DarcMissions

by darc_

1.0.85

20251217
# DarcMissions
Changed jsons - remove the files to receive updated ones.
* dc_coreConfig.json
* dc_missionConfig.json
* dc_missionConfig_Roadblock.json
* dc_missionConfig_Chopper.json
* dc_enemyList.json

Main features:
* Support for BallienCreatures Cultists faction. Setting ``BALLIEN_BC_FACTION`` as the enemy faction, will turn all mission enemies to cultists.
* Support for Bandit Faction. Setting ``PLASTICBANDIT`` as the enemy faction, will turn all mission enemies to bandits.
* Hint position can be either upper left or lower left corner. 
* You can define buildings to define locations. For example, all police stations can be collected under location type 53 (EMapDescriptorType.MDT_POLICE).
* You can hide all dynamic mission markers with a single switch.
* You can limit mission types separately to a maximum count.
Game Version
1.6.0.95
Created
Wed, 17 Dec 2025 16:45:45 GMT
Last Modified
Wed, 17 Dec 2025 16:45:47 GMT

1.0.84

20251213
# DarcMissions
No changes in mission jsons. This updated introduces a new mission: Chopper.

Main features:
* Chopper mission: A flying helicopter is spawned on the edge of the map and will fly to the mission location. Look out, it's searching for you.
Game Version
1.6.0.95
Created
Sat, 13 Dec 2025 18:02:00 GMT
Last Modified
Sat, 13 Dec 2025 18:02:03 GMT

1.0.83

20251128
# DarcMissions
No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update.
Main features:
* Proper support for Bacon Zombies. Setting ``BACON_622120A5448725E3_FACTION`` as the enemy faction, will turn all mission enemies to zombies. Storywise may not be perfect as the zombies will setup camps and roadblocks. They will also hunt you with cars (Convoy mission) as they don't know how to disembark a vehicle. 
  * For proper support, delete your ``dc_enemyList.json`` to get an updated one.
Game Version
1.6.0.76
Created
Fri, 28 Nov 2025 16:09:15 GMT
Last Modified
Fri, 28 Nov 2025 16:09:17 GMT

1.0.82

20251123
# DarcMissions
No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update.

Main features:
* Persistence (vanilla) handling. All entities (AI, vehicles, buildings) spawned will have the persistence disabled. This means that none of the items should end up in your save and become re-spawned when server boots.
* Known issues with the current implementation:
  * AI that was active in a fight, seems to be saved even if persistence was disabled. Sometimes the AI just spawns from the save and stands still like a statue.
  * The persistence disabling happens with a delay (a few seconds) to allow the entities to spawn properly. If your server crashes during this delay, they may end up in your save.
  
Changes:
* Added new loot boxes ```LootSupplyPortableContainers_01_large_item.et``` , ```LootEquipmentBoxWooden_Equipment_01_US.et```
* Requested missions (e.g. GM spawned) will ignore other missions and players nearby. You can drop many missions on the same spot if you like.
* Squatters mission: GM spawned mission will pick the nearest building.
* Crashsite mission: Additional randomization to flight pattern. Hopefully less landings on sea.
* Occupation mission: Additional randomization for the position.
* Convoy mission: Loot is spawned only after the mission is completed.
* Stash mission: Additional randomization for the position.
* HvtVip mission: New sub-mission.

Fixes:
* Removed MDT_RAILWAY from location search. Search took a long time on Gulfcoast Island map.
* It was possible to drag items like cars in the loot boxes which resulted in a crash.
* Some of the loot boxes were invisible.
Game Version
1.6.0.76
Created
Sun, 23 Nov 2025 19:09:17 GMT
Last Modified
Sun, 23 Nov 2025 19:09:20 GMT

1.0.81

20251104
# DarcMissions
No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update.
Fixes:
- Added better support for Tactical Flava mod. If you use the mod, remove ``dc_enemyList.json`` to get a new one.
- Extended ``akas`` functionality in ``dc_enemyList.json`` to support more complex filtering. See docs.
- Clicking on the map icon did not show the intel / time left.
- Mission will fail if AI spawn fails.
- Occupation drop from GM had wrong mission type
Game Version
1.6.0.54
Created
Tue, 04 Nov 2025 21:52:34 GMT
Last Modified
Tue, 04 Nov 2025 21:52:36 GMT

1.0.80

20251102
# DarcMissions
No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update.
Fixes:
- Added better support for Rayzis Optics
- Marker issue "NULL pointer to instance. Variable 'm_wMarkerTimestamp'" fixed
- Issue "(E): Math.RandomInt" fixes. Happened when min/max were the same.
- AI removal is immediate instead of setting first damage. Hopefully fixes some FPS drops reported.
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 18:18:41 GMT
Last Modified
Sun, 02 Nov 2025 18:18:43 GMT

