RHS - Status Quo

by Red Hammer Studios

0.14.4776

[Fixed] MEF woodland now uses woodland boonie
[Fixed] M998 Int Desert material fix
[Fixed] Fixed: Compilation errors due to the changes in the AR component members structure
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 21:30:44 GMT
Last Modified
Thu, 29 Jan 2026 21:31:22 GMT

0.14.4761

[Added] Added two ARS Arma patches
[Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes #1292.
[Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes #952
[Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force.
[Added] ION Groups - Static Security and Special Projects Team
[Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours
[Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION_Vehicles.conf
[Added] Added new FROG pants
[Added] FROG Pants MC to ION_InventoryItems.conf
[Added] FROG Pants MC to RHS ION and RHS ION Coy Characters
[Added] FROG PANTS to USAF FORECON Characters
[Added] FROG PANTS MC to USAG MARSOC MC Characters

[Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode
[Improved] M40A5 Animations

[Fixed] Fixed: VMEs with weapon lights
[Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml
[Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind
[Fixed] ANPRC152A animation graph invalid source id; fixes #1299
[Fixed] Fixed ION Characters that were spawning in naked or half clothed.
[Fixed] Radio frequency resolution to match Reforger v1.6
[Fixed] Mission config errors & missing SystemsConfig settings
[Fixed] Fixed potential zero division in RHS_TouchScreenPMFGPSMarkerIconSelector; fixes #1314
[Fixed] Added additional null pointer check in SCR_CallInSupportContainer; fixes #1309
[Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes #1311
[Fixed] Radio beacons can be stuck to objects again; fixes #1308
[Fixed] Fixed refuel action point for T14; fixes #1312
[Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP
Game Version
1.6.0.108
Created
Fri, 16 Jan 2026 20:38:08 GMT
Last Modified
Fri, 16 Jan 2026 20:39:19 GMT

0.14.4738

[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 11:10:45 GMT
Last Modified
Fri, 12 Dec 2025 11:11:17 GMT

0.14.4737

[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest
[Fixed] Mk-153 animation graph workaround fix for crash
[Fixed] Fixed: Weapon lights were not reacting to their keybinds
[Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 18:04:33 GMT
Last Modified
Thu, 11 Dec 2025 18:05:05 GMT

0.14.4729

[Improved] Added protection for zero division for some scripts
[Improved] Fixed some spelling mistakes in Call-in menu
[Improved] Added some more null checks in scripts
[Improved] Fixed script warnings and hints
[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293

[Fixed] STANAG 30rnd mag was not working; fixes #1278
[Fixed] ION faction not working in GameMaster
[Fixed] USMC Boonie Hat texture error
[Fixed] Headphones missing inventory item hint string
[Fixed] Add missing Persistence component to NVG base prefab
[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception
[Fixed] Fixed faction radio encryption keys; fixes #1289
[Fixed] ARC V2 Plate Carrier floating magazine slot
[Fixed] Fixed: Clothing attachments did not supporting new persistence system

[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
Game Version
1.6.0.76
Created
Thu, 04 Dec 2025 15:45:25 GMT
Last Modified
Thu, 04 Dec 2025 15:46:28 GMT

0.14.4709

[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)
[Improved] Added some USMC helmet variants to arsenal

[Fixed] Leupold MK4 Broken PIP Material
[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277
[Fixed] Fixed 6B47 colliders; fixes #1276
[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover
[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible
[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers
[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2
[Fixed] Fixed some reticle PIP errors across all scopes
[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 23:32:39 GMT
Last Modified
Fri, 07 Nov 2025 23:33:13 GMT

0.14.4699

[Fixed] Broken PIP Material on TA31
[Fixed] Fixed bug preventing items being taken from Arsenal
Game Version
1.6.0.54
Created
Fri, 31 Oct 2025 11:25:52 GMT
Last Modified
Fri, 31 Oct 2025 11:26:44 GMT

0.14.4696

[Fixed] SU-253 Reticle Mip Generation; fixes #1261
[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263
[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268
[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265
[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC
[Fixed] 1.6: Script errors in inventory UI connected to armor plates
[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266
[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270
[Fixed] Animation Issues with M40A5
[Fixed] 1.6 Backblast Damage on MK153
[Fixed] M27 Handling audio issues
[Fixed] Open Top M27 Pouch Incorrect index
[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping
[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping
[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working
[Fixed] Fixed Tucha smoke life and magazine setup
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 17:36:38 GMT
Last Modified
Thu, 30 Oct 2025 17:37:11 GMT

