Back to Workshop

REAPER_CORE

by r34p3r

Contributors

r34p3r

0.1.14

Game Version
1.2.0.102
Created
Sun, 04 Aug 2024 19:03:40 GMT
Last Modified
Sun, 04 Aug 2024 19:24:28 GMT

0.1.13

Game Version
1.2.0.102
Created
Thu, 01 Aug 2024 11:49:20 GMT
Last Modified
Thu, 01 Aug 2024 12:10:07 GMT

0.1.12

Game Version
1.2.0.98
Created
Mon, 29 Jul 2024 08:02:22 GMT
Last Modified
Mon, 29 Jul 2024 08:22:04 GMT

0.1.11

Game Version
1.2.0.98
Created
Sun, 28 Jul 2024 08:17:46 GMT
Last Modified
Sun, 28 Jul 2024 08:38:52 GMT

0.1.10

Game Version
1.2.0.92
Created
Sat, 20 Jul 2024 19:55:34 GMT
Last Modified
Sat, 20 Jul 2024 20:15:27 GMT

0.1.9

Game Version
1.2.0.92
Created
Sat, 20 Jul 2024 18:26:18 GMT
Last Modified
Sat, 20 Jul 2024 18:47:23 GMT

0.1.8

Game Version
1.2.0.92
Created
Sat, 20 Jul 2024 18:21:46 GMT
Last Modified
Sun, 21 Jul 2024 18:22:56 GMT

0.1.7

Game Version
1.2.0.76
Created
Fri, 05 Jul 2024 18:36:00 GMT
Last Modified
Fri, 05 Jul 2024 19:03:48 GMT

0.1.6

Beta 1.6 - 07.07.2024

- Fixed Black texture for helmet light and NVG
- Fixed Texture color of Backpack OD
- Suppressors can now be moved in a storage
- Changed SCAR-H Sound with suppressor
- Backpack can now opened by other players
- Add new Silencer with cover
- Add new headwear Beret in black, blue and red
- Add new Chest Rig in different color variants
- Add new AI Unit to play a groupleader role
- Modifies SCR_Tasl to handle Groups as Spawn Entity
- AI Group leaders now equiped with grenades


Beta 1.3 - 30.06.2024 (hot fix)

- PMAG Window (tracer) now have the cirrect size and volume
- PMAG Window fixed ItemPreview 
- Mobile spawn notification is now replicated
- NVG can now enable/disable in vehicles
- Bomb settings will now be send to all clients
- Fixed 3rds Camera while uncon
- Fixed Switch weapon optic while in ADS
- Fixed Character Model will be the same then before after respawn


Beta 1.2 - 29.06.2024 (hot fix)

- The correct WeaponOffser is now set after respawn
- The Loadout preview will now show all attached items
- Added MapMarker for Mobile spawn point (while dropped)
- Mobile spawn will now be dropped if player dies


Beta 1 - 28.06.2024 (first realease) 

First testing release! This package includes:

- 16x new weapons with animations and sounds (each is suppressor compatible)
- 14x new dot sights incl. 45° offset mounted
- 10x new Scopes/LPVO 
- 14x weapon attachments (laser, lights, suppressors)
- 7x Shirts with different color variants
- 3x type of gloves with color variants
- 5x new pants with color variants
- 4x new boots with color variants
- 5x new helmets/hats (with color variant)
- 3x NVG and Taclight for hemlet (with color variant)
- 4x Goggles with color variant
- 1x Balaclava with color variant
- 5x PlateCarrier with SAPI Armor (with color variant)
- 2 type of combat belts (with color variant)
- Backpack for Molle system in 6 variants (also Mobilspawn) 
- 17 types of magazines
- New Music and Task related Sounds

Short list of Features on the first release: (all created by myself)

- Working laser devices for weapons (color can be changed)
- Working light devices for weapons and helmets
- Working suppressors (custom sound handling and AI reaction)
- Loadout will be saved automaticle
- little adjustments on the 3rds camera
- Fully Gearlocker system (Gear UP!, choose what ever you like)
- Aumtomaticle light handling in used buildings
- Custom Tasks and MapMarker (incl. player markers on the map)
- In the most citys civilians will be spawned/despawned
- Modified danger reaction for civilians
- AI autospawner depending on the current player count
- AI Spy characters
- AI use NVG, laser and light devices
- New Gear and weapons for AI
- Custom AI groups
- Backpack as Mobilespawn for players (can be dropped or worn)
- Working Ghillie suite (AI will not see you in grass or on high range)
- Own Glove handling
- NightVision device with adjustable brightness
- Reworked weapon handling (weapon always on sling, no secondary primary!)
- Modified UI elements
- New Tasks like defuse Bomb, Download Intel, find informant
- 45° Offset sights 
- Scope with included range finder
- Modified Scope and Dot sight handling
- Compass and clock on the HUD with will react on daytime and movement

