Camp Neptune Training Complex
by krihelion
Contributors
krihelion
1.0.45
**Camp Neptune** I aim to have the spawn banners done tomorrow. I did not forget! If you are still interested in getting your logo on the website/ingame at spawn, please send me a clean, transparent background PNG of your unit's logo. Documentation/Cleanup update to follow Shoothouses - Shoothouse Walls are now explosion proof. I can't do anything about doorways, so keep in mind that the space beside the physical door will still pass-through explosions. - [WEB] LoS indicator added. Cleaned up movement. Shot position no longer tracked. Hand Grenade - Hand Grenade Automation is implemented - Each Bay has its own separate range, or run the gauntlet of all 6 for the record. - Ranges automatically add M67s to player inventory. 60m Flat [Drills] - Mozambique (2 body, 1 head) - VTAC 1-5 (3 targets, receive order/round count, cadence of fire between). Left - 1 round, Middle 2 rounds, right 3 rounds, middle 4 rounds, right 5 rounds, etc. - Grouping - 5 rounds on paper, tightest possible grouping, measured by MOA - Removed Hostage Course of Fire - 6 Target Bank should be fixed 300m Rifle - Qualification added - Separate from normal run. Long Distance Range - Potential fix for 800m target visibility - Added MOA Grouping. Static paper target at each range band. - Added infrastructure for counter-sniper course. More to follow. Gunnery - Dialed in some stuff in prep for live-replay.
- Game Version
- 1.7.0.54
- Created
- Fri, 24 Jul 2026 09:18:29 GMT
- Last Modified
- Fri, 24 Jul 2026 09:29:44 GMT
1.0.44
Camp Neptune - Hopefully finally fixed the 6 plate sequence on Course of Fire - Gunnery is wired and ready. More to follow on this, just testing. Testing some stuff with driving course and mortar trainer.
- Game Version
- 1.7.0.54
- Created
- Wed, 15 Jul 2026 19:42:34 GMT
- Last Modified
- Wed, 15 Jul 2026 20:06:19 GMT
1.0.43
- All Ranges now track weapon, caliber. - Teleporter added to SW Airfield - Cleanup & Optimization Shoothouses - Now tracks breaches, grenades and casualties. - Prototype of shoothouse replay system on CampNeptune.net Time Trial - Run will no longer despawn AI if a hostage is shot, same behavior as running out of time. Land Navigation - Course will no longer end at 60 minutes, users may continue on. - Course will automatically end if a player travels outside 2000 meters of the start point. - Course will automatically end if a player disconnects for more than 5 minutes. - Punch Posts have been reduced in size(they were huge) Drill Range - Radial Menu is now the vanilla radial menu, should function better. - Weapon, Caliber, Range to Target is now tracked.
- Game Version
- 1.7.0.54
- Created
- Mon, 13 Jul 2026 02:51:19 GMT
- Last Modified
- Mon, 13 Jul 2026 03:27:42 GMT
1.0.42
Fixes for last update
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 18:52:17 GMT
- Last Modified
- Sat, 11 Jul 2026 19:29:16 GMT
1.0.41
- Fixed the creation of the web setup json... please look again for the file. - In-game Information Center started at HQ Spawn - Paper Map refreshed - Nav Mesh refreshed - TA 001/002 had some work done Drills - Decreased the invervals of memorization to make it go by quicker Land Navigation Course - Implemented. 1,3,5 point selection. Three seperate color groups and randomization logic for concurrent use. Scores post to CampNeptune.Net Moving Target Test
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 16:01:31 GMT
- Last Modified
- Sat, 11 Jul 2026 16:38:19 GMT
1.0.40
Fixed most recent issues in last patch
- Game Version
- 1.7.0.54
- Created
- Fri, 10 Jul 2026 20:22:12 GMT
- Last Modified
- Fri, 10 Jul 2026 21:00:06 GMT
1.0.39
- [WEB] Grouping displays are now near perfect. - [Ranges] All Ranges had stage indicators added to the top-left of the UI, as well as moving the countdowns out of the center of screen. - Updated lots of imagery/documentation Shoothouses - Time Trials now have supporting in-game display boards - 45 Second Option added 60m Flat - Bill/IFF/Memorization rigged up - Supporting information boards completed Hoping to implement both Gunnery and Land Navigation this weekend.