0.13.4679

[Added] Added M16A4
[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618

[Improved] M27 KAC Foregrip Animations
[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations
[Improved] Reorganized AFRF inventory catalog

[Fixed] Fixed broken colliders on MBUS Rear and Front Irons
[Fixed] Fixed LT706 Bipod not animating in some cases
[Fixed] Fixed folding stocks not animating properly on AK's
[Fixed] Fixed GM94 zeroing
[Fixed] Fixed duplicate foregrip attachment slot on AK74M
[Fixed] Fixed RPL errors with RK Foregrips
[Fixed] Animation issues with M203
[Fixed] Various Zenit attachment colliders
[Fixed] Various Zenit handguard colliders
[Fixed] AK74M & AK103 handguard colliders
[Fixed] Zenit RK grips prefab inheritance
[Fixed] AK12 magazine prefab model preview issue
Game Version
1.4.0.55
Created
Wed, 15 Oct 2025 09:04:53 GMT
Last Modified
Wed, 15 Oct 2025 09:05:25 GMT

0.12.4622

[Added] Added Zenitco PT-1 stock
[Added] Added Zenitco B-33 dust cover
[Added] Added Zenitco RK-3 pistol grip
[Added] Added Zenitco B-9M mount
[Added] Added Zenitco DTK-2 muzzle brake
[Added] Added Zenitco AKs to Olive RG Units
[Added] Added Zenitco B33 (FDE)
[Added] Added Zenitco PT-1 (FDE)
[Added] Added FDE Zenitco AKs to SSO units
[Added] Added Zenit B30 handguard
[Added] Added Zenit B31 gastube cover
[Added] Added Zenit B31S gastube cover
[Added] Added Zenit DTK-1 muzzle device
[Added] Added Zenitco RK-0 foregrip
[Added] Added Zenitco RK-1 foregrip
[Added] Added Zenitco RK-2 foregrip
[Added] Added Zenitco RK-6 foregrip
[Added] Added Zenitco B25U mount
[Added] Added Initial Set of RK Foregrip Animations
[Added] Added new ECH Highcut cover models; fixes #1187

[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)
[Improved] And optimized 9m133 explosion and trail effects
[Improved] Replaced AK-74M mesh with new one
[Improved] Each AK from 100 series now have different texture
[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts
[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159
[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163
[Improved] Some string updates

[Fixed] GP106 RGD pouch wrong volume
[Fixed] TV-102 EMR vest prefab numbering strings
[Fixed] 30mm HE wasnt had light on explosion
[Fixed] 2a42 muzzle flash didnt had light
[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246
[Fixed] USMC Boonie collider was wrong
[Fixed] Bad CPC ArsArma collider import settings
[Fixed] Fix disappearing RU pants at distance; fixes #1250
[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250
[Fixed] Required rank settings on binoculars for RHS factions; fixes #1247
[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover
[Fixed] Various helmet and helmet cover strings being incorrect
[Fixed] Removed unintended first-person rendering of various helmet attachments
[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
Game Version
1.4.0.55
Created
Sun, 05 Oct 2025 09:54:06 GMT
Last Modified
Sun, 05 Oct 2025 09:55:03 GMT

0.12.4573

[Added] Custom explosion effect for the GM-94 thermobaric projectile
[Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186
[Added] Replaced USMC Boonie hat textures
[Added] Added AK-200
[Added] Added AK-205

[Improved] RPO-A Effects and sounds
[Improved] Shot sounds for GM94, recoil
[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units
[Improved] Replaced RPG-7 with RPO-A for ATACS RG units
[Improved] Vkpo3.0 atacs var
[Improved] Added some AK103/104 to RG Olive units
[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

[Fixed] TV-119 vest ground model collider; fixes #1244
[Fixed] Fixed KBS Strelok wrong colliders
[Fixed] Fixed ARC V2 groin protection being not weighted
[Fixed] Equip strings on the AK200 and AK205
Game Version
1.4.0.48
Created
Thu, 04 Sep 2025 11:58:44 GMT
Last Modified
Thu, 04 Sep 2025 11:59:21 GMT

0.12.4548

[Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat
Game Version
1.4.0.48
Created
Fri, 01 Aug 2025 08:01:55 GMT
Last Modified
Fri, 01 Aug 2025 08:02:27 GMT

0.12.4545

[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153)
[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches
[Added] Added Cat Ears
[Added] Added: Field manual entry for CISS (in commanding category); fixes #1213
[Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal

[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn
[Improved] 3of36 Explosion particles
[Improved] Turret sounds for K17 and T14
[Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability)
[Improved] Improved: Upgraded ION Neko Ears to C.A.T.S.

