NV-System
by Tonic
Contributors
McTiddies4Lunch3
1.0.35
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 11:28:24 GMT
- Last Modified
- Sun, 16 Aug 2026 11:29:32 GMT
1.0.34
- Added missing high power mode for IR laser on the Dbal-i2
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 08:32:51 GMT
- Last Modified
- Sun, 16 Aug 2026 08:33:59 GMT
1.0.33
+ Same changes to AFW_LightsComponent but for the IR overrides.
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 19:16:53 GMT
- Last Modified
- Sat, 15 Aug 2026 19:17:09 GMT
1.0.32
$%^IK$^UJRYHYU$E%R#W$E%$UJRDR^YERFGL<KR^JIKYMGJED I SWEAR I FIXED THE ISSUE THIS TIME..
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 18:08:53 GMT
- Last Modified
- Fri, 07 Aug 2026 18:09:27 GMT
1.0.31
- More adjustments to the old NV component, this is the last time I swear.
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 04:20:21 GMT
- Last Modified
- Fri, 07 Aug 2026 04:20:39 GMT
1.0.30
- Fixed bug where NVContext would become inactive when storing a second pair of NVG's in inventory. AAAAAAAAA...
- Game Version
- 1.7.0.54
- Created
- Fri, 07 Aug 2026 01:10:27 GMT
- Last Modified
- Fri, 07 Aug 2026 01:11:34 GMT
1.0.29
- Fixed a few oppsies that I somehow overlooked - Removed unneeded variables, reworked some parameters - Cleaned up base NV materials
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 20:08:24 GMT
- Last Modified
- Thu, 06 Aug 2026 20:09:34 GMT
1.0.28
- Added new component that can be used to integrate the NV and IR system into your own assets that are not goggle types (i.e scopes, tablets, etc).
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 18:08:40 GMT
- Last Modified
- Thu, 06 Aug 2026 18:09:14 GMT
1.0.27
+ Reapplied fix for LAV-25 commander sight bugging out. For some reason my git reverted between the initial fix and last update and I never noticed till now. Sorry.
- Game Version
- 1.7.0.54
- Created
- Sun, 05 Jul 2026 08:05:01 GMT
- Last Modified
- Sun, 05 Jul 2026 08:05:19 GMT
1.0.26
- Fixed issue with old GPNVG-18 rig, should fix issues with it flickering or moving around in the preview view. Nothing else has changed and nothing changed with the previous update. If you're getting client crashes on certain platforms it's because of the current major issue with patch 1.7 related to having to many config overrides. Please don't ping me in random places on discord.
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 04:00:44 GMT
- Last Modified
- Sun, 21 Jun 2026 04:00:58 GMT
1.0.25
wrong thumbnail lmao
- Game Version
- 1.7.0.49
- Created
- Fri, 19 Jun 2026 20:10:30 GMT
- Last Modified
- Fri, 19 Jun 2026 20:10:51 GMT
1.0.24
- Recreated GPNVG to work based off Animation graph since the proc anim version stopped working (modders please transition to animation graph) - Fixed issue with LAV gunner/commander viewport optic sight not rendering properly due to an override NV-System does on optics.
- Game Version
- 1.7.0.49
- Created
- Thu, 11 Jun 2026 01:51:48 GMT
- Last Modified
- Thu, 11 Jun 2026 01:52:08 GMT
1.0.23
Changes to reflect 1.7
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 13:44:38 GMT
- Last Modified
- Thu, 28 May 2026 13:45:09 GMT
1.0.22
- Added toggle to editor toolbar to enable night vision & IR devices. By default only GM's can use it but you can set the following mission headers to enable it for everyone (GM/Admin/Build/Arma vision) "m_bNVS_AllowNightVisionInEditor": 1, "m_bNVS_AllowLimitedEditors": 0 Simply change m_bNVS_AllowLimitedEditors to 1 and it'll be enabled for everyone.
- Game Version
- 1.6.0.119
- Created
- Sun, 24 May 2026 02:01:10 GMT
- Last Modified
- Sun, 24 May 2026 02:01:33 GMT
1.0.21
- Fixed issue where Illuminator would not turn on when IR laser was in high power mode - Fixed various issues with NV-System not disabling properly on scopes that had it disabled
- Game Version
- 1.6.0.119
- Created
- Sat, 23 May 2026 22:07:52 GMT
- Last Modified
- Sat, 23 May 2026 22:08:12 GMT
1.0.20
- Fixed bug with illuminator and having HPWR IR mode on - Changed color of PVS31_GP hdr slightly
- Game Version
- 1.6.0.119
- Created
- Tue, 31 Mar 2026 09:20:11 GMT
- Last Modified
- Tue, 31 Mar 2026 09:20:34 GMT
1.0.19
Forgot to include IR strobe for persistence system tehe.
