wasteland, DayZ and Exile, plus ideas from other games and genres like Tarkov and MMORPGs.
Featuring FFA (with player groups) looter shooter gameplay, find loot from random spawns, NPCs or other players and stockpile your loot in a bush base for later!

Join the Discord to report bugs or provide feedback: https://discord.gg/ZaH5bdr4Zp


Current Features:

 - CentralEconomy-based loot system
 - Persistent Characters
 - Persistent Vehicles
 - Persistent Groups
 - Persistent Bases
 - Scav NPCs
 - Initial loot pool comprised of vanilla + RHS + WCS items and vehicles


Planned Features:

 - Rogue NPCs
 - Currency
 - Traders
 - Character Progression
 - Player Group Progression
 - Integration with Conflict base capture mechanics as opt-in endgame Territory Control system
 
Special thanks to the following for helping me figure out Enfusion or providing useful community mod building blocks used to make this:
 - Enfusion Persistence Framework mod
 - CentralEconomy mod
 - CRX AI mod
 - ACE team
 - RHS team
 - WCS team
 - Arkensor
 - Zelik
 - Bacon
 - ATiM-
 - lander
 - Hypoxic
 - CashewSan

License

Arma Public License (APL)