[Fixed] RMR optic prefab RplComponent errors
[Fixed] PCGen III Light was using the wrong preview model
[Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags
[Fixed] Fixed 1p87(new) had wrong reticle position
[Fixed] Resolved GUID errors with Spartan3 helmet's ground models
[Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode
[Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds
[Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226
[Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m
[Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality
[Fixed] Various helmet collider issues
[Fixed] Proc anim error on klesh2 light prefab
[Fixed] Camera position for the prefab preview of the 6B45 vests
[Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1
Game Version
1.4.0.48
Created
Wed, 30 Jul 2025 19:56:11 GMT
Last Modified
Wed, 30 Jul 2025 19:56:41 GMT

0.12.4494

[Added] Added new FILBE Hydration Pack model; fixes issue #1185

[Improved] Color correction of PC G3 and some pouches

[Fixed] GPS2 grip prefab errors
Game Version
1.4.0.38
Created
Thu, 19 Jun 2025 05:29:37 GMT
Last Modified
Thu, 19 Jun 2025 05:30:06 GMT

0.12.4487

[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side)

[Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay
[Improved] Changed: Description of the call-in will now mark failed requirements with red text.
[Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title.

[Fixed] Fixed: functionality of adding blems to the NV effect
[Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled.
[Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
Game Version
1.4.0.31
Created
Thu, 12 Jun 2025 12:27:29 GMT
Last Modified
Thu, 12 Jun 2025 12:28:02 GMT

0.12.4483

[Fixed] Missing antennas in RHS conflict
Game Version
1.4.0.29
Created
Thu, 05 Jun 2025 09:01:21 GMT
Last Modified
Thu, 05 Jun 2025 09:02:20 GMT

0.12.4482

[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
Game Version
1.4.0.29
Created
Thu, 05 Jun 2025 06:47:12 GMT
Last Modified
Thu, 05 Jun 2025 06:47:39 GMT

0.12.4481

[Fixed] Fixed test penetration values of 7N6
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 16:10:57 GMT
Last Modified
Mon, 02 Jun 2025 16:11:27 GMT

0.12.4479

[Added] Added few new round types like 9x19 - M1152, M1153, 7N21, 7N31, 9x18 - 7N25, 7.62x51 - M118 SB LR, M118 SB LR Mk316 Mod 0, M852, M993 AP, 7.62x39 - 57N231U (subsonic), 57BZ231, 57N231 (1989), 7N23, 5.56x45 - Mk262, Mk318, 5.45x49 - 7N24M, 7N39. There are no magazines to use those bullets yet!
[Added] Added various ammo types for AK-103
[Added] Added new PC G3 model
[Added] Added KBS Strelok vest
[Added] Added new ECH lowcut cover; closes #1188
[Added] Added cat eye band for ECH helmets

[Improved] Updated Conflict scenario layers
[Improved] Tweaked dispersion across all bullet types so new bullets make sense - i.e. 7.62x51 OTM bullets are more accurate compared to M80 ball
[Improved] Updated MSV vs FIA Combat Ops scenario
[Improved] Updated USMC vs MSV Combat Ops scenario
[Improved] Added preview images for VKPO groups
[Improved] Added and unified asset browser pictures for groups
[Improved] Configured USMC vehicle pool in Conflict
[Improved] Updated Conflict scenarios
[Improved] Added RHS helicopters to helipad whitelist in order to be able to place helicopters on top of helipad...
[Improved] Testing workshop changelogs when there is change in 2nd addon
[Improved] Test public commit

[Fixed] Fixed back velcro point on helmets no longer working; fixes #1171
[Fixed] Fixes T14 being stuck in forward driver triplex; fixes issue #1165
[Fixed] Fixed: Camera no longer snaps abruptly when entering vehicle turrets in first-person view; fixes #1175
[Fixed] Fixes crash related to trying to open T14 hatch; fixes #1164
[Fixed] Fixed PC Gen 3 weight, now 23% lighter than Gen 2 as stated in description; fixes #1156
[Fixed] Fixed Mi-8MT with pylons was not able to fire its rockets
[Fixed] Fixed USMC groups not being buildable in living quarters
[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary
[Fixed] AK103/105 collider errors.

