Camp Neptune Training Complex
by krihelion
Contributors
krihelion
1.0.22
General - Further cleanup of unused models/images to reduce size - [SCRIPT] MP trial run of moving target infrastructure. This will be present on the blank platoon lane in the North West. - [SCRIPT] Test of teleport system Ranger Walk - Cleaned up entryway - Custom memorial wall assets for further expansion GL Range - Added to Terrain to the East of 300m ARF. 3 lane, multi target grenade launcher engagement area going out to 300m. Dead space and Bunker engagement included. - [SCRIPT] Added Range Automation features Shoot house: - [SCRIPT]Fixed door state issues. Doors should properly reset at run conclusion. - [SCRIPT] Fixed scorecard information only showing to the person who started the run 300 ARF: - Added a notification on range start and grace period time. - Added End Range function. Only the starting player can end. - Fixed Controller Sync between players. MG ARF: - Added a notification on range start and grace period time. - Added End Range function. Only the starting player can end. - Fixed Controller Sync between players. Long Distance: - Added End Range ability to cancel/reset. Prints current score - Added Target # Selection. Uses logic from original courses of fire. Selections are 8, 12, 16. - Fixed Range Controller sync for other players. Only the starter may end, other players will receive a “Range is in use prompt” - Fixed “All Up” - now a separate selection between Dynamic + All Up
- Game Version
- 1.6.0.119
- Created
- Wed, 06 May 2026 20:07:21 GMT
- Last Modified
- Wed, 06 May 2026 20:10:06 GMT
1.0.21
General: - Fixed terrain surface "block" glitch - Fixed map latitude/longitude. Should correct the weird time settings. - Environment Probe replaced. Should enhance overall lighting. - Rain/Clouds washout issue fixed Game Master: - Added Spawn Point to HQ & Shoothouses - US Arsenal w/ no save restrictions to both HQ: - Ranger Walk MOUT 2: - Fixed building ground clipping issues on MOUT 2 - Fixed terrain issues on MOUT 2 Long Distance Range: - Fixed Target Visibility on Long Distance Range - Added range automation. Long Distance Automation: Player may choose between Known (Distance Shown) and Unknown. Known distances will display at the top of the screen. The ordering may also be chosen: Random (sorts by target band randomly), or Sequential (1 target per distance). In addition, there is an option to pop up all. Shoothouses: - Added auto-door close on restart of run - Fixed some visual inconsistencies with the terminal on live servers - Increased the base threat targets up to 7 - Increased spawn points on Shoothouse 5 (Garage) - Fixed broken spawns in Shoothouse 8 - Cleaned up grass clipping in all shoothouses - Added signage to each shoothouse. Shoothouse 1-8 now properly labeled. - Zones for countdown/score are much smaller to prevent overlap. Ranger Orientation Course(BCT): - Formations Spawner added - Bones starting
- Game Version
- 1.6.0.119
- Created
- Fri, 01 May 2026 21:41:24 GMT
- Last Modified
- Fri, 01 May 2026 21:43:12 GMT
1.0.20
ARF Ranges Scripted Shoothouse Randomizers Added
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 02:29:49 GMT
- Last Modified
- Sat, 25 Apr 2026 02:31:07 GMT
1.0.19
Another bunker added to Platoon Assault 2, started cleaning up the edges in an effort to push and finish it. Further work on TA 001, getting close to completion. Squad Assault 2 finalized
- Game Version
- 1.6.0.119
- Created
- Wed, 15 Apr 2026 22:51:49 GMT
- Last Modified
- Wed, 15 Apr 2026 22:54:36 GMT
1.0.18
Squad Assault 2 - Completed First Pass. This lane can easily be scaled from a Squad to a Platoon, and is intended to be conducted with fires. It contains two hill-top trench observation posts and a further encampment. This also includes some underground dugouts with new terrain assets. Platoon Trench - Trenches added back, detail pass did not come yet. The rest of the dead space between the trench line and bunkers has also been added. HQ Area finalized. Neptune statue with fountains added. Other than the open space to the south of the PT field, this area is complete. This does not include the airfield. TA 001 - Work continues lazily. Many of the open areas have been spruced up a bit. The campsite & lakeside cabins have undergone overhaul. Gunnery - Northern Mountain Slode had terrain textures enhanced. Platoon Assault #2 - This turned out to be a monumental undertaking based off the original design. It is not in a finished state, but a large reason for the update is the need to playtest some portions of it. This lane is designed for a full platoon, including fires. It includes: Multiple River LDA crossings, power plant, denied terrain through deforestation and a massive trench position. The trench portion has a large underground portion connecting the levels, with more to come. General continued cleanup of connecting areas, fixing what I see when I see it.
- Game Version
- 1.6.0.119
- Created
- Fri, 10 Apr 2026 19:44:21 GMT
- Last Modified
- Fri, 10 Apr 2026 19:46:53 GMT
1.0.17
Updating now to fix some things: - Removed ATC as a dependency. Should greatly cut down on size. - NavMesh fixed & Updated - Buglist in complete areas has been cleared - All 8 shoothouses complete, 2 remain to decorate. - Platoon Assault #2 has been started, taking a lot more time than anticipated. Been focusing on some other projects, I still think im moving through this at an alright pace. Still open to all suggestions. Sometimes inspiration strikes and I'm able to tear through some stuff off of it.
