REAPER_CORE
by r34p3r
Contributors
r34p3r
1.0.29
Version 1.0.29 (17.05.2025) - Fix: Until BIS fixed the SaveGame in Singleplayer, AI members are also enabled on local host - Fix: AI Members will also spawn while loading a Save Game - Fix: AI Members spawning on the SaveGame position
- Game Version
- 1.3.0.170
- Created
- Sat, 17 May 2025 14:36:31 GMT
- Last Modified
- Sat, 17 May 2025 14:54:51 GMT
1.0.28
Version 1.0.28 (16.05.2025) - HotFix: Weapon reload bug on dedicated server
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 16:33:56 GMT
- Last Modified
- Fri, 16 May 2025 16:52:21 GMT
1.0.27
Version 1.0.27 (16.05.2025) - Fix: HotFix for save games in Singleplayer mode
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 12:06:39 GMT
- Last Modified
- Fri, 16 May 2025 12:24:47 GMT
1.0.26
Version 1.0.26 (16.05.2025) - Add: Save Games can now loaded from the deploymenu while playing Singpleplayer or hosting local - Add: XBox - Loadout will now saved and loaded by API if you not playing on a dedicated server - Add: XBox - Personal MOD settings will now saved and loaded by API - Add: Small fix for the weapon animation issue (until BIS fix it in the future) - Add: NVG/NODS handling while NV Scope extension is mounted - Fix: Sounds from completed tasks are not played when loading a save game - Fix: Mobile Spawn will not removed from loadout while loading a save game - Tweak: Extended and delayed damage effects will now handled on SCR_DamageManagerComponent
- Game Version
- 1.3.0.170
- Created
- Fri, 16 May 2025 10:06:15 GMT
- Last Modified
- Fri, 16 May 2025 10:24:28 GMT
1.0.25
Version 1.0.25 (12.05.2025) - Fix: Hostage on Exemption was unable to bord the exfil helicopter
- Game Version
- 1.3.0.170
- Created
- Mon, 12 May 2025 06:34:54 GMT
- Last Modified
- Mon, 12 May 2025 06:52:56 GMT
1.0.24
Version 1.0.24 (11.05.2025) - Add: The best players will receive a medal at the end - Add: If AI stuck while GetIn vehicle, i now force them in after a timeout - Fix: AI can now drive the Polar Daggor - Fix: AI can now drive the RHIB - Fix: Stats on Mission end where not shown on local host and Singleplayer - Fix: Scripted Helicopters now works while HelicopterControllerComponent is enabled - Fix: Scripted Helicopters will no longer move after landing complete - Fix: Sound (Engine) issue while destroying a scripted Helicopter - Fix: Damage reduction of an scripted Helicopter will now also apply on rotors - Fix: Anker of the RHIB will now also disabled if occupied by Ai only - Tweak: If hostage is uncon, it will regenerate 50% faster - Tweak: Updated LUT (saturation of yellow reduced by 10%, for cleaner image) - Tweak: Engine sound of the RHIB reduced by 2dB
- Game Version
- 1.3.0.170
- Created
- Sun, 11 May 2025 19:08:46 GMT
- Last Modified
- Sun, 11 May 2025 19:27:02 GMT
1.0.23
Version 1.0.23 (07.05.2025) - Add: M700 Bolt Action Rifle with .338 Lapua - Add: HO LS321 GR Laser for Top and Siderail - Add: Nightvision attachment System for Scopes - Add: Attachment handling for NV devices, that will check compatible rail length - Add: Inventory now shows if Reddot/Scope is compatible to NODS and/or NV devices - Add: PVS-30 Nightvision attachment that can be used together with compatible scopes - Add: New InventoryAttachmentSlot to handle different offsets on attachments - Add: ExternalRangeFinderComponent, that handles rangefinders mounted on a Scope - Add: BORS (Rangefinder) is now functional - Add: Inventory will now show the length of the picatinny rail of a weapon - Add: Inventory will now show more info, if attachment can not mount or is not compatible - Fix: Error message on Dedicated while a Mobile Spawn gets deleted on GameEnd - Fix: Attachment action from inventory - Tweak: SB PM2 Scope is now zeroed up to 1400m (.50 BMG) - Tweak: Cloth items are now visible up to 1400m (for long range shooting)