[Removed] Removed HDR override
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 10:42:18 GMT
Last Modified
Mon, 02 Jun 2025 10:42:48 GMT

0.12.4414

No buildlog items provided.
Game Version
1.3.0.170
Created
Mon, 19 May 2025 11:48:19 GMT
Last Modified
Mon, 19 May 2025 11:49:07 GMT

0.11.4316

[Added] USMC MEF Crewman prefabs
[Added] Added RPO-A
[Added] Added RPO-D
[Added] AFRF BRDM2

[Improved] UBGL loadout set for JPC with mixed pouches and Ranger Green zip-on panel, has been renamed with RG color tag and grouped with the RG JPC sets in Arsenal
[Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets
[Improved] Corrected base AVS weight to be 1.3kg; fixes #1144
[Improved] Additional error handling for the vehicle screens

[Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots
[Fixed] Coyote Brown UBGL loadout set for JPC wasn't blocking backpack slot like it should
[Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots
[Fixed] Fixed T-14 had no reload context
[Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed
[Fixed] Mk 4 reticle blurry when on low gfx settings
[Fixed] Fixed M4 Block II deployed left hand position
[Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull
[Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15
[Fixed] Fixed PO4x24 PiP not working; fixes #1146
[Fixed] Fixed supply drop crashing servers
[Fixed] Fixed supply box callin sound file errors
Game Version
1.3.0.144
Created
Tue, 15 Apr 2025 20:33:09 GMT
Last Modified
Tue, 15 Apr 2025 20:43:36 GMT

0.11.4250

[Added] Added: Rangefinder_Base prefab for further use

[Improved] PDU4 and Vector21 inherit from Rangefinder_Base
[Improved] Improved rangefinder prefab generalization

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
[Fixed] Fixed Russians unable to call UMPK via Vector21
[Fixed] Fixed T14 commander optic zoom
[Fixed] Fix for K17 ramp crashing on probe update when vehicle killed
[Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one
[Fixed] Changed era explosion particle to more appropriate one
[Fixed] Fixed k17 HE projectiles were missing explosion sound
[Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom
[Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128
Game Version
1.3.0.130
Created
Sat, 29 Mar 2025 12:48:37 GMT
Last Modified
Sat, 29 Mar 2025 12:56:15 GMT

0.11.4240

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
Game Version
1.3.0.130
Created
Fri, 28 Mar 2025 13:47:37 GMT
Last Modified
Fri, 28 Mar 2025 13:58:41 GMT

0.11.4238

[Added] Added Coyote JPC and couple of pouch presets to ION box
[Added] Added Garmim watches with green strap
[Added] Added Garmim watches with blue strap
[Added] Added Garmim watches with red strap
[Added] Added Garmim watches with black strap
[Added] AK74M and AK105 with Zenitco handguard rails can now mount bipods; work on #1063
[Added] M4 series can now mount bipods; fixes #1063
[Added] Added new versions of Spectrum device for ION and RU
[Added] Added Triada TKO helmet
[Added] Added Caiman Helmet
[Added] Added TV119 vest
[Added] Added Exfil cover and battery pouch
[Added] Added GPS RadioBeacon
[Added] Added VCOG
[Added] Added VCOG + RMR

