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Longmoor
by TheLocalPub
2.0.1
Changed: Removed SCR_AIworld from the base terrain and moved it to the GM_Longmoor gamemode
- Game Version
- 1.2.1.189
- Created
- Sat, 25 Jan 2025 19:17:15 GMT
- Last Modified
- Mon, 27 Jan 2025 07:19:54 GMT
2.0.0
Added: - Out of bounds terrain/debug land thanks to the new dev tool created by the team behind the Takistan map. Big thanks! - Further prop details to the town and POIs around the map. - Further detailed the woodblocks with embankments along the side of some dirt roads. - Adding some cover objects such as rocks along long and exposed paths to help break sightlines slightly. Fixed: - An odd looking dip in a road which was wrong. Changed: - Some objects to be editable by GMs so they can better design their training area within the town. - Updated Navmesh and Longmoor AI world prefab.
- Game Version
- 1.2.1.173
- Created
- Sat, 11 Jan 2025 17:40:09 GMT
- Last Modified
- Sat, 11 Jan 2025 17:42:44 GMT
1.2.0
Removed: - AI_World from the terrain as it apperantly wasn't mean't to be in the terrain itself, but instead gamemodes and as such as causing issues. It's still available for mission creation in the terrains prefab folder.
- Game Version
- 1.2.0.124
- Created
- Wed, 27 Nov 2024 22:47:52 GMT
- Last Modified
- Wed, 27 Nov 2024 22:49:39 GMT
1.1.2
Added: - Further prop details. Fixed: - Floating drain grill near caretakers house. - A sandbag spawning in a building when it should be on the roof. - 2x missing containers that didn't appear in a gamemode. - Terrain clipping through a building in the main camp. Changed: - Better smoothed paved roads. - Once again adjusted parllax affect on wider trails. - Played with micro terrain within the town to better provide terrain cover with thing such as small sandy berms.
- Game Version
- 1.2.0.124
- Created
- Mon, 28 Oct 2024 19:01:34 GMT
- Last Modified
- Mon, 28 Oct 2024 19:04:45 GMT
1.1.0
Version 1.1 Changed: - Updated the easter egg to contain the names of map testers. - Updated the "Longmoor GM" Scenrio details. - Better blended some surface textures. - Updated workshop description and tags. - Updated sand texture to have less harsh shadows. Removed: - Removed an extra AIWorld enitiy from the wrong layer | No idea how that got there...
- Game Version
- 1.2.0.124
- Created
- Fri, 25 Oct 2024 18:08:34 GMT
- Last Modified
- Fri, 25 Oct 2024 18:11:44 GMT
1.0.0
Version 1.0.0 Added: - Union Jack/British flag. - AIworld as a prefab so mission makers can simply place one each time. - A few props here and there. Fixed: - In-game map not showing. - A tree in the middle of the path. - AT launcher spawning in a box. - Disabled another box from use. - Now the correct longitude + latitude. - Crashed helicopter not having collision. Changed: - Game master mission renamed. - Edited a rather bumpy road to the SE of the map to be smoother with a raised embankment. - Updated surface texture to better blend satmap. - Updated satmap to remove a few spots of colours that don't blend well. - Updated the Parallax effect on the TrailGravel material so that the wide gravel paths don't suffer from odd parallaxing. Removed: - Ocean from edge of the map (Arma 3 style out of bounds style terrain coming soon, for now, don't fall of :)
- Game Version
- 1.2.0.124
- Created
- Tue, 22 Oct 2024 18:00:50 GMT
- Last Modified
- Tue, 22 Oct 2024 18:03:33 GMT
0.1.1
Removed laser data.
- Game Version
- 1.2.0.124
- Created
- Sun, 20 Oct 2024 19:09:48 GMT
- Last Modified
- Sun, 20 Oct 2024 19:13:00 GMT
0.1.0
- Game Version
- 1.2.0.124
- Created
- Sun, 20 Oct 2024 18:41:44 GMT
- Last Modified
- Sun, 20 Oct 2024 18:44:55 GMT
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