1.0.79

Update for 1.6
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 13:39:51 GMT
Last Modified
Thu, 30 Oct 2025 13:39:54 GMT

1.0.78

Update 20251027
# DarcMissions
No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update.
Fixes:
* UTIL_MAGAZINE typos (was UTIL_MAGAZINES in a few places)
* fallbackEnemyFaction had issues when factions are not properly available setup
  * British Forces faction should work properly.
Game Version
1.4.0.55
Created
Mon, 27 Oct 2025 14:15:50 GMT
Last Modified
Mon, 27 Oct 2025 14:15:52 GMT

1.0.77

20251025
No changes in mission jsons. This is mainly an addition for Freedom Fighters compatibility.

Main features:
* Support for British Forces
  * If you're using the faction, delete dc_enemyList.json to get an updated one.
Game Version
1.4.0.55
Created
Sat, 25 Oct 2025 08:32:35 GMT
Last Modified
Sat, 25 Oct 2025 08:32:37 GMT

1.0.76

Minor fix on Roadblock mission
Game Version
1.4.0.55
Created
Thu, 23 Oct 2025 20:10:24 GMT
Last Modified
Thu, 23 Oct 2025 20:10:27 GMT

1.0.75

Minor fix
Game Version
1.4.0.55
Created
Thu, 23 Oct 2025 14:07:41 GMT
Last Modified
Thu, 23 Oct 2025 14:07:44 GMT

1.0.74

Update 20251023
Major changes in the json files. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs.
- Hunters will not follow players to NonValidAreas.
- Second wave: Added a stub for second wave functionality. Currently does nothing but eventually you can have a second wave of attackers after win (and/or lose).
- missionActiveDistance and missionActiveTimeToEnd shrinks slowly to avoid missions being stuck on populated servers.
Game Version
1.4.0.55
Created
Thu, 23 Oct 2025 13:54:08 GMT
Last Modified
Thu, 23 Oct 2025 13:54:10 GMT

1.0.73

20251012
Mission json files have changes. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs. Hopefully this is one of the last big changes for now.
NOTE: dc_coreConfig.json and dc_lootList.json have been updated too.

Fixes:
* Moved locationTypes under general as it's a common attribute for all missions. 
* Hunters spawn distance fixes.
* Added GEAR_HEADGEAR, CLOTHING_HEADGEAR
Game Version
1.4.0.55
Created
Sun, 12 Oct 2025 07:56:16 GMT
Last Modified
Sun, 12 Oct 2025 07:56:18 GMT

1.0.72

20250910
Major changes in the json files. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs.

This release is 
for bug fixing and clean up of configurations.
to get some run time before the new version of Arma Reforger is out.
a preparation for new functionality needed for my future ideas.

Main features:
New mission: Stash - A secret stash is available for picking. May or may not have guards near it.
Clicking on an active mission on map will show remaining time.

Fixes:
Hunters work properly on Kunar map.
Various crash fixes here and there.
Convoys have passengers.
Game Version
1.4.0.55
Created
Thu, 09 Oct 2025 15:34:31 GMT
Last Modified
Thu, 09 Oct 2025 15:34:33 GMT

1.0.71

20250824
Updated json: dc_enemyList.json - remove your existing file.

Fixes:
* HvtItem and HvtVip missions occasionally created a static win marker on map.
* Better support for factions: BALLIEN_BC_FACTION, BACON_622120A5448725E3_FACTION
Game Version
1.4.0.48
Created
Sun, 24 Aug 2025 15:42:18 GMT
Last Modified
Sun, 24 Aug 2025 15:42:20 GMT

1.0.70

Update 20250822
DarcMissions - Main features:
* New mission: High Value Target Item - A structure is to be destroyed.
* Change in behaviour: Loot is spawned only after win is reached. This is true for missions: Occupation, Squatters, HvtVip, HvtItem, Roadblock
Game Version
1.4.0.48
Created
Fri, 22 Aug 2025 13:28:16 GMT
Last Modified
Fri, 22 Aug 2025 13:28:21 GMT

1.0.69

Update 20250815
Major changes in the json files. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs.

DarcMissions - Main features:
* New mission: High Value Target VIP - An AI is defined as a High Value Target VIP. Go take him down.
* Changes in missions related to win condition. Notice that depending on the (sub-)mission, for a win you may not need to kill all AIs. So, be careful out there.
* Game master map view:
 * Missions and NonValidAreas are shown on the map.
 * Missions can be deleted by pressing 'delete'.
Game Version
1.4.0.48
Created
Fri, 15 Aug 2025 18:08:37 GMT
Last Modified
Fri, 15 Aug 2025 18:08:39 GMT

1.0.68

Update 20250801
Minor update to properly find enemies when using TOH ReCharacters. Update *should not* affect existing installs. If you're using TOH ReCharacters, delete your dc_enemyList.json and a new one will be created.