[Improved] Added glass to Garmim watches
[Improved] Improved Garmim watches textures
[Improved] Added ability to reload K17 Epoch 2A42 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 2A42 from outside on support stations
[Improved] Added ability to reload K17 Epoch 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok AGS from outside on support stations
[Improved] Added ability to reload K17 Epoch Tucha from outside on support stations
[Improved] Added ability to reload K17 Berezhok Tucha from outside on support stations
[Improved] Added ability to reload T-14 2A82 from outside on support stations
[Improved] Added ability to reload T-14 Tucha from outside on support stations
[Improved] Added ability to reload K4386 2A42 AP from outside on support stations
[Improved] Added ability to reload K4386 2A42 HE from outside on support stations
[Improved] Added ability to reload K4386 Tucha from outside on support stations
[Improved] Improved all vest presets with backpack have shoulder offset now
[Improved] Added Harris bipod to ION arsenal
[Improved] Radial menu now has access to gadgets attached to vests; fixes #958
[Improved] Added modeled soft armor to AVS
[Improved] Added modeled soft armor to AVS cummerbund 649
[Improved] Added modeled soft armor to AVS cummerbund radio
[Improved] Added modeled soft armor to AVS neck protection
[Improved] Added modeled soft armor to Bagariy
[Improved] Added modeled soft armor to AA CPC
[Improved] Added modeled soft armor to AA CPC neck protection
[Improved] Added modeled soft armor to ARS groin protection
[Improved] Added modeled soft armor to ARS triple groin protection
[Improved] Added modeled soft armor to NCPC
[Improved] Added modeled soft armor to PC GEN 2
[Improved] Added modeled soft armor to PC GEN 3
[Improved] Added modeled soft armor to PC GEN 3 light
[Improved] Added modeled soft armor to 6B45
[Improved] Added modeled soft armor to 6B48
[Improved] Added modeled soft armor to 6B45 Neck protection
[Improved] Added modeled soft armor to Taktika
[Improved] Added modeled soft armor to Taktika groin protection
[Improved] Added modeled soft armor to Taktika shoulder protection
[Improved] Added modeled soft armor to TV-102 neck protection
[Improved] Added railcovers with grip for m27 back to arsenal
[Improved] Added collider history component to RHS Vest base + SCR_ArmorDamageManagerComponent so it is possible to knock out people with pistols even if bullet doesn't penetrate soft armor
[Improved] Made helmet attachment masses more realistic; fixes #1050
[Improved] Orion GPS device brightness reduced so it no longer burns your retinas off at night; fixed #1055
[Improved] Added probe volumes to K-17 and T-14
[Improved] Added new left hand poses for different m4 handguards
[Improved] Testing Matech alpha test - will probably switch to some custom function controlling alpha mul instead
[Improved] Added countermeasure flares to F/A-18 CAS
[Improved] Added faction affiliation to wearable items; fixes #1099
[Improved] Replaced AN/PEQ-15 with AN/PSQ-23B on M1025 with AN/PAS-13G
[Improved] Added rangefinder with auto zeroing to M1025 with AN/PAS-13G
[Improved] Added Tucha smokes to K17 Epoch driver
[Improved] Small improvements to 1p87 glass
[Improved] Improved Added lods to K17 seats
[Improved] Replaced M2 ammo in all RHS HMVVWS with 4-AP/1-APIT
[Improved] Added env probe to K4386
[Improved] Added missing thumbnails for various characters. Began initial trait updates.

[Fixed] Script API compatibility with AR 1.3
[Fixed] Fixed headphones slot had incorrect position on Exfil helmets
[Fixed] Fixed headset position on Spartan3 / AirFrame helmet
[Fixed] Fixed: Switch brightness action on garmim watches doesn't work; fixes #1071
[Fixed] Fixed SpectrumDevice animation log spam
[Fixed] Fixed M4A1 BLOCK 2 was missing hierarchy component
[Fixed] Fixed M4A1 URGI was missing hierarchy component
[Fixed] Fixed 2A82 Sound was broken after 1.3 update
[Fixed] Fixed 2A18 Sound was broken after 1.3 update
[Fixed] Fixed 9M113 Sound was broken after 1.3 update
[Fixed] Fixed Pouch_Filbe_bandolier had no ground model
[Fixed] Fixed debug worn model was turned on on several vests and vest presets
[Fixed] Fixed wrong left hand position when m240 is deployed while standing or crouching
[Fixed] Vehicle turret zoom was broken after 1.3; fixes #1058
[Fixed] Fixed Vector and PDU ADS overlay delay; fixes #1051
[Fixed] Possible fix for people having problem exiting vehicle triplex, thanks to scobaka; fixes #1084
[Fixed] Fixed several ActionContexts were being overwritten instead of being extended; fixes #1089
[Fixed] Fixed supply drop system spawning extra parachute that hangs in the air; fixes #1085
[Fixed] 1.3: Fixed touch screen buttons not reacting to clicks; fixes #1080
[Fixed] Removed buggy NVG anim that was causing CTD; fixes #1081
[Fixed] 1.3: Fixed K-17 crashing to desktop when moving AI into driver's seat; fixes #1087
[Fixed] 1.3: 2S1 no longer crashes on destruction
[Fixed] Added a workaround for crashes happening when tracked vehicles are destroyed.
[Fixed] Fixed AOR2 FROG **** missing blood texture; fixes #1092
[Fixed] PMF screens were not operatable by when you were possessing an AI; fixes #980
[Fixed] PlaySound causing workbench crash when loading player with PEQs in default loadout; fixes #1096
[Fixed] Fixed Kac rear iron sight was using old model
[Fixed] Fixed equip and pickup sounds for the MK153 container
[Fixed] Fixed the PSQ-23A's collider material on the MBS
[Fixed] Fixed hand slot issues in the inventory; fixes #1100
[Fixed] Turret stabilization controls refactored into own context, should not show up on vehicles where they are not supposed to; fixes #1109
[Fixed] Cleaned up mission config files by removing outdated attributes
[Fixed] Fixed CAS sounds spawning in wrong location in MP; fixes #1102
[Fixed] Fixed supply drop boxes disappearing on landing; fixes #1112
[Fixed] Fixed SR3M projectile spawn position
[Fixed] Fixed minor offset of faradey 906 boots
[Fixed] K17 various crew positions would cause crash if open door action was activated; fixes #1115
[Fixed] 1.3: Fixed broken optic PIP material references; fixes #1118
[Fixed] Fixed all destroyed k4386 turrets used default green paint
[Fixed] Fixed invalid hitboxes on some vehicle parts causing crashes; fixes #1121
[Fixed] PSO-1M2-1 reticle blurry when on low gfx settings; fixes #1123
[Fixed] Fixed some RU balaclava clipping issues; fixes #1097
Game Version
1.3.0.130
Created
Thu, 27 Mar 2025 22:18:26 GMT
Last Modified
Thu, 27 Mar 2025 22:41:11 GMT

