RHS - Status Quo

by Red Hammer Studios

0.14.4899

[Added] SC ARC V2 Coy to US arsenal
[Added] Added PKP

[Improved] Remade Altama Maritime boot

[Fixed] PMFGPSMapWidgetComponent VME errors
Game Version
1.6.0.119
Created
Mon, 20 Apr 2026 06:09:00 GMT
Last Modified
Mon, 20 Apr 2026 06:10:02 GMT

0.14.4886

[Added] Map generator plugin preset config files

[Improved] Kneepads are merged with G3 pants
[Improved] Added prefabs for all multicam camos
[Improved] Old G3 pants have been removed from arsenal. Added to USMC crate: MC pants. Added to ION crate: MC TRP, ALP, ARID, BLK pants
[Improved] Multicam and mc tropic camo textures

[Fixed] Remade button operation sound acp for latest Enfusion spec
[Fixed] Material errors on FROG pants
[Fixed] USMC RAT Boots prefab preview
[Fixed] Missing item collider on the X Ultra Pioneer shoes
[Fixed] Map generator plugin for Workbench
[Fixed] Missing ground colliders for the Sordin headsets

[Removed] All single kneepads assets and prefabs
Game Version
1.6.0.119
Created
Fri, 17 Apr 2026 08:34:00 GMT
Last Modified
Fri, 17 Apr 2026 08:35:01 GMT

0.14.4875

[Added] Added TV150 vest
[Added] Added ATACS FG variant of A18 Scanda
[Added] Added placard for TV119 pouch presets
[Added] Added kneepads to arsenal.
[Added] Added Zenitco Vzor-3 collimator sight

[Improved] Multicam G3 pants and khaki kpads texture
[Improved] Multicam textures desaturated for all vests and pouches
[Improved] Color correction for MC HC ECH cover
[Improved] Tweaked color balance for all FROG camos
[Improved] Multicam textures desaturated for FROG uniforms
[Improved] Crye Uniform kneepad inserts are now handled like patches, can be swapped out. Inventory sometimes has trouble displaying them correctly, but works after dropping and reequipping the pants.
[Improved] Updated ANPRC152A textures; fixes #1326
[Improved] Added LODs to pouches that were missing them; fixes #1321
[Improved] Improved visual of ION parkas
[Improved] Remade USMC RAT Boots

[Fixed] Character legs disappear in arsenal inventory after removing G3 pants
[Fixed] Collider material errors on the new FAB attachment models
[Fixed] Fixed up FROG shirt normal map issues; fixes #1349
[Fixed] Fixed T14 Players getting stuck when switching seats
[Fixed] Optic issues with a small handful of AK104 variants
[Fixed] AK104 prefab that allowed scopes to be attached on wrong slot
[Fixed] Incorrect Coyote strings on various prefabs
[Fixed] Meshobject errors on ECH helmet covers
[Fixed] 6B7 EnvReflMap material error
[Fixed] Additional missing strings on A18 vest pouch presets
[Fixed] Missing ground collider for TV150 vest
[Fixed] Ground collider issues for Lshz LC helmet & TOR cover
[Fixed] Missing strings on TV150 vests

[Removed] Removed all remaining assets co-authored by Vergy
Game Version
1.6.0.119
Created
Wed, 15 Apr 2026 06:13:07 GMT
Last Modified
Wed, 15 Apr 2026 06:13:38 GMT

0.14.4835

[Added] K17_KaZ Colliders
[Added] Added LCD Screen subsystem
[Added] 4 x Box 127x99 M2 to ION M1025s
[Added] Added new FROG shirt
[Added] Khaki texture for kneepads
[Added] BLK MC with G3 kneepads prefab
[Added] Added Ars Arma A18 (In Coyote and MC colors)
[Added] Added FAB PDC Dustcover
[Added] Added FAB AGR47 Pistolgrip
[Added] Added FAB GL Core Stock
[Added] Added AK-74M, AK-105, AK-104 and AK-103 with FAB mods

