DarcMissions
by darc_
1.0.85
20251217 # DarcMissions Changed jsons - remove the files to receive updated ones. * dc_coreConfig.json * dc_missionConfig.json * dc_missionConfig_Roadblock.json * dc_missionConfig_Chopper.json * dc_enemyList.json Main features: * Support for BallienCreatures Cultists faction. Setting ``BALLIEN_BC_FACTION`` as the enemy faction, will turn all mission enemies to cultists. * Support for Bandit Faction. Setting ``PLASTICBANDIT`` as the enemy faction, will turn all mission enemies to bandits. * Hint position can be either upper left or lower left corner. * You can define buildings to define locations. For example, all police stations can be collected under location type 53 (EMapDescriptorType.MDT_POLICE). * You can hide all dynamic mission markers with a single switch. * You can limit mission types separately to a maximum count.
- Game Version
- 1.6.0.95
- Created
- Wed, 17 Dec 2025 16:45:45 GMT
- Last Modified
- Wed, 17 Dec 2025 16:45:47 GMT
1.0.84
20251213 # DarcMissions No changes in mission jsons. This updated introduces a new mission: Chopper. Main features: * Chopper mission: A flying helicopter is spawned on the edge of the map and will fly to the mission location. Look out, it's searching for you.
- Game Version
- 1.6.0.95
- Created
- Sat, 13 Dec 2025 18:02:00 GMT
- Last Modified
- Sat, 13 Dec 2025 18:02:03 GMT
1.0.83
20251128 # DarcMissions No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update. Main features: * Proper support for Bacon Zombies. Setting ``BACON_622120A5448725E3_FACTION`` as the enemy faction, will turn all mission enemies to zombies. Storywise may not be perfect as the zombies will setup camps and roadblocks. They will also hunt you with cars (Convoy mission) as they don't know how to disembark a vehicle. * For proper support, delete your ``dc_enemyList.json`` to get an updated one.
- Game Version
- 1.6.0.76
- Created
- Fri, 28 Nov 2025 16:09:15 GMT
- Last Modified
- Fri, 28 Nov 2025 16:09:17 GMT
1.0.82
20251123 # DarcMissions No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update. Main features: * Persistence (vanilla) handling. All entities (AI, vehicles, buildings) spawned will have the persistence disabled. This means that none of the items should end up in your save and become re-spawned when server boots. * Known issues with the current implementation: * AI that was active in a fight, seems to be saved even if persistence was disabled. Sometimes the AI just spawns from the save and stands still like a statue. * The persistence disabling happens with a delay (a few seconds) to allow the entities to spawn properly. If your server crashes during this delay, they may end up in your save. Changes: * Added new loot boxes ```LootSupplyPortableContainers_01_large_item.et``` , ```LootEquipmentBoxWooden_Equipment_01_US.et``` * Requested missions (e.g. GM spawned) will ignore other missions and players nearby. You can drop many missions on the same spot if you like. * Squatters mission: GM spawned mission will pick the nearest building. * Crashsite mission: Additional randomization to flight pattern. Hopefully less landings on sea. * Occupation mission: Additional randomization for the position. * Convoy mission: Loot is spawned only after the mission is completed. * Stash mission: Additional randomization for the position. * HvtVip mission: New sub-mission. Fixes: * Removed MDT_RAILWAY from location search. Search took a long time on Gulfcoast Island map. * It was possible to drag items like cars in the loot boxes which resulted in a crash. * Some of the loot boxes were invisible.
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 19:09:17 GMT
- Last Modified
- Sun, 23 Nov 2025 19:09:20 GMT
1.0.81
20251104 # DarcMissions No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update. Fixes: - Added better support for Tactical Flava mod. If you use the mod, remove ``dc_enemyList.json`` to get a new one. - Extended ``akas`` functionality in ``dc_enemyList.json`` to support more complex filtering. See docs. - Clicking on the map icon did not show the intel / time left. - Mission will fail if AI spawn fails. - Occupation drop from GM had wrong mission type
- Game Version
- 1.6.0.54
- Created
- Tue, 04 Nov 2025 21:52:34 GMT
- Last Modified
- Tue, 04 Nov 2025 21:52:36 GMT
1.0.80
20251102 # DarcMissions No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update. Fixes: - Added better support for Rayzis Optics - Marker issue "NULL pointer to instance. Variable 'm_wMarkerTimestamp'" fixed - Issue "(E): Math.RandomInt" fixes. Happened when min/max were the same. - AI removal is immediate instead of setting first damage. Hopefully fixes some FPS drops reported.
