GM Spawn Pacing
by RearAdmiralDippy
0.1.23
0.1.23 - Correct readiness observation suppression on detected negative tick delta. - Invalidate pending witness state while retaining serial and stale-reply checks. - Preserve ordinary ownership/cancellation cooldowns and authority admission budgets. - Correct reversed-clock server readiness log gate. - Preserve particles, gameplay, dependencies and wire formats. - No proven replication-stall or client-performance improvement.
- Game Version
- 1.8.0.13
- Created
- Sun, 11 Oct 2026 19:05:18 GMT
- Last Modified
- Sun, 11 Oct 2026 19:05:22 GMT
0.1.22
0.1.22 - Bind readiness samples to their actual character RplId, transition and epoch. - Record at most 16 observed authority control changes without retaining entities. - Include authority context in existing readiness/disconnect rows. - Replace readiness report schema 1 with schema 2 using the same unreliable 30-second cadence. - Preserve particles, gameplay, dependencies, save formats and native parent calls. - Bridge and Audit Guard remain outside this revision. Compilation is separate from live acceptance.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 01:11:21 GMT
- Last Modified
- Mon, 05 Oct 2026 01:11:24 GMT
0.1.21
0.1.21 - Stronger experimental cuts to 43 existing decorative particle scalars. - Shared 250 ms admission for optional authority witnesses; skipped observations explicitly unknown. - Bounded query cost summaries and 16 local control-root identity records. - Transition-bound witness replies reject stale same-character control cycles. - Contain null-faction group assignment during native spawn finalization. - Preserve damage, smoke, save/dependency identity and native ownership. Gameplay acceptance pending.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 18:46:06 GMT
- Last Modified
- Sun, 04 Oct 2026 18:46:10 GMT
0.1.20
0.1.20 — Add bounded mode-independent death/control-transition and local availability diagnostics, plus a limited sample of known nearby replication IDs. Preserve existing hitch/FPS field meanings and all ten particles. Observes native behavior; no native queue, ownership, spawning, relevance or input intervention. Whole-world readiness and performance benefit remain unverified.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 04:34:03 GMT
- Last Modified
- Sat, 03 Oct 2026 04:34:06 GMT
0.1.19
0.1.19 — Correct the Workshop information and startup version marker. All other runtime source and particles are unchanged from 0.1.18. Retains the accepted-duplicate FF construction lookup optimization, failed-resolution retries, telemetry schema 5 and prior experimental visual tuning. No new gameplay or performance behavior; FPS and replication-stall benefit remain unproven.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:41:11 GMT
- Last Modified
- Thu, 01 Oct 2026 21:41:15 GMT
0.1.18
0.1.18 — Avoid repeated entity lookups for already-accepted duplicate FF construction links. Preserve native first63-valid serialization, super calls, restoration and failed-resolution retries. Update startup marker; telemetry schema5, all particles and other gameplay behavior unchanged. Offline call-count equivalence checks passed; FPS and replication-stall benefit unproven. No hard scan cap or stale cache.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:09:05 GMT
- Last Modified
- Thu, 01 Oct 2026 21:09:09 GMT
0.1.17
0.1.17 — Workshop information correction release. Replace stale Workshop summary/description with current diagnostic scope and align the runtime startup marker to 0.1.17. Runtime behavior is identical to 0.1.16; telemetry schema 5, all four scripts apart from that one version literal, all ten particles and their metadata, dependencies, gameplay, saves, damage, FF construction guard and native placement remain unchanged. No new performance, crash or respawn-stall repair. Performance benefit remains unmeasured.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 01:04:53 GMT
- Last Modified
- Thu, 01 Oct 2026 01:04:56 GMT
0.1.16
0.1.16 — telemetry schema 5. Retain 250–120000 ms recovered client gaps and age at send; classify gaps over 30 seconds as unknown resumed gaps. Reject obsolete controller RPCs. Separate low-FPS samples by observed connection generation with fixed slots and retained cooldowns across reconnects. Seed already-present players once at startup. Detach diagnostic listeners before native world cleanup and release state at game end. Preserve engine disconnect reasons. Particle resources and FF construction serializer are byte-identical to 0.1.15. No gameplay, save, damage, dependency, timeout or custom-effect fallback changes. Performance benefit remains unproven.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 23:43:19 GMT
- Last Modified
