RHS - Status Quo
by Red Hammer Studios
0.14.4729
[Improved] Added protection for zero division for some scripts [Improved] Fixed some spelling mistakes in Call-in menu [Improved] Added some more null checks in scripts [Improved] Fixed script warnings and hints [Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293 [Fixed] STANAG 30rnd mag was not working; fixes #1278 [Fixed] ION faction not working in GameMaster [Fixed] USMC Boonie Hat texture error [Fixed] Headphones missing inventory item hint string [Fixed] Add missing Persistence component to NVG base prefab [Fixed] Fixed bad if logic in PlayerController that could cause null reference exception [Fixed] Fixed faction radio encryption keys; fixes #1289 [Fixed] ARC V2 Plate Carrier floating magazine slot [Fixed] Fixed: Clothing attachments did not supporting new persistence system [Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
- Game Version
- 1.6.0.76
- Created
- Thu, 04 Dec 2025 15:45:25 GMT
- Last Modified
- Thu, 04 Dec 2025 15:46:28 GMT
0.14.4709
[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves) [Improved] Added some USMC helmet variants to arsenal [Fixed] Leupold MK4 Broken PIP Material [Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277 [Fixed] Fixed 6B47 colliders; fixes #1276 [Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover [Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible [Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers [Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2 [Fixed] Fixed some reticle PIP errors across all scopes [Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 23:32:39 GMT
- Last Modified
- Fri, 07 Nov 2025 23:33:13 GMT
0.14.4699
[Fixed] Broken PIP Material on TA31 [Fixed] Fixed bug preventing items being taken from Arsenal
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 11:25:52 GMT
- Last Modified
- Fri, 31 Oct 2025 11:26:44 GMT
0.14.4696
[Fixed] SU-253 Reticle Mip Generation; fixes #1261 [Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263 [Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268 [Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265 [Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC [Fixed] 1.6: Script errors in inventory UI connected to armor plates [Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266 [Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270 [Fixed] Animation Issues with M40A5 [Fixed] 1.6 Backblast Damage on MK153 [Fixed] M27 Handling audio issues [Fixed] Open Top M27 Pouch Incorrect index [Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping [Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping [Fixed] 1.6: Fix 122 and 125mm vehicle shells not working [Fixed] Fixed Tucha smoke life and magazine setup
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:36:38 GMT
- Last Modified
- Thu, 30 Oct 2025 17:37:11 GMT
0.13.4679
[Added] Added M16A4 [Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618 [Improved] M27 KAC Foregrip Animations [Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations [Improved] Reorganized AFRF inventory catalog [Fixed] Fixed broken colliders on MBUS Rear and Front Irons [Fixed] Fixed LT706 Bipod not animating in some cases [Fixed] Fixed folding stocks not animating properly on AK's [Fixed] Fixed GM94 zeroing [Fixed] Fixed duplicate foregrip attachment slot on AK74M [Fixed] Fixed RPL errors with RK Foregrips [Fixed] Animation issues with M203 [Fixed] Various Zenit attachment colliders [Fixed] Various Zenit handguard colliders [Fixed] AK74M & AK103 handguard colliders [Fixed] Zenit RK grips prefab inheritance [Fixed] AK12 magazine prefab model preview issue
- Game Version
- 1.4.0.55
- Created
- Wed, 15 Oct 2025 09:04:53 GMT
- Last Modified
- Wed, 15 Oct 2025 09:05:25 GMT
0.12.4622
[Added] Added Zenitco PT-1 stock [Added] Added Zenitco B-33 dust cover [Added] Added Zenitco RK-3 pistol grip [Added] Added Zenitco B-9M mount [Added] Added Zenitco DTK-2 muzzle brake [Added] Added Zenitco AKs to Olive RG Units [Added] Added Zenitco B33 (FDE) [Added] Added Zenitco PT-1 (FDE) [Added] Added FDE Zenitco AKs to SSO units [Added] Added Zenit B30 handguard [Added] Added Zenit B31 gastube cover [Added] Added Zenit B31S gastube cover [Added] Added Zenit DTK-1 muzzle device [Added] Added Zenitco RK-0 foregrip [Added] Added Zenitco RK-1 foregrip [Added] Added Zenitco RK-2 foregrip [Added] Added Zenitco RK-6 foregrip [Added] Added Zenitco B25U mount [Added] Added Initial Set of RK Foregrip Animations [Added] Added new ECH Highcut cover models; fixes #1187 [Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects) [Improved] And optimized 9m133 explosion and trail effects [Improved] Replaced AK-74M mesh with new one [Improved] Each AK from 100 series now have different texture [Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts [Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159 [Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163 [Improved] Some string updates [Fixed] GP106 RGD pouch wrong volume [Fixed] TV-102 EMR vest prefab numbering strings [Fixed] 30mm HE wasnt had light on explosion [Fixed] 2a42 muzzle flash didnt had light [Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246 [Fixed] USMC Boonie collider was wrong [Fixed] Bad CPC ArsArma collider import settings [Fixed] Fix disappearing RU pants at distance; fixes #1250 [Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250 [Fixed] Required rank settings on binoculars for RHS factions; fixes #1247 [Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover [Fixed] Various helmet and helmet cover strings being incorrect [Fixed] Removed unintended first-person rendering of various helmet attachments [Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
- Game Version
- 1.4.0.55
- Created
- Sun, 05 Oct 2025 09:54:06 GMT
- Last Modified
- Sun, 05 Oct 2025 09:55:03 GMT
0.12.4573
