Summary
1.0.32- fixed persistence i think
1.69.7-
fixed factions
fixed bug preventing zombies from attacking
fixed bug that there was only one type of zombie
more guns
more loot
Description
Zoltons Playground by Lordz, based on the DeadZone mod by Rex. 75 max players, featuring a hardcore survival experience with zombie hordes, boss zones, and custom progression systems.
Core Systems:
Custom inventory (GRS components: ArsenalManager, WeaponHolster, storage slots)
Random starter loadout (8 presets: AK74, M16A2, VZ58, M21, SVD, etc.)
Zombie/creature spawning (Bacon Zombies, Ballien Creatures, Ambient Zombies)
EPF persistence (ZoltonsDeadZone database for player data)
Killfeed/chat logging to JSON with player UID tracking
Gameplay Features:
Boss zones with SCR_DZ_BossZoneComponent
Announcer system (SCR_DZ_AnnouncerComponent)
Forced mainland spawn logic (Eden mainland: 4749, 166, 6913)
Random starter loadout system
Loot spawning system
Trader system
Integration:
Discord bridge (2-way chat relay via Cloudflare tunnel)
Enfusion MCP (19 handler scripts for Workbench automation)
Server admin tools configuration
GGHost dedicated server support
Technical:
Arma Reforger 1.7 compatible
32 mod dependencies (EDF, EPF, RHS, WCS weapons, vehicles, etc.)
Prefabs for characters, weapons, vehicles, structures
Layer system for map customization (MainlandInfectedSpawns, BossZones, etc.)
Python/PowerShell tooling for mod management
Development:
Preflight validation (tools/preflight-check.py)
EPF 1.7 installation script
Workbench cleanup utilities
Git version control with changelog
The mod transforms Everon into a persistent zombie survival experience with RPG elements, custom inventory, and real-time Discord integration.
License
Arma Public License (APL)