- Game Version
- 1.6.0.119
- Created
- Sun, 29 Mar 2026 05:48:03 GMT
- Last Modified
- Sun, 29 Mar 2026 05:48:35 GMT
1.0.18
+ Fixed clipping issue with high power IR Laser, now ignores character, weapon and attachment. + Adjusted placement of high power IR laser dot to align more evenly with surfaces + Adjusted roughness scale on black GPNVG so its not as shiney. + Potentially fixed issue where animated nvgs would not save with Persistence System
- Game Version
- 1.6.0.119
- Created
- Sun, 29 Mar 2026 05:43:10 GMT
- Last Modified
- Sun, 29 Mar 2026 05:43:28 GMT
1.0.17
+ Fixed issue where you could make high power IR laser visible without NV enabled. + Added GP variant of PVS-31 to arsenal + Tweaked IR Strobe settings
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 05:10:29 GMT
- Last Modified
- Sun, 22 Feb 2026 05:10:57 GMT
1.0.16
+ Added PVS-31 that is animated with animation graph, uses new HDR material with signal noise (additional film grain) + Code changes in AFW required reworked in NV-System as well + Added new IR laser, this is a custom scripted laser that can travel up to 1,200m (can be adjusted in prefab). This laser is considered high mode (AH) while the old one will be low mode (AL). This is only on the PEQ-15 and LA5B, PEQ-1 is low only. + Removed offset from IR laser prefab and adjusted all 3 prefabs. + Added helmet mounted IR Strobe that does 30 flashes per minute (1 flash every 2s). + Reworked portions of NVS_NightVisionComponent, removed dead code and fixed a few issues that potentially caused conflict with other NV systems. + Added parameter to SCR_2DSightsComponent that determines whether to turn NV-System off when in ADS, by default it is on for everything, just something extra for people that might want to block NVG from scopes.
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 08:47:16 GMT
- Last Modified
- Sat, 21 Feb 2026 08:47:43 GMT
1.0.15
Changed & fixed it so default gain is always applied upon first initial activation
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 17:33:57 GMT
- Last Modified
- Fri, 12 Dec 2025 17:35:26 GMT
1.0.14
Added Persistence component to slotted NVG's since they were made from scratch.
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 23:55:34 GMT
- Last Modified
- Tue, 18 Nov 2025 23:55:57 GMT
1.0.13
- Potentially fixed issue with night noise forcefully being enabled - Added two new HDR materials as an example for more realistic night vision effect. (PVS31_XXXX.emat) - Added new material and setting called signal blemish which will create white specs based on light intensity, sort of like real ones.
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 13:33:20 GMT
- Last Modified
- Fri, 07 Nov 2025 13:33:44 GMT
1.0.12
- Fixed missing film grain on certain NVG prefabs - Added new film grain material - Disable night noise when NV is enabled so the grain effect is not doubled, night noise is a new thing added in patch 1.6 - Moved Film grain layer id down from 18->9 - Reduced IR Illuminator LV intensity from 1.0 -> 0.05 so its not blinding
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 10:41:47 GMT
- Last Modified
- Sat, 01 Nov 2025 10:42:01 GMT
1.0.11
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 12:13:54 GMT
- Last Modified
- Thu, 30 Oct 2025 12:14:26 GMT
1.0.10
Removed experimental thermal stuff to see if its causing an issue with some mod configurations?
- Game Version
- 1.4.0.48
- Created
- Sun, 27 Jul 2025 23:10:41 GMT
- Last Modified
- Sun, 27 Jul 2025 23:10:57 GMT
1.0.9
Fixed a bug where nvg's were staying on when swapping or throwing an error because of the new addition of adding a slotted configuration. Added a "TAN" variant of the GPNVG-18
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 09:56:21 GMT
- Last Modified
- Sat, 26 Jul 2025 09:56:46 GMT
1.0.8
Removed some debug code
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 07:49:21 GMT
- Last Modified
- Thu, 24 Jul 2025 07:49:42 GMT
1.0.7
Added headstrap, this headstrap will hold nvgs and will be hidden when wearing a helmet. Added new slotted type that will go in the headstrap and will animate their rotation depending on state Added IR illuminater functionality to AFW PEQ's and Flashlights. Basically all changes synced with MANW version.
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 04:51:57 GMT
- Last Modified
- Thu, 24 Jul 2025 04:52:14 GMT
1.0.6
Removed keybind for IR lasers, functionality moved to new Radial Wheel in AFW
- Game Version
- 1.4.0.45
- Created
- Wed, 25 Jun 2025 17:34:11 GMT
- Last Modified
- Wed, 25 Jun 2025 17:34:16 GMT