Camp Neptune Training Complex
by krihelion
Contributors
krihelion
1.0.49
**Camp Neptune** **Fixes:** - Fixed collision with Congo's Dynamic Lights - Fixed some scoring issues on CoF & MOA calculation - Fixed some JIP issues on ranges and shoothouses - Cleaned up some unused assets to make room for new ones **Indoor Range/Team Rooms (really need a new name for this):** **Cage Room:** Cages have been greatly improved. New prop assets courtesy of @cptmuricah Renamable Nameplates added to each cage. These will persist through server restarts. More to come here. **Shoothouses** - Shoothouses 9/10 have been setup (finally). **MOUT 4 (Sub-terreanean)** - Large 30 structure MOUT Town - Three levels of poorly lit tunnel complex underneath the town *Known Issue: Grass Clutter is not showing up in the town. Fairly certain this is a BI issue.*
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 18:34:45 GMT
- Last Modified
- Thu, 15 Oct 2026 19:26:04 GMT
1.0.48
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 00:59:35 GMT
- Last Modified
- Tue, 29 Sep 2026 01:44:41 GMT
1.0.47
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 01:47:41 GMT
- Last Modified
- Sun, 27 Sep 2026 01:58:46 GMT
1.0.46
Fixes: - Hopefully target banks are FINALLY tracking scores correctly - Clipping issues in some shoothouses - Many grass/asset clipping issues fixed Assets: - Added Shoothouse Props (walls, doors, walkways) to replace VRT - Added MOUT style buildings (Connexs, concrete buildings) - Texas Star Target - First try of the neptune corporate jet - New batch of targets and barriers - New HQ building with team rooms and an indoor range. General: - All targets and barricades have been added to GM. - New structures, shoothouse walls are as well HQ / Indoor Range: Currently West of the PT field. - Multistory structure with a lobby, arms room, team room with cages/cubbies, briefing room and some offices. - 50 Meter Indoor Range - Functioning Lights. Drill System setup to this. - Hopefully setup in a way that folks can customize the building. MOUT 4: - Traditional .mil MOUT Town. Connex/Concrete construction. 50+ buildings. This can be found in the corner of TA 001, SE of the map. I haven't really detailed it yet, but will soon.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 00:01:04 GMT
- Last Modified
- Sun, 27 Sep 2026 00:47:29 GMT
1.0.45
**Camp Neptune** I aim to have the spawn banners done tomorrow. I did not forget! If you are still interested in getting your logo on the website/ingame at spawn, please send me a clean, transparent background PNG of your unit's logo. Documentation/Cleanup update to follow Shoothouses - Shoothouse Walls are now explosion proof. I can't do anything about doorways, so keep in mind that the space beside the physical door will still pass-through explosions. - [WEB] LoS indicator added. Cleaned up movement. Shot position no longer tracked. Hand Grenade - Hand Grenade Automation is implemented - Each Bay has its own separate range, or run the gauntlet of all 6 for the record. - Ranges automatically add M67s to player inventory. 60m Flat [Drills] - Mozambique (2 body, 1 head) - VTAC 1-5 (3 targets, receive order/round count, cadence of fire between). Left - 1 round, Middle 2 rounds, right 3 rounds, middle 4 rounds, right 5 rounds, etc. - Grouping - 5 rounds on paper, tightest possible grouping, measured by MOA - Removed Hostage Course of Fire - 6 Target Bank should be fixed 300m Rifle - Qualification added - Separate from normal run. Long Distance Range - Potential fix for 800m target visibility - Added MOA Grouping. Static paper target at each range band. - Added infrastructure for counter-sniper course. More to follow. Gunnery - Dialed in some stuff in prep for live-replay.
- Game Version
- 1.7.0.54
- Created
- Fri, 24 Jul 2026 09:18:29 GMT
- Last Modified
- Fri, 24 Jul 2026 09:29:44 GMT
1.0.44
Camp Neptune - Hopefully finally fixed the 6 plate sequence on Course of Fire - Gunnery is wired and ready. More to follow on this, just testing. Testing some stuff with driving course and mortar trainer.
- Game Version
- 1.7.0.54
- Created
- Wed, 15 Jul 2026 19:42:34 GMT
- Last Modified
- Wed, 15 Jul 2026 20:06:19 GMT
1.0.43
- All Ranges now track weapon, caliber. - Teleporter added to SW Airfield - Cleanup & Optimization Shoothouses - Now tracks breaches, grenades and casualties. - Prototype of shoothouse replay system on CampNeptune.net Time Trial - Run will no longer despawn AI if a hostage is shot, same behavior as running out of time. Land Navigation - Course will no longer end at 60 minutes, users may continue on. - Course will automatically end if a player travels outside 2000 meters of the start point. - Course will automatically end if a player disconnects for more than 5 minutes. - Punch Posts have been reduced in size(they were huge) Drill Range - Radial Menu is now the vanilla radial menu, should function better. - Weapon, Caliber, Range to Target is now tracked.