[Added] Custom explosion effect for the GM-94 thermobaric projectile [Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186 [Added] Replaced USMC Boonie hat textures [Added] Added AK-200 [Added] Added AK-205 [Improved] RPO-A Effects and sounds [Improved] Shot sounds for GM94, recoil [Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units [Improved] Replaced RPG-7 with RPO-A for ATACS RG units [Improved] Vkpo3.0 atacs var [Improved] Added some AK103/104 to RG Olive units [Improved] Removed US/USSR labels from AFRF/USMC structure prefabs [Fixed] TV-119 vest ground model collider; fixes #1244 [Fixed] Fixed KBS Strelok wrong colliders [Fixed] Fixed ARC V2 groin protection being not weighted [Fixed] Equip strings on the AK200 and AK205
- Game Version
- 1.4.0.48
- Created
- Thu, 04 Sep 2025 11:58:44 GMT
- Last Modified
- Thu, 04 Sep 2025 11:59:21 GMT
0.12.4548
[Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat
- Game Version
- 1.4.0.48
- Created
- Fri, 01 Aug 2025 08:01:55 GMT
- Last Modified
- Fri, 01 Aug 2025 08:02:27 GMT
0.12.4545
[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153) [Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches [Added] Added Cat Ears [Added] Added: Field manual entry for CISS (in commanding category); fixes #1213 [Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal [Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn [Improved] 3of36 Explosion particles [Improved] Turret sounds for K17 and T14 [Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability) [Improved] Improved: Upgraded ION Neko Ears to C.A.T.S. [Fixed] RMR optic prefab RplComponent errors [Fixed] PCGen III Light was using the wrong preview model [Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags [Fixed] Fixed 1p87(new) had wrong reticle position [Fixed] Resolved GUID errors with Spartan3 helmet's ground models [Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode [Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds [Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226 [Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m [Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality [Fixed] Various helmet collider issues [Fixed] Proc anim error on klesh2 light prefab [Fixed] Camera position for the prefab preview of the 6B45 vests [Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1
- Game Version
- 1.4.0.48
- Created
- Wed, 30 Jul 2025 19:56:11 GMT
- Last Modified
- Wed, 30 Jul 2025 19:56:41 GMT
0.12.4494
[Added] Added new FILBE Hydration Pack model; fixes issue #1185 [Improved] Color correction of PC G3 and some pouches [Fixed] GPS2 grip prefab errors
- Game Version
- 1.4.0.38
- Created
- Thu, 19 Jun 2025 05:29:37 GMT
- Last Modified
- Thu, 19 Jun 2025 05:30:06 GMT
0.12.4487
[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side) [Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay [Improved] Changed: Description of the call-in will now mark failed requirements with red text. [Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title. [Fixed] Fixed: functionality of adding blems to the NV effect [Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled. [Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
- Game Version
- 1.4.0.31
- Created
- Thu, 12 Jun 2025 12:27:29 GMT
- Last Modified
- Thu, 12 Jun 2025 12:28:02 GMT
0.12.4483
[Fixed] Missing antennas in RHS conflict
- Game Version
- 1.4.0.29
- Created
- Thu, 05 Jun 2025 09:01:21 GMT
- Last Modified
- Thu, 05 Jun 2025 09:02:20 GMT
0.12.4482
[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
- Game Version
- 1.4.0.29
- Created
- Thu, 05 Jun 2025 06:47:12 GMT
- Last Modified
- Thu, 05 Jun 2025 06:47:39 GMT
0.12.4481
[Fixed] Fixed test penetration values of 7N6
- Game Version
- 1.4.0.29
- Created
- Mon, 02 Jun 2025 16:10:57 GMT
- Last Modified
- Mon, 02 Jun 2025 16:11:27 GMT
0.12.4479
[Added] Added few new round types like 9x19 - M1152, M1153, 7N21, 7N31, 9x18 - 7N25, 7.62x51 - M118 SB LR, M118 SB LR Mk316 Mod 0, M852, M993 AP, 7.62x39 - 57N231U (subsonic), 57BZ231, 57N231 (1989), 7N23, 5.56x45 - Mk262, Mk318, 5.45x49 - 7N24M, 7N39. There are no magazines to use those bullets yet! [Added] Added various ammo types for AK-103 [Added] Added new PC G3 model [Added] Added KBS Strelok vest [Added] Added new ECH lowcut cover; closes #1188 [Added] Added cat eye band for ECH helmets [Improved] Updated Conflict scenario layers [Improved] Tweaked dispersion across all bullet types so new bullets make sense - i.e. 7.62x51 OTM bullets are more accurate compared to M80 ball [Improved] Updated MSV vs FIA Combat Ops scenario [Improved] Updated USMC vs MSV Combat Ops scenario [Improved] Added preview images for VKPO groups [Improved] Added and unified asset browser pictures for groups [Improved] Configured USMC vehicle pool in Conflict [Improved] Updated Conflict scenarios [Improved] Added RHS helicopters to helipad whitelist in order to be able to place helicopters on top of helipad... [Improved] Testing workshop changelogs when there is change in 2nd addon [Improved] Test public commit [Fixed] Fixed back velcro point on helmets no longer working; fixes #1171 [Fixed] Fixes T14 being stuck in forward driver triplex; fixes issue #1165 [Fixed] Fixed: Camera no longer snaps abruptly when entering vehicle turrets in first-person view; fixes #1175 [Fixed] Fixes crash related to trying to open T14 hatch; fixes #1164 [Fixed] Fixed PC Gen 3 weight, now 23% lighter than Gen 2 as stated in description; fixes #1156 [Fixed] Fixed Mi-8MT with pylons was not able to fire its rockets [Fixed] Fixed USMC groups not being buildable in living quarters [Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary [Fixed] AK103/105 collider errors. [Removed] Removed HDR override
- Game Version
- 1.4.0.29
- Created
- Mon, 02 Jun 2025 10:42:18 GMT
- Last Modified
- Mon, 02 Jun 2025 10:42:48 GMT
0.12.4414
No buildlog items provided.