[Improved] Toned down FROG pants belt
[Improved] New ECH cover textures to match the uniforms
[Improved] Tweaked FILBE Assault straps to fit better with new uniform
[Improved] Replacing tan texture with khaki for MC_camo prefabs like more accurate and popular color
[Improved] All kneepad LOD0 models (fix shadows)
[Improved] Kneepads textures
[Improved] Improved gain control in NVGs when you start adjusting for the first time; fixes #1329
[Improved] Added two additional high gain levels to NVG for particularly dark nights

[Fixed] K4386 Missing interaction sounds
[Fixed] K4386 animation graph errors; fixes #1324
[Fixed] Incorrect fuel tank colliders materials and refuel prompt location
[Fixed] Use of MaterialCube.xob outside of workbench causing errors; fixes #1334
[Fixed] Rigid Body simulation errors on K17
[Fixed] Use of defaultPrefab.et outside of workbench causing errors; fixes #1335
[Fixed] ION M1025_armed_ION_base.et (Humvee) Vehicle Animation Component, fixes #1336
[Fixed] Collider material errors on K4386's hull and turret wreckage models
[Fixed] Fixed K17 Epoch turret default material
[Fixed] Texture error on inversed US flag patch
[Fixed] Fixed default material on K17 driver smokes, IL76_base
[Fixed] Unrequired SaveFileName keyword from mission configs
[Fixed] Missing GUID for the PSO1M2-1.edds file
[Fixed] Added null checks in RHS_M_PlayerController. Thanks to @mkungen89 for heads up; fixes #1340
[Fixed] Cleaned up and inserted null checks in RHS_WeaponAnimationComponent. Thanks to @mkungen89 for heads up; fixes #1341
[Fixed] Added null checks in RHS_RadialMenuDisplay. Thanks to @mkungen89 for heads up; fixes #1342
[Fixed] Removed redundant cache nullification in RHS_RadialMenu. Thanks to @mkungen89 for heads up; fixes #1343
[Fixed] Added null check in Init of RHS_GPSDataLinkComponent. Thanks to @mkungen89 for heads up; fixes #1339
[Fixed] G3 Pants
[Fixed] Fixed: Replaced _base.et variants of prefabs (mags, smokes, and frags) being used by ION characters
[Fixed] Some problems with kneepads rig
Game Version
1.6.0.119
Created
Mon, 30 Mar 2026 23:21:26 GMT
Last Modified
Mon, 30 Mar 2026 23:22:19 GMT

0.14.4795

[Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off
Game Version
1.6.0.119
Created
Fri, 06 Feb 2026 21:23:13 GMT
Last Modified
Fri, 06 Feb 2026 21:24:05 GMT

0.14.4794

[Added] Equipment/gear to all RHS_ION and RHS_ION_Coy Characters
[Added] Equipment/Gear to all RHS_ION_Urban and RHS_ION_Urban_Demi Characters.
[Added] RHS_ION Armed M1025 Camo Variants
[Added] RHS_ION Black Static Group
[Added] RHS_ION Black Static and Control the Noise Patches

[Improved] K4386 simulation configuration
[Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter

[Fixed] Resaved files for stability
[Fixed] K17 turrets swap seats and unload casualty actions
[Fixed] SR-3M invalid animation graph logic
Game Version
1.6.0.119
Created
Fri, 06 Feb 2026 07:20:48 GMT
Last Modified
Fri, 06 Feb 2026 07:21:39 GMT

0.14.4776

[Fixed] MEF woodland now uses woodland boonie
[Fixed] M998 Int Desert material fix
[Fixed] Fixed: Compilation errors due to the changes in the AR component members structure
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 21:30:44 GMT
Last Modified
Thu, 29 Jan 2026 21:31:22 GMT

