Summary
Camp Neptune is an all encompassing MilSim Training Map featuring purpose built ranges, lanes and facilities that fit all desired needs. Visit https://campneptune.net/ for a full breakdown.
Description
Camp Neptune is intended to be an all encompassing MilSim Training Complex featuring purpose built ranges, lanes and facilities that fit all desired needs. Created by and for the 10th Ranger Regiment. This map is still heavily WIP & under active development.
View our interactive map, scorecards and documentation:
https://campneptune.net/
This mod sends scorecards from Ranges/Shoothouses to the website. This can opted out of via profile/campneptune/.
Feedback is amazing. The best way to reach us is our modding discord:
Completed:
https://discord.gg/YhQgs2ucGY
60m Pistol/Multipurpose Range
60m Course of Fire Range - Fully Scripted & Scored.
300m Rifle ARF Range Targets (Fully Scripted)
600m Anti-Tank Range
800m MG ARF Range (Fully Scripted)
Table VI Stryker Gunnery Range
Long Distance/Sniper Range (800m,900m, 1000m,1200m) - Fully Scripted
Breaching Range
Squad React-to/Break Contact Lane
Squad React-to/Conduct Ambush Lane
Squad Assault Lane
Squad Assault Lane #2 - Trench & Dugout
Platoon Assault/Mined Wire Obstacle Lane
Platoon Assault/Enter & Clear Trench.
Shoothouse Complex. 8 Completed Shoothouses utilizing VRT.
- Fully Scripted with shoothouse target randomizer.
MOUT 1 - High Density, Large Structures
MOUT 2 - Low Density, Small Structure
Camp Neptune Cantonment:
- HQ
- Motorpool
- PT Field
- Washrack
In Progress:
Rotary Airfield
Platoon Assault 2 - WIP - Much is done. Includes waterweay LDA crossings, a power plant, denied terrain through deforestation, layered trench positions & underground components.
TA 001/TA 002
Planned:
BCT Complex with all internal 10RR materiel imported onto signage.
Unknown Distance/Multipurpose Ranges
Impact Areas for Mortars/Air
MOUT 3 - Subterranean
MOUT 4 - Vertical/Mountains
Sound Assets for various functions
Full signage complete with supporting materiel for training events & New Guy Training.
Credits:
- Gaz - Models & Textures for props
- Milkman - Terrain Cover Models
- LANX - Textures
- HippoStance - Range Targets
- Adobe 3D Models - Please refer to their license: https://substance3d.adobe.com/assets
At no time can 10th Ranger Regiment imagery or logos be removed from the terrain.
License
Arma Public License (APL)