- Game Version
- 1.7.0.54
- Created
- Fri, 10 Jul 2026 15:52:05 GMT
- Last Modified
- Fri, 10 Jul 2026 16:29:07 GMT
1.0.38
- Fixed debug Cones still being in shoothouse - Flat Range/Drill Controller is now functional - Logic is undone for everything except bill drill.
- Game Version
- 1.7.0.54
- Created
- Thu, 09 Jul 2026 23:52:42 GMT
- Last Modified
- Fri, 10 Jul 2026 00:29:07 GMT
1.0.37
This is a stepping stone update for validation of some systems. Another one will follow tonight or tomorrow morning. - [FIXED] Range Beep should now be less quiet - [FIXED] GL Range should now properly track splash and drop the entire range band. - [FIXED] 300m Rifle middle target is now properly visible - [FIXED] MG Multi-Stage Target should now properly track and go down in pairs - [FIXED] Ranges/Shoothouses no longer lock-up if the starting player disconnects. - [FIXED] Scoring discrepancies with CoF 2/3 Shoothouses: - Shoothouse 7 has been rigged up with the normal scripts. - Default OPFOR has changed from USSR to FIA - [NEW] 4 New Time Trials - Users have 60 or 90 seconds to enter a building and secure one or two hostages. Time stops when the hostage is interacted with. The run fails at the timer, or engaging a hostage. Interact with hostages to free them. These are in the woods to the right while looking towards the 2 story shoothouses. Drills: - 60m Flat Range has been taken over by the drills range. Drills include: Bill Drill, IFF, Memorization and Hostage. The controller is remote across the entire range, so it may be accessed at any distance. Only Bill Drill is rigged up. CoF/Drills: Paper Target now display shot groupings on CampNeptune.net. If you would like your unit name to display on the scorecard tracking, send me a dm and I will set it up.
- Game Version
- 1.7.0.54
- Created
- Thu, 09 Jul 2026 19:40:14 GMT
- Last Modified
- Thu, 09 Jul 2026 19:54:05 GMT
1.0.36
Packaged a prebuild export json, default website reporting is as unassigned.
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 18:52:03 GMT
- Last Modified
- Mon, 29 Jun 2026 19:05:01 GMT
1.0.35
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 16:56:35 GMT
- Last Modified
- Mon, 29 Jun 2026 17:09:42 GMT
1.0.34
Added 300m, MG ranges to website export
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 15:27:33 GMT
- Last Modified
- Mon, 29 Jun 2026 15:39:21 GMT
1.0.33
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 02:22:10 GMT
- Last Modified
- Mon, 29 Jun 2026 02:58:38 GMT
1.0.32
Shoothouses rigged for export
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 01:27:02 GMT
- Last Modified
- Mon, 29 Jun 2026 02:04:06 GMT
1.0.31
- Implemented LDR/GL score exporting for testing
- Game Version
- 1.7.0.54
- Created
- Mon, 29 Jun 2026 00:24:38 GMT
- Last Modified
- Mon, 29 Jun 2026 00:37:35 GMT
1.0.30
- Another fix for range sounds properly working - Prototyping website export for Course of Fire
- Game Version
- 1.7.0.54
- Created
- Sun, 28 Jun 2026 23:05:35 GMT
- Last Modified
- Sun, 28 Jun 2026 23:19:34 GMT
1.0.29
Website: - First version of https://campneptune.net/ At the endstate, this will be a full documentation and easy guide to the map. General - Performance fixes on various surfaces - Fixed TP not working properly in MP. - Removed the floating box in the sky. - Flipped many 10RR images to Camp Neptune imagery. Course of Fire - Hopefully fixed range beep not working 60m Flat - Started the infrastructure for dynamic drills from a radial menu. More to come, just testing. Hand Grenade [NEW] - Added 6 Ranges/Variants
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 20:55:25 GMT
- Last Modified
- Sat, 27 Jun 2026 21:08:47 GMT
1.0.28
Global: - Added Teleporters to Camp Neptune Flag Poles. These currently access the shoothouses, ranges and HQ. - Started transitioning imagery to Camp Neptune logos. Course of Fire - Fixed Course range beeps being global - Fixed steel target bank not properly counting hits - Added a 3rd course + Range Documentation