0.14.4761

[Added] Added two ARS Arma patches
[Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes #1292.
[Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes #952
[Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force.
[Added] ION Groups - Static Security and Special Projects Team
[Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours
[Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION_Vehicles.conf
[Added] Added new FROG pants
[Added] FROG Pants MC to ION_InventoryItems.conf
[Added] FROG Pants MC to RHS ION and RHS ION Coy Characters
[Added] FROG PANTS to USAF FORECON Characters
[Added] FROG PANTS MC to USAG MARSOC MC Characters

[Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode
[Improved] M40A5 Animations

[Fixed] Fixed: VMEs with weapon lights
[Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml
[Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind
[Fixed] ANPRC152A animation graph invalid source id; fixes #1299
[Fixed] Fixed ION Characters that were spawning in naked or half clothed.
[Fixed] Radio frequency resolution to match Reforger v1.6
[Fixed] Mission config errors & missing SystemsConfig settings
[Fixed] Fixed potential zero division in RHS_TouchScreenPMFGPSMarkerIconSelector; fixes #1314
[Fixed] Added additional null pointer check in SCR_CallInSupportContainer; fixes #1309
[Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes #1311
[Fixed] Radio beacons can be stuck to objects again; fixes #1308
[Fixed] Fixed refuel action point for T14; fixes #1312
[Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP
Game Version
1.6.0.108
Created
Fri, 16 Jan 2026 20:38:08 GMT
Last Modified
Fri, 16 Jan 2026 20:39:19 GMT

0.14.4738

[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 11:10:45 GMT
Last Modified
Fri, 12 Dec 2025 11:11:17 GMT

0.14.4737

[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest
[Fixed] Mk-153 animation graph workaround fix for crash
[Fixed] Fixed: Weapon lights were not reacting to their keybinds
[Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 18:04:33 GMT
Last Modified
Thu, 11 Dec 2025 18:05:05 GMT

0.14.4729

[Improved] Added protection for zero division for some scripts
[Improved] Fixed some spelling mistakes in Call-in menu
[Improved] Added some more null checks in scripts
[Improved] Fixed script warnings and hints
[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293

[Fixed] STANAG 30rnd mag was not working; fixes #1278
[Fixed] ION faction not working in GameMaster
[Fixed] USMC Boonie Hat texture error
[Fixed] Headphones missing inventory item hint string
[Fixed] Add missing Persistence component to NVG base prefab
[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception
[Fixed] Fixed faction radio encryption keys; fixes #1289
[Fixed] ARC V2 Plate Carrier floating magazine slot
[Fixed] Fixed: Clothing attachments did not supporting new persistence system

[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
Game Version
1.6.0.76
Created
Thu, 04 Dec 2025 15:45:25 GMT
Last Modified
Thu, 04 Dec 2025 15:46:28 GMT

0.14.4709

[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)
[Improved] Added some USMC helmet variants to arsenal

[Fixed] Leupold MK4 Broken PIP Material
[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277
[Fixed] Fixed 6B47 colliders; fixes #1276
[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover
[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible
[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers
[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2
[Fixed] Fixed some reticle PIP errors across all scopes
[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 23:32:39 GMT
Last Modified
Fri, 07 Nov 2025 23:33:13 GMT

0.14.4699

[Fixed] Broken PIP Material on TA31
[Fixed] Fixed bug preventing items being taken from Arsenal
Game Version
1.6.0.54
Created
Fri, 31 Oct 2025 11:25:52 GMT
Last Modified
Fri, 31 Oct 2025 11:26:44 GMT

0.14.4696

[Fixed] SU-253 Reticle Mip Generation; fixes #1261
[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263
[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268
[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265
[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC
[Fixed] 1.6: Script errors in inventory UI connected to armor plates
[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266
[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270
[Fixed] Animation Issues with M40A5
[Fixed] 1.6 Backblast Damage on MK153
[Fixed] M27 Handling audio issues
[Fixed] Open Top M27 Pouch Incorrect index
[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping
[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping
[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working
[Fixed] Fixed Tucha smoke life and magazine setup
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 17:36:38 GMT
Last Modified
Thu, 30 Oct 2025 17:37:11 GMT

