Camp Neptune Training Complex

by krihelion

Contributors

krihelion

1.0.22

General
- Further cleanup of unused models/images to reduce size 
- [SCRIPT] MP trial run of moving target infrastructure. This will be present on the blank platoon lane in the North West. 
- [SCRIPT] Test of teleport system

Ranger Walk
- Cleaned up entryway
- Custom memorial wall assets for further expansion 

GL Range
- Added to Terrain to the East of 300m ARF. 3 lane, multi target grenade launcher engagement area going out to 300m. Dead space and Bunker engagement included. 
- [SCRIPT] Added Range Automation features  


Shoot house:
- [SCRIPT]Fixed door state issues. Doors should properly reset at run conclusion. 
- [SCRIPT] Fixed scorecard information only showing to the person who started the run

300 ARF: 
- Added a notification on range start and grace period time. 
- Added End Range function. Only the starting player can end. 
- Fixed Controller Sync between players. 

MG ARF:
- Added a notification on range start and grace period time. 
- Added End Range function. Only the starting player can end. 
- Fixed Controller Sync between players. 

Long Distance:
- Added End Range ability to cancel/reset. Prints current score
- Added Target # Selection. Uses logic from original courses of fire. Selections are 8, 12, 16. 
- Fixed Range Controller sync for other players. Only the starter may end, other players will receive a “Range is in use prompt”
- Fixed “All Up” - now a separate selection between Dynamic + All Up
Game Version
1.6.0.119
Created
Wed, 06 May 2026 20:07:21 GMT
Last Modified
Wed, 06 May 2026 20:10:06 GMT

1.0.21

General:
- Fixed terrain surface "block" glitch
- Fixed map latitude/longitude. Should correct the weird time settings. 
- Environment Probe replaced. Should enhance overall lighting.
- Rain/Clouds washout issue fixed

Game Master:
- Added Spawn Point to HQ & Shoothouses
- US Arsenal w/ no save restrictions to both

HQ:
- Ranger Walk

MOUT 2:
- Fixed building ground clipping issues on MOUT 2
- Fixed terrain issues on MOUT 2

Long Distance Range:
- Fixed Target Visibility on Long Distance Range
- Added range automation. 

Long Distance Automation:
Player may choose between Known (Distance Shown) and Unknown. Known distances will display at the top of the screen.
The ordering may also be chosen: Random (sorts by target band randomly), or Sequential (1 target per distance). In addition, there is an option to pop up all. 


Shoothouses:
- Added auto-door close on restart of run
- Fixed some visual inconsistencies with the terminal on live servers
- Increased the base threat targets up to 7
- Increased spawn points on Shoothouse 5 (Garage)
- Fixed broken spawns in Shoothouse 8
- Cleaned up grass clipping in all shoothouses
- Added signage to each shoothouse. Shoothouse 1-8 now properly labeled.
- Zones for countdown/score are much smaller to prevent overlap. 

Ranger Orientation Course(BCT):
- Formations Spawner added
- Bones starting
Game Version
1.6.0.119
Created
Fri, 01 May 2026 21:41:24 GMT
Last Modified
Fri, 01 May 2026 21:43:12 GMT

1.0.20

ARF Ranges Scripted

Shoothouse Randomizers Added
Game Version
1.6.0.119
Created
Sat, 25 Apr 2026 02:29:49 GMT
Last Modified
Sat, 25 Apr 2026 02:31:07 GMT

1.0.19

Another bunker added to Platoon Assault 2, started cleaning up the edges in an effort to push and finish it.

Further work on TA 001, getting close to completion. 

Squad Assault 2 finalized
Game Version
1.6.0.119
Created
Wed, 15 Apr 2026 22:51:49 GMT
Last Modified
Wed, 15 Apr 2026 22:54:36 GMT

1.0.18

Squad Assault 2 - Completed First Pass. This lane can easily be scaled from a Squad to a Platoon, and is intended to be conducted with fires. It contains two hill-top trench observation posts and a further encampment. This also includes some underground dugouts with new terrain assets.

Platoon Trench - Trenches added back, detail pass did not come yet. The rest of the dead space between the trench line and bunkers has also been added.

HQ Area finalized. Neptune statue with fountains added. Other than the open space to the south of the PT field, this area is complete. This does not include the airfield.

TA 001 - Work continues lazily. Many of the open areas have been spruced up a bit. The campsite & lakeside cabins have undergone overhaul.

Gunnery - Northern Mountain Slode had terrain textures enhanced.

Platoon Assault #2 - This turned out to be a monumental undertaking based off the original design. It is not in a finished state, but a large reason for the update is the need to playtest some portions of it. This lane is designed for a full platoon, including fires. It includes: Multiple River LDA crossings, power plant, denied terrain through deforestation and a massive trench position. The trench portion has a large underground portion connecting the levels, with more to come.

General continued cleanup of connecting areas, fixing what I see when I see it.
Game Version
1.6.0.119
Created
Fri, 10 Apr 2026 19:44:21 GMT
Last Modified
Fri, 10 Apr 2026 19:46:53 GMT

1.0.17

Updating now to fix some things:
- Removed ATC as a dependency. Should greatly cut down on size.
- NavMesh fixed & Updated
- Buglist in complete areas has been cleared
- All 8 shoothouses complete, 2 remain to decorate. 
- Platoon Assault #2 has been started, taking a lot more time than anticipated.

