RHS - Status Quo Dev
by Red Hammer Studios
0.14.4806
[Added] RHS_ION Black Static Group [Added] RHS_ION Black Static and Control the Noise Patches [Added] K17_KaZ Colliders [Fixed] SR-3M invalid animation graph logic [Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off [Fixed] K4386 Missing interaction sounds [Fixed] K4386 animation graph errors; fixes #1324 [Fixed] Incorrect fuel tank colliders materials and refuel prompt location
- Game Version
- 1.6.0.119
- Created
- Sun, 22 Feb 2026 11:26:07 GMT
- Last Modified
- Sun, 22 Feb 2026 11:26:45 GMT
0.14.4786
[Added] Equipment/gear to all RHS_ION and RHS_ION_Coy Characters [Added] Equipment/Gear to all RHS_ION_Urban and RHS_ION_Urban_Demi Characters. [Added] RHS_ION Armed M1025 Camo Variants [Improved] K4386 simulation configuration [Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter [Fixed] Resaved files for stability [Fixed] K17 turrets swap seats and unload casualty actions
- Game Version
- 1.6.0.119
- Created
- Mon, 02 Feb 2026 21:20:15 GMT
- Last Modified
- Mon, 02 Feb 2026 21:21:14 GMT
0.14.4776
[Fixed] Fixed potential zero division in RHS_TouchScreenPMFGPSMarkerIconSelector; fixes #1314 [Fixed] Added additional null pointer check in SCR_CallInSupportContainer; fixes #1309 [Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes #1311 [Fixed] Radio beacons can be stuck to objects again; fixes #1308 [Fixed] Fixed refuel action point for T14; fixes #1312 [Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP [Fixed] MEF woodland now uses woodland boonie [Fixed] M998 Int Desert material fix [Fixed] Fixed: Compilation errors due to the changes in the AR component members structure
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 19:46:46 GMT
- Last Modified
- Thu, 29 Jan 2026 19:47:19 GMT
0.14.4759
[Added] Added two ARS Arma patches [Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes #1292. [Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes #952 [Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force. [Added] ION Groups - Static Security and Special Projects Team [Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours [Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION_Vehicles.conf [Added] Added new FROG pants [Added] FROG Pants MC to ION_InventoryItems.conf [Added] FROG Pants MC to RHS ION and RHS ION Coy Characters [Added] FROG PANTS to USAF FORECON Characters [Added] FROG PANTS MC to USAG MARSOC MC Characters [Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode [Improved] M40A5 Animations [Fixed] Fixed: Weapon lights were not reacting to their keybinds [Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages [Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds [Fixed] Fixed: VMEs with weapon lights [Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml [Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind [Fixed] ANPRC152A animation graph invalid source id; fixes #1299 [Fixed] Fixed ION Characters that were spawning in naked or half clothed. [Fixed] Radio frequency resolution to match Reforger v1.6 [Fixed] Mission config errors & missing SystemsConfig settings
- Game Version
- 1.6.0.95
- Created
- Wed, 14 Jan 2026 22:14:27 GMT
- Last Modified
- Wed, 14 Jan 2026 22:14:59 GMT
0.14.4735
[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest [Fixed] Mk-153 animation graph workaround fix for crash
- Game Version
- 1.6.0.87
- Created
- Thu, 11 Dec 2025 16:22:14 GMT
- Last Modified
- Thu, 11 Dec 2025 16:22:46 GMT
0.14.4728
[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293 [Fixed] Fixed bad if logic in PlayerController that could cause null reference exception [Fixed] Fixed faction radio encryption keys; fixes #1289 [Fixed] ARC V2 Plate Carrier floating magazine slot [Fixed] Fixed: Clothing attachments did not supporting new persistence system [Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
- Game Version
- 1.6.0.76
- Created
- Sun, 30 Nov 2025 18:53:51 GMT
- Last Modified
- Sun, 30 Nov 2025 18:54:24 GMT
0.14.4718
[Improved] Added some more null checks in scripts [Improved] Fixed script warnings and hints [Fixed] USMC Boonie Hat texture error [Fixed] Headphones missing inventory item hint string [Fixed] Add missing Persistence component to NVG base prefab
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 07:14:25 GMT
- Last Modified
- Mon, 17 Nov 2025 07:14:55 GMT
0.14.4712
[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves) [Improved] Added some USMC helmet variants to arsenal [Improved] Added protection for zero division for some scripts [Improved] Fixed some spelling mistakes in Call-in menu [Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover [Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible [Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers [Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2 [Fixed] Fixed some reticle PIP errors across all scopes [Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259 [Fixed] STANAG 30rnd mag was not working; fixes #1278 [Fixed] ION faction not working in GameMaster
- Game Version
- 1.6.0.54
- Created
- Tue, 11 Nov 2025 16:32:28 GMT
- Last Modified
- Tue, 11 Nov 2025 16:33:02 GMT
0.14.4702
