MercOut

by wyqydsyq

Contributors

wyqydsyq

1.3.19

- Add overrides to force persistence system to overwrite a single save to fix player persistence issues with incremental saves
- Update time acceleration logic to be less aggressive
- Misc group ID fixes
- Tidy scripts
Game Version
1.6.0.119
Created
Fri, 27 Feb 2026 17:23:24 GMT
Last Modified
Fri, 27 Feb 2026 17:24:21 GMT

1.3.18

- Rework persistence config to fix some player controller/character/group issues
- Add more open-world ATM locations to Everon & Kolguyev
- Add more open-world vehicle spawn locations to Kolguyev
Game Version
1.6.0.119
Created
Thu, 26 Feb 2026 02:37:37 GMT
Last Modified
Thu, 26 Feb 2026 02:38:08 GMT

1.3.17

- Fix recently added CIV vehicle spawners being able to spawn helis and APCs
Game Version
1.6.0.119
Created
Wed, 25 Feb 2026 05:14:49 GMT
Last Modified
Wed, 25 Feb 2026 05:15:33 GMT

1.3.16

- Make ambient patrol spawners created by Scav spawn system configurable (can spawn other factions) with default small chance to spawn US or USSR squad instead of SCAV
- Override base ambient patrol spawnpoint to use SCAV roaming defend waypoint with 1km radius so other ambient patrol types roam
- Make vehicle spawner logic more configurable
- Fix vehicles all despawning at same time
- Disable AI patrol despawning since AIs can potentially loot player items, they should still be there when player comes back for revenge
- Add tons of open world vehicle spawn locations to Everon scenario (more will be added to Kolguyev soon but it already has a lot more vanilla spawns than Everon)
Game Version
1.6.0.119
Created
Wed, 25 Feb 2026 04:57:29 GMT
Last Modified
Wed, 25 Feb 2026 04:58:29 GMT

1.3.15

- Fix unbundled player persistence data breaking player persistence
- Fix edge-case where players couldn't build at their own HQ
Game Version
1.6.0.119
Created
Tue, 24 Feb 2026 11:18:46 GMT
Last Modified
Tue, 24 Feb 2026 11:19:19 GMT

1.3.14

- Fix Conflict bases not showing on map
Game Version
1.6.0.119
Created
Tue, 24 Feb 2026 07:07:47 GMT
Last Modified
Tue, 24 Feb 2026 07:08:37 GMT

1.3.13

- Update persistence config to use split json instead of bundled binary
- Fix bug with deployed radio giving access to random map spawn
Game Version
1.6.0.119
Created
Tue, 24 Feb 2026 06:49:45 GMT
Last Modified
Tue, 24 Feb 2026 06:51:40 GMT

1.3.12

- Increase hours of night time acceleration being applied, nights will be shorter
Game Version
1.6.0.119
Created
Sun, 22 Feb 2026 05:38:01 GMT
Last Modified
Sun, 22 Feb 2026 05:38:54 GMT

1.3.11

- Hotfix server errors
Game Version
1.6.0.119
Created
Sat, 21 Feb 2026 16:21:21 GMT
Last Modified
Sat, 21 Feb 2026 16:22:38 GMT

1.3.10

- Change SCAVs from return fire to fire at will
- Decrease base skill of SCAVs
- Increase skill of SCAV bosses
Game Version
1.6.0.119
Created
Sat, 21 Feb 2026 15:38:33 GMT
Last Modified
Sat, 21 Feb 2026 15:39:13 GMT

1.3.9

- Normalize all ambient patrol spawns (FIA and SCAV) to 30min respawn timer
- Add small chance for AI spawner to skip spawning so not every spawn is always populated
- Slightly reduce size of SCAV squads to reduce performance impact of loading lots of uniquely geared characters at once
- Revert DL scarcity mult 15 -> 25
- Decrease attachment multiplier override 0.35 -> 0.25
Game Version
1.6.0.119
Created
Sat, 21 Feb 2026 14:21:05 GMT
Last Modified
Sat, 21 Feb 2026 14:21:56 GMT

