Conflict Operations Runtime

by Synsense

2.1.11

Conflict Operations 2.1.11: stability, catalog performance, clothing/material, vehicle supply/rank and camera-preference updates. Sequential compile, package and campaign-startup checks passed. Remaining multiplayer/JIP, player-crash, camera and vehicle investigations are deferred and not claimed fixed. Experimental BMP3 physics, Black Hawk and Volcano additions are excluded. Provider versions are pinned; saves are preserved.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 10:57:03 GMT
Last Modified
Mon, 21 Sep 2026 10:57:49 GMT

2.1.10

Conflict Operations 2.1.10: extends the existing Mi-1 quarantine to native faction vehicle catalogs and cached ambient selections. Local catalog, compile, package and campaign-startup checks passed. Xbox crashes, loading timeouts, reconnect and existing saved-vehicle coverage remain unverified; those player reports stay open. Provider mods and saves are preserved. BMP3 remains included with its handling issue deferred; Black Hawk and Volcano remain excluded.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 19:23:05 GMT
Last Modified
Mon, 14 Sep 2026 19:23:23 GMT

2.1.9

Conflict Operations 2.1.9: depot browser placement, vehicle service/repair and fast-rope compatibility fixes. Black Hawk and Volcano additions are deferred and excluded. BMP-3 remains available with its uphill handling issue unresolved; unfinished Mi-1 additions remain quarantined. PC/headless compilation, identical production packages and the local dedicated campaign startup passed. Multiplayer, reconnect, saved-loadout persistence and unfinished ordinary-input checks remain unverified follow-up. The unidentified T80 Game Master report remains open pending reproduction.
Game Version
1.8.0.13
Created
Mon, 14 Sep 2026 15:11:09 GMT
Last Modified
Mon, 14 Sep 2026 15:11:57 GMT

2.1.8

Conflict Operations 2.1.8 vehicle hotfix: repairs the desert LAV turret and improves gunner third-person framing, verified on the LAV, T-80 and Bradley. Rebalances169 enabled vehicle prices/ranks; basic M113 APCs now cost1500 supplies at Private. Fresh campaigns receive two unarmed transports and one supply truck per faction HQ; existing saved campaigns are preserved and are not reset to force these spawns. Workbench verified all169 native economy entries, a local M113 purchase charging1500 once, representative visible price/rank cards, six initial HQ vehicles, and LAV aim/fire. Two builds are byte-identical and the dedicated campaign boots. This remains a focused provisional public update, not full multiplayer certification. Remote transactions/replication/loadout persistence, BMP3 hill performance, BMD1 cannon reports, all-vehicle camera coverage, starter replacement/restart behavior, provider repair-ammunition and helicopter-pylon warnings remain open. Detailed admin telemetry remains disabled.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 16:33:48 GMT
Last Modified
Sat, 12 Sep 2026 16:34:11 GMT

2.1.7

Conflict Operations 2.1.7 depot-spawn hotfix: repairs the Core server budget-context cache that could reject vehicle purchases before campaign validation. Workbench reproduced the cache failure, then verified the repaired M1A1 native purchase with one 7,000-supply charge and an underfunded selection with no spawn or charge. Exact broken WZNP Mi-1 entries remain excluded; other provider files are unchanged. The dedicated campaign boots successfully. Prior depot-card and camera fixes are retained. This is a focused update to the existing public provisional release, not full multiplayer certification. Client-reported script mismatches, remote purchase/replication/loadout persistence, repair ammunition and helicopter pylon issues remain open. Detailed admin telemetry stays disabled pending its own validation.
Game Version
1.8.0.13
Created
Sat, 12 Sep 2026 13:06:58 GMT
Last Modified
Sat, 12 Sep 2026 13:07:33 GMT

2.1.6

Conflict Operations 2.1.6 - focused depot and camera hotfix.
Restores visible supply costs and rank labels in light/heavy vehicle depot and helipad cards; includes turret-camera lifecycle compatibility repair.
Both factions and all 170 native catalog policy/alias rows checked, plus scoped local purchase outcomes. Dependencies aligned with the current GTX graph.
Player-reported script mismatches remain under investigation. Multiplayer transaction, replication and saved-loadout persistence checks remain unverified; separate repair-ammunition and helicopter-pylon issues remain open.
Game Version
1.8.0.13
Created
Fri, 11 Sep 2026 19:11:23 GMT
Last Modified
Fri, 11 Sep 2026 19:11:44 GMT

2.1.5

Conflict Operations 2.1.5 - provisional release (candidate326).
Repairs include inventory compatibility, earplug audio cleanup, weapon/audio resource identities, default-Off head movement preference, and Mi-1 materials.
Authenticated purchases, rejection/refunds, replication and fresh-client saved-loadout persistence remain DEFERRED BY USER - UNVERIFIED.
This Workshop publication does not establish completion of GTX deployment.
Game Version
1.8.0.13
Created
Thu, 10 Sep 2026 21:50:51 GMT
Last Modified
Thu, 10 Sep 2026 21:51:19 GMT