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 18:18:41 GMT
- Last Modified
- Sun, 02 Nov 2025 18:18:43 GMT
1.0.79
Update for 1.6
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 13:39:51 GMT
- Last Modified
- Thu, 30 Oct 2025 13:39:54 GMT
1.0.78
Update 20251027 # DarcMissions No changes in mission jsons. This is mainly a bug fix release and preparation for next bigger update. Fixes: * UTIL_MAGAZINE typos (was UTIL_MAGAZINES in a few places) * fallbackEnemyFaction had issues when factions are not properly available setup * British Forces faction should work properly.
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 14:15:50 GMT
- Last Modified
- Mon, 27 Oct 2025 14:15:52 GMT
1.0.77
20251025 No changes in mission jsons. This is mainly an addition for Freedom Fighters compatibility. Main features: * Support for British Forces * If you're using the faction, delete dc_enemyList.json to get an updated one.
- Game Version
- 1.4.0.55
- Created
- Sat, 25 Oct 2025 08:32:35 GMT
- Last Modified
- Sat, 25 Oct 2025 08:32:37 GMT
1.0.76
Minor fix on Roadblock mission
- Game Version
- 1.4.0.55
- Created
- Thu, 23 Oct 2025 20:10:24 GMT
- Last Modified
- Thu, 23 Oct 2025 20:10:27 GMT
1.0.75
Minor fix
- Game Version
- 1.4.0.55
- Created
- Thu, 23 Oct 2025 14:07:41 GMT
- Last Modified
- Thu, 23 Oct 2025 14:07:44 GMT
1.0.74
Update 20251023 Major changes in the json files. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs. - Hunters will not follow players to NonValidAreas. - Second wave: Added a stub for second wave functionality. Currently does nothing but eventually you can have a second wave of attackers after win (and/or lose). - missionActiveDistance and missionActiveTimeToEnd shrinks slowly to avoid missions being stuck on populated servers.
- Game Version
- 1.4.0.55
- Created
- Thu, 23 Oct 2025 13:54:08 GMT
- Last Modified
- Thu, 23 Oct 2025 13:54:10 GMT
1.0.73
20251012 Mission json files have changes. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs. Hopefully this is one of the last big changes for now. NOTE: dc_coreConfig.json and dc_lootList.json have been updated too. Fixes: * Moved locationTypes under general as it's a common attribute for all missions. * Hunters spawn distance fixes. * Added GEAR_HEADGEAR, CLOTHING_HEADGEAR
- Game Version
- 1.4.0.55
- Created
- Sun, 12 Oct 2025 07:56:16 GMT
- Last Modified
- Sun, 12 Oct 2025 07:56:18 GMT
1.0.72
20250910 Major changes in the json files. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs. This release is for bug fixing and clean up of configurations. to get some run time before the new version of Arma Reforger is out. a preparation for new functionality needed for my future ideas. Main features: New mission: Stash - A secret stash is available for picking. May or may not have guards near it. Clicking on an active mission on map will show remaining time. Fixes: Hunters work properly on Kunar map. Various crash fixes here and there. Convoys have passengers.
- Game Version
- 1.4.0.55
- Created
- Thu, 09 Oct 2025 15:34:31 GMT
- Last Modified
- Thu, 09 Oct 2025 15:34:33 GMT
1.0.71
20250824 Updated json: dc_enemyList.json - remove your existing file. Fixes: * HvtItem and HvtVip missions occasionally created a static win marker on map. * Better support for factions: BALLIEN_BC_FACTION, BACON_622120A5448725E3_FACTION
- Game Version
- 1.4.0.48
- Created
- Sun, 24 Aug 2025 15:42:18 GMT
- Last Modified
- Sun, 24 Aug 2025 15:42:20 GMT
1.0.70
Update 20250822 DarcMissions - Main features: * New mission: High Value Target Item - A structure is to be destroyed. * Change in behaviour: Loot is spawned only after win is reached. This is true for missions: Occupation, Squatters, HvtVip, HvtItem, Roadblock
- Game Version
- 1.4.0.48
- Created
- Fri, 22 Aug 2025 13:28:16 GMT
- Last Modified
- Fri, 22 Aug 2025 13:28:21 GMT
1.0.69
Update 20250815 Major changes in the json files. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs. DarcMissions - Main features: * New mission: High Value Target VIP - An AI is defined as a High Value Target VIP. Go take him down. * Changes in missions related to win condition. Notice that depending on the (sub-)mission, for a win you may not need to kill all AIs. So, be careful out there. * Game master map view: * Missions and NonValidAreas are shown on the map. * Missions can be deleted by pressing 'delete'.
