RHS - Status Quo
by Red Hammer Studios
0.16.5208
[Added] LBT-1961 and TT MK2 Strings, added to US and ION Arsenals [Added] Added ARC V2 vest in RGR and MC variants [Added] Added FILBE Assault backpack with radio [Added] Added Matech BUIS [Improved] M4A1 now equipped with Matech BUIS [Improved] RHS_LoadoutSlotInfo improvements, thanks to Degman; fixes #1440 [Improved] Expose ClothNode Slotted Items in Backpack Inventory UI, thanks to Degman; fixes #1441 [Improved] RHS_MagazineAnimationComponent improvement, thanks to Degman; fixes #1442 [Improved] Typhoon windshield wipers can only be controlled by driver now; fixes #1421 [Improved] To UH1Y config files [Improved] UH1Y blend files. [Improved] 6B23 with 6Sh117 now blocks vest loadouts so you can no longer double layer [Improved] Removed possibility to put armored plates into 6Sh117; fixes #1457 [Fixed] Fixed T14 Get out action showing when in driver triplex view; fixes #1430 [Fixed] Removed clothing offset from the core radio prefab [Fixed] Fixed Vehicle Triplex blocking UI elements [Fixed] RHS Faction errors [Fixed] Fixed T14 Hatch texture bleeding in exterior light when closed [Fixed] Wristwatch render targets crashing dedicated servers and widget cleanup [Fixed] Russian AA-AVS vests now slot Granit plates instead of ESAPI; fixes #1429 [Fixed] Removed default plates from LBT1961 and TT Mk2 rigs; fixes #1436 [Fixed] Fixed rangefinder loosing context after coming out of ADS; fixes #1437, #1444 [Fixed] Get Out and Open Door actions no longer appear when looking through driver triplex in T-14; fixes #1448 [Fixed] Some AA-CPC MC pouch presets had FG textures; fixes #1402 [Fixed] AA-CPC could not load dropped Granit plates back; fixes #1428 [Fixed] Fixed GM94 RplComponent problems; fixes #1420 [Fixed] BNZ pouch presets were not saving to the arsenal; fixes #1460 [Fixed] Fixed unstable call to RandomInt() in APSV2 script, resolving a recurring crash [Fixed] Potential T14 turret crash related to destruction [Removed] Obsolete callsigns config file
- Game Version
- 1.8.0.13
- Created
- Thu, 17 Sep 2026 12:42:49 GMT
- Last Modified
- Thu, 17 Sep 2026 12:44:59 GMT
0.16.5150
[Added] VDV Telnyashka [Added] Added LBT1961 rig [Added] Added Tasmanian tiger MK2 rig [Improved] Added ItemFireView collision geometry and correct FIREGEO materials for equipment, weapons, and CP-G3 pants. [Improved] Rebuilt current-format T14 damper/suspension audio and migrate broken vehicle, radio, horn, and engine ACP graphs. [Improved] Clean showcase-world layers, stale placements, identities, destruction data, and asset references. [Improved] Regenerated showcase navmesh data and validate Workbench resource/world loading. [Improved] Added Far Hide inheritance for various materials [Fixed] MSV II vest prefab preview model [Fixed] Repaired stale resource GUIDs, material remaps, serialization fields, animation profiles, and weapon configurations. [Fixed] Fixed GUIDs for item variants of equipment [Fixed] Added some basic colliders to ground variants of items [Fixed] Fixed labels errors regarding to m_iOpacityMapID [Fixed] Assigned some correct game materials to T90M_Base and Kurganets25_base [Fixed] Fixed remaps errors on maaaaany items - please check if everything works afterwards [Fixed] Removed some obsolete (?) Kneepad prefabs [Fixed] Proc anims errors on many items [Fixed] Removed duplicated actions on 2S1 [Fixed] Fixed old link in pap [Fixed] Incorrect meta data in HK416A5 base prefab [Fixed] Incorrect offset on the Garmin watches
- Game Version
- 1.8.0.10
- Created
- Fri, 14 Aug 2026 06:05:43 GMT
- Last Modified
- Fri, 14 Aug 2026 06:07:52 GMT
0.16.5149
