Operation Haget
by PapaLazarou
1.0.50
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 05:32:47 GMT
- Last Modified
- Sat, 07 Nov 2026 05:32:50 GMT
1.0.49
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 05:20:48 GMT
- Last Modified
- Sat, 07 Nov 2026 05:20:51 GMT
1.0.48
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 03:40:18 GMT
- Last Modified
- Sat, 07 Nov 2026 03:40:22 GMT
1.0.47
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 03:26:58 GMT
- Last Modified
- Sat, 07 Nov 2026 03:27:01 GMT
1.0.46
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 03:05:38 GMT
- Last Modified
- Sat, 07 Nov 2026 03:05:42 GMT
1.0.45
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 02:22:09 GMT
- Last Modified
- Sat, 07 Nov 2026 02:22:13 GMT
1.0.44
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 01:38:40 GMT
- Last Modified
- Sat, 07 Nov 2026 01:38:44 GMT
1.0.43
1.0.43 - The Bacon arsenal box at the main base is now part of the map, in the same spot inside the improvised arsenal; it can't be moved or deleted in Game Master. - The living area at the main base is the standard US one again (the Modern Compositions version caused server errors).
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 00:15:59 GMT
- Last Modified
- Sat, 07 Nov 2026 00:16:03 GMT
1.0.42
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 00:04:25 GMT
- Last Modified
- Sat, 07 Nov 2026 00:04:31 GMT
1.0.41
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 22:54:59 GMT
- Last Modified
- Fri, 06 Nov 2026 22:55:03 GMT
1.0.40
1.0.40 - Service Record: Operation Haget now has its own career, saved on your PC in ServiceRecord_OperationHaget.txt. Your normal Service Record (other servers, single-player) is not loaded, changed or deleted while you play Haget. "Wipe records" on Haget only wipes the Haget career. - More AI: up to 100 soldiers per side and 160 in total. - Roaming enemy squads show up twice as often (every 90 seconds). - Enemy AI commanders now attack the base or the nearest taken FOB instead of sectors; the USMC commander goes after enemy FOBs. - AI stuck in place get their orders again after 1 minute; after 2 minutes the soldiers on foot are moved 30 m toward their waypoint. - Taxi helicopter landing and exit fixes.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 20:49:32 GMT
- Last Modified
- Fri, 06 Nov 2026 20:49:36 GMT
1.0.39
1.0.39 - Loadouts are done with the Bacon Loadout Editor now. Haget's own arsenal changes are gone: the Save/Load loadout actions, spawning in that saved loadout, the full weapon-pack arsenal, the arsenal tabs and the filter. The arsenal boxes are the game's own again. - The base's arsenal is the Improvised Arsenal right of the hangar: a US arsenal box stands inside it (between the map table and the door). Use "Bacon Loadout Editor" on it to build and save your loadout. The old ammo-storage arsenal bunker is removed from the base. - Deploy menu: "Your saved loadout (Squad Leader + AI fireteam)" spawns you as squad leader with your AI fireteam in the loadout you saved in Bacon (it shows once you have saved one). - The arsenal shelters at taken FOBs have the same US arsenal box, so Bacon works there too.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 19:07:40 GMT
- Last Modified
- Fri, 06 Nov 2026 19:07:45 GMT
1.0.38
1.0.38 (includes the 1.0.37 notes, which were missing)
- Deploy menu: "USMC Squad Leader (+ AI fireteam)" is now the first loadout; the Rifleman moved to the end.
- Saved loadout: save it once at the base's equipment or weapons box ("Save loadout"); every spawn, Squad Leader included, puts you in it a few seconds later.
- UH-1Y taxi by clicking: right-click on the map and pick "UH-1Y taxi" > "Pick me up here", "Land here" or "Fast rope here". Typed markers (PICKUP, LZ, LZ ROPE) still work.
- Seats: the two door passenger seats share the door with the M134 gunners, so they are closed. You sit on the back bench; your squad mans the door guns.
- Landing at an LZ: everyone in the back is put out beside the helicopter at once, in rows on the left and right, clear of the skids and rocket pods, facing out.