0.13.4679

[Added] Added M16A4
[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618

[Improved] M27 KAC Foregrip Animations
[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations
[Improved] Reorganized AFRF inventory catalog

[Fixed] Fixed broken colliders on MBUS Rear and Front Irons
[Fixed] Fixed LT706 Bipod not animating in some cases
[Fixed] Fixed folding stocks not animating properly on AK's
[Fixed] Fixed GM94 zeroing
[Fixed] Fixed duplicate foregrip attachment slot on AK74M
[Fixed] Fixed RPL errors with RK Foregrips
[Fixed] Animation issues with M203
[Fixed] Various Zenit attachment colliders
[Fixed] Various Zenit handguard colliders
[Fixed] AK74M & AK103 handguard colliders
[Fixed] Zenit RK grips prefab inheritance
[Fixed] AK12 magazine prefab model preview issue
Game Version
1.4.0.55
Created
Wed, 15 Oct 2025 09:04:53 GMT
Last Modified
Wed, 15 Oct 2025 09:05:25 GMT

0.12.4622

[Added] Added Zenitco PT-1 stock
[Added] Added Zenitco B-33 dust cover
[Added] Added Zenitco RK-3 pistol grip
[Added] Added Zenitco B-9M mount
[Added] Added Zenitco DTK-2 muzzle brake
[Added] Added Zenitco AKs to Olive RG Units
[Added] Added Zenitco B33 (FDE)
[Added] Added Zenitco PT-1 (FDE)
[Added] Added FDE Zenitco AKs to SSO units
[Added] Added Zenit B30 handguard
[Added] Added Zenit B31 gastube cover
[Added] Added Zenit B31S gastube cover
[Added] Added Zenit DTK-1 muzzle device
[Added] Added Zenitco RK-0 foregrip
[Added] Added Zenitco RK-1 foregrip
[Added] Added Zenitco RK-2 foregrip
[Added] Added Zenitco RK-6 foregrip
[Added] Added Zenitco B25U mount
[Added] Added Initial Set of RK Foregrip Animations
[Added] Added new ECH Highcut cover models; fixes #1187

[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)
[Improved] And optimized 9m133 explosion and trail effects
[Improved] Replaced AK-74M mesh with new one
[Improved] Each AK from 100 series now have different texture
[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts
[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159
[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163
[Improved] Some string updates

[Fixed] GP106 RGD pouch wrong volume
[Fixed] TV-102 EMR vest prefab numbering strings
[Fixed] 30mm HE wasnt had light on explosion
[Fixed] 2a42 muzzle flash didnt had light
[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246
[Fixed] USMC Boonie collider was wrong
[Fixed] Bad CPC ArsArma collider import settings
[Fixed] Fix disappearing RU pants at distance; fixes #1250
[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250
[Fixed] Required rank settings on binoculars for RHS factions; fixes #1247
[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover
[Fixed] Various helmet and helmet cover strings being incorrect
[Fixed] Removed unintended first-person rendering of various helmet attachments
[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
Game Version
1.4.0.55
Created
Sun, 05 Oct 2025 09:54:06 GMT
Last Modified
Sun, 05 Oct 2025 09:55:03 GMT

0.12.4573

[Added] Custom explosion effect for the GM-94 thermobaric projectile
[Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186
[Added] Replaced USMC Boonie hat textures
[Added] Added AK-200
[Added] Added AK-205

[Improved] RPO-A Effects and sounds
[Improved] Shot sounds for GM94, recoil
[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units
[Improved] Replaced RPG-7 with RPO-A for ATACS RG units
[Improved] Vkpo3.0 atacs var
[Improved] Added some AK103/104 to RG Olive units
[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