[Added] Added LBT1961 rig [Added] Added Tasmanian tiger MK2 rig [Improved] Added ItemFireView collision geometry and correct FIREGEO materials for equipment, weapons, and CP-G3 pants. [Improved] Rebuilt current-format T14 damper/suspension audio and migrate broken vehicle, radio, horn, and engine ACP graphs. [Improved] Clean showcase-world layers, stale placements, identities, destruction data, and asset references. [Improved] Regenerated showcase navmesh data and validate Workbench resource/world loading. [Improved] Added Far Hide inheritance for various materials [Fixed] Repaired stale resource GUIDs, material remaps, serialization fields, animation profiles, and weapon configurations. [Fixed] Fixed GUIDs for item variants of equipment [Fixed] Added some basic colliders to ground variants of items [Fixed] Fixed labels errors regarding to m_iOpacityMapID [Fixed] Assigned some correct game materials to T90M_Base and Kurganets25_base [Fixed] Fixed remaps errors on maaaaany items - please check if everything works afterwards [Fixed] Removed some obsolete (?) Kneepad prefabs [Fixed] Proc anims errors on many items [Fixed] Removed duplicated actions on 2S1 [Fixed] Fixed old link in pap [Fixed] Incorrect meta data in HK416A5 base prefab [Fixed] Incorrect offset on the Garmin watches
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 22:20:43 GMT
- Last Modified
- Thu, 13 Aug 2026 22:23:18 GMT
0.15.5104
[Improved] Tweaked M16A4 deployment points for hopefully better stability [Improved] G3 pants - knee proportions, some geometry upd, rig [Improved] G3 shirt - rig [Fixed] 6Sh117 6B45 PKM vest variant GUID errors [Fixed] Vests with ColliderHistoryComponent errors [Fixed] Missing colliders on FAST MT helmets [Fixed] Dedal NV scope collider material issues [Fixed] Armor damage manager component errors across all helmet prefabs [Fixed] M4 AFG player asi GUID errors [Fixed] Inventory item data errors across multiple prefabs [Fixed] Incorrect PC GEN III Light vest armor component settings [Fixed] Potential PMF script replication flooding, listener leaks, and unsafe snapshot codec
- Game Version
- 1.7.0.54
- Created
- Thu, 30 Jul 2026 07:09:00 GMT
- Last Modified
- Thu, 30 Jul 2026 07:10:47 GMT
0.15.5090
No buildlog items provided.
- Game Version
- 1.7.0.54
- Created
- Thu, 23 Jul 2026 19:07:37 GMT
- Last Modified
- Thu, 23 Jul 2026 19:09:27 GMT
0.15.5089
[Added] Added AA CPC with Shoulder protection [Added] Added A18 with Shoulder protection [Added] NIJ IIIA armor gamemat material preset [Improved] AN-94 Animations [Improved] MSV Gen II vest collider now uses NIJ IIIA gamemat [Fixed] Fixed T14 Hatch being able to be opened by enemy faction [Fixed] Fixed 6Sh117 vest incorrectly spawning with plates inside; fixes #1383 [Fixed] Fixed certain A18 pouch presets blocking backpack slot; fixes #1396 [Fixed] Overlapping registration of the infantry and vehicle radial wheels; fixes #1404 [Fixed] 6B23 vest using the wrong collider material [Fixed] Ratnik Azart pouch GUID issue [Fixed] Collider errors in the Ratnik pouch prefabs [Fixed] Fixed duplicate GUIDs in multiple prefabs; fixes #1418 [Fixed] Fixed clipping of USMC RAT boot through leg; fixes #1406 [Fixed] Fixed clipping of Rocky boot through leg; fixes #1381 [Fixed] Fixed some 6B47 variants not being able to equip cover; fixes #1405 [Fixed] Fixed B-lite strobe visible in first person while on helmet; fixes #1403
- Game Version
- 1.7.0.54
- Created
- Wed, 22 Jul 2026 09:57:55 GMT
- Last Modified
- Wed, 22 Jul 2026 09:59:51 GMT
0.15.5072
[Fixed] ActionContext issues with HelicopterContext & TurretContext
- Game Version
- 1.7.0.54
- Created
- Sun, 12 Jul 2026 11:06:00 GMT
- Last Modified
- Sun, 12 Jul 2026 11:07:37 GMT
0.15.5071
[Fixed] Fixed broken helicopter rockets
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 16:18:57 GMT
- Last Modified
- Sat, 11 Jul 2026 16:20:16 GMT
0.15.5069
[Added] Added A18 with neck protection [Fixed] Ars arma shoulder protection rig [Fixed] Fixed playable factions in Combat Ops
- Game Version
- 1.7.0.54
- Created
- Sat, 11 Jul 2026 10:12:00 GMT
- Last Modified
- Sat, 11 Jul 2026 10:13:48 GMT
0.15.5064