- Game Version
- 1.3.0.170
- Created
- Mon, 19 May 2025 11:48:19 GMT
- Last Modified
- Mon, 19 May 2025 11:49:07 GMT
0.11.4316
[Added] USMC MEF Crewman prefabs [Added] Added RPO-A [Added] Added RPO-D [Added] AFRF BRDM2 [Improved] UBGL loadout set for JPC with mixed pouches and Ranger Green zip-on panel, has been renamed with RG color tag and grouped with the RG JPC sets in Arsenal [Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets [Improved] Corrected base AVS weight to be 1.3kg; fixes #1144 [Improved] Additional error handling for the vehicle screens [Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots [Fixed] Coyote Brown UBGL loadout set for JPC wasn't blocking backpack slot like it should [Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots [Fixed] Fixed T-14 had no reload context [Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed [Fixed] Mk 4 reticle blurry when on low gfx settings [Fixed] Fixed M4 Block II deployed left hand position [Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull [Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15 [Fixed] Fixed PO4x24 PiP not working; fixes #1146 [Fixed] Fixed supply drop crashing servers [Fixed] Fixed supply box callin sound file errors
- Game Version
- 1.3.0.144
- Created
- Tue, 15 Apr 2025 20:33:09 GMT
- Last Modified
- Tue, 15 Apr 2025 20:43:36 GMT
0.11.4250
[Added] Added: Rangefinder_Base prefab for further use [Improved] PDU4 and Vector21 inherit from Rangefinder_Base [Improved] Improved rangefinder prefab generalization [Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals [Fixed] Fixed Russians unable to call UMPK via Vector21 [Fixed] Fixed T14 commander optic zoom [Fixed] Fix for K17 ramp crashing on probe update when vehicle killed [Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one [Fixed] Changed era explosion particle to more appropriate one [Fixed] Fixed k17 HE projectiles were missing explosion sound [Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom [Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128
- Game Version
- 1.3.0.130
- Created
- Sat, 29 Mar 2025 12:48:37 GMT
- Last Modified
- Sat, 29 Mar 2025 12:56:15 GMT
0.11.4240
[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
- Game Version
- 1.3.0.130
- Created
- Fri, 28 Mar 2025 13:47:37 GMT
- Last Modified
- Fri, 28 Mar 2025 13:58:41 GMT
0.11.4238
[Added] Added Coyote JPC and couple of pouch presets to ION box [Added] Added Garmim watches with green strap [Added] Added Garmim watches with blue strap [Added] Added Garmim watches with red strap [Added] Added Garmim watches with black strap [Added] AK74M and AK105 with Zenitco handguard rails can now mount bipods; work on #1063 [Added] M4 series can now mount bipods; fixes #1063 [Added] Added new versions of Spectrum device for ION and RU [Added] Added Triada TKO helmet [Added] Added Caiman Helmet [Added] Added TV119 vest [Added] Added Exfil cover and battery pouch [Added] Added GPS RadioBeacon [Added] Added VCOG [Added] Added VCOG + RMR [Improved] Added glass to Garmim watches [Improved] Improved Garmim watches textures [Improved] Added ability to reload K17 Epoch 2A42 from outside on support stations [Improved] Added ability to reload K17 Berezhok 2A42 from outside on support stations [Improved] Added ability to reload K17 Epoch 9M113 from outside on support stations [Improved] Added ability to reload K17 Berezhok 9M113 from outside on support stations [Improved] Added ability to reload K17 Berezhok AGS from outside on support stations [Improved] Added ability to reload K17 Epoch Tucha from outside on support stations [Improved] Added ability to reload K17 Berezhok Tucha from outside on support stations [Improved] Added ability to reload T-14 2A82 from outside on support stations [Improved] Added ability to reload T-14 Tucha from outside on support stations [Improved] Added ability to reload K4386 2A42 AP from outside on support stations [Improved] Added ability to reload K4386 2A42 HE from outside on support stations [Improved] Added ability to reload K4386 Tucha from outside on support stations [Improved] Improved all vest presets with backpack have shoulder offset now [Improved] Added Harris bipod to ION arsenal [Improved] Radial menu now has access to gadgets attached to vests; fixes #958 [Improved] Added modeled soft armor to AVS [Improved] Added modeled soft armor to AVS cummerbund 649 [Improved] Added modeled soft armor to AVS cummerbund radio [Improved] Added modeled soft armor to AVS neck protection [Improved] Added modeled soft armor to Bagariy [Improved] Added modeled soft armor to AA CPC [Improved] Added modeled soft armor to AA CPC neck protection [Improved] Added modeled soft armor to ARS groin protection [Improved] Added modeled soft armor to ARS triple groin protection [Improved] Added modeled soft armor to NCPC [Improved] Added modeled soft armor to PC GEN 2 [Improved] Added modeled soft armor to PC GEN 3 [Improved] Added modeled soft armor to PC GEN 3 light [Improved] Added modeled soft armor to 6B45 [Improved] Added modeled soft armor to 6B48 [Improved] Added modeled soft armor to 6B45 Neck protection [Improved] Added modeled soft armor to Taktika [Improved] Added modeled soft armor to Taktika groin protection [Improved] Added modeled soft armor to Taktika shoulder protection [Improved] Added modeled soft armor to TV-102 neck protection [Improved] Added railcovers with grip for m27 back to arsenal [Improved] Added collider history component to RHS Vest base + SCR_ArmorDamageManagerComponent so it is possible to knock out people with pistols even if bullet doesn't penetrate soft armor [Improved] Made helmet attachment masses more realistic; fixes #1050 [Improved] Orion GPS device brightness reduced so it no longer burns your retinas off at night; fixed #1055 [Improved] Added probe volumes to K-17 and T-14 [Improved] Added new left hand poses for different m4 handguards [Improved] Testing Matech alpha test - will probably switch to some custom function controlling alpha mul instead [Improved] Added countermeasure flares to F/A-18 CAS [Improved] Added faction affiliation to wearable items; fixes #1099 [Improved] Replaced AN/PEQ-15 with AN/PSQ-23B on M1025 with AN/PAS-13G [Improved] Added rangefinder with auto zeroing to M1025 with AN/PAS-13G [Improved] Added Tucha smokes to K17 Epoch driver [Improved] Small improvements to 1p87 glass [Improved] Improved Added lods to K17 seats [Improved] Replaced M2 ammo in all RHS HMVVWS with 4-AP/1-APIT [Improved] Added env probe to K4386 [Improved] Added missing