Todo: 

- Add more custom animations for weapons (prone, inspection)
- Rework the gear compatibility system (hemlet, nvg, light, backpack)
- Civilians need some love (better reaction on gun fire and movement)
- The Spy character weapon handling need to reworked (weapon spawn)
- The SAPI armor need to be tested with plate carriers (maybe OP!)
- The Radio on plate carriers need a better position (without clipping into character)
- Do we need a 3rd person crosshair while the weapon is equiped?
- Add the current bomb time to the bomb model
- Check the Replication (Netcode) of all the stuff and get feedback from other players (maybe i miss somethig)
Game Version
1.2.0.76
Created
Thu, 04 Jul 2024 14:46:49 GMT
Last Modified
Thu, 04 Jul 2024 15:13:20 GMT

0.1.5

------------ Changelog ----------------

Beta 1.5 - 30.06.2024 (hot fix)

- PMAG Window (tracer) now have the cirrect size and volume
- PMAG Window fixed ItemPreview 
- Mobile spawn notification is now replicated
- NVG can now enable/disable in vehicles
- Bomb settings will now be send to all clients
- Fixed 3rds Camera while uncon
- Fixed Switch weapon optic while in ADS
- Fixed Character Model will be the same then before after respawn


Beta 1.2 - 29.06.2024 (hot fix)

- The correct WeaponOffser is now set after respawn
- The Loadout preview will now show all attached items
- Added MapMarker for Mobile spawn point (while dropped)
- Mobile spawn will now be dropped if player dies


Beta 1 - 28.06.2024 (first realease) 

First testing release! This package includes:

- 16x new weapons with animations and sounds (each is suppressor compatible)
- 14x new dot sights incl. 45° offset mounted
- 10x new Scopes/LPVO 
- 14x weapon attachments (laser, lights, suppressors)
- 7x Shirts with different color variants
- 3x type of gloves with color variants
- 5x new pants with color variants
- 4x new boots with color variants
- 5x new helmets/hats (with color variant)
- 3x NVG and Taclight for hemlet (with color variant)
- 4x Goggles with color variant
- 1x Balaclava with color variant
- 5x PlateCarrier with SAPI Armor (with color variant)
- 2 type of combat belts (with color variant)
- Backpack for Molle system in 6 variants (also Mobilspawn) 
- 17 types of magazines
- New Music and Task related Sounds

Short list of Features on the first release: (all created by myself)

- Working laser devices for weapons (color can be changed)
- Working light devices for weapons and helmets
- Working suppressors (custom sound handling and AI reaction)
- Loadout will be saved automaticle
- little adjustments on the 3rds camera
- Fully Gearlocker system (Gear UP!, choose what ever you like)
- Aumtomaticle light handling in used buildings
- Custom Tasks and MapMarker (incl. player markers on the map)
- In the most citys civilians will be spawned/despawned
- Modified danger reaction for civilians
- AI autospawner depending on the current player count
- AI Spy characters
- AI use NVG, laser and light devices
- New Gear and weapons for AI
- Custom AI groups
- Backpack as Mobilespawn for players (can be dropped or worn)
- Working Ghillie suite (AI will not see you in grass or on high range)
- Own Glove handling
- NightVision device with adjustable brightness
- Reworked weapon handling (weapon always on sling, no secondary primary!)
- Modified UI elements
- New Tasks like defuse Bomb, Download Intel, find informant
- 45° Offset sights 
- Scope with included range finder
- Modified Scope and Dot sight handling
- Compass and clock on the HUD with will react on daytime and movement

Todo: 

- Add more custom animations for weapons (prone, inspection)
- Rework the gear compatibility system (hemlet, nvg, light, backpack)
- Civilians need some love (better reaction on gun fire and movement)
- The Spy character weapon handling need to reworked (weapon spawn)
- The SAPI armor need to be tested with plate carriers (maybe OP!)
- The Radio on plate carriers need a better position (without clipping into character)
- Do we need a 3rd person crosshair while the weapon is equiped?
- Add the current bomb time to the bomb model
- Check the Replication (Netcode) of all the stuff and get feedback from other players (maybe i miss somethig)
Game Version
1.2.0.70
Created
Sun, 30 Jun 2024 19:17:21 GMT
Last Modified
Sun, 30 Jun 2024 19:44:03 GMT

0.1.4

------------ Changelog ----------------

Beta 1.4 - 30.06.2024 (hot fix)