- Game Version
- 1.3.0.170
- Created
- Wed, 07 May 2025 19:03:20 GMT
- Last Modified
- Wed, 07 May 2025 19:23:58 GMT
1.0.22
Version 1.0.22 (26.04.2025) - Add: A small icon now shows which caliber a scope is zeroed with - Fix: Weapons can now deployed, bipods can fold/unfold - Fix: On some scopes, Zero was broken - Fix: Prison doors not sync on all clients - Fix: Mobile Spawn - spawn position check - Fix: Crash while using flashbang - Fix: Vehicles will now only reset, if no player is closer than 350m - Fix: If a vehicle have mobile spawn in the trunk, it will not reset at all - Fix: UI Slot for Handgun is now bigger to fit pistols with suppressors - Fix: SCR_BaseLockComponent will now also lock passenger seats - Tweak: Flashbang effect increased on AI units
- Game Version
- 1.3.0.157
- Created
- Sat, 26 Apr 2025 11:55:59 GMT
- Last Modified
- Sat, 26 Apr 2025 12:14:34 GMT
1.0.21
Version 1.0.21 (21.04.2025) - Add: Default items for vehicle trunk can now be set in SlotVehicle - Fix: Reworked spawn handling while in prison (disconnect, reconnect) - Fix: Change NVG brightness was broken since Reforger 1.3 Update - Fix: It was possible to glicht trough terrain, while spawning on a flipped vehicle with mobile spawn - Fix: Travel to Mobile Spawn was not working if one of two spawns where reset - Fix: Possible server crash on GameModeEnd - Fix: AIGroupMovementComponent was duplicated on group prefabs (ty ATiM) - Fix: TerrainModifier_3 wrong collider - Fix: Reticle brightness of RedDots where complete off since 1.3 update - Fix: Enemy AI with NVG will now react faster in nighttime
- Game Version
- 1.3.0.157
- Created
- Mon, 21 Apr 2025 16:36:40 GMT
- Last Modified
- Mon, 21 Apr 2025 16:55:23 GMT
1.0.20
Version 1.0.20 (18.04.2025) - Add: New prison system implemented (with asset and sounds) - Fix: Replicating issue while moving items to vehicle trunk (Mobile Spawn, Weapons) - Fix: Possible Server crash while moving a Mobile Spawn without player to a vehicle - Fix: Handgun sounds with and without Suppressor - Fix: The MobileSpawn will no longer dropped from vehicle trunk on normal damage (only fire and explosion) - Fix: RedDots will no longer overbright in rainy conditions - Fix: Unoccupied vehicles will only reset if they are in good conditions (not on fire, not destroyed) - Fix: Cinematic should no longer be played while reconnecting on a server - Tweak: Destroyed SlotVehicles will now added to the GarbageSystem, even if they set as whithdraw - Tweak: Health regeneration for the hostage increased (should no longer be uncon for more than 20 Sec.) - Tweak: AI Pilot of attack helicopters now have a 50% damage reduction (it was to easy to shot down a helo) - Tweak: Improved inventory handling between Server and Client - Tweak: Civilian kill will always notice, even if max. kills is disabled on GameMode
- Game Version
- 1.3.0.157
- Created
- Fri, 18 Apr 2025 14:47:03 GMT
- Last Modified
- Fri, 18 Apr 2025 15:05:57 GMT
1.0.19
Version 1.0.19 (05.04.2025) - Add: New prison asset with materials (work in progress!) - Add: Mobile Spawn now get dropped if the player move to prison - Add: Unused Mobile Spawns will moved back into storage in HQ (after 15min on ground and no close player) - Fix: Possible server crash while moving weapon attachments to character storage - Fix: A none occupied vehicle will now also be fully repaired for its respawn - Fix: A dead teamkiller in vehicle will no longer moved to prison (he will moved after respawn) - Fix: Flying Helicopters will now be destroyed correctly if they hit water - Fix: Flying Helicopters will no longer play any sound if they are destroyed - Tweak: Plate Carriers optimization, better weight paint, less verts, better LODs