2.1.4

Conflict Operations Core 2.1.4

- Adds a curated M113 family with APC, medical, M134, and flamethrower roles.
- Adds a limited period-correct UH-1H and LAV-25 Desert Storm selection without novelty/test depot clutter.
- Adds Stoner 63, Chopped M60, M2 Flamethrower, required magazines, fuel pack, and an ERDL M1 helmet.
- Keeps the 1991-inclusive cutoff, TAO, Voryxia audio compatibility, camouflage variants, and FIA non-playability.
- Preserves existing rank/economy policy: transport, supply, and medical vehicles begin at Sergeant; armed vehicles require Lieutenant or above.
Game Version
1.8.0.13
Created
Fri, 04 Sep 2026 23:42:45 GMT
Last Modified
Fri, 04 Sep 2026 23:43:14 GMT

2.1.3

# Conflict Operations Core 2.1.3

- Routes all 95 U.S. and USSR player-depot vehicles through stable Core-owned adapters so the Building menu receives literal names and the approved rank and supply values.
- Repairs the M2A2 Bradley engine, movement, track, damper, and stale axle-dependent audio chain with unique current-format Core resources that do not shadow provider paths.
- Applies the same compatibility treatment to the reproduced BMP-3 movement-audio failures and the obsolete M923A1 engine shadow.
- Adds canonical source/player identity lookups so purchases, rank checks, cutoff enforcement, persistence, refunds, diagnostics, faction policy, and duplicate handling continue to use provider identities.
- Adds final rendered-card telemetry and a version/package-bound audio-route matrix, plus exact-entry PAK extraction checks.
- Refreshes the exact Core-owned runtime-quarantine binding for the three already blocked HEMTT resources without changing their player or Game Master availability.
- Revalidates pilot coveralls, arsenals, magazines, medical items, camouflage/material policy, the inclusive 1991 cutoff, duplicate variants, FIA scenery-only policy, TAO, and the complete existing mod graph.
- Keeps every provider addon read-only and does not add the rejected MWH compatibility candidate.
Game Version
1.8.0.13
Created
Fri, 04 Sep 2026 17:55:50 GMT
Last Modified
Fri, 04 Sep 2026 17:56:27 GMT

2.1.2

# Conflict Operations Core 2.1.2

- Restores Bradley and other tracked-vehicle movement audio by removing Core's empty track-project shadows and allowing SpaceCore's complete projects to resolve.
- Adds human-readable depot card names for all managed U.S. and USSR vehicles while preserving their exact rank and supply requirements.
- Adds stricter audio/PAK checks so empty critical audio projects and unclassified provider shadows fail before release.
- Replaces the two blocked pilot-coverall catalog entries with unique Core-owned child prefabs that preserve the original appearance while clearing only the conflicting clothing slots.
- Cleans up internal and filename-like depot labels for Mi-1, UH-13, M1A1, supply Huey, Humvee, Ural, and MT-LB variants without changing their provider prefabs.
- Adds reusable coverall-contract, player-label, video-evidence, and parameterized PC/headless validation gates for later releases.
- Leaves camouflage materials unchanged: the supplied footage shows mixed-provider lighting and a stale Bacon preview, but does not identify a Core-owned material defect safely enough to patch.
- Preserves the full 154-mod graph, TAO, the 1991-inclusive cutoff, FIA scenery-only policy, and allowed clothing/weapon variants.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 17:38:56 GMT
Last Modified
Tue, 01 Sep 2026 17:39:37 GMT

2.1.1

Conflict Operations 2.1.1 player-surface reliability update

- Restores supported rank and supply-card serialization across all 95 player vehicle catalog routes.
- Brings 13 live provider vehicles, including Bradley, LAV-25, and M923 variants, under the same audited economy policy.
- Stops Core prefab layers from masking current M1 Abrams, Bradley, and LAV-25 provider/audio fixes.
- Adds both approved U.S. pilot-coverall resources to the full arsenal at Private rank and zero supply cost.
- Retains the curated 154-mod graph, including TAO, with Core last and all provider packages read-only.
- Keeps the historical cutoff at 31 December 1991; semantic clothing and weapon variants remain allowed.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 07:00:52 GMT
Last Modified
Tue, 01 Sep 2026 07:01:30 GMT