Been focusing on some other projects, I still think im moving through this at an alright pace. Still open to all suggestions. Sometimes inspiration strikes and I'm able to tear through some stuff off of it.
Game Version
1.6.0.119
Created
Wed, 01 Apr 2026 13:51:39 GMT
Last Modified
Wed, 01 Apr 2026 13:54:25 GMT

1.0.16

- Fixed some spacing issues inside Shoothouses
- Fixed visual errors & choppy ground on MWO.
- Started improvement of terrain between ranges/areas for playability.

- MOUT 2 bones are in. It is about 90% completed (villa & a few houses are undetailed)
Game Version
1.6.0.119
Created
Thu, 19 Mar 2026 20:21:14 GMT
Last Modified
Thu, 19 Mar 2026 20:23:41 GMT

1.0.15

Finished LR Range. 800m, 900m, 1000m, 1200m
General area beautifation
Fixed Block Borders
Start of MOUT 2
Fixed MOUT 1 Parking Lot Missing
Game Version
1.6.0.119
Created
Wed, 11 Mar 2026 22:41:42 GMT
Last Modified
Wed, 11 Mar 2026 22:44:03 GMT

1.0.14

MWO fully complete
Fixed outward facing doors in hallway of shoothouse #3
Finished Shoothouse 3/4
MOUT 1 Finalized
Cleaned up alot of sharp edges
PT Field (???)
HQ nearly finalized
Fixed many of the trenches on Trench 1, dugouts covered up
Breaching Course completed (Right next to shoothouses)
Fixed all map labels
Started adding signage, working on some graphics
Game Version
1.6.0.119
Created
Sat, 07 Mar 2026 19:21:41 GMT
Last Modified
Sat, 07 Mar 2026 19:24:03 GMT

1.0.13

-Platoon Mine Wire Obstacle Added
-Staging Areas Built
-More Shoothouses Flushed out
Game Version
1.6.0.119
Created
Fri, 06 Mar 2026 02:50:51 GMT
Last Modified
Fri, 06 Mar 2026 02:52:54 GMT

1.0.12

-Mine Wire Obstacle Spaces Added
-Staging Areas for MOUT 1 Added
-More shoothouses have completed interiors
Game Version
1.6.0.119
Created
Fri, 06 Mar 2026 02:46:51 GMT
Last Modified
Fri, 06 Mar 2026 02:49:02 GMT

1.0.11

- Cleaned up some buildings clipping through the ground
- Removed artifact GM items, reducing the GM budget on launch.
- Bones of MOUT 1 complete.
Game Version
1.6.0.119
Created
Fri, 27 Feb 2026 20:38:46 GMT
Last Modified
Fri, 27 Feb 2026 20:40:52 GMT

1.0.10

Added 10m Lines on 60m Flat Range
Added Gunnery SP/Staging
Cleaned up terrain issues on multiple ranges(300 ARF, 60m, Ambush)
General Areas (Beside roads, around HQ)
Added Car/Camp Site in ODA on west side of React to Ambush Lane per lane specifications
Added Bunker to React to Contact per lane specifications
Added downslope to OBJ on Squad Assault per lane specifications
Completed east side of React to Ambush
Cleaned up creek on Squad Assault/React to Ambush, new base textures and start/end points
First pass of Long Distance/Sniper Range
Parking Lots/Road Plan of MOUT 1
Bones of MWO
Cleaned up back of 600m AT
Cleaned up start/endpoints of most streams & rivers.
Bones of TA001 mostly complete
Fixed LoS issues on Gunnery
Border Mountains readded
Border Forests readded
Game Version
1.6.0.119
Created
Fri, 27 Feb 2026 06:46:15 GMT
Last Modified
Fri, 27 Feb 2026 06:48:09 GMT

1.0.9

-Improved General Area
-Finished Wash Rack
Game Version
1.6.0.119
Created
Thu, 19 Feb 2026 23:24:57 GMT
Last Modified
Thu, 19 Feb 2026 23:27:03 GMT

1.0.8

-Pistol and 300 Meter Ranges Textured and Targets Added
-Squad Assault Lane received Beauty Updates
-Shoot Houses Added to MOUT Courses
Game Version
1.6.0.119
Created
Thu, 19 Feb 2026 19:15:28 GMT
Last Modified
Thu, 19 Feb 2026 19:17:21 GMT

1.0.7

GM Gamemode Added
Game Version
1.6.0.119
Created
Wed, 18 Feb 2026 01:12:51 GMT
Last Modified
Wed, 18 Feb 2026 01:14:37 GMT

1.0.6

Game Version
1.6.0.119
Created
Tue, 17 Feb 2026 22:44:49 GMT
Last Modified
Tue, 17 Feb 2026 22:46:45 GMT

1.0.5

Game Version
1.4.0.29
Created
Thu, 29 May 2025 23:52:27 GMT
Last Modified
Thu, 29 May 2025 23:56:42 GMT

1.0.4

Game Version
1.4.0.22
Created
Thu, 29 May 2025 23:37:58 GMT
Last Modified
Thu, 29 May 2025 23:42:17 GMT

1.0.3

Game Version
1.4.0.22
Created
Thu, 29 May 2025 21:27:26 GMT
Last Modified
Thu, 29 May 2025 21:31:39 GMT

1.0.2

Game Version
1.3.0.170
Created
Wed, 21 May 2025 08:54:25 GMT
Last Modified
Wed, 21 May 2025 08:59:06 GMT

1.0.1

Game Version
1.3.0.157
Created
Wed, 23 Apr 2025 01:09:44 GMT
Last Modified
Wed, 23 Apr 2025 01:12:10 GMT

1.0.0

Game Version
1.3.0.157
Created
Tue, 22 Apr 2025 17:25:31 GMT
Last Modified
Tue, 22 Apr 2025 17:26:28 GMT

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