[Added] Added 6B23 vest [Added] Added MSV GII vest [Added] Added 6SH117 rig [Added] Added zenitco B50 handguard [Added] Added zenitco PT-2 stock [Added] Added PKM and PKP with zenitco mods [Added] Heavy A18 pouch preset without backpack [Added] FCS overlay [Added] Thermal for vehicle turrets [Added] Fire Suppression on T-14, Typhoon and K-17 [Added] ESS on T-14, Typhoon and K-17 [Added] HunterKiller on T-14 [Added] Towing Cable [Added] Radar [Added] HK416A5 VFG Variant [Improved] K17, K4386, T14 animation graph now updated for 1.7 update [Improved] Lead Indicator [Improved] APS [Improved] Fire Suppression [Improved] HUD Icons [Improved] Made wristwatch component more robust against null ref exceptions; fixes #1395 [Improved] HK416 was showing wrong name and description in Arsenal [Improved] Editable entity catalog filter ordering [Improved] HK416A5 Iron sight Fixed issue #1379 [Improved] HK416A5 Bipod bone [Improved] Updated Combat Ops scenarios + added new script for maintaining the scenario [Improved] Corrected the BUIS front sight core prefab configuration [Improved] HK416A5 colliders [Fixed] T14 not able to switch seats; fixes #1157 [Fixed] T14 not able to pull out gunner when unconscious [Fixed] K17 not able to pull out gunner when unconscious [Fixed] K4386 not being able to pull out gunner when unconscious; fixes#1113 [Fixed] M4 ODG charging handle having the wrong material [Fixed] Missing T14 door prompts icons [Fixed] Missing T14 control repair point [Fixed] Missing K17 door prompts icons [Fixed] Missing K4386 door prompts icons [Fixed] A18 light pouch rig preset was blocking backpack slot wrongly; fixes #1385 [Fixed] A18 pouch preset was holstering sidearm into wrong position; fixes #1391 [Fixed] Vehicle radial menu keybind [Fixed] M4 BLK charging handle having the wrong material [Fixed] Stacking issue with Ratnik vests [Fixed] M40A1 weapon handling sound file errors [Fixed] Various collider material errors [Fixed] No plate 6B46 chest rig still came with plates; fixes #1388 [Fixed] Fixed wrong ground model ref in 6B46 vests [Fixed] Fixed faction affiliation of ATACS G3 shirt and pants; fixes #1382 [Fixed] Fixed T14 Wreck model causing client crashes [Fixed] V-Lite collider material errors [Fixed] Radio pouches not updating correctly when spawning with or equipping a radio
- Game Version
- 1.7.0.54
- Created
- Fri, 10 Jul 2026 11:52:00 GMT
- Last Modified
- Fri, 10 Jul 2026 11:53:27 GMT
0.15.5032
[Fixed] New 6B47 helmet cover showing up in first person; fixes #1380 [Fixed] Fixed T14, K17, K4386 salvage action position [Fixed] Radial menu scripts for Arma Reforger v1.7.0.54 update; fixes #1387
- Game Version
- 1.7.0.54
- Created
- Wed, 24 Jun 2026 12:52:51 GMT
- Last Modified
- Wed, 24 Jun 2026 12:54:27 GMT
0.15.5025
[Added] EMR variant of A18 Scanda [Added] TV Missile (WIP) [Added] APS Hardkill System [Added] Sound when deploying APS Softkill smokes [Added] APS Hardkill/Softkill on T-14 for testing [Added] Added new PMAG models, closes #1041 [Added] G3 black and tropic mc shirts [Added] Ballistic computer (lead indicator) [Added] Vehicle Radial Menu [Added] HunterKiller V2 (WIP) [Added] Reload for APS [Added] HK416A5 to ION arsenal + minor fixes [Added] USMC Raider/MARSOC URG-I Configurations [Added] New GPS map config for Kolguyev and updated Arland + Everon [Added] G3 for ion: black. for ru: atacs [Added] M856 and M856A1 Tracer PMAG Prefabs [Improved] Improved K17 rear ramp action can now be operated from the outside when opened [Improved] Added G3 shirt LODs [Improved] APS Softkill/Hardkill system by quadrant [Improved] IR Missile lock detection and trajectory [Improved] ESS system [Improved] Vehicle fire suppression [Improved] Binoculars function as laser designator [Improved] IR/TV/Laser Missiles can now be reloaded [Improved] Reduced multicam saturation and brightness on all vests [Improved] Reduced EMR saturation and brightness on all vests [Improved] G3 shirt camo [Improved] Multiple vehicle functionalities can be accessed via radial menu [Improved] RHS_2DSightComponent to V3 providing thermal vision support [Improved] Improvement pass on URG-I M4A1s (Texture improvements, LODs, other fixes/refinements) [Improved] Commander turret sight stabilization [Improved] G3 textures [Improved] Added