thumbnails for various characters. Began initial trait updates. [Fixed] Script API compatibility with AR 1.3 [Fixed] Fixed headphones slot had incorrect position on Exfil helmets [Fixed] Fixed headset position on Spartan3 / AirFrame helmet [Fixed] Fixed: Switch brightness action on garmim watches doesn't work; fixes #1071 [Fixed] Fixed SpectrumDevice animation log spam [Fixed] Fixed M4A1 BLOCK 2 was missing hierarchy component [Fixed] Fixed M4A1 URGI was missing hierarchy component [Fixed] Fixed 2A82 Sound was broken after 1.3 update [Fixed] Fixed 2A18 Sound was broken after 1.3 update [Fixed] Fixed 9M113 Sound was broken after 1.3 update [Fixed] Fixed Pouch_Filbe_bandolier had no ground model [Fixed] Fixed debug worn model was turned on on several vests and vest presets [Fixed] Fixed wrong left hand position when m240 is deployed while standing or crouching [Fixed] Vehicle turret zoom was broken after 1.3; fixes #1058 [Fixed] Fixed Vector and PDU ADS overlay delay; fixes #1051 [Fixed] Possible fix for people having problem exiting vehicle triplex, thanks to scobaka; fixes #1084 [Fixed] Fixed several ActionContexts were being overwritten instead of being extended; fixes #1089 [Fixed] Fixed supply drop system spawning extra parachute that hangs in the air; fixes #1085 [Fixed] 1.3: Fixed touch screen buttons not reacting to clicks; fixes #1080 [Fixed] Removed buggy NVG anim that was causing CTD; fixes #1081 [Fixed] 1.3: Fixed K-17 crashing to desktop when moving AI into driver's seat; fixes #1087 [Fixed] 1.3: 2S1 no longer crashes on destruction [Fixed] Added a workaround for crashes happening when tracked vehicles are destroyed. [Fixed] Fixed AOR2 FROG **** missing blood texture; fixes #1092 [Fixed] PMF screens were not operatable by when you were possessing an AI; fixes #980 [Fixed] PlaySound causing workbench crash when loading player with PEQs in default loadout; fixes #1096 [Fixed] Fixed Kac rear iron sight was using old model [Fixed] Fixed equip and pickup sounds for the MK153 container [Fixed] Fixed the PSQ-23A's collider material on the MBS [Fixed] Fixed hand slot issues in the inventory; fixes #1100 [Fixed] Turret stabilization controls refactored into own context, should not show up on vehicles where they are not supposed to; fixes #1109 [Fixed] Cleaned up mission config files by removing outdated attributes [Fixed] Fixed CAS sounds spawning in wrong location in MP; fixes #1102 [Fixed] Fixed supply drop boxes disappearing on landing; fixes #1112 [Fixed] Fixed SR3M projectile spawn position [Fixed] Fixed minor offset of faradey 906 boots [Fixed] K17 various crew positions would cause crash if open door action was activated; fixes #1115 [Fixed] 1.3: Fixed broken optic PIP material references; fixes #1118 [Fixed] Fixed all destroyed k4386 turrets used default green paint [Fixed] Fixed invalid hitboxes on some vehicle parts causing crashes; fixes #1121 [Fixed] PSO-1M2-1 reticle blurry when on low gfx settings; fixes #1123 [Fixed] Fixed some RU balaclava clipping issues; fixes #1097
- Game Version
- 1.3.0.130
- Created
- Thu, 27 Mar 2025 22:18:26 GMT
- Last Modified
- Thu, 27 Mar 2025 22:41:11 GMT
0.10.4075
[Improved] Adjusted position and FOV of inventory preview for Bagariy vest [Fixed] Cleaned up camo1 M27 prefab [Fixed] Wrong color string in Bagariy pouch presets displayname [Fixed] Disabled grip test slot in M27IAR_base to prevent log spam [Fixed] Fixed more log
- Game Version
- 1.2.1.173
- Created
- Tue, 21 Jan 2025 07:52:03 GMT
- Last Modified
- Tue, 21 Jan 2025 08:09:37 GMT
0.10.4070
[Added] Zip on panel 2.0 initial injection with 4 patterns(so far) [Added] LODs to Zip on panel 2.0 models [Added] CADPAT MT for crye rolled and crye pants [Added] New military trousers for ION. Prefab made and added to arsenal but not completed [Added] Added Wartech patch [Added] Multicam black texture for new military trousers [Added] Harris detachable bipod now fully functional with M27 and M38 [Added] Added new AA CPC pouch presets [Added] Added Bagari vest [Added] CADPAT Temperate to ion [Added] Canadian flag patch [Added] M4 carbine with M203 [Added] CAF_CCUE_Trousers [Added] Added pouch presets without belt for Coyote AVS and JPC [Added] Added Team Wendy Exfil Helmet [Added] Added ECH covers in all CADPAT pattern to ion arsenal [Added] Added ECH LC bare bones helmet to ION arsenal so covers can be used [Added] Added Spartan-3 Helmet [Added] Added 6b47 with OpsCore chinstrap [Added] BCT_Boots [Improved] Slightly improved K4386 Gearbox and Engine [Improved] PEQ-16 visible illuminator was too aggressive [Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic [Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights [Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches [Improved] Slightly improved K4386 armored glass [Improved] Added new Reload Empty animation for both M4 platform, and M27 IAR [Improved] ION radio frequency encryption key is now "baguette" [Improved] Work on standardizing displayname strings for AFRF helmets [Fixed] Black screen when in a vehicle crash as passenger; fixes #1031 [Fixed] Fixed colliders of some of the helmet ground models [Fixed] Helstar strobe has swapped mode descriptions in radial for IR modes [Fixed] 1PN138 had wrong name in radial [Fixed] Possible fix for scope misalignment on k17/k4386 [Fixed] LBH ground model was missing collider; fixes issue #1044 [Fixed] Fixed wrong position of mag detach action on SMAW [Fixed] Fixed broken safety animation on smaw [Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027 [Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles [Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object [Fixed] Fixed M4 lower markings [Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203 [Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't [Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot [Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius) [Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client [Fixed] Fixed, wrong rotation of fire selector on M27 [Fixed] AN-94 did not allow reattaching bayonets once removed (added an invisible, non-removable attachment with the required ObstructionAttributes class) [Removed] Removed vertical grip prototype
- Game Version
- 1.2.1.173
- Created
- Mon, 20 Jan 2025 14:11:59 GMT
- Last Modified
- Mon, 20 Jan 2025 14:30:02 GMT
0.10.3948