1.3.8

- Fix surplus gear dealer selling attachments
Game Version
1.6.0.119
Created
Thu, 19 Feb 2026 11:04:49 GMT
Last Modified
Thu, 19 Feb 2026 11:06:32 GMT

1.3.7

- Expand variety of items sold by most item traders
- Add more Black Market Arms Dealer traders that sell weapons and explosives to Everon & Kolguyev
- Add Surplus Gear Dealer traders that sell equipment and clothes to Everon & Kolguyev
- Add override supply/rep costs for jerry cans and radio backpacks
Game Version
1.6.0.119
Created
Thu, 19 Feb 2026 09:55:56 GMT
Last Modified
Thu, 19 Feb 2026 09:56:58 GMT

1.3.6

- Fix player groups getting deleted upon last member disconnecting
- Fix unbuilt building preview ghost of Group HQ appearing on top of built ones after server restart
Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 08:54:26 GMT
Last Modified
Wed, 18 Feb 2026 08:55:13 GMT

1.3.5

- Hotfix player not being added to previous group on rejoin
Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 05:51:28 GMT
Last Modified
Wed, 18 Feb 2026 05:51:58 GMT

1.3.4

- Hotfix player not being added to previous group on rejoin
Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 05:26:15 GMT
Last Modified
Wed, 18 Feb 2026 05:27:54 GMT

1.3.3

- Hotfix ReconnectComponent error when unable to find group on player leave
Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 04:58:50 GMT
Last Modified
Wed, 18 Feb 2026 04:59:49 GMT

1.3.2

- Fix being unable to deploy radio backpacks as temporary spawn
- Possible fix for players being put into a new group instead of their persisted one on rejoin
Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 09:27:47 GMT
Last Modified
Tue, 17 Feb 2026 09:28:26 GMT

1.3.1

- Hotfix free radio backpack at Everon SZ
Game Version
1.6.0.119
Created
Fri, 13 Feb 2026 12:19:48 GMT
Last Modified
Fri, 13 Feb 2026 12:21:24 GMT

1.3.0

- Add free-roam Group HQ building
- Add Vehicle Traders & more item traders hidden across Kolguyev & Everon
- Allow building most things from all factions
- Allow free-roam building Supply Depot from radio backpack/engineering truck
- Allow free-roam building most fortifications again
- Fix rank requirements still sometimes applying
- Fix unable to disassemble own base structures
- Fix unable to build stash after placing antenna
- Fix only able to get US gear from arsenals, they will now provide gear from whatever faction their prefab is for
- Other misc fixes and tweaks
Game Version
1.6.0.119
Created
Fri, 13 Feb 2026 11:55:36 GMT
Last Modified
Fri, 13 Feb 2026 11:56:19 GMT

1.2.51

- Fix compile errors introduced in Reforger update
- Remove Everon scenario Airport relay due to building being destructible vanilla building and on top of a base
- Fix Kolguyev Horn Hill relay tower being destructible
Game Version
1.6.0.119
Created
Thu, 29 Jan 2026 12:52:40 GMT
Last Modified
Thu, 29 Jan 2026 12:53:33 GMT

1.2.50

- Update LootSystem config for new DL version
- Add map markers and rarity providers for new DL version
- Update garbage collection rules to keep things like corpses and items around longer when players are nearby
Game Version
1.6.0.108
Created
Thu, 15 Jan 2026 17:05:42 GMT
Last Modified
Thu, 15 Jan 2026 17:06:12 GMT

1.2.49

- Reduce Conflict Base capture radius (5m military base, 25m source base), should help reduce cases of an AI hiding in some random attic blocking capture
 - Fix Scavs blocking capture of Conflict Bases
 - Fix FIA depots not regenerating supplies over time (fix for Source Bases in progress)
 - Possible fixes for cases where vanilla Conflict budgets that should be disabled weren't
 - Disable MSAR restrictions
 - Buff vehicle spawn rates across the board
Game Version
1.6.0.95
Created
Sun, 28 Dec 2025 13:18:36 GMT
Last Modified
Sun, 28 Dec 2025 13:19:08 GMT