new g3 stuff in ion arsenal [Improved] Patch support for g3 shirts [Improved] Added black g3 for ru [Improved] Distributed PMAGs to MEF units [Fixed] Fixed K17 hull tan had disable interior probe disabled [Fixed] Potential fix for hanging WorldEditor when loading RHS [Fixed] Separate K17 doors mesh [Fixed] Fixed: reverted changes from revision 4903 which removed mesh morphing as they no longer crash the engine; fixes #1370 [Fixed] Fixed various PKP bugs; casings were clipping, sights were misaligned; fixes #1358 [Fixed] HK416 had bad collider material assigned [Fixed] Fixed missing plate from PKP bipod [Fixed] Fixed K17 Textures Disabled Interior Probe on exterior textures [Fixed] Fixed K17 separate Ramp Mesh [Fixed] Fixed K17 ramp action [Fixed] Fixed windowed PMAGS animations [Fixed] Fixed animated mags not animating when reloaded out of inventory; fixes #1332 [Fixed] Jamming on guided missiles against APS Softkill [Fixed] UTurn on Guided Laser Riding Missile (velocity forces straight flight on erratic locks) [Fixed] Inconsistency with LWR and IWR (now correctly warns of IR and Laser threats) [Fixed] Unweighted g3 pants LOD [Fixed] Add class to the config selection on the MapGeneratorPlugin [Fixed] UpdateMapDescriptors VME errors on the RHS_OrionGPSMapWidgetComponent [Fixed] Black g3 roughness [Fixed] PMAG texture errors [Fixed] 2A42 magazine prefab errors [Fixed] Kord 127x108 magazine prefab errors [Fixed] Tucha smoke magazine prefab errors [Fixed] 6B50 Goggles showing up in first person [Fixed] Various prefabs having incorrect preview settings [Fixed] Fixed missing film grain on NVGs [Fixed] USMC platoon leaders missing magazines because undefined target storage in InventoryStorageManagerComponent [Fixed] Rearming the T-14 'Armata' when empty; fixes #1367 [Removed] Dead/deprecated ProjectileSoundsManager.et prefab [Removed] Cleanup dead meta files
- Game Version
- 1.7.0.49
- Created
- Fri, 19 Jun 2026 15:13:58 GMT
- Last Modified
- Fri, 19 Jun 2026 15:15:40 GMT
0.15.4955
[Added] G3 Shirts in 6 variations (WIP) [Added] HK416A5 Initial Release WIP [Added] Universal guided missile platform (WIP) [Added] IR homing missile system (WIP) [Added] Laser-guided missile system (WIP) [Added] APS Softkill system (WIP) [Added] New APSV2 Softkill (WIP) [Added] Examples of IR and Laser-Guided launchers [Improved] Remade Rocky boot [Improved] K17 and T14 interior probes [Improved] K17 and T14 action positions [Improved] Vehicle interior lights [Improved] Updated AVS EMR texture [Improved] G3 Pants model and textures [Improved] Added G3 Shirts in USMC arsenal [Improved] Correct display of G3 name [Improved] MARSOC MC units use the new G3 shirts [Improved] HK416A5 prefab, skeleton for rails and Firegeo & Colliders [Improved] HK416A5 LODs, Textures, Animations (Still WIP) [Improved] HK416A5 Improvements, Base prefab config [Improved] HK416A5 colliders update [Improved] Removed placeholder prefab definitions from various particle effects [Improved] Kurganets-25 HUD updated with universal missile platform integration [Improved] Kornet and Bulat on Kurganets-25 updated for new missile system testing [Improved] Collision on Kurganets-25 updated [Improved] Toned down IR NVG lights and strobe brightness; fixes #1360 [Improved] Severe fix for the Universal Guided Missile (Now working in MP) [Improved] Kurganets-25 HUD updated with APS indicators [Improved] Fixed T-90M main cannon [Improved] Updated K-17 with the new missile system [Improved] Updated K-17 HUD with the compatible missile system and APS [Improved] Texture size adjustments for the T-90M and Kurganets-25. [Improved] Adjusted the log level for the guided missile system on the K-17. [Fixed] Fixed: Ported scripts to AR version 1.7 [Fixed] Fixed: Glocks were ejecting empty casings from the grip [Fixed] Fixed: Supply crates werent added into the garbage collection system - now they will be deleted after 30min unless there is a player within 50m radius [Fixed] Incorrect placard pouch texture on a couple of vest presets [Fixed] AA-CPC Marksman vest preset to use ATACS-FG Minimap Backpack [Fixed] Not being able to turn of voice announcer [Fixed] Altama Maritime Boots prefab preview [Fixed] K4386 animation workspace errors [Fixed] RHS_M_ArsenalManagerComponent.c - сompilation error fixed [Fixed] Solved duplicate and missing GUIDs; fixes #1363 [Fixed] Solved various T14 texture and shading problems; fixes #1353 [Fixed] Fixed T14 gunner animation graph errors; fixes #1352 [Removed] Old G3 Pants assets