[Added] Added tan version of ural4320 [Added] Added front grip prototype [Added] Added USMC MEF AT Teams [Added] Added MK153 SMAW MOD.2 [Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator [Improved] Fixed supply drop mislabeling in GM. Fixes #1021 [Fixed] Fixed floating pouch loadouts on custom loadout respawn; Fixes #1022 [Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue #1023 [Removed] Dummy flash hider prefabs that were slotted in 5.56mm suppressors. The flash hider meshes are now part of the suppressor model to avoid potential crashes
- Game Version
- 1.2.1.169
- Created
- Mon, 16 Dec 2024 22:39:01 GMT
- Last Modified
- Mon, 16 Dec 2024 22:57:04 GMT
0.10.3906
[Added] Added gray, green and coyote variants of MICH2000 helmet
[Added] Muzzle attachment slots for weapons that accept suppressors
[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it
[Added] K-4386 Typhoon-VDV
[Added] K-4386 Typhoon-VDV (unarmed)
[Added] Added K-4386 Green
[Added] Added K-4386 Tan
[Added] Added K-4386 Green (Armed)
[Added] Added K-4386 Tan (Armed)
[Added] Added OPSCORE FAST SF Helmet
[Added] AK-101
[Added] AK-102
[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights
[Added] Added TBH-3A Helmet
[Added] Added RGR JPC
[Added] Suppressor slot to SVD
[Added] TGP-V 2 suppressor for SVD
[Added] Added USMC M67, M18 and UBGL pouches
[Added] Added USMC Bandolier
[Added] Added GL presets to all coyote vests
[Added] Added new PC G2 pouch presets
[Added] Added Night Desert Parka
[Added] Added CADPAT Multi-Terrain Parka
[Added] Attachment version of KAC M4 folding front sight
[Added] Added SU-233/PVS weapon light
[Added] Added Rosgvardiya variant of K4386
[Added] M16A2 with weaver rail
[Added] M16A2 carbine with weaver rail
[Added] Added black AVS
[Added] Added Surefire M300C tactical light
[Added] ION branded parkas
[Added] Civilian-style parkas
[Added] Added WML tactical light
[Added] Added SU-57 fly-by
[Added] Added F-22 fly-by
[Added] Added AN/PSQ-23 Storm rangefinder
[Added] Added Klesh-2 flashlight; fixes #1003
[Added] Casual T-Shirt
[Added] ION M1025
[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels
[Added] Added range based zeroing to vehicle optics
[Added] Added Radio Recon teams and characters for both USAF and AFRF
[Added] Muscle shirts and sleeveless VDV telnyashka
[Added] T-Shirts
[Added] L8A Tactical Rear Sight
[Added] DD Barrels without decals 10.3 11.5 14.5
[Improved] Updated weapon animation graphs
[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON_VARIANT, now that suppressors can be added as attachments
[Improved] Tweaked M4 LOD transitions to stop switching too soon
[Improved] Added visual damage to turrets when destroyed
[Improved] Added visual damage to tires
[Improved] LSHZ helmet now can be used without cover
[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)
[Improved] Tweaked strobe vis and IR light configurations;
[Improved] Improved driver and gunner displays for K4386
[Improved] Camo/Color strings in displaynames for MICH and CVC helmets
[Improved] LBH helmets with liberator headsets now use shorter version of displayname string
[Improved] Replaced chinstrap for green and gray miches to MSA one
[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps
[Improved] Enables rail sliding on all compatible scopes and weapons
[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle
[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.
[Improved] M27 rail cover kits only compatible with M27 now.
[Improved] Lasers use new rail sliding system.
[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons
[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes #778
[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments
[Improved] Some VKPO pants were missing LODs
[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1
[Improved] NVG toggle now 2xDUp on new controller scheme.
[Improved] Added hints for turret stabilization, rangefinder and target following mode
[Improved] K-17 and T-14 were missing raindrop sounds
[Improved] Important keybinding hints don't fade away into nothing anymore
[Improved] Tweaked some of the laser and illuminator light sources
[Improved] Shortened name of Perst Classic Gen.4 in radial menu
[Improved] Updated tan surefire textures
[Improved] Mounted lights can have strobe functionality
[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)
[Improved] SOPMOD Block II M4s now have a gas block under the rail
[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles
[Improved] Tan Spectre now has a tan MRDS
[Improved] Added Tan and OD Green MBUS sights in ION Arsenal
[Improved] Changed: Added supply drops used by CISS to the GM entity catalog
[Improved] Changed impact particle effects on armored plates
[Improved] Updated surefire textures
[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal
[Improved] Improvements to NVG overlays and effects
[Improved] Tweaked some source glows of IR lights; fixes #964
[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")
[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game
[Fixed] Fixed SR3 animation graph
[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes #813
[Fixed] Fixed Log Console errors related to Button_Operation.acp - removed no longer existing links in txt editor
[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)
[Fixed] Fixed Tucha smoke launcher was using AGS magwell
[Fixed] Fixed max elevation on T-14
[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving
[Fixed] Fixed bolt action & fire anim selector animations - https://github.com/RHSMODS/statusquo/issues/992
[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon
[Fixed] Helstar green light was on by default
[Fixed] Fixed normal issues with FAST SF helmet
[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches
[Fixed] Fixed weird glass window collider behaviour on K4386
[Fixed] VGM-93 projectile had missing texture
[Fixed] Lasers were missing attach action.
[Fixed] Laser attachments couldn't be put in pockets and vests
[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose
[Fixed] Fixed: NVG effect would persist after users death; fixed #1008
[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2
[Fixed] Fixed missing vehicles in build mode - close #988
[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character
[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes #1006
[Fixed] Updated skeleton on Xmas lights
[Fixed] Fixed: Scabbards were flaky; fixes #1014
[Fixed] Fixed K-17 "missing bone" log spam
[Fixed] TA648MDO + RMR should work in MP now; fixes #977
[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed
[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)
[Fixed] Some TOR helmets had wrong description string.