0.10.4075

[Improved] Adjusted position and FOV of inventory preview for Bagariy vest

[Fixed] Cleaned up camo1 M27 prefab
[Fixed] Wrong color string in Bagariy pouch presets displayname
[Fixed] Disabled grip test slot in M27IAR_base to prevent log spam
[Fixed] Fixed more log
Game Version
1.2.1.173
Created
Tue, 21 Jan 2025 07:52:03 GMT
Last Modified
Tue, 21 Jan 2025 08:09:37 GMT

0.10.4070

[Added] Zip on panel 2.0 initial injection with 4 patterns(so far)
[Added] LODs to Zip on panel 2.0 models
[Added] CADPAT MT for crye rolled and crye pants
[Added] New military trousers for ION. Prefab made and added to arsenal but not completed
[Added] Added Wartech patch
[Added] Multicam black texture for new military trousers
[Added] Harris detachable bipod now fully functional with M27 and M38
[Added] Added new AA CPC pouch presets
[Added] Added Bagari vest
[Added] CADPAT Temperate to ion
[Added] Canadian flag patch
[Added] M4 carbine with M203
[Added] CAF_CCUE_Trousers
[Added] Added pouch presets without belt for Coyote AVS and JPC
[Added] Added Team Wendy Exfil Helmet
[Added] Added ECH covers in all CADPAT pattern to ion arsenal
[Added] Added ECH LC bare bones helmet to ION arsenal so covers can be used
[Added] Added Spartan-3 Helmet
[Added] Added 6b47 with OpsCore chinstrap
[Added] BCT_Boots

[Improved] Slightly improved K4386 Gearbox and Engine
[Improved] PEQ-16 visible illuminator was too aggressive
[Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic
[Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights
[Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches
[Improved] Slightly improved K4386 armored glass
[Improved] Added new Reload Empty animation for both M4 platform, and M27 IAR
[Improved] ION radio frequency encryption key is now "baguette"
[Improved] Work on standardizing displayname strings for AFRF helmets

[Fixed] Black screen when in a vehicle crash as passenger; fixes #1031
[Fixed] Fixed colliders of some of the helmet ground models
[Fixed] Helstar strobe has swapped mode descriptions in radial for IR modes
[Fixed] 1PN138 had wrong name in radial
[Fixed] Possible fix for scope misalignment on k17/k4386
[Fixed] LBH ground model was missing collider; fixes issue #1044
[Fixed] Fixed wrong position of mag detach action on SMAW
[Fixed] Fixed broken safety animation on smaw
[Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027
[Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles
[Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object
[Fixed] Fixed M4 lower markings
[Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203
[Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't
[Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot
[Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius)
[Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client
[Fixed] Fixed, wrong rotation of fire selector on M27
[Fixed] AN-94 did not allow reattaching bayonets once removed (added an invisible, non-removable attachment with the required ObstructionAttributes class)

