Longmoor
by TheLocalPub
2.5.1
FIxed: - A doorway being to small to pass through in the camp.
- Game Version
- 1.6.0.76
- Created
- Thu, 27 Nov 2025 18:35:35 GMT
- Last Modified
- Thu, 27 Nov 2025 18:37:27 GMT
2.5.0
Added: - New Reforger 1.6 props placed around the whole map. - A couple fences and walls to create a playing field and animal pens. - New map markers such as the railway line, playing fields, towers, etc. Fixed: - Colourspace of some textures so now they appear in full colour and not dull. - Sand texture looking super shiny in the rain. - Road end and start placement. Roads should join into each other better and look neater on the map. - Re-done walls around the map so they render on the 2D map - Although some are still not rendering? idky.. But it's still an improvement compared to none! Changed: - Vastly improved the 2D/in-game map by changing most trails/roads to a different texture (so no more dotted line hell from trails everywhere), reimported the satmap in correct colourspace so colours are vibrant and true, fixed a couple strange "scar" like features cutting through woodblocks/forests by re-rendering the map. - Updated some walls to be destructible. - Resized the out of bounds terrain from a large to small to save on file size and to be more fitting to the actual maps size. - Placement of map text locations so they aren't as obsecured and also colouring so can been seen easier. - Satmap texture blend and brightness adjusted to make the satmap texture look better on the terrain which also removes the odd looking "hay" grass texture in the sandpit. - Lerp on vegetation so satmap blends better with ground vegetation. - Continued to blend surface textures more and more to create seamless terrain. - Names of certain files in the backend to increase readability and consistency. Removed: - Delete driveable vehicles once placed on the terrain. Footnote: Longmoor is now +1 year old. I felt like It was time to come back and polish it up abit, fix some outstanding issues, improve the overall quality. At this point Longmoor is a finished product, it's had almost all that could be done to it finished. There are still a few things I wish to do eventually, another major update. If future updates come to this terrain, it'll be in the form of expanding the overall terrain size by another 1km in each direction, and also adding an underground tunnel system to the camp/town using a custom underground model. This would require work of modelling, which would be my next adventure to learn if I wish to yet again improve the terrain. Thank you to all who have downloaded so far.
- Game Version
- 1.6.0.76
- Created
- Wed, 26 Nov 2025 19:46:05 GMT
- Last Modified
- Wed, 26 Nov 2025 19:47:34 GMT
2.0.0
Added: - Out of bounds terrain/debug land thanks to the new dev tool created by the team behind the Takistan map. Big thanks! - Further prop details to the town and POIs around the map. - Further detailed the woodblocks with embankments along the side of some dirt roads. - Adding some cover objects such as rocks along long and exposed paths to help break sightlines slightly. Fixed: - An odd looking dip in a road which was wrong. Changed: - Some objects to be editable by GMs so they can better design their training area within the town. - Updated Navmesh and Longmoor AI world prefab.
- Game Version
- 1.2.1.173
- Created
- Sat, 11 Jan 2025 17:40:09 GMT
- Last Modified
- Sat, 11 Jan 2025 17:42:44 GMT
1.2.0
Removed: - AI_World from the terrain as it apperantly wasn't mean't to be in the terrain itself, but instead gamemodes and as such as causing issues. It's still available for mission creation in the terrains prefab folder.
- Game Version
- 1.2.0.124
- Created
- Wed, 27 Nov 2024 22:47:52 GMT
- Last Modified
- Wed, 27 Nov 2024 22:49:39 GMT
1.1.2
Added: - Further prop details. Fixed: - Floating drain grill near caretakers house. - A sandbag spawning in a building when it should be on the roof. - 2x missing containers that didn't appear in a gamemode. - Terrain clipping through a building in the main camp. Changed: - Better smoothed paved roads. - Once again adjusted parllax affect on wider trails. - Played with micro terrain within the town to better provide terrain cover with thing such as small sandy berms.
- Game Version
- 1.2.0.124
- Created
- Mon, 28 Oct 2024 19:01:34 GMT
- Last Modified
- Mon, 28 Oct 2024 19:04:45 GMT
1.1.0
Version 1.1 Changed: - Updated the easter egg to contain the names of map testers. - Updated the "Longmoor GM" Scenrio details. - Better blended some surface textures. - Updated workshop description and tags. - Updated sand texture to have less harsh shadows. Removed: - Removed an extra AIWorld enitiy from the wrong layer | No idea how that got there...
- Game Version
- 1.2.0.124
- Created
- Fri, 25 Oct 2024 18:08:34 GMT
- Last Modified
- Fri, 25 Oct 2024 18:11:44 GMT
1.0.0
Version 1.0.0 Added: - Union Jack/British flag. - AIworld as a prefab so mission makers can simply place one each time. - A few props here and there. Fixed: - In-game map not showing. - A tree in the middle of the path. - AT launcher spawning in a box. - Disabled another box from use. - Now the correct longitude + latitude. - Crashed helicopter not having collision. Changed: - Game master mission renamed. - Edited a rather bumpy road to the SE of the map to be smoother with a raised embankment. - Updated surface texture to better blend satmap. - Updated satmap to remove a few spots of colours that don't blend well. - Updated the Parallax effect on the TrailGravel material so that the wide gravel paths don't suffer from odd parallaxing. Removed: - Ocean from edge of the map (Arma 3 style out of bounds style terrain coming soon, for now, don't fall of :)
- Game Version
- 1.2.0.124
- Created
- Tue, 22 Oct 2024 18:00:50 GMT
- Last Modified
- Tue, 22 Oct 2024 18:03:33 GMT
0.1.1
Removed laser data.
- Game Version
- 1.2.0.124
- Created
- Sun, 20 Oct 2024 19:09:48 GMT
- Last Modified
- Sun, 20 Oct 2024 19:13:00 GMT
0.1.0
- Game Version
- 1.2.0.124
- Created
- Sun, 20 Oct 2024 18:41:44 GMT
- Last Modified
- Sun, 20 Oct 2024 18:44:55 GMT
Showing 1 to 9 of 9 results
Rows per page
Showing 1 to 9 of 9 results
Rows per page