[Fixed] Fixed arm patch for flora uniform
[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader
[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes #905
[Removed] Removed now unused flashhider prefab from Showcase
[Removed] Removed Open hatch action on k-17
[Removed] Removed Open hatch action on t-14
[Removed] Removed Infratech TWS T1 combo as it was not working- Game Version
- 1.2.1.169
- Created
- Thu, 12 Dec 2024 09:27:14 GMT
- Last Modified
- Thu, 12 Dec 2024 09:45:08 GMT
0.9.3399
[Added] Added Black Ars Arma A20 [Added] Added SOBR olive unit with GM94 [Added] Added multicam TOR cover [Added] Added Filbe M4 pouch [Added] Added ESS Crossbow with clear lens [Added] Added Black Taktika pouch preset with closed mag pouches [Added] Added NCPC in multicam [Improved] Added some very crude & WIP prone animations for GM-94 [Improved] Tweaked animation context positions on GM-94 [Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps [Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes #979
- Game Version
- 1.2.0.124
- Created
- Sat, 14 Sep 2024 16:27:44 GMT
- Last Modified
- Sat, 14 Sep 2024 16:41:57 GMT
0.9.3372
[Added] Added new inspection anims to GM94 [Added] Added GM-94 [Added] Black and Gray ballcaps for ION PMC [Added] Flannel shirts in a variety of colors [Added] Hiking Pants, available in khaki and gray [Added] Added GM94 RG unit [Added] Added Ars Arma A20 bandolier [Added] Added Wartech MP105 mag pouch [Added] Added GM-94 (Camo) [Added] Added inspection animations to M40A5 [Added] PKM mag pouch set for 6B45 vests [Added] Added FAB-500 (UMPK) CAS system [Added] BOSS Rugby shirt in gray [Improved] Replaced x with × as multiplication symbol in several strings [Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers [Improved] Changed: CISS - Added blue and red smoke to supply drops [Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable [Improved] Added: CISS - Added MSV variant of called in supply drop [Improved] Some displayname strings for vests, and fixed a couple of wrong ones [Improved] Adopted standard naming conventions for 6B45 pouch presets [Fixed] Fixed SpectrumDevice gamepad horizontal input [Fixed] Added missing collider to GM94 [Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs [Fixed] Fixed 1P87+1PN138 Combo had broken reticle [Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients [Fixed] ION were shooting at civilians [Fixed] Corrected some displaynames for ION gear [Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing
- Game Version
- 1.2.0.124
- Created
- Mon, 09 Sep 2024 12:11:48 GMT
- Last Modified
- Mon, 09 Sep 2024 12:25:46 GMT
0.9.3326
[Added] Initial injection of crye g3 rolled sleeve shirt [Added] Added optic mount for M2HB [Added] Added Wartech TV102 vest [Added] Added Wartech TV115 vest [Added] Added modern PKM pouch [Added] GM CAS systems are available again [Added] Added USMC Waffletop; fixes #748 [Added] Added VDV beret; fixes #949 [Added] Added Mechanix M-Pact [Added] Added SOBR patches [Added] Added Khaki Tor cover [Added] Added Atacs SOBR patch [Added] Added Spectrum device [Added] Added black BRAVO4 [Added] Added tan BRAVO4 [Added] Added RMR standalone and on top of the MDO; fixes #636 [Added] Added Ronin Shuto Belt [Added] Added Multicam Balaclava [Added] Added new multicam JPC and AVS pouch presets [Added] Added RHS GPS map generator plugin [Added] Added RHS own map system prototype for GPS [Added] Added PMF K17/T14 map screen [Added] USMC MARSOC Units [Added] Added Black Gascan glasses [Added] 6b49 mask [Added] Added EMR Summer TV102 vest [Added] Added Wartech HP103 Holster [Added] Added Wartech GP106 grenade pouch [Added] Added Wartech MP111 pistol pouch [Added] Added Wartech MP118 pistol pouch [Added] Added Wartech UP113 dump pouch [Added] Added Wartech UP111 radio pouch [Added] Added Wartech TV106 + TV107 warbelt [Added] Added EMR pouch presets for TV102 and ARS ARMA AVS [Added] Added TV102 with neck protection [Added] Added wartech BB102 backpack [Added] AN/PAS-13G [Added] AN/PAS-13G + TS-30A2 [Added] AN/PAS-13G + TA648MDO [Added] M1025 + AN/PAS-13G [Added] Added PKM pouches to regular MSV machine gunner [Added] Added olive SOBR units [Added] Added EMR VKPO 3.0 units [Added] Added FORECON units [Added] Added AOR2 FROG and Crye rolled sleeve shirts; fixes #928 [Improved] Added new reticle mark for 1P87 (modern) [Improved] Corrected tone mapping on some scopes [Improved] K17 buoyancy and speed in water [Improved] Adjusted order of some items in US Arsenal to organise by color/camo [Improved] Improved Triplexes texture [Improved] Improved T14/T15/K17 Intergrated radio texture [Improved] All armed M1025 in RHS now have optics installed by default [Improved] Light attachments have now source visibility when on (diode is visible from certain angles); fixes #944 [Improved] Helstar 6 now has proper HS-640-04 modes: green stable, red stable, IR stable and IR Flash; fixes #822 [Improved] ECH ground models now have LODs; fixes #479 [Improved] CVC 01 model now has LODs; fixes #480 [Improved] PC Gen 3 ground model now has LODs; fixes #475 [Improved] M40A5 model now has LODs; fixes #473 [Improved] Faradey 1085 boots ground model has LODs now [Improved] Radial can now be used to interact with attachments on vehicle mounted weapons (see Humvee with M2 that has a PEQ15) [Improved] Added lods to Peltor headset [Improved] Slightly improved textures of blue BRAVO4 [Improved] Texture optimization on filbe sub-belt [Improved] Replaced Okinawa belt with Ronin belt on AVS and JPC presets [Improved] 6M2 models now have LODs; fixes #483 [Improved] Now there are patch slots on some of TV110 pouch presets [Improved] AK-74UN models now have LODs; fixes #474 [Improved] Radia menu can now open while sitting in passenger seat of vehicle (clothes attachments only) as well as manning a turret gun with attachments; fixes #889 [Improved] Added basic animation workspace for spectrum device [Improved] Updated Arland MSV vs FIA Combat Ops scenario [Improved] Improved 1p90 reticle [Improved] Leupold Mk4 ER/T 6.5-20x50 now correctly has the Horus H58 reticle; fixes #602 [Improved] Disabled DOF when aiming down sights of Spectrum Device [Improved] LShZ ground models now have LODs [Improved] RU balaclava ground model now have LODs [Improved] Added lods for PMAG [Improved] LShZ helmet models now have LODs; fixes #478 [Improved] Faradey 1085 models now have LODs; fixes #484 [Improved] RU balaclava worn model now has LODs; fixes #477 [Improved] Disabled ability to zoom on thermal with digital zoom only [Improved] ACOG LOD switching improved [Improved] Updated USMC Combat Ops scenario [Improved] Improved manta cover inheritance [Improved] Added 6b49 mask to arsenal [Fixed] Fixed VV Atacs Rifleman lost his mags by moving TV110 triple pouch into TV110 [Fixed] Fixed 7N22 accidental penetration buff [Fixed] Fixed wrong materials on coyote AVS 6x6 cummerbund [Fixed] Fixed: CAS in form of KH55 and GBU dropped from FA18 is back in GM arsenal [Fixed] Improved internal troops faction with new gear [Fixed] Radial menu was showing bad preview icons [Fixed] Battery packs were not hiding in FPV; fixed #908 [Fixed] GEO-ONV1 eye lights were misaligned; work on #929 [Fixed] Source point location of light on some IR and light devices was wrong [Fixed] Switch light had wrong name in radial [Fixed] TS30A2 zeroing changed to "camera turn" [Fixed] Fixed wrong reticle texture on 1P90 [Fixed] Fixed triplex layout z-order [Fixed] Fixed: Radio wouldnt be visible in the pouch; fixes #956 [Fixed] Coy pouches replaced by MC pouches on JPC pouch preset [Fixed] MICH colliders had some errors [Fixed] MICH materials had some errors [Fixed] Fixed 3UBR6 was dealing 0 damage to vehicles [Fixed] Last LODs of Liberator and Sordin headsets had no skinning [Fixed] Inventory cloth inspection compatibility with gamepad (works semi-decently); fixes #957 [Fixed] Urban Tan Sentry helmet with AMP headset had wrong offset values for side rail slots [Fixed] M40 no longer has sight switch if an optic is attached [Fixed] Fixed AN/PEQ-15 Weight [Fixed] Fixed AN/PEQ-16 Weight [Fixed] Suppressed SR-3M had weird recoil settings compared to unsuppressed; fixes #968 [Fixed] Fixed stock folding MP synchronization; fixes #967 [Fixed] Manta prefabs had wrong emat references; fixes #907 [Fixed] Surefire attachments had wrong collider materials assigned [Fixed] Some Arsenal boxes were lacking proper Handwear and Explosives categorization [Fixed] Fixed rush 12 ground model lods [Removed] CHANGED FACTION KEY FOR USAF FACTION [RHS_US_USMC - > RHS_USAF] [Removed] CHANGED FACTION KEY FOR AFRF FACTION [RHS_RF_MSV - > RHS_AFRF]
- Game Version
- 1.2.0.124
- Created
- Fri, 06 Sep 2024 20:02:29 GMT
- Last Modified
- Fri, 06 Sep 2024 20:16:22 GMT
0.9.3094
[Added] Kega explosion particles and sound [Added] Added all Wartech pouches in EMR [Added] Added ARS Arma GMR in EMR [Added] Added ARS Arma HSGI belt in EMR [Added] Added Shaw Concepts pouches in Multicam [Added] Added HSGI pouches in Multicam [Added] Added Wartech MP103 Pouch [Added] Added JPC Platecarrier [Added] Added AVS Platecarrier [Added] Added 6.22 Rush-12 Backpack [Added] Added ZSh-7V [Added] Added TS-30A2 scope [Added] Added TS-30A2 scope (camo) [Added] Added GEO-ONV1-01 night vision goggles [Added] 3uor6 30mm round instead of 3uof6 [Added] Added Ars ARMA CPC Mod 2 Platecarrier [Added] Added NCPC Platecarrier [Added] Added side armor variants of AVS [Added] Added new pouches to and JPC AVS [Added] Added AOR1 LBH [Added] Added Kiver RSP cover in multicam [Added] Added OKC-3S bayonet [Added] Added painted Mich 2000 [Added] Added AVS 6x9 in EMR Camo [Added] Added AA CPC with Groin protection [Added] Added EMR AVS with Groin protection [Improved] PDU-4 and Vector 21 magnification slightly reduced (from 7x to 5x) to keep whole reticle visible on screen, reticle stays true to sight picture [Improved] Tucha particles and optimization [Improved] Armata ammo rack particles and sounds [Improved] Updated RHS Conflict scenario [Improved] Replaced ammunition in base M40A5 magazine with M118 Special Ball (an additional magazine has been provided using the previous M80 FMJ ammo) [Improved] Particles for 30mm [Improved] Plugged in K17 engine start animations [Improved] ZSh-7V (pilot) helmet can now only accept GEO-ONV1-01 Night vision goggles (ant as of the moment thats the only helmet to which they can be mounted; fixes #918 [Improved] Added: Information when highlighting the GEO-ONV1-01 nvg and ZSh-7V helmet about the mounting compatibility restrictions [Improved] Corrected designation of 6Kh9-1 bayonet [Improved] Reworked M4A1 CQBR inheritance so that they inherit from a common base class [Improved] Reduced muzzle velocity of CQBR rifles [Improved] Adjusted TV110 preview icon [Fixed] Fixed major crash [Fixed] 1P21 PIP magnification - sight rear, front and scope radius needed tweak [Fixed] Fixed Jeans were missing some hide body parts params [Fixed] Missing animation files related to M40 safety. (Issue #906) [Fixed] AKS-74UN w/ LTSU and B-18 picatinny mount having the wrong animation set. (Issue #842) [Fixed] Fixed Filbe was using using wrong mesh for ground model [Fixed] Fixed EXPS / SU-231A reticle flickering [Fixed] Small PDU-4 layout tweak [Fixed] Fixed FAST MT Marpat wrong texture [Fixed] TS30A2 reticle changed to rear focal plane, valid only at maximum magnification 8x [Fixed] Damage on 30mm rounds [Fixed] Fixed strings on TV-110 pouch presets [Fixed] Trailing space in PC Gen III display name string [Fixed] Fixed: Items dragged while arsenal is open would be refunded rather than transferred to the storage to which they were meant to go; fixes #916 [Fixed] Fixed: Inventory option to press F in order to equip an gadget straight from the inventory would not show up; fixes #916 [Fixed] Fixed: When some vest were present then gloves would go to the vest rather than to their dedicated slot; fixes #916 [Fixed] Fixed m240 had broken collider [Fixed] Some preview icons were not loading the camo correctly; fixes #921 [Fixed] Fixed wrong Taktika belts description [Fixed] Fixed K17 antena animation CTD [Fixed] TV-110 triple pouch are now part of the vest [Removed] Removed some default patches from few TV110 pouch presets [Removed] 3uof6 30mm round, since it is not real [Removed] Removed several variants of Mich 2000 and Mich 2001 [Removed] Removed: Game Master - Temporarily removed F/A-18 GBU and KH-55 CAS due to unpredictable crashes
- Game Version
- 1.2.0.98
- Created
- Fri, 26 Jul 2024 20:27:05 GMT
- Last Modified
- Fri, 26 Jul 2024 20:39:23 GMT
0.9.2973