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 16:02:04 GMT
- Last Modified
- Thu, 28 May 2026 16:04:19 GMT
0.14.4899
[Added] SC ARC V2 Coy to US arsenal [Added] Added PKP [Improved] Remade Altama Maritime boot [Fixed] PMFGPSMapWidgetComponent VME errors
- Game Version
- 1.6.0.119
- Created
- Mon, 20 Apr 2026 06:09:00 GMT
- Last Modified
- Mon, 20 Apr 2026 06:10:02 GMT
0.14.4886
[Added] Map generator plugin preset config files [Improved] Kneepads are merged with G3 pants [Improved] Added prefabs for all multicam camos [Improved] Old G3 pants have been removed from arsenal. Added to USMC crate: MC pants. Added to ION crate: MC TRP, ALP, ARID, BLK pants [Improved] Multicam and mc tropic camo textures [Fixed] Remade button operation sound acp for latest Enfusion spec [Fixed] Material errors on FROG pants [Fixed] USMC RAT Boots prefab preview [Fixed] Missing item collider on the X Ultra Pioneer shoes [Fixed] Map generator plugin for Workbench [Fixed] Missing ground colliders for the Sordin headsets [Removed] All single kneepads assets and prefabs
- Game Version
- 1.6.0.119
- Created
- Fri, 17 Apr 2026 08:34:00 GMT
- Last Modified
- Fri, 17 Apr 2026 08:35:01 GMT
0.14.4875
[Added] Added TV150 vest [Added] Added ATACS FG variant of A18 Scanda [Added] Added placard for TV119 pouch presets [Added] Added kneepads to arsenal. [Added] Added Zenitco Vzor-3 collimator sight [Improved] Multicam G3 pants and khaki kpads texture [Improved] Multicam textures desaturated for all vests and pouches [Improved] Color correction for MC HC ECH cover [Improved] Tweaked color balance for all FROG camos [Improved] Multicam textures desaturated for FROG uniforms [Improved] Crye Uniform kneepad inserts are now handled like patches, can be swapped out. Inventory sometimes has trouble displaying them correctly, but works after dropping and reequipping the pants. [Improved] Updated ANPRC152A textures; fixes #1326 [Improved] Added LODs to pouches that were missing them; fixes #1321 [Improved] Improved visual of ION parkas [Improved] Remade USMC RAT Boots [Fixed] Character legs disappear in arsenal inventory after removing G3 pants [Fixed] Collider material errors on the new FAB attachment models [Fixed] Fixed up FROG shirt normal map issues; fixes #1349 [Fixed] Fixed T14 Players getting stuck when switching seats [Fixed] Optic issues with a small handful of AK104 variants [Fixed] AK104 prefab that allowed scopes to be attached on wrong slot [Fixed] Incorrect Coyote strings on various prefabs [Fixed] Meshobject errors on ECH helmet covers [Fixed] 6B7 EnvReflMap material error [Fixed] Additional missing strings on A18 vest pouch presets [Fixed] Missing ground collider for TV150 vest [Fixed] Ground collider issues for Lshz LC helmet & TOR cover [Fixed] Missing strings on TV150 vests [Removed] Removed all remaining assets co-authored by Vergy
- Game Version
- 1.6.0.119
- Created
- Wed, 15 Apr 2026 06:13:07 GMT
- Last Modified
- Wed, 15 Apr 2026 06:13:38 GMT
0.14.4835