[Removed] Removed vertical grip prototype
Game Version
1.2.1.173
Created
Mon, 20 Jan 2025 14:11:59 GMT
Last Modified
Mon, 20 Jan 2025 14:30:02 GMT

0.10.3948

[Added] Added tan version of ural4320
[Added] Added front grip prototype
[Added] Added USMC MEF AT Teams
[Added] Added MK153 SMAW MOD.2

[Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator
[Improved] Fixed supply drop mislabeling in GM. Fixes #1021

[Fixed] Fixed floating pouch loadouts on custom loadout respawn; Fixes #1022
[Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue #1023

[Removed] Dummy flash hider prefabs that were slotted in 5.56mm suppressors. The flash hider meshes are now part of the suppressor model to avoid potential crashes
Game Version
1.2.1.169
Created
Mon, 16 Dec 2024 22:39:01 GMT
Last Modified
Mon, 16 Dec 2024 22:57:04 GMT

0.10.3906

[Added] Added gray, green and coyote variants of MICH2000 helmet
[Added] Muzzle attachment slots for weapons that accept suppressors
[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it
[Added] K-4386 Typhoon-VDV
[Added] K-4386 Typhoon-VDV (unarmed)
[Added] Added K-4386 Green
[Added] Added K-4386 Tan
[Added] Added K-4386 Green (Armed)
[Added] Added K-4386 Tan (Armed)
[Added] Added OPSCORE FAST SF Helmet
[Added] AK-101
[Added] AK-102
[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights
[Added] Added TBH-3A Helmet
[Added] Added RGR JPC
[Added] Suppressor slot to SVD
[Added] TGP-V 2 suppressor for SVD
[Added] Added USMC M67, M18 and UBGL pouches
[Added] Added USMC Bandolier
[Added] Added GL presets to all coyote vests
[Added] Added new PC G2 pouch presets
[Added] Added Night Desert Parka
[Added] Added CADPAT Multi-Terrain Parka
[Added] Attachment version of KAC M4 folding front sight
[Added] Added SU-233/PVS weapon light
[Added] Added Rosgvardiya variant of K4386
[Added] M16A2 with weaver rail
[Added] M16A2 carbine with weaver rail
[Added] Added black AVS
[Added] Added Surefire M300C tactical light
[Added] ION branded parkas
[Added] Civilian-style parkas
[Added] Added WML tactical light
[Added] Added SU-57 fly-by
[Added] Added F-22 fly-by
[Added] Added AN/PSQ-23 Storm rangefinder
[Added] Added Klesh-2 flashlight; fixes #1003
[Added] Casual T-Shirt
[Added] ION M1025
[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels
[Added] Added range based zeroing to vehicle optics
[Added] Added Radio Recon teams and characters for both USAF and AFRF
[Added] Muscle shirts and sleeveless VDV telnyashka
[Added] T-Shirts
[Added] L8A Tactical Rear Sight
[Added] DD Barrels without decals 10.3 11.5 14.5

[Improved] Updated weapon animation graphs
[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON_VARIANT, now that suppressors can be added as attachments
[Improved] Tweaked M4 LOD transitions to stop switching too soon
[Improved] Added visual damage to turrets when destroyed
[Improved] Added visual damage to tires
[Improved] LSHZ helmet now can be used without cover
[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)
[Improved] Tweaked strobe vis and IR light configurations;
[Improved] Improved driver and gunner displays for K4386
[Improved] Camo/Color strings in displaynames for MICH and CVC helmets
[Improved] LBH helmets with liberator headsets now use shorter version of displayname string
[Improved] Replaced chinstrap for green and gray miches to MSA one
[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps
[Improved] Enables rail sliding on all compatible scopes and weapons
[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle
[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.
[Improved] M27 rail cover kits only compatible with M27 now.
[Improved] Lasers use new rail sliding system.
[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons
[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes #778
[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments
[Improved] Some VKPO pants were missing LODs
[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1
[Improved] NVG toggle now 2xDUp on new controller scheme.
[Improved] Added hints for turret stabilization, rangefinder and target following mode
[Improved] K-17 and T-14 were missing raindrop sounds
[Improved] Important keybinding hints don't fade away into nothing anymore
[Improved] Tweaked some of the laser and illuminator light sources
[Improved] Shortened name of Perst Classic Gen.4 in radial menu
[Improved] Updated tan surefire textures
[Improved] Mounted lights can have strobe functionality
[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)
[Improved] SOPMOD Block II M4s now have a gas block under the rail
[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles
[Improved] Tan Spectre now has a tan MRDS
[Improved] Added Tan and OD Green MBUS sights in ION Arsenal
[Improved] Changed: Added supply drops used by CISS to the GM entity catalog
[Improved] Changed  impact particle effects on armored plates
[Improved] Updated surefire textures
[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal
[Improved] Improvements to NVG overlays and effects
[Improved] Tweaked some source glows of IR lights; fixes #964