[Fixed] TV-119 vest ground model collider; fixes #1244
[Fixed] Fixed KBS Strelok wrong colliders
[Fixed] Fixed ARC V2 groin protection being not weighted
[Fixed] Equip strings on the AK200 and AK205
Game Version
1.4.0.48
Created
Thu, 04 Sep 2025 11:58:44 GMT
Last Modified
Thu, 04 Sep 2025 11:59:21 GMT

0.12.4548

[Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat
Game Version
1.4.0.48
Created
Fri, 01 Aug 2025 08:01:55 GMT
Last Modified
Fri, 01 Aug 2025 08:02:27 GMT

0.12.4545

[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153)
[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches
[Added] Added Cat Ears
[Added] Added: Field manual entry for CISS (in commanding category); fixes #1213
[Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal

[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn
[Improved] 3of36 Explosion particles
[Improved] Turret sounds for K17 and T14
[Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability)
[Improved] Improved: Upgraded ION Neko Ears to C.A.T.S.

[Fixed] RMR optic prefab RplComponent errors
[Fixed] PCGen III Light was using the wrong preview model
[Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags
[Fixed] Fixed 1p87(new) had wrong reticle position
[Fixed] Resolved GUID errors with Spartan3 helmet's ground models
[Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode
[Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds
[Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226
[Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m
[Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality
[Fixed] Various helmet collider issues
[Fixed] Proc anim error on klesh2 light prefab
[Fixed] Camera position for the prefab preview of the 6B45 vests
[Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1
Game Version
1.4.0.48
Created
Wed, 30 Jul 2025 19:56:11 GMT
Last Modified
Wed, 30 Jul 2025 19:56:41 GMT

0.12.4494

[Added] Added new FILBE Hydration Pack model; fixes issue #1185

[Improved] Color correction of PC G3 and some pouches

[Fixed] GPS2 grip prefab errors
Game Version
1.4.0.38
Created
Thu, 19 Jun 2025 05:29:37 GMT
Last Modified
Thu, 19 Jun 2025 05:30:06 GMT

0.12.4487

[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side)

[Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay
[Improved] Changed: Description of the call-in will now mark failed requirements with red text.
[Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title.

[Fixed] Fixed: functionality of adding blems to the NV effect
[Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled.
[Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
Game Version
1.4.0.31
Created
Thu, 12 Jun 2025 12:27:29 GMT
Last Modified
Thu, 12 Jun 2025 12:28:02 GMT

0.12.4483

[Fixed] Missing antennas in RHS conflict
Game Version
1.4.0.29
Created
Thu, 05 Jun 2025 09:01:21 GMT
Last Modified
Thu, 05 Jun 2025 09:02:20 GMT

0.12.4482

[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
Game Version
1.4.0.29
Created
Thu, 05 Jun 2025 06:47:12 GMT
Last Modified
Thu, 05 Jun 2025 06:47:39 GMT

0.12.4481

[Fixed] Fixed test penetration values of 7N6
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 16:10:57 GMT
Last Modified
Mon, 02 Jun 2025 16:11:27 GMT

0.12.4479

[Added] Added few new round types like 9x19 - M1152, M1153, 7N21, 7N31, 9x18 - 7N25, 7.62x51 - M118 SB LR, M118 SB LR Mk316 Mod 0, M852, M993 AP, 7.62x39 - 57N231U (subsonic), 57BZ231, 57N231 (1989), 7N23, 5.56x45 - Mk262, Mk318, 5.45x49 - 7N24M, 7N39. There are no magazines to use those bullets yet!
[Added] Added various ammo types for AK-103
[Added] Added new PC G3 model
[Added] Added KBS Strelok vest
[Added] Added new ECH lowcut cover; closes #1188
[Added] Added cat eye band for ECH helmets