- PMAG Window (tracer) now have the cirrect size and volume
- PMAG Window fixed ItemPreview 
- Mobile spawn notification is now replicated
- NVG can now enable/disable in vehicles
- Bomb settings will now be send to all clients
- Fixed 3rds Camera while uncon
- Fixed Switch weapon optic while in ADS
- Fixed Character Model will be the same then before after respawn


Beta 1.2 - 29.06.2024 (hot fix)

- The correct WeaponOffser is now set after respawn
- The Loadout preview will now show all attached items
- Added MapMarker for Mobile spawn point (while dropped)
- Mobile spawn will now be dropped if player dies


Beta 1 - 28.06.2024 (first realease) 

First testing release! This package includes:

- 16x new weapons with animations and sounds (each is suppressor compatible)
- 14x new dot sights incl. 45° offset mounted
- 10x new Scopes/LPVO 
- 14x weapon attachments (laser, lights, suppressors)
- 7x Shirts with different color variants
- 3x type of gloves with color variants
- 5x new pants with color variants
- 4x new boots with color variants
- 5x new helmets/hats (with color variant)
- 3x NVG and Taclight for hemlet (with color variant)
- 4x Goggles with color variant
- 1x Balaclava with color variant
- 5x PlateCarrier with SAPI Armor (with color variant)
- 2 type of combat belts (with color variant)
- Backpack for Molle system in 6 variants (also Mobilspawn) 
- 17 types of magazines
- New Music and Task related Sounds

Short list of Features on the first release: (all created by myself)

- Working laser devices for weapons (color can be changed)
- Working light devices for weapons and helmets
- Working suppressors (custom sound handling and AI reaction)
- Loadout will be saved automaticle
- little adjustments on the 3rds camera
- Fully Gearlocker system (Gear UP!, choose what ever you like)
- Aumtomaticle light handling in used buildings
- Custom Tasks and MapMarker (incl. player markers on the map)
- In the most citys civilians will be spawned/despawned
- Modified danger reaction for civilians
- AI autospawner depending on the current player count
- AI Spy characters
- AI use NVG, laser and light devices
- New Gear and weapons for AI
- Custom AI groups
- Backpack as Mobilespawn for players (can be dropped or worn)
- Working Ghillie suite (AI will not see you in grass or on high range)
- Own Glove handling
- NightVision device with adjustable brightness
- Reworked weapon handling (weapon always on sling, no secondary primary!)
- Modified UI elements
- New Tasks like defuse Bomb, Download Intel, find informant
- 45° Offset sights 
- Scope with included range finder
- Modified Scope and Dot sight handling
- Compass and clock on the HUD with will react on daytime and movement

Todo: 

- Add more custom animations for weapons (prone, inspection)
- Rework the gear compatibility system (hemlet, nvg, light, backpack)
- Civilians need some love (better reaction on gun fire and movement)
- The Spy character weapon handling need to reworked (weapon spawn)
- The SAPI armor need to be tested with plate carriers (maybe OP!)
- The Radio on plate carriers need a better position (without clipping into character)
- Do we need a 3rd person crosshair while the weapon is equiped?
- Add the current bomb time to the bomb model
- Check the Replication (Netcode) of all the stuff and get feedback from other players (maybe i miss somethig)
Game Version
1.2.0.70
Created
Sun, 30 Jun 2024 18:39:35 GMT
Last Modified
Mon, 01 Jul 2024 18:40:32 GMT

0.1.3

Beta 1.3 - 29.06.2024 (hot fix)

- The correct WeaponOffset is now set after respawn
- The loadout preview will now show all attached items
- Added MapMarker for Mobile spawn point (while dropped)
- Mobile spawn will now be dropped if player dies
Game Version
1.2.0.70
Created
Sat, 29 Jun 2024 14:32:20 GMT
Last Modified
Sat, 29 Jun 2024 14:59:01 GMT

0.1.2

Beta 1.2 - 29.06.2024 (hot fix)

- The correct WeaponOffser is now set after respawn
- The Loadout preview will now show all attached items
- Added MapMarker for Mobile spawn point (while dropped)
- Mobile spawn will now be dropped if player dies
Game Version
1.2.0.70
Created
Sat, 29 Jun 2024 13:45:06 GMT
Last Modified
Sun, 30 Jun 2024 13:47:11 GMT

0.1.1

Game Version
1.2.0.70
Created
Sat, 29 Jun 2024 13:19:55 GMT
Last Modified
Sun, 30 Jun 2024 13:21:54 GMT

0.1.0

Game Version
1.2.0.70
Created
Fri, 28 Jun 2024 17:03:28 GMT
Last Modified
Fri, 28 Jun 2024 17:30:45 GMT

Showing 31 to 45 of 45 results

Rows per page