[Added] GPD-30 Grenade for AGS-30 on K17 [Added] Tucha smoke launcher shot and explosion sounds [Added] SureFire 3prong muzzle device muzzle flashes for long and short barrels [Added] M40 Sounds and particles [Added] GM-94 Shot and handling sounds [Added] M240 shot sounds [Added] M17 Shooting sounds [Added] SV98 Shooting sounds [Added] K17 and T14 horn sounds [Improved] Changed position of first PMF 5.1 display in t14 [Improved] Bayonets attached to AN-94 rifles now follow barrel recoil animation [Improved] Disabled velcro slots on PC Gen II/III pouch setups that don't have a admin panel on the chest [Improved] Enabled side plates on PC Gen II [Improved] TS30-A2 scope's reticle and eye relief configuration [Improved] More accurate FOV for TS30-A2: 2 * (35.5/2 ft atan2 100 yd) = 6.772 deg [Improved] TA31 RCO magnification [Improved] Faster 2D vignette movement for Bravo4, PO4x24, TA648 MDO [Improved] 1P87 + 1P90 2D FOV and PIP magnification [Improved] 1P87 1P90 2D reticle color, compression and misalignment [Improved] Particles for AKSu, SR3m, 9m133 [Improved] Sounds for K17 engine [Improved] Adjusted position of rear veclro on opscore MT and MID [Improved] Particle effects for SR3m, AKSu, 2a42 [Improved] Interior sounds of K17 engine [Improved] Shot sounds for 2a42 and 2a82 and AGS30 (Compressor added) [Improved] Changed: Added hints to items that can be attached with information how they can be used and an icon of the slot that can accept this item [Improved] Changed: Reordered items in arsenals so that all headwear are together and headphones, masks and eyewear are after helmets [Improved] Added new anim sequence for k17 ramp getIn/getOut [Improved] Added antenna jiggle to K17 [Improved] Added collision to K17 rear ramp [Improved] Tucha sounds [Improved] 2a42 shooting sounds and particles [Improved] Added SPH-44 to arsenal box [Improved] Changed: IR strobes surfaces can now glow when emitting light (f.e. V-Light) [Improved] Adjusted the order of ops core type helmets in USAF arsenal box so they're grouped more consistently [Fixed] Bayonet could not be attached to M27 rifles via inspection [Fixed] Bayonet could not be attached to AN94 rifles via inspection [Fixed] 6Kh9 bayonet name did not display correctly in interaction menu [Fixed] Disabled bayonet slot on CQBR, SOPMOD Block II and ERGO rail variants of M4 rifles - barrels are either too short, or do not have an accessible lug to fit bayonets [Fixed] Fixed: Helmet attachments disappearing after certain distance from their initial spawn position; Fixes #871 [Fixed] B-lite and VIP strobe had incorrect names in radial menu [Fixed] Fixed wrong pos of BlueForce pouch on pcgen3 light; Fixes #866 [Fixed] Issue #826. AK-105's sights are now zeroed and animated [Fixed] Fixed AN-94 barrel movement - this was caused by some missing anims (fire mode and trigger animations) [Fixed] Updated weapon graphs - replaced FullBodyGadget to FullBody and updated weapon inspection variable. This should fix crouched weapon inspection issue [Fixed] RPLComponent Parent Node error on several assets (most fixes were already in 0.9.2833, but wasn't included in the changelog) [Fixed] Fixed: IR lights are working again [Fixed] Fixed: (1.2) Some spall and warheads had old configurations; fixes #876 [Fixed] Fixed broken scabbard reference in 6B45 rifleman pouch set [Fixed] Issue #828 Changed inheritance of AK-74M with NPZ rail and GP-25 to inherit from AK-74M w/ GP-25 [Fixed] Ballistics for VOG-30, it matches real data now [Fixed] Vector 21 and PDU: fixed magnification, reticle scale and consistency with vanilla binoculars [Fixed] Fixed: wrong configuration of RplComponent of some prefabs; fixes #880 [Fixed] Fixed: GM CAS not working; fixes #873 [Fixed] Fixed: GBU particles could start playing long after the explosion if player wasnt looking at them at that time [Fixed] Fixed wrong position of 6X9 scabbard on rifleman pouch kit [Fixed] Fixed wrong position of PONOS camera on all helmets [Fixed] Some .acp files related to 2a42 [Fixed] Fixed: Some ECH variants were accepting wrong helmet covers [Fixed] Fixed: Attaching headphones from the arsenal could prevent attachment of the mask to the helmet [Fixed] Fixed: Added NPE prevention to RHS_LaserLightDevice [Fixed] Fixed M240 bipod lods were missing skinning [Fixed] Fixed wrong collider type and material on LBH [Fixed] TOR-2 ground model collider was broken [Fixed] TOR-2 face shieled was not hiding in FPV; fixes #857 [Fixed] Fixed: Missing attachable item hints; Fixes #888 [Fixed] Fixed: Attachable headgear like masks or headphones would still disappear when wearer would go outside of replication range of their spawn position [Fixed] Fixed: Adjust spotlight angle action progress is wrong; Fixes #890 [Fixed] Fixed: Weapon deployment not working form M4A1; Fixes #891 [Fixed] Fixed: SU-260/P MDO item preview was incorrect; fixes #887 [Fixed] Fixed Wrong sound acp file for DAGR and Orion [Fixed] Minor log spam caused by clothing [Fixed] Fixed TOR colliders [Fixed] Fixed NPE trap in RHS_MuzzleEffectComponent.c [Fixed] M203 now has the detach and attach ammo actions in inspection; fixes #897 [Fixed] Fixed: pouches wouldnt show items stored in them for other clients in MP; fixes #899 [Fixed] Fixed several ground model colliders having wrong material. [Fixed] Fixed clothing material assign errors; fixes #872
- Game Version
- 1.2.0.76
- Created
- Mon, 08 Jul 2024 11:40:17 GMT
- Last Modified
- Mon, 08 Jul 2024 11:52:52 GMT
0.9.2833
[Added] Micro T1 to redfor Arsenal box [Improved] Changed: Temporarily disabled IR lights functionality to prevent game from crashing when saving the loadout with NVG [Improved] Added sounds to m40a5 animations [Improved] Replaced Micro T1s in blufor Arsenal and weapon prefabs. Now contains version with military designation SU-278/PVS [Fixed] Patched two more prefabs (T14 turrets) which could potentially crash the game [Fixed] Potential fix for 2S1 & T14 crashes [Fixed] Resaved PDU4 & Garmin works spaces in order to update their graphs and fix console log warnings [Fixed] Strings and preview image for Zephyr GTX boots [Fixed] Fixed Character_RHS_RF_SOF_MG.et was missing helmet [Fixed] Fixed flibe subbelt ground model [Fixed] Fixed Vest_PCGen_II/Variants/Vest_PCGen_II_rifleman.et and Vest_PCGen_II/Variants/Vest_PCGen_II_tako3.et were missing ground model
- Game Version
- 1.2.0.70
- Created
- Fri, 28 Jun 2024 20:38:26 GMT
- Last Modified
- Fri, 28 Jun 2024 20:49:20 GMT