[Improved] Updated Conflict scenario layers
[Improved] Tweaked dispersion across all bullet types so new bullets make sense - i.e. 7.62x51 OTM bullets are more accurate compared to M80 ball
[Improved] Updated MSV vs FIA Combat Ops scenario
[Improved] Updated USMC vs MSV Combat Ops scenario
[Improved] Added preview images for VKPO groups
[Improved] Added and unified asset browser pictures for groups
[Improved] Configured USMC vehicle pool in Conflict
[Improved] Updated Conflict scenarios
[Improved] Added RHS helicopters to helipad whitelist in order to be able to place helicopters on top of helipad...
[Improved] Testing workshop changelogs when there is change in 2nd addon
[Improved] Test public commit

[Fixed] Fixed back velcro point on helmets no longer working; fixes #1171
[Fixed] Fixes T14 being stuck in forward driver triplex; fixes issue #1165
[Fixed] Fixed: Camera no longer snaps abruptly when entering vehicle turrets in first-person view; fixes #1175
[Fixed] Fixes crash related to trying to open T14 hatch; fixes #1164
[Fixed] Fixed PC Gen 3 weight, now 23% lighter than Gen 2 as stated in description; fixes #1156
[Fixed] Fixed Mi-8MT with pylons was not able to fire its rockets
[Fixed] Fixed USMC groups not being buildable in living quarters
[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary
[Fixed] AK103/105 collider errors.

[Removed] Removed HDR override
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 10:42:18 GMT
Last Modified
Mon, 02 Jun 2025 10:42:48 GMT

0.12.4414

No buildlog items provided.
Game Version
1.3.0.170
Created
Mon, 19 May 2025 11:48:19 GMT
Last Modified
Mon, 19 May 2025 11:49:07 GMT

0.11.4316

[Added] USMC MEF Crewman prefabs
[Added] Added RPO-A
[Added] Added RPO-D
[Added] AFRF BRDM2

[Improved] UBGL loadout set for JPC with mixed pouches and Ranger Green zip-on panel, has been renamed with RG color tag and grouped with the RG JPC sets in Arsenal
[Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets
[Improved] Corrected base AVS weight to be 1.3kg; fixes #1144
[Improved] Additional error handling for the vehicle screens

[Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots
[Fixed] Coyote Brown UBGL loadout set for JPC wasn't blocking backpack slot like it should
[Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots
[Fixed] Fixed T-14 had no reload context
[Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed
[Fixed] Mk 4 reticle blurry when on low gfx settings
[Fixed] Fixed M4 Block II deployed left hand position
[Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull
[Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15
[Fixed] Fixed PO4x24 PiP not working; fixes #1146
[Fixed] Fixed supply drop crashing servers
[Fixed] Fixed supply box callin sound file errors
Game Version
1.3.0.144
Created
Tue, 15 Apr 2025 20:33:09 GMT
Last Modified
Tue, 15 Apr 2025 20:43:36 GMT

0.11.4250

[Added] Added: Rangefinder_Base prefab for further use

[Improved] PDU4 and Vector21 inherit from Rangefinder_Base
[Improved] Improved rangefinder prefab generalization

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
[Fixed] Fixed Russians unable to call UMPK via Vector21
[Fixed] Fixed T14 commander optic zoom
[Fixed] Fix for K17 ramp crashing on probe update when vehicle killed
[Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one
[Fixed] Changed era explosion particle to more appropriate one
[Fixed] Fixed k17 HE projectiles were missing explosion sound
[Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom
[Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128
Game Version
1.3.0.130
Created
Sat, 29 Mar 2025 12:48:37 GMT
Last Modified
Sat, 29 Mar 2025 12:56:15 GMT

0.11.4240

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
Game Version
1.3.0.130
Created
Fri, 28 Mar 2025 13:47:37 GMT
Last Modified
Fri, 28 Mar 2025 13:58:41 GMT