- Wed, 30 Sep 2026 23:43:22 GMT
0.1.15
0.1.15: 43 decorative scalar edits (41 against 0.1.14; two in a new vanilla S5KO override). Selected caps cut about 67–71%, emission rates 70%, random lifetime extensions 50%. Preserve smoke/concealment, lights, blast triggers and damage. Bound optional FF diagnostics to four IDs per callback, 16 shared ID visits per 100ms epoch, 128 IDs per area and 16 active areas. Partial/skipped samples are explicit; no full save audit is claimed. Preserve existing FF serializer/join guard and schema 4. No third-party fixes, automatic fallback or measured performance claim. Native standalone, exact-package full FF/GM validation and Linux dedicated compilation passed on 1.8.0.13. Scenario startup and live player acceptance remain separate results; no measured FPS improvement is claimed.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 05:08:01 GMT
- Last Modified
- Wed, 30 Sep 2026 05:08:04 GMT
0.1.14
0.1.14 DRAFT - Remove unused respawn trace code and callback references. - Apply 31 decorative particle scalar reductions across eight existing effects; preserve nine resource identities and mortar smoke. - Retain native GM placement, bounded generic performance reporting and the optional FF build-area guard. - Require frozen source/package identities and complete FF/GM profile compiler gates; retain post-publication runtime and metadata readback separately. Experimental candidate: visual quality, client FPS benefit and gameplay acceptance remain unverified.
- Game Version
- 1.8.0.13
- Created
- Wed, 30 Sep 2026 01:08:44 GMT
- Last Modified
- Wed, 30 Sep 2026 01:08:48 GMT
0.1.13
0.1.13 - Fix a Freedom Fighters startup script compilation failure when GM Spawn Pacing mounts before Freedom Fighters. - Remove the optional FF-specific respawn stage instrumentation introduced in 0.1.12; those stage logs are unavailable until an addon-order-safe implementation is validated. - Preserve generic performance diagnostics, the Freedom Fighters build-area join guard, existing visual resources, native GM budgets and gameplay behavior. - The packed addon passed local script validation with GM Spawn Pacing mounted before Freedom Fighters. Dedicated-server startup and player joining still require verification.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 22:53:59 GMT
- Last Modified
- Tue, 29 Sep 2026 22:54:02 GMT
0.1.12
0.1.12 - Add an optional, bounded 60-second Freedom Fighters respawn trace in the existing addon. Observe request, creation/restore callback, handover entry, server control and a matching owning-client report. - Protect attribution with monotonic attempt generations, controller and character identity; expire and clean up attempts on timeout, supersession, disconnect and game end. - Rate-limit admitted traces, client replies and log summaries. No world scans, per-frame trace loop, reliable telemetry or gameplay changes. - Trace stage -1 means not observed. Restore callback is not proof of full restoration; client report receipt is not proof of playability. - Retain 0.1.11 join-guard optimization, receipt timestamps and existing particle resources. This release adds diagnostics for unresolved respawn stalls. It does not claim a new performance, hit-registration or stall fix. Native script validation and package checks do not replace gameplay testing.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 22:12:28 GMT
- Last Modified
- Tue, 29 Sep 2026 22:12:32 GMT
0.1.11
0.1.11 - Reduce unnecessary work in the optional Freedom Fighters build-area join guard. Preserve the same first 63 valid unique links and restore the full server list after normal serialization returns. - Run the area diagnostic once outside serialization and label its observation time. - Correct client-hitch log timestamps to identify report receipt time; exact hitch occurrence remains unknown. No additional client reports or network traffic. - Particle resources, native GM budgets and placement, weapon damage, AI and respawn behavior are unchanged. This update has no demonstrated console FPS gain or fix for unrelated replication stalls. Clients may initially lack build-area links beyond the first 63; construction behavior there needs separate verification.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 21:40:56 GMT
- Last Modified
- Tue, 29 Sep 2026 21:40:59 GMT
0.1.10
0.1.10 - Retain all 0.1.9 telemetry and visual changes. Add a compile-gated Freedom Fighters build-area replication guard that bounds the initial linked-item snapshot to 63 valid unique IDs and restores the authoritative server list after writing. Log affected areas. The live join outcome and client build UI for omitted links remain unverified.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 04:12:12 GMT
- Last Modified