1.2.48

- Add Seeder Rewards (can be configured via override on `MO_GamemodeStateSystem.conf`)
 - Fix Scavs still trying to path along roads too often
Game Version
1.6.0.95
Created
Tue, 23 Dec 2025 11:25:50 GMT
Last Modified
Tue, 23 Dec 2025 11:26:31 GMT

1.2.47

- Minor Safe Zone fixes and tweaks
- Reduce max loot items scavs can spawn with by 50%, should help reduce performance impact when loading lots of scavs in at once
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 13:35:40 GMT
Last Modified
Fri, 12 Dec 2025 13:36:09 GMT

1.2.46

- Fix Scavs prioritizing pathing on roads too much causing them to all conga line down the main street
 - Fix Scavs sometimes being spawned in the ocean
 - Slightly improve skill of all Scavs
 - Increase coordination of Scav Boss groups
 - Tweak default Scav spawn area weightings more towards urban areas
 - Hide MSAR UI as MSAR is not used in MercOut!
 - Increase vehicle despawn timers by skipped spawner retry duration so vehicles don't despawn faster than others will spawn
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 03:25:01 GMT
Last Modified
Fri, 12 Dec 2025 03:28:21 GMT

1.2.45

- Fix scav bosses spawning without a weapon
 - Improved dynamic scav spawning logic for better distribution and weighting towards urban areas
 - Made dynamic scav spawning system configurable via override on `Configs/Systems/MO_GameModeStateSystem.conf`
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 07:28:03 GMT
Last Modified
Thu, 11 Dec 2025 07:28:41 GMT

1.2.44

- Disable some XP penalties such as for killing while disguised
 - Fix renegade players unable to create new PMC group
 - Fix group radio network range logic to take additional captured relays into account
 - Fix some edge cases that could cause player to lose access to their group
 - Fix radio backpack deploy option being broken
 - Fix some cases where base or antenna icons showed as wrong colour
 - Re-enable despawning of vehicles that never get taken for a long time
 - Increase blocking radius of players/group assets for ambient AI patrols 150m -> 250m
 - Force group-owned spawns to ignore GetVisibleInDeployMapOnly for owning group (deployed backpacks should show on regular map now)
 - Fix seizing component not properly tracking defending presence, should be able to contest enemy groups attacking base properly as defenders now 
 - Increase scav spawn limits and radius
 - Disable unwanted vote types
 - Misc performance fixes
Game Version
1.6.0.87
Created
Wed, 10 Dec 2025 10:58:24 GMT
Last Modified
Wed, 10 Dec 2025 10:58:51 GMT

1.2.43

- Fix SafeZone protection sometimes not applying correctly to fresh spawned player characters
 - Make SafeZone prevent block loot from spawning in area
 - Make SafeZone prevent ambient AI patrols (scavs) from spawning in area, should also work for any spawner mods that use the vanilla ambient AI patrol logic like Darc missions
 - Remove deterrent minefields from SZ since there is nothing worth running around there for now anyway
 - Disable Rank budgets so all Conflict buildings etc can be built regardless of XP/rank
 - Re-enable XP gain (unused currently due to players getting max rank) in preparation for new character skills system
 - Set default player rank to Renegade now that rank budget restrictions are removed
Game Version
1.6.0.87
Created
Mon, 08 Dec 2025 08:50:03 GMT
Last Modified
Mon, 08 Dec 2025 08:50:31 GMT

1.2.42

- Fix broken Everon scenario in new Reforger version
- New Everon Safe Zone area
Game Version
1.6.0.87
Created
Fri, 05 Dec 2025 18:36:13 GMT
Last Modified
Fri, 05 Dec 2025 18:36:44 GMT

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