GM Spawn Pacing

by RearAdmiralDippy
GM Spawn Pacing

Summary

Experimental decorative FX cuts, shared readiness query admission, lifecycle identity observations and spawn finalization containment.

Description

GM Spawn Pacing 0.1.21 for Reforger 1.8.0.13. Stronger reductions to allowlisted decorative sparks and fragments; smoke, concealment, damage, lights and blast triggers are preserved. Optional readiness witness queries share a 250 ms authority admission interval. Overload is explicitly unknown, with no pending queue or retries. Aggregated query elapsed wall-time counters and up to 16 local control-root identity transitions aid diagnosis. Replies bind to the current control transition. Null-faction spawn group assignment is skipped while valid native behavior is preserved. This can leave group membership incomplete. FF construction guard remains a partial initial 63-link workaround. No engine rendering or network queue replacement, custom effect fallback, forced ownership, or general replication-stall cure. Performance benefit remains unmeasured. Audit Guard is separate and FF-dependent.

License

Arma Public License (APL)

Version
0.1.23
Game Version
1.8.0.13
Version size
40.33 KB
Downloads
27
Created
27.09.2026
Last Modified
11.10.2026
ID
55F656B9CE5E4E3B