2.1.0

Conflict Operations 2.1.0 master hotfix

- Restores complete US and USSR arsenal magazine coverage and required medical items.
- Unlocks both pilot coveralls and keeps approved duplicate period clothing variants.
- Restores rank and supply cards across the full vehicle depot catalog.
- Rebalances heavy-vehicle supply costs while preserving the 1991 inclusive cutoff.
- Corrects PASGT material consistency and runtime provider-cache compatibility.
- Keeps the M113 deferred until weapon-fire and rendered UI qualification pass.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 03:07:58 GMT
Last Modified
Tue, 01 Sep 2026 03:08:42 GMT

2.0.17

Conflict Operations Runtime 2.0.17

- Restores complete faction-correct weapons and equipment catalogs to all four US/USSR arsenal boxes.
- Restores missing magazines and unrestricted medical supplies in both team arsenals.
- Unlocks both pilot-coverall uniforms for normal loadout use.
- Enforces the 1991-inclusive content cutoff while retaining legitimate clothing and weapon variants.
- Restores depot rank/supply metadata and raises heavy armor, attack aircraft, artillery, and air-defense costs/ranks.
- Removes FIA-only Shilka variants from the playable USSR depot and normalizes ZSU-23-4 presentation.
- Corrects five PASGT-with-goggles inventory materials without modifying the provider addon.
- Retains the M1 Abrams sound compatibility provider and adds stronger runtime/qualification evidence.
Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 17:48:58 GMT
Last Modified
Mon, 31 Aug 2026 17:49:30 GMT

2.0.16

2.0.16 polishes the 2.0.15 content update: restores M1A1 Abrams sound compatibility, unlocks both pilot coveralls in Bacon Loadout Editor, enforces the inclusive 1991 cutoff, preserves legitimate duplicate variants, and keeps FIA scenery/AI-only. It also fixes rangefinder and provider load-order compatibility.
Game Version
1.8.0.10
Created
Mon, 31 Aug 2026 06:11:07 GMT
Last Modified
Mon, 31 Aug 2026 06:11:29 GMT

2.0.15

COAPI 2.0.15 restores player-facing full-faction arsenal access through vanilla inventory surfaces, preserves station-local Bacon loadouts, and completes the qualified Cold War content, economy, audio, and artillery corrections.
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 23:53:56 GMT
Last Modified
Sun, 30 Aug 2026 23:54:12 GMT

2.0.14

COAPI 2.0.14 retail polish: restores current-simulation M1A1 and T-72A choices, explicitly restores TacticalAnimationOverhaul TEST, expands healthy pre-1992 Mi-24 Game Master rows, adds faction-correct two-box buildable arsenals with Bacon loadout editing, restores medical supplies, removes wrong-faction and obsolete arsenal rows, removes qualification-only HQ crates and vehicles, and applies tiered Cold War tank costs. M113 remains deferred and excluded.
Game Version
1.8.0.10
Created
Fri, 21 Aug 2026 16:07:41 GMT
Last Modified
Fri, 21 Aug 2026 16:08:10 GMT

2.0.13

COAPI 2.0.13 qualifies the reviewed 157-direct / 161-effective Cold War graph below the 8 GB client-download cap. It preserves the US/USSR maximum-content policy, corrected vehicle XP and starting assets, Core exactly once and last, and read-only provider packages. The three unqualified M113 projects remain excluded and M113 is not claimed working.
Game Version
1.8.0.10
Created
Thu, 20 Aug 2026 22:46:25 GMT
Last Modified
Thu, 20 Aug 2026 22:46:44 GMT

2.0.12

COAPI 2.0.12 tester polish and full 175/179 compatibility release.

- Reorganized US and USSR arsenals with deterministic categories and ordering.
- Restored medicine plus G3, M14, Chungus, and 12-gauge ammunition closure.
- Made support gear free and bounded weapon, launcher, and special-ammunition pricing.
- Bounded MOB AI and routed squads toward the nearest valid objective.
- Restored T-72, T-80U, T-55, Mi-1, Mi-24, Huey, M119, and D-30 compatibility.
- M113 provider projects remain installed, but M113 player/GM selection is deferred pending a provider-compatible simulation implementation.
Game Version
1.8.0.10
Created
Mon, 17 Aug 2026 12:01:54 GMT
Last Modified
Mon, 17 Aug 2026 12:02:11 GMT

2.0.11

Reforger 1.8 compatibility update. Refreshes and requalifies the current public-package graph, keeps Conflict Operations Core active once and last, and temporarily defers the M113 provider family pending a compatible Workshop update.
Game Version
1.8.0.10
Created
Sun, 16 Aug 2026 20:57:50 GMT
Last Modified
Sun, 16 Aug 2026 20:58:09 GMT

2.0.10

Reforger 1.8 compatibility update. Preserves the maximum locally proven public-package graph, removes incompatible runtime routes, and keeps Conflict Operations Core active once and last.
Game Version
1.8.0.10
Created
Fri, 14 Aug 2026 19:42:57 GMT
Last Modified
Fri, 14 Aug 2026 19:43:10 GMT

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