[Added] K17_KaZ Colliders [Added] Added LCD Screen subsystem [Added] 4 x Box 127x99 M2 to ION M1025s [Added] Added new FROG shirt [Added] Khaki texture for kneepads [Added] BLK MC with G3 kneepads prefab [Added] Added Ars Arma A18 (In Coyote and MC colors) [Added] Added FAB PDC Dustcover [Added] Added FAB AGR47 Pistolgrip [Added] Added FAB GL Core Stock [Added] Added AK-74M, AK-105, AK-104 and AK-103 with FAB mods [Improved] Toned down FROG pants belt [Improved] New ECH cover textures to match the uniforms [Improved] Tweaked FILBE Assault straps to fit better with new uniform [Improved] Replacing tan texture with khaki for MC_camo prefabs like more accurate and popular color [Improved] All kneepad LOD0 models (fix shadows) [Improved] Kneepads textures [Improved] Improved gain control in NVGs when you start adjusting for the first time; fixes #1329 [Improved] Added two additional high gain levels to NVG for particularly dark nights [Fixed] K4386 Missing interaction sounds [Fixed] K4386 animation graph errors; fixes #1324 [Fixed] Incorrect fuel tank colliders materials and refuel prompt location [Fixed] Use of MaterialCube.xob outside of workbench causing errors; fixes #1334 [Fixed] Rigid Body simulation errors on K17 [Fixed] Use of defaultPrefab.et outside of workbench causing errors; fixes #1335 [Fixed] ION M1025_armed_ION_base.et (Humvee) Vehicle Animation Component, fixes #1336 [Fixed] Collider material errors on K4386's hull and turret wreckage models [Fixed] Fixed K17 Epoch turret default material [Fixed] Texture error on inversed US flag patch [Fixed] Fixed default material on K17 driver smokes, IL76_base [Fixed] Unrequired SaveFileName keyword from mission configs [Fixed] Missing GUID for the PSO1M2-1.edds file [Fixed] Added null checks in RHS_M_PlayerController. Thanks to @mkungen89 for heads up; fixes #1340 [Fixed] Cleaned up and inserted null checks in RHS_WeaponAnimationComponent. Thanks to @mkungen89 for heads up; fixes #1341 [Fixed] Added null checks in RHS_RadialMenuDisplay. Thanks to @mkungen89 for heads up; fixes #1342 [Fixed] Removed redundant cache nullification in RHS_RadialMenu. Thanks to @mkungen89 for heads up; fixes #1343 [Fixed] Added null check in Init of RHS_GPSDataLinkComponent. Thanks to @mkungen89 for heads up; fixes #1339 [Fixed] G3 Pants [Fixed] Fixed: Replaced _base.et variants of prefabs (mags, smokes, and frags) being used by ION characters [Fixed] Some problems with kneepads rig
- Game Version
- 1.6.0.119
- Created
- Mon, 30 Mar 2026 23:21:26 GMT
- Last Modified
- Mon, 30 Mar 2026 23:22:19 GMT
0.14.4795
[Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Feb 2026 21:23:13 GMT
- Last Modified
- Fri, 06 Feb 2026 21:24:05 GMT
0.14.4794
[Added] Equipment/gear to all RHS_ION and RHS_ION_Coy Characters [Added] Equipment/Gear to all RHS_ION_Urban and RHS_ION_Urban_Demi Characters. [Added] RHS_ION Armed M1025 Camo Variants [Added] RHS_ION Black Static Group [Added] RHS_ION Black Static and Control the Noise Patches [Improved] K4386 simulation configuration [Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter [Fixed] Resaved files for stability [Fixed] K17 turrets swap seats and unload casualty actions [Fixed] SR-3M invalid animation graph logic
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Feb 2026 07:20:48 GMT
- Last Modified
- Fri, 06 Feb 2026 07:21:39 GMT
0.14.4776
[Fixed] MEF woodland now uses woodland boonie [Fixed] M998 Int Desert material fix [Fixed] Fixed: Compilation errors due to the changes in the AR component members structure
- Game Version
- 1.6.0.108
- Created
- Thu, 29 Jan 2026 21:30:44 GMT
- Last Modified
- Thu, 29 Jan 2026 21:31:22 GMT
0.14.4761
[Added] Added two ARS Arma patches [Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes #1292. [Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes #952 [Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force. [Added] ION Groups - Static Security and Special Projects Team [Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours [Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION_Vehicles.conf [Added] Added new FROG pants [Added] FROG Pants MC to ION_InventoryItems.conf [Added] FROG Pants MC to RHS ION and RHS ION Coy Characters [Added] FROG PANTS to USAF FORECON Characters [Added] FROG PANTS MC to USAG MARSOC MC Characters [Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode [Improved] M40A5 Animations [Fixed] Fixed: VMEs with weapon lights [Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml [Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind [Fixed] ANPRC152A animation graph invalid source id; fixes #1299 [Fixed] Fixed ION Characters that were spawning in naked or half clothed. [Fixed] Radio frequency resolution to match Reforger v1.6 [Fixed] Mission config errors & missing SystemsConfig settings [Fixed] Fixed potential zero division in RHS_TouchScreenPMFGPSMarkerIconSelector; fixes #1314 [Fixed] Added additional null pointer check in SCR_CallInSupportContainer; fixes #1309 [Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes #1311 [Fixed] Radio beacons can be stuck to objects again; fixes #1308 [Fixed] Fixed refuel action point for T14; fixes #1312 [Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP
- Game Version
- 1.6.0.108
- Created
- Fri, 16 Jan 2026 20:38:08 GMT
- Last Modified
- Fri, 16 Jan 2026 20:39:19 GMT
0.14.4738
[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds
- Game Version
- 1.6.0.95
- Created
- Fri, 12 Dec 2025 11:10:45 GMT
- Last Modified
- Fri, 12 Dec 2025 11:11:17 GMT
0.14.4737
[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest [Fixed] Mk-153 animation graph workaround fix for crash [Fixed] Fixed: Weapon lights were not reacting to their keybinds [Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages
- Game Version
- 1.6.0.87
- Created
- Thu, 11 Dec 2025 18:04:33 GMT
- Last Modified
- Thu, 11 Dec 2025 18:05:05 GMT
0.14.4729
[Improved] Added protection for zero division for some scripts [Improved] Fixed some spelling mistakes in Call-in menu [Improved] Added some more null checks in scripts [Improved] Fixed script warnings and hints [Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293 [Fixed] STANAG 30rnd mag was not working; fixes #1278 [Fixed] ION faction not working in GameMaster [Fixed] USMC Boonie Hat texture error [Fixed] Headphones missing inventory item hint string [Fixed] Add missing Persistence component to NVG base prefab [Fixed] Fixed bad if logic in PlayerController that could cause null reference exception [Fixed] Fixed faction radio encryption keys; fixes #1289 [Fixed] ARC V2 Plate Carrier floating magazine slot [Fixed] Fixed: Clothing attachments did not supporting new persistence system [Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
- Game Version
- 1.6.0.76
- Created
- Thu, 04 Dec 2025 15:45:25 GMT
- Last Modified
- Thu, 04 Dec 2025 15:46:28 GMT
0.14.4709
[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves) [Improved] Added some USMC helmet variants to arsenal [Fixed] Leupold MK4 Broken PIP Material [Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277 [Fixed] Fixed 6B47 colliders; fixes #1276 [Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover [Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible [Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers [Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2 [Fixed] Fixed some reticle PIP errors across all scopes [Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 23:32:39 GMT
- Last Modified
- Fri, 07 Nov 2025 23:33:13 GMT
0.14.4699
[Fixed] Broken PIP Material on TA31 [Fixed] Fixed bug preventing items being taken from Arsenal
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 11:25:52 GMT
- Last Modified
- Fri, 31 Oct 2025 11:26:44 GMT
0.14.4696
[Fixed] SU-253 Reticle Mip Generation; fixes #1261 [Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263 [Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268 [Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265 [Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC [Fixed] 1.6: Script errors in inventory UI connected to armor plates [Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266 [Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270 [Fixed] Animation Issues with M40A5 [Fixed] 1.6 Backblast Damage on MK153 [Fixed] M27 Handling audio issues [Fixed] Open Top M27 Pouch Incorrect index [Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping [Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping [Fixed] 1.6: Fix 122 and 125mm vehicle shells not working [Fixed] Fixed Tucha smoke life and magazine setup