[Fixed] Fixed bug preventing items being taken from Arsenal [Fixed] Leupold MK4 Broken PIP Material [Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277 [Fixed] Fixed 6B47 colliders; fixes #1276
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 20:48:43 GMT
- Last Modified
- Thu, 06 Nov 2025 20:49:15 GMT
0.14.4698
[Fixed] Broken PIP Material on TA31
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 08:51:36 GMT
- Last Modified
- Fri, 31 Oct 2025 08:52:19 GMT
0.14.4696
[Fixed] SU-253 Reticle Mip Generation; fixes #1261 [Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263 [Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268 [Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265 [Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC [Fixed] 1.6: Script errors in inventory UI connected to armor plates [Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266 [Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270 [Fixed] Animation Issues with M40A5 [Fixed] 1.6 Backblast Damage on MK153 [Fixed] M27 Handling audio issues [Fixed] Open Top M27 Pouch Incorrect index [Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping [Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping [Fixed] 1.6: Fix 122 and 125mm vehicle shells not working [Fixed] Fixed Tucha smoke life and magazine setup
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:28:32 GMT
- Last Modified
- Thu, 30 Oct 2025 14:29:05 GMT
0.13.4679
[Added] Added M16A4 [Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618 [Improved] M27 KAC Foregrip Animations [Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations [Improved] Reorganized AFRF inventory catalog [Fixed] Fixed broken colliders on MBUS Rear and Front Irons [Fixed] Fixed LT706 Bipod not animating in some cases [Fixed] Fixed folding stocks not animating properly on AK's [Fixed] Fixed GM94 zeroing [Fixed] Fixed duplicate foregrip attachment slot on AK74M [Fixed] Fixed RPL errors with RK Foregrips [Fixed] Animation issues with M203 [Fixed] Various Zenit attachment colliders [Fixed] Various Zenit handguard colliders [Fixed] AK74M & AK103 handguard colliders [Fixed] Zenit RK grips prefab inheritance [Fixed] AK12 magazine prefab model preview issue
- Game Version
- 1.4.0.55
- Created
- Wed, 15 Oct 2025 07:34:00 GMT
- Last Modified
- Wed, 15 Oct 2025 07:34:33 GMT
0.12.4622
[Added] Added Zenitco PT-1 stock [Added] Added Zenitco B-33 dust cover [Added] Added Zenitco RK-3 pistol grip [Added] Added Zenitco B-9M mount [Added] Added Zenitco DTK-2 muzzle brake [Added] Added Zenitco AKs to Olive RG Units [Added] Added Zenitco B33 (FDE) [Added] Added Zenitco PT-1 (FDE) [Added] Added FDE Zenitco AKs to SSO units [Added] Added Zenit B30 handguard [Added] Added Zenit B31 gastube cover [Added] Added Zenit B31S gastube cover [Added] Added Zenit DTK-1 muzzle device [Added] Added Zenitco RK-0 foregrip [Added] Added Zenitco RK-1 foregrip [Added] Added Zenitco RK-2 foregrip [Added] Added Zenitco RK-6 foregrip [Added] Added Zenitco B25U mount [Added] Added Initial Set of RK Foregrip Animations [Added] Added new ECH Highcut cover models; fixes #1187 [Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects) [Improved] And optimized 9m133 explosion and trail effects [Improved] Replaced AK-74M mesh with new one [Improved] Each AK from 100 series now have different texture [Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts [Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159 [Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163 [Improved] Some string updates [Fixed] Equip strings on the AK200 and AK205 [Fixed] GP106 RGD pouch wrong volume [Fixed] TV-102 EMR vest prefab numbering strings [Fixed] 30mm HE wasnt had light on explosion [Fixed] 2a42 muzzle flash didnt had light [Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246 [Fixed] USMC Boonie collider was wrong [Fixed] Bad CPC ArsArma collider import settings [Fixed] Fix disappearing RU pants at distance; fixes #1250 [Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250 [Fixed] Required rank settings on binoculars for RHS factions; fixes #1247 [Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover [Fixed] Various helmet and helmet cover strings being incorrect [Fixed] Removed unintended first-person rendering of various helmet attachments [Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
- Game Version
- 1.4.0.55
- Created
- Sun, 05 Oct 2025 01:13:30 GMT
- Last Modified
- Sun, 05 Oct 2025 01:14:27 GMT
0.12.4572
[Added] Custom explosion effect for the GM-94 thermobaric projectile [Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186 [Added] Replaced USMC Boonie hat textures [Added] Added AK-200 [Added] Added AK-205 [Improved] RPO-A Effects and sounds [Improved] Shot sounds for GM94, recoil [Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units [Improved] Replaced RPG-7 with RPO-A for ATACS RG units [Improved] Vkpo3.0 atacs var [Improved] Added some AK103/104 to RG Olive units [Improved] Removed US/USSR labels from AFRF/USMC structure prefabs [Fixed] Various helmet collider issues [Fixed] Proc anim error on klesh2 light prefab [Fixed] Camera position for the prefab preview of the 6B45 vests [Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1 [Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat [Fixed] TV-119 vest ground model collider; fixes #1244 [Fixed] Fixed KBS Strelok wrong colliders [Fixed] Fixed ARC V2 groin protection being not weighted