- Game Version
- 1.7.0.54
- Created
- Mon, 13 Jul 2026 02:51:19 GMT
- Last Modified
- Mon, 13 Jul 2026 03:27:42 GMT
1.0.42
Fixes for last update
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 18:52:17 GMT
- Last Modified
- Sat, 11 Jul 2026 19:29:16 GMT
1.0.41
- Fixed the creation of the web setup json... please look again for the file. - In-game Information Center started at HQ Spawn - Paper Map refreshed - Nav Mesh refreshed - TA 001/002 had some work done Drills - Decreased the invervals of memorization to make it go by quicker Land Navigation Course - Implemented. 1,3,5 point selection. Three seperate color groups and randomization logic for concurrent use. Scores post to CampNeptune.Net Moving Target Test
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 16:01:31 GMT
- Last Modified
- Sat, 11 Jul 2026 16:38:19 GMT
1.0.40
Fixed most recent issues in last patch
- Game Version
- 1.7.0.54
- Created
- Fri, 10 Jul 2026 20:22:12 GMT
- Last Modified
- Fri, 10 Jul 2026 21:00:06 GMT
1.0.39
- [WEB] Grouping displays are now near perfect. - [Ranges] All Ranges had stage indicators added to the top-left of the UI, as well as moving the countdowns out of the center of screen. - Updated lots of imagery/documentation Shoothouses - Time Trials now have supporting in-game display boards - 45 Second Option added 60m Flat - Bill/IFF/Memorization rigged up - Supporting information boards completed Hoping to implement both Gunnery and Land Navigation this weekend.
- Game Version
- 1.7.0.54
- Created
- Fri, 10 Jul 2026 15:52:05 GMT
- Last Modified
- Fri, 10 Jul 2026 16:29:07 GMT
1.0.38
- Fixed debug Cones still being in shoothouse - Flat Range/Drill Controller is now functional - Logic is undone for everything except bill drill.
- Game Version
- 1.7.0.54
- Created
- Thu, 09 Jul 2026 23:52:42 GMT
- Last Modified
- Fri, 10 Jul 2026 00:29:07 GMT
1.0.37
This is a stepping stone update for validation of some systems. Another one will follow tonight or tomorrow morning. - [FIXED] Range Beep should now be less quiet - [FIXED] GL Range should now properly track splash and drop the entire range band. - [FIXED] 300m Rifle middle target is now properly visible - [FIXED] MG Multi-Stage Target should now properly track and go down in pairs - [FIXED] Ranges/Shoothouses no longer lock-up if the starting player disconnects. - [FIXED] Scoring discrepancies with CoF 2/3 Shoothouses: - Shoothouse 7 has been rigged up with the normal scripts. - Default OPFOR has changed from USSR to FIA - [NEW] 4 New Time Trials - Users have 60 or 90 seconds to enter a building and secure one or two hostages. Time stops when the hostage is interacted with. The run fails at the timer, or engaging a hostage. Interact with hostages to free them. These are in the woods to the right while looking towards the 2 story shoothouses. Drills: - 60m Flat Range has been taken over by the drills range. Drills include: Bill Drill, IFF, Memorization and Hostage. The controller is remote across the entire range, so it may be accessed at any distance. Only Bill Drill is rigged up. CoF/Drills: Paper Target now display shot groupings on CampNeptune.net. If you would like your unit name to display on the scorecard tracking, send me a dm and I will set it up.
- Game Version
- 1.7.0.54
- Created
- Thu, 09 Jul 2026 19:40:14 GMT
- Last Modified
- Thu, 09 Jul 2026 19:54:05 GMT
1.0.36
Packaged a prebuild export json, default website reporting is as unassigned.
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 18:52:03 GMT
- Last Modified
- Mon, 29 Jun 2026 19:05:01 GMT
1.0.35
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 16:56:35 GMT
- Last Modified
- Mon, 29 Jun 2026 17:09:42 GMT
1.0.34
Added 300m, MG ranges to website export
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 15:27:33 GMT
- Last Modified
- Mon, 29 Jun 2026 15:39:21 GMT
1.0.33
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 02:22:10 GMT
- Last Modified
- Mon, 29 Jun 2026 02:58:38 GMT
1.0.32
Shoothouses rigged for export
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 01:27:02 GMT
- Last Modified
- Mon, 29 Jun 2026 02:04:06 GMT
1.0.31
- Implemented LDR/GL score exporting for testing
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 00:24:38 GMT
- Last Modified
- Mon, 29 Jun 2026 00:37:35 GMT
1.0.30
- Another fix for range sounds properly working - Prototyping website export for Course of Fire
- Game Version
- 1.7.0.54
- Created
- Sun, 28 Jun 2026 23:05:35 GMT
- Last Modified
- Sun, 28 Jun 2026 23:19:34 GMT
1.0.29
Website: - First version of https://campneptune.net/ At the endstate, this will be a full documentation and easy guide to the map. General - Performance fixes on various surfaces - Fixed TP not working properly in MP. - Removed the floating box in the sky. - Flipped many 10RR images to Camp Neptune imagery. Course of Fire - Hopefully fixed range beep not working 60m Flat - Started the infrastructure for dynamic drills from a radial menu. More to come, just testing. Hand Grenade [NEW] - Added 6 Ranges/Variants
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 20:55:25 GMT
- Last Modified
- Sat, 27 Jun 2026 21:08:47 GMT