- Game Version
- 1.6.0.119
- Created
- Wed, 01 Apr 2026 13:51:39 GMT
- Last Modified
- Wed, 01 Apr 2026 13:54:25 GMT
1.0.16
- Fixed some spacing issues inside Shoothouses - Fixed visual errors & choppy ground on MWO. - Started improvement of terrain between ranges/areas for playability. - MOUT 2 bones are in. It is about 90% completed (villa & a few houses are undetailed)
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Mar 2026 20:21:14 GMT
- Last Modified
- Thu, 19 Mar 2026 20:23:41 GMT
1.0.15
Finished LR Range. 800m, 900m, 1000m, 1200m General area beautifation Fixed Block Borders Start of MOUT 2 Fixed MOUT 1 Parking Lot Missing
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Mar 2026 22:41:42 GMT
- Last Modified
- Wed, 11 Mar 2026 22:44:03 GMT
1.0.14
MWO fully complete Fixed outward facing doors in hallway of shoothouse #3 Finished Shoothouse 3/4 MOUT 1 Finalized Cleaned up alot of sharp edges PT Field (???) HQ nearly finalized Fixed many of the trenches on Trench 1, dugouts covered up Breaching Course completed (Right next to shoothouses) Fixed all map labels Started adding signage, working on some graphics
- Game Version
- 1.6.0.119
- Created
- Sat, 07 Mar 2026 19:21:41 GMT
- Last Modified
- Sat, 07 Mar 2026 19:24:03 GMT
1.0.13
-Platoon Mine Wire Obstacle Added -Staging Areas Built -More Shoothouses Flushed out
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Mar 2026 02:50:51 GMT
- Last Modified
- Fri, 06 Mar 2026 02:52:54 GMT
1.0.12
-Mine Wire Obstacle Spaces Added -Staging Areas for MOUT 1 Added -More shoothouses have completed interiors
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Mar 2026 02:46:51 GMT
- Last Modified
- Fri, 06 Mar 2026 02:49:02 GMT
1.0.11
- Cleaned up some buildings clipping through the ground - Removed artifact GM items, reducing the GM budget on launch. - Bones of MOUT 1 complete.
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 20:38:46 GMT
- Last Modified
- Fri, 27 Feb 2026 20:40:52 GMT
1.0.10
Added 10m Lines on 60m Flat Range Added Gunnery SP/Staging Cleaned up terrain issues on multiple ranges(300 ARF, 60m, Ambush) General Areas (Beside roads, around HQ) Added Car/Camp Site in ODA on west side of React to Ambush Lane per lane specifications Added Bunker to React to Contact per lane specifications Added downslope to OBJ on Squad Assault per lane specifications Completed east side of React to Ambush Cleaned up creek on Squad Assault/React to Ambush, new base textures and start/end points First pass of Long Distance/Sniper Range Parking Lots/Road Plan of MOUT 1 Bones of MWO Cleaned up back of 600m AT Cleaned up start/endpoints of most streams & rivers. Bones of TA001 mostly complete Fixed LoS issues on Gunnery Border Mountains readded Border Forests readded
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 06:46:15 GMT
- Last Modified
- Fri, 27 Feb 2026 06:48:09 GMT
1.0.9
-Improved General Area -Finished Wash Rack
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Feb 2026 23:24:57 GMT
- Last Modified
- Thu, 19 Feb 2026 23:27:03 GMT
1.0.8
-Pistol and 300 Meter Ranges Textured and Targets Added -Squad Assault Lane received Beauty Updates -Shoot Houses Added to MOUT Courses
- Game Version
- 1.6.0.119
- Created
- Thu, 19 Feb 2026 19:15:28 GMT
- Last Modified
- Thu, 19 Feb 2026 19:17:21 GMT
1.0.7
GM Gamemode Added
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Feb 2026 01:12:51 GMT
- Last Modified
- Wed, 18 Feb 2026 01:14:37 GMT
1.0.6
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Feb 2026 22:44:49 GMT
- Last Modified
- Tue, 17 Feb 2026 22:46:45 GMT
1.0.5
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 23:52:27 GMT
- Last Modified
- Thu, 29 May 2025 23:56:42 GMT
1.0.4
- Game Version
- 1.4.0.22
- Created
- Thu, 29 May 2025 23:37:58 GMT
- Last Modified
- Thu, 29 May 2025 23:42:17 GMT
1.0.3
- Game Version
- 1.4.0.22
- Created
- Thu, 29 May 2025 21:27:26 GMT
- Last Modified
- Thu, 29 May 2025 21:31:39 GMT
1.0.2
- Game Version
- 1.3.0.170
- Created
- Wed, 21 May 2025 08:54:25 GMT
- Last Modified
- Wed, 21 May 2025 08:59:06 GMT
1.0.1
- Game Version
- 1.3.0.157
- Created
- Wed, 23 Apr 2025 01:09:44 GMT
- Last Modified
- Wed, 23 Apr 2025 01:12:10 GMT
1.0.0
- Game Version
- 1.3.0.157
- Created
- Tue, 22 Apr 2025 17:25:31 GMT
- Last Modified
- Tue, 22 Apr 2025 17:26:28 GMT
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