[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")
[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game
[Fixed] Fixed SR3 animation graph
[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes #813
[Fixed] Fixed Log Console errors related to Button_Operation.acp - removed no longer existing links in txt editor
[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)
[Fixed] Fixed Tucha smoke launcher was using AGS magwell
[Fixed] Fixed max elevation on T-14
[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving
[Fixed] Fixed bolt action & fire anim selector animations - https://github.com/RHSMODS/statusquo/issues/992
[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon
[Fixed] Helstar green light was on by default
[Fixed] Fixed normal issues with FAST SF helmet
[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches
[Fixed] Fixed weird glass window collider behaviour on K4386
[Fixed] VGM-93 projectile had missing texture
[Fixed] Lasers were missing attach action.
[Fixed] Laser attachments couldn't be put in pockets and vests
[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose
[Fixed] Fixed: NVG effect would persist after users death; fixed #1008
[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2
[Fixed] Fixed missing vehicles in build mode - close #988
[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character
[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes #1006
[Fixed] Updated skeleton on Xmas lights
[Fixed] Fixed: Scabbards were flaky; fixes #1014
[Fixed] Fixed K-17 "missing  bone" log spam
[Fixed] TA648MDO + RMR should work in MP now; fixes #977
[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed
[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)
[Fixed] Some TOR helmets had wrong description string.
[Fixed] Fixed arm patch for flora uniform
[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader
[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes #905

[Removed] Removed now unused flashhider prefab from Showcase
[Removed] Removed Open hatch action on k-17
[Removed] Removed Open hatch action on t-14
[Removed] Removed Infratech TWS T1 combo as it was not working
Game Version
1.2.1.169
Created
Thu, 12 Dec 2024 09:27:14 GMT
Last Modified
Thu, 12 Dec 2024 09:45:08 GMT

0.9.3399

[Added] Added Black Ars Arma A20
[Added] Added SOBR olive unit with GM94
[Added] Added multicam TOR cover
[Added] Added Filbe M4 pouch
[Added] Added ESS Crossbow with clear lens
[Added] Added Black Taktika pouch preset with closed mag pouches
[Added] Added NCPC in multicam

[Improved] Added some very crude & WIP prone animations for GM-94
[Improved] Tweaked animation context positions on GM-94

[Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps
[Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes #979
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 16:27:44 GMT
Last Modified
Sat, 14 Sep 2024 16:41:57 GMT

0.9.3372

[Added] Added new inspection anims to GM94
[Added] Added GM-94
[Added] Black and Gray ballcaps for ION PMC
[Added] Flannel shirts in a variety of colors
[Added] Hiking Pants, available in khaki and gray
[Added] Added GM94 RG unit
[Added] Added Ars Arma A20 bandolier
[Added] Added Wartech MP105 mag pouch
[Added] Added GM-94 (Camo)
[Added] Added inspection animations to M40A5
[Added] PKM mag pouch set for 6B45 vests
[Added] Added FAB-500 (UMPK) CAS system
[Added] BOSS Rugby shirt in gray

[Improved] Replaced x with × as multiplication symbol in several strings
[Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers
[Improved] Changed: CISS - Added blue and red smoke to supply drops
[Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable
[Improved] Added: CISS - Added MSV variant of called in supply drop
[Improved] Some displayname strings for vests, and fixed a couple of wrong ones
[Improved] Adopted standard naming conventions for 6B45 pouch presets

[Fixed] Fixed SpectrumDevice gamepad horizontal input
[Fixed] Added missing collider to GM94
[Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs
[Fixed] Fixed 1P87+1PN138 Combo had broken reticle
[Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients
[Fixed] ION were shooting at civilians
[Fixed] Corrected some displaynames for ION gear
[Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing
Game Version
1.2.0.124
Created
Mon, 09 Sep 2024 12:11:48 GMT
Last Modified
Mon, 09 Sep 2024 12:25:46 GMT

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