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 01:11:31 GMT
- Last Modified
- Tue, 23 Jun 2026 01:47:00 GMT
1.0.27
- Added server-side JSON saving of CoF ranges. Other ranges coming soon. - Added the informatinal boards for the courses of fire - Updated height map.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 18:40:47 GMT
- Last Modified
- Sat, 20 Jun 2026 18:52:37 GMT
1.0.26
- Added additional CoF - Hopefully fixed shoothouse door respawn on damage - Regen'd the topo map for accuracy.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 16:42:01 GMT
- Last Modified
- Sat, 20 Jun 2026 16:53:12 GMT
1.0.25
- hotfix for broken course controller
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 02:58:04 GMT
- Last Modified
- Sat, 20 Jun 2026 03:15:20 GMT
1.0.24
Shoothouses: - [FIX] AI will no longer throw smoke grenades - [FIX] Doors should now properly close when starting a fresh run - [FIX] Destroyed doors should now respawn when starting a fresh run. Airfield - [ADD] Runway Lights - Starting building it out a bit more. Multi Purpose 1 (New, next to 60m range) - Added a dynamic course of fire. Testing. As of now, there is just one parameter. Basic Training: - Started working on it Assets: - Various range targets, VTAC Barricade I regenerated the navmesh again. No new satmap for this update.
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 02:05:50 GMT
- Last Modified
- Sat, 20 Jun 2026 02:19:07 GMT
1.0.23
- Enhanced Paper Map - AI feature for shoothouses now work - Spruced up bottom left airfield
- Game Version
- 1.7.0.41
- Created
- Sat, 30 May 2026 19:22:14 GMT
- Last Modified
- Sat, 30 May 2026 19:39:27 GMT
1.0.22
General - Further cleanup of unused models/images to reduce size - [SCRIPT] MP trial run of moving target infrastructure. This will be present on the blank platoon lane in the North West. - [SCRIPT] Test of teleport system Ranger Walk - Cleaned up entryway - Custom memorial wall assets for further expansion GL Range - Added to Terrain to the East of 300m ARF. 3 lane, multi target grenade launcher engagement area going out to 300m. Dead space and Bunker engagement included. - [SCRIPT] Added Range Automation features Shoot house: - [SCRIPT]Fixed door state issues. Doors should properly reset at run conclusion. - [SCRIPT] Fixed scorecard information only showing to the person who started the run 300 ARF: - Added a notification on range start and grace period time. - Added End Range function. Only the starting player can end. - Fixed Controller Sync between players. MG ARF: - Added a notification on range start and grace period time. - Added End Range function. Only the starting player can end. - Fixed Controller Sync between players. Long Distance: - Added End Range ability to cancel/reset. Prints current score - Added Target # Selection. Uses logic from original courses of fire. Selections are 8, 12, 16. - Fixed Range Controller sync for other players. Only the starter may end, other players will receive a “Range is in use prompt” - Fixed “All Up” - now a separate selection between Dynamic + All Up
- Game Version
- 1.6.0.119
- Created
- Wed, 06 May 2026 20:07:21 GMT
- Last Modified
- Wed, 06 May 2026 20:10:06 GMT
1.0.21
