TNT_NVGs and Thermal

by Thornwire13
TNT_NVGs and Thermal

Summary

TNT quads: NVG set (6 phosphor tints) + Thermal set (White/Black/Red Hot, Red Outline). N flips down, ] cycles, all keys in Settings > Keybinds > TNT. Needs TNT Core + NV-System.

Description

TNT_NVGs and Thermal -- TACTICAL NAP TIME QUAD NVG + THERMAL QUAD
Two sets of quad-tube goggles for the TNT servers: night vision and thermal.

NIGHT VISION SET (4 items): "TNT Quad NVG (Black)", "(Tan)", "(Green)", "(Grey)"
- Stowed up on the helmet while off. Press N: they swing down and the picture comes on.
- Bright, clean, full-screen picture (no tube mask, no grain), real phosphor look.
- ] steps through white, blue, red, yellow, amber and green phosphor (gamepad: LB + D-pad down).
- Brightness: Shift + mouse wheel, Shift + R resets (gamepad: RB + D-pad up / down).

THERMAL SET (4 items, NEW in 1.1.0): "TNT Thermal Quad (Black)", "(Tan)", "(Green)", "(Grey)"
- Same quad on the helmet, N to flip down -- but the picture is thermal imaging, using the game's own thermal system (Arma Reforger 1.6+): people and their gear show warm, terrain, trees and sky by their real temperature, on a fixed temperature scale (steady picture, no flashing), full resolution.
- ] steps through 4 settings (gamepad: LB + D-pad down): White Hot, Black Hot, Red Hot, Red Outline (dark scene, anything warm glows red).
- Brightness: Shift + mouse wheel works in thermal too.
- Separate inventory items, so server owners can put them behind a rank or level.

BOTH SETS
- Every key can be changed: Settings > Keybinds > TNT (keyboard and controller).
- Mount on any helmet with a goggle mount and on NV-System's headstrap. Four housing colours.
- Work through 2D scopes at full zoom.
- Colour / setting is remembered for the whole session.

NOTE ON THERMAL
Body heat comes from a small override of the game's base character and equipment materials (Assets/_BaseMaterials): any clothing, skin or gear material that inherits them (the game's, TNT's, most gear mods') shows warm. Weapons and vehicles show their simulated surface temperature (no hot barrels or engines yet). Another thermal mod loaded after this one may replace these overrides.

NEEDS: TNT Core and NV-System (both loaded before this mod). The picture runs on each player's own machine; nothing extra goes over the network.

CREDITS
- NV-System by Tonic (with McTiddies4Lunch3) -- Arma Public License: the GPNVG-18 model, its animation and the night-vision component this builds on. NV-System itself is not changed.
- Retexture (four colours), picture materials, thermal palettes, colour cycle, script: Tactical Nap Time.
- Bohemia Interactive -- Arma Reforger, its thermal imaging system and the Enfusion Workbench.

Tactical Nap Time -- Hard Fights. Short Walks.

License

Arma Public License (APL)