0.11.4238

[Added] Added Coyote JPC and couple of pouch presets to ION box
[Added] Added Garmim watches with green strap
[Added] Added Garmim watches with blue strap
[Added] Added Garmim watches with red strap
[Added] Added Garmim watches with black strap
[Added] AK74M and AK105 with Zenitco handguard rails can now mount bipods; work on #1063
[Added] M4 series can now mount bipods; fixes #1063
[Added] Added new versions of Spectrum device for ION and RU
[Added] Added Triada TKO helmet
[Added] Added Caiman Helmet
[Added] Added TV119 vest
[Added] Added Exfil cover and battery pouch
[Added] Added GPS RadioBeacon
[Added] Added VCOG
[Added] Added VCOG + RMR

[Improved] Added glass to Garmim watches
[Improved] Improved Garmim watches textures
[Improved] Added ability to reload K17 Epoch 2A42 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 2A42 from outside on support stations
[Improved] Added ability to reload K17 Epoch 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok AGS from outside on support stations
[Improved] Added ability to reload K17 Epoch Tucha from outside on support stations
[Improved] Added ability to reload K17 Berezhok Tucha from outside on support stations
[Improved] Added ability to reload T-14 2A82 from outside on support stations
[Improved] Added ability to reload T-14 Tucha from outside on support stations
[Improved] Added ability to reload K4386 2A42 AP from outside on support stations
[Improved] Added ability to reload K4386 2A42 HE from outside on support stations
[Improved] Added ability to reload K4386 Tucha from outside on support stations
[Improved] Improved all vest presets with backpack have shoulder offset now
[Improved] Added Harris bipod to ION arsenal
[Improved] Radial menu now has access to gadgets attached to vests; fixes #958
[Improved] Added modeled soft armor to AVS
[Improved] Added modeled soft armor to AVS cummerbund 649
[Improved] Added modeled soft armor to AVS cummerbund radio
[Improved] Added modeled soft armor to AVS neck protection
[Improved] Added modeled soft armor to Bagariy
[Improved] Added modeled soft armor to AA CPC
[Improved] Added modeled soft armor to AA CPC neck protection
[Improved] Added modeled soft armor to ARS groin protection
[Improved] Added modeled soft armor to ARS triple groin protection
[Improved] Added modeled soft armor to NCPC
[Improved] Added modeled soft armor to PC GEN 2
[Improved] Added modeled soft armor to PC GEN 3
[Improved] Added modeled soft armor to PC GEN 3 light
[Improved] Added modeled soft armor to 6B45
[Improved] Added modeled soft armor to 6B48
[Improved] Added modeled soft armor to 6B45 Neck protection
[Improved] Added modeled soft armor to Taktika
[Improved] Added modeled soft armor to Taktika groin protection
[Improved] Added modeled soft armor to Taktika shoulder protection
[Improved] Added modeled soft armor to TV-102 neck protection
[Improved] Added railcovers with grip for m27 back to arsenal
[Improved] Added collider history component to RHS Vest base + SCR_ArmorDamageManagerComponent so it is possible to knock out people with pistols even if bullet doesn't penetrate soft armor
[Improved] Made helmet attachment masses more realistic; fixes #1050
[Improved] Orion GPS device brightness reduced so it no longer burns your retinas off at night; fixed #1055
[Improved] Added probe volumes to K-17 and T-14
[Improved] Added new left hand poses for different m4 handguards
[Improved] Testing Matech alpha test - will probably switch to some custom function controlling alpha mul instead
[Improved] Added countermeasure flares to F/A-18 CAS
[Improved] Added faction affiliation to wearable items; fixes #1099
[Improved] Replaced AN/PEQ-15 with AN/PSQ-23B on M1025 with AN/PAS-13G
[Improved] Added rangefinder with auto zeroing to M1025 with AN/PAS-13G
[Improved] Added Tucha smokes to K17 Epoch driver
[Improved] Small improvements to 1p87 glass
[Improved] Improved Added lods to K17 seats
[Improved] Replaced M2 ammo in all RHS HMVVWS with 4-AP/1-APIT
[Improved] Added env probe to K4386
[Improved] Added missing thumbnails for various characters. Began initial trait updates.

