Camp Neptune Training Complex

by krihelion

Contributors

krihelion

1.0.49

**Camp Neptune**

**Fixes:**
- Fixed collision with Congo's Dynamic Lights
- Fixed some scoring issues on CoF & MOA calculation
- Fixed some JIP issues on ranges and shoothouses
- Cleaned up some unused assets to make room for new ones

**Indoor Range/Team Rooms (really need a new name for this):**
**Cage Room:**
Cages have been greatly improved. New prop assets courtesy of @cptmuricah 
Renamable Nameplates added to each cage. These will persist through server restarts. 
More to come here.

**Shoothouses**
- Shoothouses 9/10 have been setup (finally). 

**MOUT 4 (Sub-terreanean)**
- Large 30 structure MOUT Town
- Three levels of poorly lit tunnel complex underneath the town

*Known Issue: Grass Clutter is not showing up in the town. Fairly certain this is a BI issue.*
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 18:34:45 GMT
Last Modified
Thu, 15 Oct 2026 19:26:04 GMT

1.0.48

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 00:59:35 GMT
Last Modified
Tue, 29 Sep 2026 01:44:41 GMT

1.0.47

Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 01:47:41 GMT
Last Modified
Sun, 27 Sep 2026 01:58:46 GMT

1.0.46

Fixes:
- Hopefully target banks are FINALLY tracking scores correctly
- Clipping issues in some shoothouses
- Many grass/asset clipping issues fixed

Assets:
- Added Shoothouse Props (walls, doors, walkways) to replace VRT
- Added MOUT style buildings (Connexs, concrete buildings)
- Texas Star Target
- First try of the neptune corporate jet 
- New batch of targets and barriers 
- New HQ building with team rooms and an indoor range. 

General: 
- All targets and barricades have been added to GM.
- New structures, shoothouse walls are as well


HQ / Indoor Range: Currently West of the PT field. 
- Multistory structure with a lobby, arms room, team room with cages/cubbies, briefing room and some offices.
- 50 Meter Indoor Range - Functioning Lights. Drill System setup to this. 
- Hopefully setup in a way that folks can customize the building. 

MOUT 4: 
- Traditional .mil MOUT Town. Connex/Concrete construction. 50+ buildings. This can be found in the corner of TA 001, SE of the map. I haven't really detailed it yet, but will soon.
Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 00:01:04 GMT
Last Modified
Sun, 27 Sep 2026 00:47:29 GMT

1.0.45

**Camp Neptune**
I aim to have the spawn banners done tomorrow. I did not forget! If you are still interested in getting your logo on the website/ingame at spawn, please send me a clean, transparent background PNG of your unit's logo. 

Documentation/Cleanup update to follow

Shoothouses
- Shoothouse Walls are now explosion proof. I can't do anything about doorways, so keep in mind that the space beside the physical door will still pass-through explosions. 
- [WEB] LoS indicator added. Cleaned up movement. Shot position no longer tracked. 

Hand Grenade 
- Hand Grenade Automation is implemented
- Each Bay has its own separate range, or run the gauntlet of all 6 for the record. 
- Ranges automatically add M67s to player inventory. 

60m Flat [Drills]
- Mozambique (2 body, 1 head)
- VTAC 1-5 (3 targets, receive order/round count, cadence of fire between). Left - 1 round, Middle 2 rounds, right 3 rounds, middle 4 rounds, right 5 rounds, etc.
- Grouping - 5 rounds on paper, tightest possible grouping, measured by MOA
- Removed Hostage

Course of Fire
- 6 Target Bank should be fixed

300m Rifle
- Qualification added - Separate from normal run. 

Long Distance Range
- Potential fix for 800m target visibility
- Added MOA Grouping. Static paper target at each range band. 
- Added infrastructure for counter-sniper course. More to follow. 