- Game Version
- 1.4.0.48
- Created
- Fri, 15 Aug 2025 18:08:37 GMT
- Last Modified
- Fri, 15 Aug 2025 18:08:39 GMT
1.0.68
Update 20250801 Minor update to properly find enemies when using TOH ReCharacters. Update *should not* affect existing installs. If you're using TOH ReCharacters, delete your dc_enemyList.json and a new one will be created. Main features: * Support for TOH ReCharacters * MEI supported * MEC is not supported * Checked compatibility with ArlandXEveron and Novka Fixes: * Convoy mission: When vehicle spawn fails, the mission fails .. instead of crashing. * Squatters mission: Building selection was not working properly. * Mission position searching much faster. When mission was starting, servers took quite some time to find a spot on large maps. * Crashes with EveronXArland when searching for mission position.
- Game Version
- 1.4.0.48
- Created
- Fri, 01 Aug 2025 16:18:17 GMT
- Last Modified
- Fri, 01 Aug 2025 16:18:19 GMT
1.0.67
Update 20250630 Minor update to properly find enemies when using RHS. Update *should not* affect existing installs. If you're using RHS, delete your dc_enemyList.json and a new one will be created. Main features: * Support for RHS enemies * RHS_USAF and RHS_AFRF supported * RHS_ION is not supported
- Game Version
- 1.4.0.45
- Created
- Mon, 30 Jun 2025 16:46:56 GMT
- Last Modified
- Mon, 30 Jun 2025 16:46:58 GMT
1.0.66
Update 20250627 Some changes in the jsons. The safest way is to backup your current ones if you have made a lot changes. And then delete the old confs. New ones will be created at startup. As the mod is still WIP, future changes to jsons are expected. Sorry for the inconvenience. Main features: - New mission: Roadblock - Added FAQ to documentation
- Game Version
- 1.4.0.45
- Created
- Sat, 28 Jun 2025 13:05:45 GMT
- Last Modified
- Sat, 28 Jun 2025 13:05:47 GMT
1.0.65
Update 20250607 Some changes in the jsons. The safest way is to backup your current ones if you have made a lot changes. And then delete the old confs. New ones will be created at startup. As the mod is still WIP, future changes to jsons are expected. Sorry for the inconvenience. Main features - You can spawn missions as a GM. You can find the mission under DarcMissions. - Static mission behaviour changed; these spawn immediately when server starts. - AI will start from their first assigned waypoint. - Improved floor finding for buildings - Filtering rules for maps: Kunar, Anizay - More smoke for Crashsites - Magazines spawned in loot (0-4 with itemChance%) - Mission count can be defined as a value or dependent on the map size.
- Game Version
- 1.4.0.31
- Created
- Sat, 07 Jun 2025 20:06:03 GMT
- Last Modified
- Sat, 07 Jun 2025 20:06:06 GMT
1.0.64
Update 20250526 Some changes in the jsons. The safest way is to backup your current ones if you have made a lot changes. If not, just delete the old confs. Main feature: You can define the enemies via enemyFactions. Just configure a faction, and that faction is used for enemies. USSR as default.
- Game Version
- 1.4.0.22
- Created
- Mon, 26 May 2025 15:08:05 GMT
- Last Modified
- Mon, 26 May 2025 15:08:07 GMT
1.0.63
- Convoy and Helicrash: The mission marker is moved with the convoy if marker set as visible. Behaviour to be behind a parameter. - Check that "showMarker": true in both missions.
- Game Version
- 1.3.0.170
- Created
- Thu, 08 May 2025 20:35:18 GMT
- Last Modified
- Thu, 08 May 2025 20:35:31 GMT
1.0.62
Minor fixes
- Game Version
- 1.3.0.157
- Created
- Sat, 03 May 2025 08:18:37 GMT
- Last Modified
- Sat, 03 May 2025 08:18:43 GMT
1.0.61
Initial release
- Game Version
- 1.3.0.157
- Created
- Fri, 02 May 2025 08:17:02 GMT
- Last Modified
- Fri, 02 May 2025 08:17:08 GMT
1.0.60
- Game Version
- 1.3.0.157
- Created
- Thu, 01 May 2025 17:48:36 GMT
- Last Modified
- Thu, 01 May 2025 17:48:44 GMT
1.0.59
- Game Version
- 1.3.0.157
- Created
- Wed, 30 Apr 2025 10:05:23 GMT
- Last Modified
- Wed, 30 Apr 2025 10:05:28 GMT
1.0.58
- Game Version
- 1.3.0.157
- Created
- Tue, 29 Apr 2025 12:53:00 GMT
- Last Modified
- Tue, 29 Apr 2025 12:53:10 GMT
1.0.57
- Game Version
- 1.3.0.157
- Created
- Mon, 28 Apr 2025 20:11:26 GMT
- Last Modified
- Mon, 28 Apr 2025 20:11:32 GMT
1.0.56
- Game Version
- 1.3.0.157
- Created
- Mon, 28 Apr 2025 20:10:16 GMT
- Last Modified
- Mon, 28 Apr 2025 20:10:26 GMT