- Tue, 29 Sep 2026 04:12:15 GMT
0.1.9
0.1.9 - Use bounded native engine FPS samples instead of treating callback frequency as FPS. Preserve worst pending reports across cooldowns and tolerate limited arrival jitter. Attach completed, timestamped server context with explicit unavailable values before a baseline exists. Add selected decorative debris reductions in shared vanilla large blast effects used by inspected S5/S8 paths; preserve smoke, lights, dispatchers and weapon behavior. Keep native GM placement and the existing four particle overrides. Console performance benefit remains unmeasured.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 23:26:12 GMT
- Last Modified
- Mon, 28 Sep 2026 23:26:15 GMT
0.1.8
0.1.8 - Workshop listing correction only. Runtime files are unchanged from 0.1.7. The description now states accurately that custom GM click throttling was removed and that low client FPS reports are diagnostic, not a proven combat performance fix.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 21:47:40 GMT
- Last Modified
- Mon, 28 Sep 2026 21:47:42 GMT
0.1.7
0.1.7 - Remove custom client and server GM placement token buckets that could discard clicks while the server was healthy. Keep vanilla budgets and placement checks. - Add a bounded, unreliable client low-FPS report to server logs; no client console access is needed. - Keep 0.1.6 particle resources and combat behavior unchanged. Workbench 1.8.0.13 script validation passed for PC, HEADLESS, XBOX_SERIES, and PS5. Console FPS benefit is not yet demonstrated.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 21:39:45 GMT
- Last Modified
- Mon, 28 Sep 2026 21:39:52 GMT
0.1.6
0.1.6- Log disconnects with the engine reason, timeout, and bounded recent context.- Correct the player ID associated with each window's largest reported client frame pause.- Update the Workshop description. Gameplay pacing and particle resources are unchanged from 0.1.5.Script validation passed for PC, HEADLESS, XBOX_SERIES, and PS5 in Workbench 1.8.0.13. Console performance benefit remains unmeasured.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 00:08:26 GMT
- Last Modified
- Mon, 28 Sep 2026 00:08:32 GMT
0.1.5
GM Spawn Pacing 0.1.5 - Added sparse, aggregated client frame-pause reports to server logs; no client console log access is needed. - Added a bounded server history for frame spikes and recent game events. - Reduced decorative helicopter explosion sparks and visual debris. - Reduced brief mortar ignition sparks while preserving smoke clouds and blast effects. Built with Reforger Workbench 1.8.0.13. PC, HEADLESS, XBOX_SERIES, and PS5 script validation passed. Console gameplay improvement remains unmeasured.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 18:36:55 GMT
- Last Modified
- Sun, 27 Sep 2026 18:36:59 GMT
0.1.4
0.1.4: Updated the Workshop summary and description to explain the 0.1.3 visual changes. Runtime content is unchanged. Console performance has not yet been measured with this version.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 05:09:25 GMT
- Last Modified
- Sun, 27 Sep 2026 05:09:28 GMT
0.1.3
GM Spawn Pacing 0.1.3 - Reduced decorative sparks and fragments in the base HEI impact effect. - Reduced visible particles and prefab debris in small vehicle destruction. - Preserved the invisible blast trigger, damage, weapons, and replication logic. - Corrected the server monitor's wall-gap field formatting. Packaged with Workbench 1.8.0.13. Console performance has not yet been measured with this version.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 05:00:04 GMT
- Last Modified
- Sun, 27 Sep 2026 05:00:08 GMT
0.1.2
GM Spawn Pacing 0.1.2 test update - Limits rapid native GM placement clicks on each client before reliable requests are sent to the server. - Keeps the existing server-side shared and per-GM pacing. - Adds wall-clock FPS and longest frame gap to the five-second server monitor. Experimental mitigation: this update does not directly reduce smoke particles, LAV impact effects, or engine replication work. The September 27 test still reproduced Xbox freezes and STALLED kicks on 0.1.1.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 04:20:50 GMT
- Last Modified
- Sun, 27 Sep 2026 04:20:53 GMT
0.1.1
0.1.1: Added five-second server frame, GM placement, and observed explosion-ammo-effect counters. Sustained low server FPS now reduces new GM placement rate until recovery. Weapon firing, explosion damage, and existing objects are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 03:14:28 GMT
- Last Modified
- Sun, 27 Sep 2026 03:14:31 GMT
0.1.0
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 02:53:35 GMT
- Last Modified
- Sun, 27 Sep 2026 02:53:39 GMT
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