- Game Version
- 1.4.0.48
- Created
- Wed, 03 Sep 2025 12:16:32 GMT
- Last Modified
- Wed, 03 Sep 2025 12:17:03 GMT
0.12.4536
[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches [Added] Added Cat Ears [Added] Added: Field manual entry for CISS (in commanding category); fixes #1213 [Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal [Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability) [Improved] Improved: Upgraded ION Neko Ears to C.A.T.S. [Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds [Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226 [Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m [Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 08:50:01 GMT
- Last Modified
- Mon, 28 Jul 2025 08:50:33 GMT
0.12.4513
[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153) [Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode
- Game Version
- 1.4.0.48
- Created
- Fri, 11 Jul 2025 13:59:56 GMT
- Last Modified
- Fri, 11 Jul 2025 14:00:27 GMT
0.12.4511
[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn [Improved] 3of36 Explosion particles [Improved] Turret sounds for K17 and T14 [Fixed] RMR optic prefab RplComponent errors [Fixed] PCGen III Light was using the wrong preview model [Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags [Fixed] Fixed 1p87(new) had wrong reticle position [Fixed] Resolved GUID errors with Spartan3 helmet's ground models
- Game Version
- 1.4.0.48
- Created
- Thu, 10 Jul 2025 19:18:12 GMT
- Last Modified
- Thu, 10 Jul 2025 19:18:43 GMT
0.12.4494
[Added] Added new FILBE Hydration Pack model; fixes issue #1185 [Improved] Color correction of PC G3 and some pouches [Fixed] GPS2 grip prefab errors
- Game Version
- 1.4.0.38
- Created
- Wed, 18 Jun 2025 19:51:11 GMT
- Last Modified
- Wed, 18 Jun 2025 19:51:42 GMT
0.12.4487
[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side) [Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay [Improved] Changed: Description of the call-in will now mark failed requirements with red text. [Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title. [Fixed] Missing antennas in RHS conflict [Fixed] Fixed: functionality of adding blems to the NV effect [Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled. [Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
- Game Version
- 1.4.0.31
- Created
- Sun, 08 Jun 2025 15:15:00 GMT
- Last Modified
- Sun, 08 Jun 2025 15:15:31 GMT
0.12.4482
[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
- Game Version
- 1.4.0.29
- Created
- Tue, 03 Jun 2025 11:00:39 GMT
- Last Modified
- Tue, 03 Jun 2025 11:01:12 GMT
0.12.4481
[Fixed] Fixed test penetration values of 7N6
- Game Version
- 1.4.0.29
- Created
- Mon, 02 Jun 2025 16:08:55 GMT
- Last Modified
- Mon, 02 Jun 2025 16:09:25 GMT
0.12.4479
[Added] Added new ECH lowcut cover; closes #1188 [Added] Added cat eye band for ECH helmets [Improved] Test public commit
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 19:07:11 GMT
- Last Modified
- Sun, 01 Jun 2025 19:08:11 GMT
0.12.4464
[Improved] Testing workshop changelogs when there is change in 2nd addon [Fixed] AK103/105 collider errors. [Removed] Removed HDR override
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 19:53:07 GMT
- Last Modified
- Thu, 29 May 2025 19:53:37 GMT
0.12.4461
[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 17:49:35 GMT
- Last Modified
- Thu, 29 May 2025 17:50:05 GMT
0.12.4459
No buildlog items provided.
- Game Version
- 1.4.0.29
- Created
- Thu, 29 May 2025 14:53:40 GMT
- Last Modified
- Thu, 29 May 2025 14:54:10 GMT
0.12.4446
No buildlog items provided.
- Game Version
- 1.4.0.22
- Created
- Tue, 27 May 2025 19:53:05 GMT
- Last Modified
- Tue, 27 May 2025 19:53:38 GMT
0.12.4437
No buildlog items provided.
- Game Version
- 1.4.0.22
- Created
- Mon, 26 May 2025 16:49:11 GMT
- Last Modified
- Mon, 26 May 2025 16:49:41 GMT
0.12.4414
No buildlog items provided.
- Game Version
- 1.3.0.170
- Created
- Mon, 19 May 2025 11:25:08 GMT
- Last Modified
- Mon, 19 May 2025 11:26:21 GMT
0.12.4412
No buildlog items provided.
- Game Version
- 1.3.0.170
- Created
- Mon, 12 May 2025 17:07:09 GMT
- Last Modified
- Mon, 12 May 2025 17:08:24 GMT
0.11.4308
[Added] USMC MEF Crewman prefabs [Added] Added RPO-A [Added] Added RPO-D [Added] AFRF BRDM2 [Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets [Improved] Corrected base AVS weight to be 1.3kg; fixes #1144 [Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots [Fixed] Fixed T-14 had no reload context [Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed [Fixed] Mk 4 reticle blurry when on low gfx settings [Fixed] Fixed M4 Block II deployed left hand position [Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull [Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15 [Fixed] Fixed PO4x24 PiP not working; fixes #1146 [Fixed] Fixed supply drop crashing servers
- Game Version
- 1.3.0.144
- Created
- Tue, 15 Apr 2025 09:54:12 GMT
- Last Modified
- Tue, 15 Apr 2025 10:02:20 GMT