- Game Version
- 1.3.0.130
- Created
- Sat, 05 Apr 2025 15:09:34 GMT
- Last Modified
- Sat, 05 Apr 2025 15:35:11 GMT
1.0.18
Version 1.0.18 (30.03.2025) - Add: Debug lines for potential Server crash while removing an item (dedicated only) - Add: Some Debug lines for the Mobile Spawn (to fix the vehicle explosion bug on dedicated servers) - Fix: Player will moved to a free position while released from prison - Fix: Player will only respawn in a vehicle, if the vehicle is moving - Fix: Hostage will reset after uncon - Fix: Mission EndScreen will now show more players in the stats list - Fix: AI Units can no longer open locked doors - Fix: Helicopters will now fly and land smoother - Fix: If always uncon is set on SlotAI, the regeneration will work correctly
- Game Version
- 1.3.0.130
- Created
- Sun, 30 Mar 2025 20:20:04 GMT
- Last Modified
- Sun, 30 Mar 2025 20:39:37 GMT
1.0.17
Version 1.0.17 (27.03.2025) for Reforger 1.3 - Add: Static AI controlled Tunguska (for mission objective) - Add: Tunguska can be played by GM in 3 different variants - Add: New weapon sounds has been added and/or updated - Add: Prison System for Teamkillers - Add: Civilian kills will now also use the prison system for punishment - Add: New Framework Component: SlotAI_ArtilleryGunner (can use for tasks, can auto fire on players without waypoint) - Add: New Framework option on SlotAI to trigger events if all units in a group are dead - Add: Its now possible to attach a SlotTask to an moving object, like vehicle or hostage - Add: All terrain 4X4 vehicle Polar Dogger A1 with 6 seats (7 seats for the armed version) - Add: Polar Dogger A1 vehicles can be placed by GameMaster - Add: Some Gear is now available with Cadpat camouflage - Add: AI Squad members will now respawn on Mobile Spawn point (if available) - Add: AI Squad member can now respawn in players vehicle - Add: DestructionMultiPhaseComponent can now handle material remapping on damage - Add: DestructionMultiPhaseComponent can now handle min and max distance - Add: SlotVehicle can now respawn vehicles if they are not occupied for long time - Add: Scripted helicopter can now engage players - Add: Scripted helicopter can now trigger FrameworkActions on first attack - Add: Scripted helicopter can now follow players vehicle - Add: Secondary weapon slot is now open for launchers - Add: New pistol CT45 with .45 Auto - Add: Suppressors for pistols 9x19mm and .45 Auto - Add: Some enemy`s are now equipped with GR25 40mm launcher - Add: Winter jacket, mostly for AI and CIV, but can also worn by players - Add: Carl Gustaf M4E3 with FCS Launcher with 3 different rocket types - Add: Usage of weapon light and laser device can now setup on SlotCommandingAi - Add: Max. Investigation range can now set on SlotAi - Add: The current ammo count for each weapon will now be saved into loadout - Add: New civilian bus asset, to build cover in certain areas -Fix: Personal belongings are disabled by default in Coop-GameMode (we dont need it) - Fix: All mission settings can now be done in the GameMode (no more config override) - Fix: GrassRemover (Helper) does no longer interact with the Navmesh - Fix: Laser and light devices, if used on primary and secondary at the same time - Fix: Mobile spawn point could not move to Dogger trunk - Fix: Crash while using a weapon without magwell on a ammobox - Fix: Chinematic overlays not always working like