- Combat Stats for this server, saved on your own PC in its own file (HAG_Stats_OperationHaget.txt); it only holds what happens on this server, and nothing else on your PC is read, changed or deleted. Open it from the Combat Stats button on the Service Record screen or "My combat stats" on the map's right-click menu. Tracks missions, time and distance, kills, deaths, K/D, headshots, longest kill and weapon, kill streak, kills by weapon, accuracy, where your hits landed and where you were hit, vehicle kills, vehicle-gun rounds, time and distance in vehicles and in the air.- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 18:46:16 GMT
- Last Modified
- Fri, 06 Nov 2026 18:46:20 GMT
1.0.37
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 18:25:40 GMT
- Last Modified
- Fri, 06 Nov 2026 18:25:45 GMT
1.0.36
1.0.36 (includes the 1.0.35 notes, which were missing) - UH-1Y taxi is now the UH-1Y with M134 door guns. When your squad boards, they take the two door guns first. - Two kinds of LZ: a map marker named LZ makes it land; a marker named LZ ROPE makes it hover for a fast rope. - LZ: as soon as it lands, everyone in the back (you and your squad) is put out beside it at once, then it flies back to base. - LZ ROPE: it flies straight in over the spot, stops there and holds a steady hover, then comes straight down to about 15 m without bouncing. Your squad slides down the ropes one after another, holding the rope with both hands, then you go down the rope yourself (F.R.I.E.S rope). It never lands; once everyone is off and the last man is on the ground it flies back to base. - The ropes and the men sliding down them are now shown to every player, not only on the server.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 17:46:12 GMT
- Last Modified
- Fri, 06 Nov 2026 17:46:17 GMT
1.0.35
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 17:20:01 GMT
- Last Modified
- Fri, 06 Nov 2026 17:20:05 GMT
1.0.34
1.0.34 - UH-1Y taxi: put a map marker named PICKUP where you want to be picked up. An AI-flown UH-1Y takes off from the airfield, lands on clear ground next to the marker and waits for you. Once aboard, put a map marker named LZ where you want to go: it flies you there, lands, waits until you are out, then flies back to the airfield. One UH-1Y at a time; it goes home after 10 minutes without a passenger or an LZ. - Fast rope: name the destination marker LZ ROPE and the UH-1Y hovers over it while the AI aboard slide down the rope one after another, then it lands so you can get out. - Your squad boards with you: when you get into any vehicle (car, truck, APC, helicopter), the AI of your squad within 60 m get into its free seats, gunner seats first so they man the turrets. - Service Record: a new Combat Stats page (button on the record screen) with battles, wins and losses, kills, deaths and K/D, headshots, your longest kill and the weapon you made it with, average kill distance, rounds fired, hits and accuracy, kills by weapon, vehicles destroyed, time in the field and in the air, distance on foot, medical and squad numbers. - Every US squad now goes for its own objective: airfield squads, squads from taken FOBs, the squads that take a FOB, the sector-war squads and the convoy's squads each pick the enemy FOB or sector the fewest US squads are already heading for. - Your own squad, the bunker gunners, the tower riflemen and the convoy always spawn, even when the AI cap is nearly full.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 13:50:28 GMT
- Last Modified
- Fri, 06 Nov 2026 13:50:33 GMT
1.0.33
1.0.33 - Bunker guns over the HESCO wall: every .50 cal and the TOW in the wall bunkers is raised 0.9 m on a HESCO block inside its bunker hut, so it fires out of the hut window over the HESCO and its wire (about 80-95 degrees through the window). The towers and the wall are unchanged. Gunners get into their guns reliably. - Ground war: from the start, US squads leave the airfield for different enemy FOBs. When US troops clear a FOB they take it: three men stay to hold it, the rest move on to the next enemy FOB, US squads start spawning there, and a few minutes later the enemy counter-attacks from 420-600 m out. - Enemy roadblocks (new) appear on roads anywhere on Everon, next to the existing patrols, ambushes and helicopter patrols and attacks. - The AI cap is now 120 live AI on the whole map, both sides together, shared in tiers so garrisons and crews can't starve the war. Squads are up to 6 men (the convoy's two squads too), so there are more groups doing different jobs.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 10:47:33 GMT
- Last Modified
- Fri, 06 Nov 2026 10:47:38 GMT
1.0.32
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 02:58:02 GMT
- Last Modified
- Fri, 06 Nov 2026 03:13:36 GMT
1.0.31
- Base walls are now part of the map (world layer HAG_BaseWalls) instead of being spawned from the saved layout, so nothing is doubled. The Game Master concrete walls are removed from the base; the guard towers stay. - Game 1.9 fix: the T-walls (Booses Military T-walls) were invisible on 1.9 and no T-wall mod works on 1.9 yet, so every base T-wall is now a vanilla 3 m concrete wall in the same spot, with barbed wire along its outside on the ground. The Booses mod is no longer needed. The wall is in the Game Master build menu as "Concrete Wall 3m (Haget)". - Bunker defences: each sandbag bunker on the base wall has a .50 cal with an AI gunner inside the bunker, firing out through the gun slit; the middle bunker has an AI-manned TOW instead. The two high towers each have an AI rifleman on the top floor. - Enemy helicopters patrol random areas of the map, attack only after they spot US troops, then follow them and call nearby Russian squads onto them. - Larger AI war: 3 commanders per side; US squads form up at the main base and taken FOBs, Russian squads at their FOBs and sectors. Both sides fight over the sectors, enemy FOBs and taken FOBs. New random patrols and ambushes for both sides. Hard cap of 80 live AI per side; new squads appear at least 400 m from any player. - No enemy spawns or moves north of the runway or behind it; enemy attacks on the base start in St Philippe, the town in front of the base, and come from there.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 02:09:44 GMT
- Last Modified
- Fri, 06 Nov 2026 02:50:17 GMT

