Character Management System

by SevasTra

0.2.19

CMS 0.2.19 - Bastion targeting and destruction

Bastion now aims at the target's animated chest and rotates smoothly, with
acceleration and braking, up to 60 degrees per second.

The base, swivel and guns share a 200-HP core. The shield has its own 1,000-HP
pool; breaking the shield does not disable the turret. A depleted shield stops
blocking shots but remains visually attached.

Destroying the core triggers one native M67 grenade explosion, including blast
and fragmentation damage to nearby players and AI, then removes the turret.
Decommissioning, lifespan expiry and owner-distance cleanup remain harmless.

Reduced repeated target-bone, visibility and per-frame lookups. Includes the
performance, Cleanup and AFK improvements from previous updates.
Game Version
1.8.0.13
Created
Wed, 14 Oct 2026 05:46:39 GMT
Last Modified
Wed, 14 Oct 2026 05:48:08 GMT

0.2.18

CMS 0.2.18 - Performance improvements

Reduced server overhead in AI concealment and Bacon target tracking.
Stopped unchanged inventory weights from being rewritten every second.
Reduced sustained AFK view-activity network messages while retaining short final adjustments.
Removed forced Bastion entity updates from frame callbacks and redundant aim replication.
Reduced repeated minigun speed overrides and accepted normal-weapon equip requests.

Includes the Cleanup and AFK integration introduced in 0.2.17. Existing ability
durations, ammunition capacities, damage settings and GM controls are retained.
Game Version
1.8.0.13
Created
Wed, 14 Oct 2026 04:31:12 GMT
Last Modified
Wed, 14 Oct 2026 04:33:18 GMT

0.2.17

Integrated the improved RH Entity Cleanup 1.2.5 into CMS; no separate cleanup mod dependency.
Added Cleanup submenu under Character Management System scenario settings, with all 19 settings and Set MOB at my character.
Retained MOB-only tracked drop cleanup, vehicle protections, timed warnings, and incremental processing.
Protected CMS Bastions, miniguns, and reserved normal weapon storage from generic cleanup.
Automatically defers to the standalone RH mod if it is accidentally loaded alongside CMS.
Includes Bastion decommission visibility fix from 0.2.16.
Added CMS AFK autokick submenu: configure enabled state, idle minutes, movement distance, view tolerance/activity, chat activity, and 60/30/10 warning timings.
GMs and administrators are always exempt. Default: 15 minutes without activity, then 60 seconds to resume activity before a normal zero-timeout kick.
Only sent chat activity is detected; no message contents or keystrokes are recorded.
Rejoining is unrestricted and starts a fresh idle timer.
Game Version
1.8.0.13
Created
Wed, 14 Oct 2026 02:04:10 GMT
Last Modified
Wed, 14 Oct 2026 02:05:25 GMT

0.2.15

Fixed unsafe concealment target handling that cleared native AI combat target state and caused repeated null-pointer script exceptions. Concealment now filters exposed combat targets without overwriting the engine-owned selection. Includes previous CMS 0.2.14 changes.
Heavy Minigun now despawns when dropped or unequipped; normal weapons are restored and the five-minute cooldown starts when use ends.
Bastion disables when its deploying player is over 350 metres away. Returning within five minutes re-enables it; otherwise it is removed.
Engineer ability icon now shows the number of currently active turrets in its bottom-right corner. Disabled, destroyed, and removed turrets are excluded.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 03:38:11 GMT
Last Modified
Tue, 13 Oct 2026 03:43:06 GMT

0.2.14

Fixed a minigun replication error that disconnected players when both weapon slots were occupied.
Improved minigun equip handling.
Bastion: 100 m targeting range, 250 rounds per barrel (500 total), including reload limits.
Assault Fury: 200% normal damage for 45 seconds.
Medic Rapid Revive can now be activated on yourself while downed, subject to cooldown.
Scout and Fury cooldowns begin after active use expires; Engineer timing remains unchanged.
Ability icons use synchronized cooldown fill, show gold when ready, and fade after 10 seconds unless aiming.
Darkened the Scout radar area outside its detection cone.
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 18:18:07 GMT
Last Modified
Sun, 11 Oct 2026 18:19:26 GMT