they should - Fix: Suicide was counted as Teamkill - Fix: WeaponStorage will no longer refill magazine and attachment if a weapon was removed - Fix: Script Error while moving Attachment from vanilla Arsenal box - Fix: Suppressor Sounds for Reforger 1.3 - Fix: Scripts where updated to Reforger 1.3 - Fix: Check for Civilian kills is now disabled by default (only enabled on REAPER Scenarios) - Fix: Check for all players dead is now disabled by default (only enabled on REAPER Scenarios) - Fix: Personal MOD settings do not save correctly (only working on PC!) - Fix: Storage filter does no longer reset after a item gets refilled - Fix: Locked state of SlotVehicle will now replicate to all clients - Fix: Static explosion effect will now play correctly on all clients with sound - Fix: PreloadManager will no longer load default Reforger Prefabs into the RAM - Fix: SlotMarker bug while teleporting players in GM with open Map - Fix: Mobile Spawn was not removed from the trunk if the vehicle explodes - Tweak: Modded loadout management will no longer override vanilla loadout - Tweak: Implemented Task config does no longer override vanilla tasks - Tweak: Modded SpawnPoint handling will no longer mod the vanilla spawnpoint - Tweak: SpawnPoint handling component is no longer modded (i created my own) - Tweak: Improved performance with low amount of VRAM (Removed unnecessary big textures) - Tweak: Second scope material will now only load into RAM if the scope is used by the player - Tweak: Nametag Icons from Reforger 1.3 are disabled by default! (overloading the screen) - Tweak: Shadow and outline added to the new UserActions (for better readability in Reforger 1.3) - Tweak: TNT deals more damage - Tweak: Blood puddles will now handle local and can turn on/off in MOD settings menu - Tweak: OpenDoorHelper Component now use the action to handle the door state
- Game Version
- 1.3.0.130
- Created
- Fri, 28 Mar 2025 07:23:41 GMT
- Last Modified
- Fri, 28 Mar 2025 07:50:54 GMT
1.0.16
Version 1.0.16 (01.02.2025) - Add: SlotCommandingAI to control AI Squad members in Singleplayer - Add: AI Squad members will be shown on the map - Add: ForeGrip variant of the 416SMR - Fix: Weapon behaviour while equipping a Gadget like Map or Binoculars - Fix: Reticle movement of some Reddots where mirrored - Fix: FrameworkAction "OnWaypoint" of the scripted helicopters where called to late - Tweak: PlaySound action from Framework can now be delayed
- Game Version
- 1.2.1.189
- Created
- Sat, 01 Feb 2025 13:07:59 GMT
- Last Modified
- Sat, 01 Feb 2025 13:33:20 GMT
1.0.14
Version 1.0.14 (29.01.2025) - Add: Helicopters can now handle AI Gunner - Add: Players condition (Start/Landing) for scripted Helicopters will now set in percent - Add: SlotUserAction with component to handle actions from Framework - Add: Sound while unlocking a door - Add: Conversation component can now handle FrameworkActions - Add: REAPER_GetClosestPlayerEntity (SCR_EntityHelper) to get closest player entity with distance - Add: ForeGrip/Handstop variants of the MK18, MCX, N4 - Fix: Character floats in the air while inspecting a weapon while crouching - Fix: Fire selector position on some weapons was not correct - Fix: Spitfire 3X magnification was not correct - Fix: XM157 was NVG compatible - Fix: LP LCO/DEVO fixed compatibility with NVG
- Game Version
- 1.2.1.189
- Created
- Wed, 29 Jan 2025 17:10:12 GMT
- Last Modified
- Wed, 29 Jan 2025 17:38:15 GMT
1.0.13
Version 1.0.13 (26.01.2025) - Fix: Mission braking script bug for second mission - Fix: Player moved into the water if mobile spawn was not yet moved - Fix: Hostage rescue task did not spawn - Fix: Explosion sound fx range - Fix: Environmental rain sound was much to loud in Citys