Main features:
* Support for TOH ReCharacters
  * MEI supported
  * MEC is not supported
* Checked compatibility with ArlandXEveron and Novka

Fixes:
* Convoy mission: When vehicle spawn fails, the mission fails .. instead of crashing.
* Squatters mission: Building selection was not working properly.
* Mission position searching much faster. When mission was starting, servers took quite some time to find a spot on large maps.
* Crashes with EveronXArland when searching for mission position.
Game Version
1.4.0.48
Created
Fri, 01 Aug 2025 16:18:17 GMT
Last Modified
Fri, 01 Aug 2025 16:18:19 GMT

1.0.67

Update 20250630

Minor update to properly find enemies when using RHS. Update *should not* affect existing installs. If you're using RHS, delete your dc_enemyList.json and a new one will be created.

Main features:
* Support for RHS enemies
  * RHS_USAF and RHS_AFRF supported
  * RHS_ION is not supported
Game Version
1.4.0.45
Created
Mon, 30 Jun 2025 16:46:56 GMT
Last Modified
Mon, 30 Jun 2025 16:46:58 GMT

1.0.66

Update 20250627
Some changes in the jsons. The safest way is to backup your current ones if you have made a lot changes. And then delete the old confs. New ones will be created at startup.

As the mod is still WIP, future changes to jsons are expected. Sorry for the inconvenience. 

Main features:
- New mission: Roadblock
- Added FAQ to documentation
Game Version
1.4.0.45
Created
Sat, 28 Jun 2025 13:05:45 GMT
Last Modified
Sat, 28 Jun 2025 13:05:47 GMT

1.0.65

Update 20250607

Some changes in the jsons. The safest way is to backup your current ones if you have made a lot changes. And then delete the old confs. New ones will be created at startup.

As the mod is still WIP, future changes to jsons are expected. Sorry for the inconvenience.

Main features
- You can spawn missions as a GM. You can find the mission under DarcMissions.
- Static mission behaviour changed; these spawn immediately when server starts.
- AI will start from their first assigned waypoint.
- Improved floor finding for buildings
- Filtering rules for maps: Kunar, Anizay
- More smoke for Crashsites
- Magazines spawned in loot (0-4 with itemChance%)
- Mission count can be defined as a value or dependent on the map size.
Game Version
1.4.0.31
Created
Sat, 07 Jun 2025 20:06:03 GMT
Last Modified
Sat, 07 Jun 2025 20:06:06 GMT

1.0.64

Update 20250526
Some changes in the jsons. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs.

Main feature: You can define the enemies via enemyFactions. Just configure a faction, and that faction is used for enemies. USSR as default.
Game Version
1.4.0.22
Created
Mon, 26 May 2025 15:08:05 GMT
Last Modified
Mon, 26 May 2025 15:08:07 GMT

1.0.63

- Convoy and Helicrash: The mission marker is moved with the convoy if marker set as visible. Behaviour to be behind a parameter.
- Check that "showMarker": true in both missions.
Game Version
1.3.0.170
Created
Thu, 08 May 2025 20:35:18 GMT
Last Modified
Thu, 08 May 2025 20:35:31 GMT

1.0.62

Minor fixes
Game Version
1.3.0.157
Created
Sat, 03 May 2025 08:18:37 GMT
Last Modified
Sat, 03 May 2025 08:18:43 GMT

1.0.61

Initial release
Game Version
1.3.0.157
Created
Fri, 02 May 2025 08:17:02 GMT
Last Modified
Fri, 02 May 2025 08:17:08 GMT

1.0.60

Game Version
1.3.0.157
Created
Thu, 01 May 2025 17:48:36 GMT
Last Modified
Thu, 01 May 2025 17:48:44 GMT

1.0.59

Game Version
1.3.0.157
Created
Wed, 30 Apr 2025 10:05:23 GMT
Last Modified
Wed, 30 Apr 2025 10:05:28 GMT

1.0.58

Game Version
1.3.0.157
Created
Tue, 29 Apr 2025 12:53:00 GMT
Last Modified
Tue, 29 Apr 2025 12:53:10 GMT

1.0.57

Game Version
1.3.0.157
Created
Mon, 28 Apr 2025 20:11:26 GMT
Last Modified
Mon, 28 Apr 2025 20:11:32 GMT

1.0.56

Game Version
1.3.0.157
Created
Mon, 28 Apr 2025 20:10:16 GMT
Last Modified
Mon, 28 Apr 2025 20:10:26 GMT

Showing 1 to 30 of 50 results

Rows per page

Next