UAV SOFLAM

by Maj0rrush
UAV SOFLAM

Summary

Bridge for the UAV mod and the SOFLAM Integration Core: laser on call plus the drone's camera and controls on the tablet.

Description

Connects the UAV mod (MQ-1C) with the GTG SOFLAM Integration Core. The drone finds SOFLAM laser spots by laser code, and its camera runs live on the SOFLAM tablet, where you can watch and control it. The UAV mod also works without this addon.


WHAT YOU GET

Laser on call
- The drone finds the laser spots of SOFLAM devices by their laser code. Lase a target with the drone's code and it attacks on its own, the Hellfire follows your laser

The drone on the SOFLAM tablet
- Live picture from the camera ball under the drone's nose. Open the tablet menu (TAB), choose Source, then UAV
- Full screen control: right mouse button or the dot key takes over, slew the camera with mouse, WASD or the right stick, zoom from 2x to 50x. The camera stays locked on the last point you used. Aiming (ADS) leaves full screen
- Thermal and night vision with all palettes and temperature windows of the GTG Thermal Framework, on the same keys and the same controller layout as the SOFLAM
- A HUD with armament, course tape, laser code, horizon, time left, altitude, attack mode, range and grid
- A satellite link without range limit. With several drones in the air, the blue LINK key switches between them
- Settings on the tablet: altitude (typed with the digit keys, 100 to 3000 m), laser code, attack mode, laser on call and Return to home
- Return to home: the drone flies back to its start position and is deleted, which ends the mission

Targets in the picture
- Enemy infantry and vehicles are marked red. Your own forces are blue (your faction) and green (your group)
- Enemies closer than 10 m form a group (INF 3), vehicles are labelled VEH
- Laser spots look like the ones in the AH-64: a green diamond for the drone's code, red for any other code
- Optional automatic map marking: enemies in view appear on your map and are refreshed every 15 seconds. It is off by default, switch it on in the tablet Settings. Only you see these markers

Artillery grid
- The point under the crosshair is shown as a grid with 5 digits per axis (a 1 m raster) and the terrain height, ready to read out for a fire mission


HOW TO USE

1. The Game Master places the circling drone. It enters from outside the circle and flies in
2. Take the SOFLAM tablet, open the menu with TAB and choose Source, then UAV
3. Press the right mouse button or the dot key for full screen. Press J for the palette, I for the vision mode
4. Open Settings (TAB) to change altitude, laser code, attack mode or to send the drone home


REQUIREMENTS

- UAV
- GTG SOFLAM Integration Core 3.1.0 or newer (the version with the drone screen on the tablet)
- GTG Thermal Framework (the Core loads it)
Load all of them on the server and on every client.


KNOWN LIMITS

- While the drone picture is open, the view distance is raised to 3000 m so that you can see what the drone sees. It returns to your setting when you close the picture
- There is no line of sight check: a unit behind a wall can be marked if the drone has it loaded
- Units far from the drone may not be marked, because the game only loads what is near enough


SUPPORT AND BUG REPORTS

Bug reports go through the ticket system on the Backblast Studios Discord:
https://discord.gg/rd6yP5jSFa
Please include the lines starting with UAV_SOFLAM or [GTG_SOFLAM] from your script.log and what you did right before it went wrong.

License

Arma Public License (APL)

Version
1.0.1
Game Version
1.9.0.37
Version size
313.59 KB
Downloads
58
Created
26.10.2026
Last Modified
08.11.2026
ID
1BD18640DD2280CE

Dependencies