Gunnery
- Dialed in some stuff in prep for live-replay.
Game Version
1.7.0.54
Created
Fri, 24 Jul 2026 09:18:29 GMT
Last Modified
Fri, 24 Jul 2026 09:29:44 GMT

1.0.44

Camp Neptune 

- Hopefully finally fixed the 6 plate sequence on Course of Fire
- Gunnery is wired and ready. More to follow on this, just testing.

Testing some stuff with driving course and mortar trainer.
Game Version
1.7.0.54
Created
Wed, 15 Jul 2026 19:42:34 GMT
Last Modified
Wed, 15 Jul 2026 20:06:19 GMT

1.0.43

- All Ranges now track weapon, caliber.
- Teleporter added to SW Airfield
- Cleanup & Optimization

Shoothouses
- Now tracks breaches, grenades and casualties.
- Prototype of shoothouse replay system on CampNeptune.net

Time Trial
- Run will no longer despawn AI if a hostage is shot, same behavior as running out of time.

Land Navigation
- Course will no longer end at 60 minutes, users may continue on.
- Course will automatically end if a player travels outside 2000 meters of the start point.
- Course will automatically end if a player disconnects for more than 5 minutes. 
- Punch Posts have been reduced in size(they were huge)

Drill Range
- Radial Menu is now the vanilla radial menu, should function better.
- Weapon, Caliber, Range to Target is now tracked.
Game Version
1.7.0.54
Created
Mon, 13 Jul 2026 02:51:19 GMT
Last Modified
Mon, 13 Jul 2026 03:27:42 GMT

1.0.42

Fixes for last update
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 18:52:17 GMT
Last Modified
Sat, 11 Jul 2026 19:29:16 GMT

1.0.41

- Fixed the creation of the web setup json... please look again for the file.
- In-game Information Center started at HQ Spawn
- Paper Map refreshed
- Nav Mesh refreshed
- TA 001/002 had some work done

Drills
- Decreased the invervals of memorization to make it go by quicker

Land Navigation Course
- Implemented. 1,3,5 point selection. Three seperate color groups and randomization logic for concurrent use. Scores post to CampNeptune.Net

Moving Target Test
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 16:01:31 GMT
Last Modified
Sat, 11 Jul 2026 16:38:19 GMT

1.0.40

Fixed most recent issues in last patch
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 20:22:12 GMT
Last Modified
Fri, 10 Jul 2026 21:00:06 GMT

1.0.39

- [WEB] Grouping displays are now near perfect.
- [Ranges] All Ranges had stage indicators added to the top-left of the UI, as well as moving the countdowns out of the center of screen.
- Updated lots of imagery/documentation

Shoothouses
- Time Trials now have supporting in-game display boards
- 45 Second Option added

60m Flat
- Bill/IFF/Memorization rigged up
- Supporting information boards completed


Hoping to implement both Gunnery and Land Navigation this weekend.
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 15:52:05 GMT
Last Modified
Fri, 10 Jul 2026 16:29:07 GMT

1.0.38

- Fixed debug Cones still being in shoothouse
 - Flat Range/Drill Controller is now functional - Logic is undone for everything except bill drill.
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 23:52:42 GMT
Last Modified
Fri, 10 Jul 2026 00:29:07 GMT

1.0.37

This is a stepping stone update for validation of some systems. Another one will follow tonight or tomorrow morning. 

- [FIXED] Range Beep should now be less quiet
- [FIXED] GL Range should now properly track splash and drop the entire range band.
- [FIXED] 300m Rifle middle target is now properly visible
- [FIXED] MG Multi-Stage Target should now properly track and go down in pairs
- [FIXED] Ranges/Shoothouses no longer lock-up if the starting player disconnects.
- [FIXED] Scoring discrepancies with CoF 2/3

Shoothouses:
- Shoothouse 7 has been rigged up with the normal scripts. 
- Default OPFOR has changed from USSR to FIA

- [NEW] 4 New Time Trials - Users have 60 or 90 seconds to enter a building and secure one or two hostages. Time stops when the hostage is interacted with. The run fails at the timer, or engaging a hostage. Interact with hostages to free them. These are in the woods to the right while looking towards the 2 story shoothouses. 