General: - Fixed terrain surface "block" glitch - Fixed map latitude/longitude. Should correct the weird time settings. - Environment Probe replaced. Should enhance overall lighting. - Rain/Clouds washout issue fixed Game Master: - Added Spawn Point to HQ & Shoothouses - US Arsenal w/ no save restrictions to both HQ: - Ranger Walk MOUT 2: - Fixed building ground clipping issues on MOUT 2 - Fixed terrain issues on MOUT 2 Long Distance Range: - Fixed Target Visibility on Long Distance Range - Added range automation. Long Distance Automation: Player may choose between Known (Distance Shown) and Unknown. Known distances will display at the top of the screen. The ordering may also be chosen: Random (sorts by target band randomly), or Sequential (1 target per distance). In addition, there is an option to pop up all. Shoothouses: - Added auto-door close on restart of run - Fixed some visual inconsistencies with the terminal on live servers - Increased the base threat targets up to 7 - Increased spawn points on Shoothouse 5 (Garage) - Fixed broken spawns in Shoothouse 8 - Cleaned up grass clipping in all shoothouses - Added signage to each shoothouse. Shoothouse 1-8 now properly labeled. - Zones for countdown/score are much smaller to prevent overlap. Ranger Orientation Course(BCT): - Formations Spawner added - Bones starting
- Game Version
- 1.6.0.119
- Created
- Fri, 01 May 2026 21:41:24 GMT
- Last Modified
- Fri, 01 May 2026 21:43:12 GMT
1.0.20
ARF Ranges Scripted Shoothouse Randomizers Added
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 02:29:49 GMT
- Last Modified
- Sat, 25 Apr 2026 02:31:07 GMT
1.0.19
Another bunker added to Platoon Assault 2, started cleaning up the edges in an effort to push and finish it. Further work on TA 001, getting close to completion. Squad Assault 2 finalized
- Game Version
- 1.6.0.119
- Created
- Wed, 15 Apr 2026 22:51:49 GMT
- Last Modified
- Wed, 15 Apr 2026 22:54:36 GMT
1.0.18
Squad Assault 2 - Completed First Pass. This lane can easily be scaled from a Squad to a Platoon, and is intended to be conducted with fires. It contains two hill-top trench observation posts and a further encampment. This also includes some underground dugouts with new terrain assets. Platoon Trench - Trenches added back, detail pass did not come yet. The rest of the dead space between the trench line and bunkers has also been added. HQ Area finalized. Neptune statue with fountains added. Other than the open space to the south of the PT field, this area is complete. This does not include the airfield. TA 001 - Work continues lazily. Many of the open areas have been spruced up a bit. The campsite & lakeside cabins have undergone overhaul. Gunnery - Northern Mountain Slode had terrain textures enhanced. Platoon Assault #2 - This turned out to be a monumental undertaking based off the original design. It is not in a finished state, but a large reason for the update is the need to playtest some portions of it. This lane is designed for a full platoon, including fires. It includes: Multiple River LDA crossings, power plant, denied terrain through deforestation and a massive trench position. The trench portion has a large underground portion connecting the levels, with more to come. General continued cleanup of connecting areas, fixing what I see when I see it.
- Game Version
- 1.6.0.119
- Created
- Fri, 10 Apr 2026 19:44:21 GMT
- Last Modified
- Fri, 10 Apr 2026 19:46:53 GMT
1.0.17
Updating now to fix some things: - Removed ATC as a dependency. Should greatly cut down on size. - NavMesh fixed & Updated - Buglist in complete areas has been cleared - All 8 shoothouses complete, 2 remain to decorate. - Platoon Assault #2 has been started, taking a lot more time than anticipated. Been focusing on some other projects, I still think im moving through this at an alright pace. Still open to all suggestions. Sometimes inspiration strikes and I'm able to tear through some stuff off of it.
- Game Version
- 1.6.0.119
- Created
- Wed, 01 Apr 2026 13:51:39 GMT
- Last Modified
- Wed, 01 Apr 2026 13:54:25 GMT
1.0.16
- Fixed some spacing issues inside Shoothouses - Fixed visual errors & choppy ground on MWO. - Started improvement of terrain between ranges/areas for playability. - MOUT 2 bones are in. It is about 90% completed (villa & a few houses are undetailed)
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Mar 2026 20:21:14 GMT
- Last Modified
- Thu, 19 Mar 2026 20:23:41 GMT