[Fixed] Script API compatibility with AR 1.3
[Fixed] Fixed headphones slot had incorrect position on Exfil helmets
[Fixed] Fixed headset position on Spartan3 / AirFrame helmet
[Fixed] Fixed: Switch brightness action on garmim watches doesn't work; fixes #1071
[Fixed] Fixed SpectrumDevice animation log spam
[Fixed] Fixed M4A1 BLOCK 2 was missing hierarchy component
[Fixed] Fixed M4A1 URGI was missing hierarchy component
[Fixed] Fixed 2A82 Sound was broken after 1.3 update
[Fixed] Fixed 2A18 Sound was broken after 1.3 update
[Fixed] Fixed 9M113 Sound was broken after 1.3 update
[Fixed] Fixed Pouch_Filbe_bandolier had no ground model
[Fixed] Fixed debug worn model was turned on on several vests and vest presets
[Fixed] Fixed wrong left hand position when m240 is deployed while standing or crouching
[Fixed] Vehicle turret zoom was broken after 1.3; fixes #1058
[Fixed] Fixed Vector and PDU ADS overlay delay; fixes #1051
[Fixed] Possible fix for people having problem exiting vehicle triplex, thanks to scobaka; fixes #1084
[Fixed] Fixed several ActionContexts were being overwritten instead of being extended; fixes #1089
[Fixed] Fixed supply drop system spawning extra parachute that hangs in the air; fixes #1085
[Fixed] 1.3: Fixed touch screen buttons not reacting to clicks; fixes #1080
[Fixed] Removed buggy NVG anim that was causing CTD; fixes #1081
[Fixed] 1.3: Fixed K-17 crashing to desktop when moving AI into driver's seat; fixes #1087
[Fixed] 1.3: 2S1 no longer crashes on destruction
[Fixed] Added a workaround for crashes happening when tracked vehicles are destroyed.
[Fixed] Fixed AOR2 FROG **** missing blood texture; fixes #1092
[Fixed] PMF screens were not operatable by when you were possessing an AI; fixes #980
[Fixed] PlaySound causing workbench crash when loading player with PEQs in default loadout; fixes #1096
[Fixed] Fixed Kac rear iron sight was using old model
[Fixed] Fixed equip and pickup sounds for the MK153 container
[Fixed] Fixed the PSQ-23A's collider material on the MBS
[Fixed] Fixed hand slot issues in the inventory; fixes #1100
[Fixed] Turret stabilization controls refactored into own context, should not show up on vehicles where they are not supposed to; fixes #1109
[Fixed] Cleaned up mission config files by removing outdated attributes
[Fixed] Fixed CAS sounds spawning in wrong location in MP; fixes #1102
[Fixed] Fixed supply drop boxes disappearing on landing; fixes #1112
[Fixed] Fixed SR3M projectile spawn position
[Fixed] Fixed minor offset of faradey 906 boots
[Fixed] K17 various crew positions would cause crash if open door action was activated; fixes #1115
[Fixed] 1.3: Fixed broken optic PIP material references; fixes #1118
[Fixed] Fixed all destroyed k4386 turrets used default green paint
[Fixed] Fixed invalid hitboxes on some vehicle parts causing crashes; fixes #1121
[Fixed] PSO-1M2-1 reticle blurry when on low gfx settings; fixes #1123
[Fixed] Fixed some RU balaclava clipping issues; fixes #1097
Game Version
1.3.0.130
Created
Thu, 27 Mar 2025 22:18:26 GMT
Last Modified
Thu, 27 Mar 2025 22:41:11 GMT

Showing 1 to 30 of 50 results

Rows per page

Next