1.0.28
Global: - Added Teleporters to Camp Neptune Flag Poles. These currently access the shoothouses, ranges and HQ. - Started transitioning imagery to Camp Neptune logos. Course of Fire - Fixed Course range beeps being global - Fixed steel target bank not properly counting hits - Added a 3rd course + Range Documentation
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 01:11:31 GMT
- Last Modified
- Tue, 23 Jun 2026 01:47:00 GMT
1.0.27
- Added server-side JSON saving of CoF ranges. Other ranges coming soon. - Added the informatinal boards for the courses of fire - Updated height map.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 18:40:47 GMT
- Last Modified
- Sat, 20 Jun 2026 18:52:37 GMT
1.0.26
- Added additional CoF - Hopefully fixed shoothouse door respawn on damage - Regen'd the topo map for accuracy.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 16:42:01 GMT
- Last Modified
- Sat, 20 Jun 2026 16:53:12 GMT
1.0.25
- hotfix for broken course controller
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 02:58:04 GMT
- Last Modified
- Sat, 20 Jun 2026 03:15:20 GMT
1.0.24
Shoothouses: - [FIX] AI will no longer throw smoke grenades - [FIX] Doors should now properly close when starting a fresh run - [FIX] Destroyed doors should now respawn when starting a fresh run. Airfield - [ADD] Runway Lights - Starting building it out a bit more. Multi Purpose 1 (New, next to 60m range) - Added a dynamic course of fire. Testing. As of now, there is just one parameter. Basic Training: - Started working on it Assets: - Various range targets, VTAC Barricade I regenerated the navmesh again. No new satmap for this update.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 02:05:50 GMT
- Last Modified
- Sat, 20 Jun 2026 02:19:07 GMT
1.0.23
- Enhanced Paper Map - AI feature for shoothouses now work - Spruced up bottom left airfield
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 19:22:14 GMT
- Last Modified
- Sat, 30 May 2026 19:39:27 GMT
1.0.22
General - Further cleanup of unused models/images to reduce size - [SCRIPT] MP trial run of moving target infrastructure. This will be present on the blank platoon lane in the North West. - [SCRIPT] Test of teleport system Ranger Walk - Cleaned up entryway - Custom memorial wall assets for further expansion GL Range - Added to Terrain to the East of 300m ARF. 3 lane, multi target grenade launcher engagement area going out to 300m. Dead space and Bunker engagement included. - [SCRIPT] Added Range Automation features Shoot house: - [SCRIPT]Fixed door state issues. Doors should properly reset at run conclusion. - [SCRIPT] Fixed scorecard information only showing to the person who started the run 300 ARF: - Added a notification on range start and grace period time. - Added End Range function. Only the starting player can end. - Fixed Controller Sync between players. MG ARF: - Added a notification on range start and grace period time. - Added End Range function. Only the starting player can end. - Fixed Controller Sync between players. Long Distance: - Added End Range ability to cancel/reset. Prints current score - Added Target # Selection. Uses logic from original courses of fire. Selections are 8, 12, 16. - Fixed Range Controller sync for other players. Only the starter may end, other players will receive a “Range is in use prompt” - Fixed “All Up” - now a separate selection between Dynamic + All Up
- Game Version
- 1.6.0.119
- Created
- Wed, 06 May 2026 20:07:21 GMT
- Last Modified
- Wed, 06 May 2026 20:10:06 GMT
1.0.21
General: - Fixed terrain surface "block" glitch - Fixed map latitude/longitude. Should correct the weird time settings. - Environment Probe replaced. Should enhance overall lighting. - Rain/Clouds washout issue fixed Game Master: - Added Spawn Point to HQ & Shoothouses - US Arsenal w/ no save restrictions to both HQ: - Ranger Walk MOUT 2: - Fixed building ground clipping issues on MOUT 2 - Fixed terrain issues on MOUT 2 Long Distance Range: - Fixed Target Visibility on Long Distance Range - Added range automation. Long Distance Automation: Player may choose between Known (Distance Shown) and Unknown. Known distances will display at the top of the screen. The ordering may also be chosen: Random (sorts by target band randomly), or Sequential (1 target per distance). In addition, there is an option to pop up all. Shoothouses: - Added auto-door close on restart of run - Fixed some visual inconsistencies with the terminal on live servers - Increased the base threat targets up to 7 - Increased spawn points on Shoothouse 5 (Garage) - Fixed broken spawns in Shoothouse 8 - Cleaned up grass clipping in all shoothouses - Added signage to each shoothouse. Shoothouse 1-8 now properly labeled. - Zones for countdown/score are much smaller to prevent overlap. Ranger Orientation Course(BCT): - Formations Spawner added - Bones starting
- Game Version
- 1.6.0.119
- Created
- Fri, 01 May 2026 21:41:24 GMT
- Last Modified
- Fri, 01 May 2026 21:43:12 GMT
1.0.20
ARF Ranges Scripted Shoothouse Randomizers Added
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 02:29:49 GMT
- Last Modified
- Sat, 25 Apr 2026 02:31:07 GMT