0.2.13

Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 15:59:21 GMT
Last Modified
Sun, 11 Oct 2026 16:00:30 GMT

0.2.12

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 20:53:50 GMT
Last Modified
Sat, 10 Oct 2026 20:59:56 GMT

0.2.11

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 14:26:05 GMT
Last Modified
Sat, 10 Oct 2026 14:27:16 GMT

0.2.10

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 13:59:50 GMT
Last Modified
Sat, 10 Oct 2026 14:01:04 GMT

0.2.9

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 05:16:18 GMT
Last Modified
Sat, 10 Oct 2026 05:17:03 GMT

0.2.8

Character Management System 0.2.8 — live-test update
- Reduced Heavy minigun model size; improved owning-client equip and original-weapon restoration with occupied weapon slots.
- Repaired Bastion friendly-target filtering and reload interactions; supports standard M80 ammunition boxes. Added gunfire recoil, muzzle flash and shot audio. Lifespan: 30 minutes.
- Added native AI and Outbreak/CMAI concealment acquisition gates while preserving pursuit tracking and gunfire reveal.
- Repositioned role HUD icons; transparent cooldown silhouettes with gradual color refill and golden ready glow.
- Scout radar follows camera heading.
- Separate GM sliders for player damage to all hostiles and zombie damage to players.
- Everon Apocalypse role-selection background, ten-second choice fade, updated role descriptions and visible role-lock warning.
- Assault Fury duration increased to 45 seconds.
- Fixed Bastion's inherited M80 projectile binding, restoring firing and compatible reloads.
- Corrected minigun muzzle orientation, reduced its current size by 25%, and changed its fixed feed to 350 rounds; local projectile-damage test passed.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 04:42:56 GMT
Last Modified
Fri, 09 Oct 2026 04:44:30 GMT

0.2.7

Character Management System 0.2.7 — live-test update
- Reduced Heavy minigun model size; improved owning-client equip and original-weapon restoration with occupied weapon slots.
- Repaired Bastion friendly-target filtering and reload interactions; supports standard M80 ammunition boxes. Added gunfire recoil, muzzle flash and shot audio. Lifespan: 30 minutes.
- Added native AI and Outbreak/CMAI concealment acquisition gates while preserving pursuit tracking and gunfire reveal.
- Repositioned role HUD icons; transparent cooldown silhouettes with gradual color refill and golden ready glow.
- Scout radar follows camera heading.
- Separate GM sliders for player damage to all hostiles and zombie damage to players.
- Everon Apocalypse role-selection background, ten-second choice fade, updated role descriptions and visible role-lock warning.
- Assault Fury duration increased to 45 seconds.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 04:11:28 GMT
Last Modified
Fri, 09 Oct 2026 04:12:33 GMT

0.2.6

Heavy now uses Minigun instead of Rapid Reload.
- 1,000-round fixed 7.62x51 M80 feed; non-reloadable.
- Approximately 1,800 RPM observed in native testing; 2,000 RPM prefab setting retained.
- 180-second Heavy cooldown; other roles use the existing configurable cooldown.
- 300-second lifetime, immediate empty-ammo cleanup.
- 50% native movement-speed cap while active.
- Original weapon preserved and selected again on ability end.
- One active minigun per identity; no cooldown charge for failed inventory/equip operations.
- Dropped/transferred weapons and attempted refills are removed.

No free weapon slot required. With both primary slots occupied, CMS temporarily stores one original weapon in a private body-attached holder, then restores the same weapon and its ammunition on ability end. Existing weapons are never dropped to make room.
The model uses procedural barrel motion. Inherited M60 firing audio and character animations remain for this live-test build.
Includes earlier 0.2.5 stealth defaults/gunfire reveal and 30-minute Bastion lifetime changes.
Outbreak stealth remains subject to a live detection-path investigation.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 23:50:47 GMT
Last Modified
Thu, 08 Oct 2026 23:51:25 GMT

0.2.3

Combined integrations into one CMS addon; added GM switches; corrected transparent 200×200 icons and radar compass alignment.
Game Version
1.8.0.13
Created
Thu, 08 Oct 2026 04:11:23 GMT
Last Modified
Thu, 08 Oct 2026 04:12:06 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 03:33:17 GMT
Last Modified
Tue, 06 Oct 2026 03:33:26 GMT

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