Drills:
- 60m Flat Range has been taken over by the drills range. Drills include: Bill Drill, IFF, Memorization and Hostage. The controller is remote across the entire range, so it may be accessed at any distance. Only Bill Drill is rigged up. 

CoF/Drills: Paper Target now display shot groupings on CampNeptune.net.

If you would like your unit name to display on the scorecard tracking, send me a dm and I will set it up.
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 19:40:14 GMT
Last Modified
Thu, 09 Jul 2026 19:54:05 GMT

1.0.36

Packaged a prebuild export json, default website reporting is as unassigned.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 18:52:03 GMT
Last Modified
Mon, 29 Jun 2026 19:05:01 GMT

1.0.35

Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 16:56:35 GMT
Last Modified
Mon, 29 Jun 2026 17:09:42 GMT

1.0.34

Added 300m, MG ranges to website export
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 15:27:33 GMT
Last Modified
Mon, 29 Jun 2026 15:39:21 GMT

1.0.33

Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 02:22:10 GMT
Last Modified
Mon, 29 Jun 2026 02:58:38 GMT

1.0.32

Shoothouses rigged for export
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 01:27:02 GMT
Last Modified
Mon, 29 Jun 2026 02:04:06 GMT

1.0.31

- Implemented LDR/GL score exporting for testing
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 00:24:38 GMT
Last Modified
Mon, 29 Jun 2026 00:37:35 GMT

1.0.30

- Another fix for range sounds properly working
- Prototyping website export for Course of Fire
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 23:05:35 GMT
Last Modified
Sun, 28 Jun 2026 23:19:34 GMT

1.0.29

Website:
- First version of https://campneptune.net/
At the endstate, this will be a full documentation and easy guide to the map. 

General 
- Performance fixes on various surfaces
- Fixed TP not working properly in MP.
- Removed the floating box in the sky.
- Flipped many 10RR images to Camp Neptune imagery. 


Course of Fire 
- Hopefully fixed range beep not working

60m Flat
- Started the infrastructure for dynamic drills from a radial menu. More to come, just testing. 

Hand Grenade [NEW]
- Added 6 Ranges/Variants
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 20:55:25 GMT
Last Modified
Sat, 27 Jun 2026 21:08:47 GMT

1.0.28

Global:
- Added Teleporters to Camp Neptune Flag Poles. These currently access the shoothouses, ranges and HQ.
- Started transitioning imagery to Camp Neptune logos.

Course of Fire
- Fixed Course range beeps being global
- Fixed steel target bank not properly counting hits
- Added a 3rd course + Range Documentation
Game Version
1.7.0.49
Created
Tue, 23 Jun 2026 01:11:31 GMT
Last Modified
Tue, 23 Jun 2026 01:47:00 GMT

1.0.27

- Added server-side JSON saving of CoF ranges. Other ranges coming soon. 
- Added the informatinal boards for the courses of fire
- Updated height map.
Game Version
1.7.0.49
Created
Sat, 20 Jun 2026 18:40:47 GMT
Last Modified
Sat, 20 Jun 2026 18:52:37 GMT

1.0.26

- Added additional CoF
- Hopefully fixed shoothouse door respawn on damage
- Regen'd the topo map for accuracy.
Game Version
1.7.0.49
Created
Sat, 20 Jun 2026 16:42:01 GMT
Last Modified
Sat, 20 Jun 2026 16:53:12 GMT

1.0.25

- hotfix for broken course controller
Game Version
1.7.0.49
Created
Sat, 20 Jun 2026 02:58:04 GMT
Last Modified
Sat, 20 Jun 2026 03:15:20 GMT

1.0.24

Shoothouses:
- [FIX] AI will no longer throw smoke grenades
- [FIX] Doors should now properly close when starting a fresh run
- [FIX] Destroyed doors should now respawn when starting a fresh run.

Airfield
- [ADD] Runway Lights 
- Starting building it out a bit more.

Multi Purpose 1 (New, next to 60m range)
- Added a dynamic course of fire. Testing. As of now, there is just one parameter. 