- Game Version
- 1.2.1.189
- Created
- Sun, 26 Jan 2025 18:50:32 GMT
- Last Modified
- Sun, 26 Jan 2025 19:16:28 GMT
1.0.12
Version 1.0.12 Hotfix (25.01.2025) - Add: Some new scripts and updates i need for the second mission - Fix: Random spawned AI units where not handle by SaveGame - Fix: "No loadout" warning message does not disappear - Fix: OpenModSettingsMenu action was called on all connected clients
- Game Version
- 1.2.1.189
- Created
- Sat, 25 Jan 2025 20:58:38 GMT
- Last Modified
- Sat, 25 Jan 2025 21:25:20 GMT
1.0.11
Version 1.0.11 (24.01.2025) - Add: Its now possible to Save/Load the current mission state! (TY to Yethe BIS for the help) - Add: If you load a mission from SaveGame, a Spawnpoint will be created on the last players position - Add: New action - fast travel to mobile spawn point if available - Add: Grenades can now be fast swap from an storage (just press PickUp) - Add: Server banner for bacons Admin tools (can used if you like) - Add: Civilian kills from disconnected players will now be deleted - Fix: EXPS and G33 reticle was drawn a bit too thick - Fix: The zero of all EXPS variants has been adjusted to 100m - Fix: MAC10 suppressed sound reduced by -3dB - Fix: Repack Magazine sound not stopped after closing the inventory while in progress - Tweak: Default keybind to change the NVG brightness with Gamepad is now RB + D-PAD up - Tweak: The max. NVG brightness increased slightly - Tweak: Max heading angle of the head in 1st person camera has adjusted
- Game Version
- 1.2.1.189
- Created
- Fri, 24 Jan 2025 14:09:26 GMT
- Last Modified
- Fri, 24 Jan 2025 14:36:41 GMT
1.0.10
Version 1.0.10 (22.01.2025) - Add: Flashbangs are now available, will effect players and AI Units - Add: Flashbangs are available in US and USSR Arsenal - Add: Environment sounds for nighttime and rain (Birds will no longer play at night) - Fix: Glowing lens glasses at night - Fix: Female character glowing eye balls - Fix: Zero of the RMR (mounted on Specter DR) is now 50m - Fix: The leading zero in the bomb timer was not displayed correctly - Fix: The global mission time is now replicated from the server to all clients - Fix: Magnifiers will now flip away while NVG gets activated - Fix: Game Master notice was triggered multiple times - Fix: AI will no longer use weapon lights and lasers while in vehicle - Fix: It was not possible to move the mobile spawn in to a trunk while in Singleplayer - Teak: RHIB engine sound reduce by -2dB
- Game Version
- 1.2.1.173
- Created
- Wed, 22 Jan 2025 09:00:34 GMT
- Last Modified
- Wed, 22 Jan 2025 09:25:35 GMT
1.0.9
Version 1.0.9 (19.01.2025) - Add: Weapon case, Gearlocker, Attachment case and Ammo case can now placed by GM - Add: Weapons, Magazines and Attachments added to US Arsenal - Add: Weapons, Magazines and Attachments added to USSR Arsenal - Add: New weapon, 36K A4 with animations and sounds - Add: GameMaster can be enable/disable by the mission designer in mission.config - Add: Warning message while trying to spawn mobile, without loadout - Add: Items from a storage can now fast swap by just pressing "PickUp" - Add: New messages to notice player if a item is not compatible with another - Fix: Arma Vision should now work, even if GameMaster is disabled - Fix: Server runs the "rest" action effect (should only play on local players) - Fix: Server did not handle the weapon transfer to vehicles - Fix: Hitmarker did not turned off completely - Fix: NVG overlay with 21:9 aspect ratio
- Game Version
- 1.2.1.173
- Created
- Sun, 19 Jan 2025 12:04:57 GMT
- Last Modified
- Sun, 19 Jan 2025 12:29:39 GMT