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:36:38 GMT
- Last Modified
- Thu, 30 Oct 2025 17:37:11 GMT
0.13.4679
[Added] Added M16A4 [Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618 [Improved] M27 KAC Foregrip Animations [Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations [Improved] Reorganized AFRF inventory catalog [Fixed] Fixed broken colliders on MBUS Rear and Front Irons [Fixed] Fixed LT706 Bipod not animating in some cases [Fixed] Fixed folding stocks not animating properly on AK's [Fixed] Fixed GM94 zeroing [Fixed] Fixed duplicate foregrip attachment slot on AK74M [Fixed] Fixed RPL errors with RK Foregrips [Fixed] Animation issues with M203 [Fixed] Various Zenit attachment colliders [Fixed] Various Zenit handguard colliders [Fixed] AK74M & AK103 handguard colliders [Fixed] Zenit RK grips prefab inheritance [Fixed] AK12 magazine prefab model preview issue
- Game Version
- 1.4.0.55
- Created
- Wed, 15 Oct 2025 09:04:53 GMT
- Last Modified
- Wed, 15 Oct 2025 09:05:25 GMT
0.12.4622
[Added] Added Zenitco PT-1 stock [Added] Added Zenitco B-33 dust cover [Added] Added Zenitco RK-3 pistol grip [Added] Added Zenitco B-9M mount [Added] Added Zenitco DTK-2 muzzle brake [Added] Added Zenitco AKs to Olive RG Units [Added] Added Zenitco B33 (FDE) [Added] Added Zenitco PT-1 (FDE) [Added] Added FDE Zenitco AKs to SSO units [Added] Added Zenit B30 handguard [Added] Added Zenit B31 gastube cover [Added] Added Zenit B31S gastube cover [Added] Added Zenit DTK-1 muzzle device [Added] Added Zenitco RK-0 foregrip [Added] Added Zenitco RK-1 foregrip [Added] Added Zenitco RK-2 foregrip [Added] Added Zenitco RK-6 foregrip [Added] Added Zenitco B25U mount [Added] Added Initial Set of RK Foregrip Animations [Added] Added new ECH Highcut cover models; fixes #1187 [Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects) [Improved] And optimized 9m133 explosion and trail effects [Improved] Replaced AK-74M mesh with new one [Improved] Each AK from 100 series now have different texture [Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts [Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159 [Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163 [Improved] Some string updates [Fixed] GP106 RGD pouch wrong volume [Fixed] TV-102 EMR vest prefab numbering strings [Fixed] 30mm HE wasnt had light on explosion [Fixed] 2a42 muzzle flash didnt had light [Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246 [Fixed] USMC Boonie collider was wrong [Fixed] Bad CPC ArsArma collider import settings [Fixed] Fix disappearing RU pants at distance; fixes #1250 [Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250 [Fixed] Required rank settings on binoculars for RHS factions; fixes #1247 [Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover [Fixed] Various helmet and helmet cover strings being incorrect [Fixed] Removed unintended first-person rendering of various helmet attachments [Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
- Game Version
- 1.4.0.55
- Created
- Sun, 05 Oct 2025 09:54:06 GMT
- Last Modified
- Sun, 05 Oct 2025 09:55:03 GMT
0.12.4573
[Added] Custom explosion effect for the GM-94 thermobaric projectile [Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186 [Added] Replaced USMC Boonie hat textures [Added] Added AK-200 [Added] Added AK-205 [Improved] RPO-A Effects and sounds [Improved] Shot sounds for GM94, recoil [Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units [Improved] Replaced RPG-7 with RPO-A for ATACS RG units [Improved] Vkpo3.0 atacs var [Improved] Added some AK103/104 to RG Olive units [Improved] Removed US/USSR labels from AFRF/USMC structure prefabs [Fixed] TV-119 vest ground model collider; fixes #1244 [Fixed] Fixed KBS Strelok wrong colliders [Fixed] Fixed ARC V2 groin protection being not weighted [Fixed] Equip strings on the AK200 and AK205
- Game Version
- 1.4.0.48
- Created
- Thu, 04 Sep 2025 11:58:44 GMT
- Last Modified
- Thu, 04 Sep 2025 11:59:21 GMT