Basic Training:
- Started working on it

Assets:
- Various range targets, VTAC Barricade

I regenerated the navmesh again. No new satmap for this update.
Game Version
1.7.0.49
Created
Sat, 20 Jun 2026 02:05:50 GMT
Last Modified
Sat, 20 Jun 2026 02:19:07 GMT

1.0.23

- Enhanced Paper Map
- AI feature for shoothouses now work
- Spruced up bottom left airfield
Game Version
1.7.0.41
Created
Sat, 30 May 2026 19:22:14 GMT
Last Modified
Sat, 30 May 2026 19:39:27 GMT

1.0.22

General
- Further cleanup of unused models/images to reduce size 
- [SCRIPT] MP trial run of moving target infrastructure. This will be present on the blank platoon lane in the North West. 
- [SCRIPT] Test of teleport system

Ranger Walk
- Cleaned up entryway
- Custom memorial wall assets for further expansion 

GL Range
- Added to Terrain to the East of 300m ARF. 3 lane, multi target grenade launcher engagement area going out to 300m. Dead space and Bunker engagement included. 
- [SCRIPT] Added Range Automation features  


Shoot house:
- [SCRIPT]Fixed door state issues. Doors should properly reset at run conclusion. 
- [SCRIPT] Fixed scorecard information only showing to the person who started the run

300 ARF: 
- Added a notification on range start and grace period time. 
- Added End Range function. Only the starting player can end. 
- Fixed Controller Sync between players. 

MG ARF:
- Added a notification on range start and grace period time. 
- Added End Range function. Only the starting player can end. 
- Fixed Controller Sync between players. 

Long Distance:
- Added End Range ability to cancel/reset. Prints current score
- Added Target # Selection. Uses logic from original courses of fire. Selections are 8, 12, 16. 
- Fixed Range Controller sync for other players. Only the starter may end, other players will receive a “Range is in use prompt”
- Fixed “All Up” - now a separate selection between Dynamic + All Up
Game Version
1.6.0.119
Created
Wed, 06 May 2026 20:07:21 GMT
Last Modified
Wed, 06 May 2026 20:10:06 GMT

1.0.21

General:
- Fixed terrain surface "block" glitch
- Fixed map latitude/longitude. Should correct the weird time settings. 
- Environment Probe replaced. Should enhance overall lighting.
- Rain/Clouds washout issue fixed

Game Master:
- Added Spawn Point to HQ & Shoothouses
- US Arsenal w/ no save restrictions to both

HQ:
- Ranger Walk

MOUT 2:
- Fixed building ground clipping issues on MOUT 2
- Fixed terrain issues on MOUT 2

Long Distance Range:
- Fixed Target Visibility on Long Distance Range
- Added range automation. 

Long Distance Automation:
Player may choose between Known (Distance Shown) and Unknown. Known distances will display at the top of the screen.
The ordering may also be chosen: Random (sorts by target band randomly), or Sequential (1 target per distance). In addition, there is an option to pop up all. 


Shoothouses:
- Added auto-door close on restart of run
- Fixed some visual inconsistencies with the terminal on live servers
- Increased the base threat targets up to 7
- Increased spawn points on Shoothouse 5 (Garage)
- Fixed broken spawns in Shoothouse 8
- Cleaned up grass clipping in all shoothouses
- Added signage to each shoothouse. Shoothouse 1-8 now properly labeled.
- Zones for countdown/score are much smaller to prevent overlap. 

Ranger Orientation Course(BCT):
- Formations Spawner added
- Bones starting
Game Version
1.6.0.119
Created
Fri, 01 May 2026 21:41:24 GMT
Last Modified
Fri, 01 May 2026 21:43:12 GMT

1.0.20

ARF Ranges Scripted

Shoothouse Randomizers Added
Game Version
1.6.0.119
Created
Sat, 25 Apr 2026 02:29:49 GMT
Last Modified
Sat, 25 Apr 2026 02:31:07 GMT

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