Attention Soldiers,
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1.1.0.42 Changelog
General
Added: Official server capacity changed from 32 to 48 (Conflict and Game Master)
Fixed: Combat Ops Save and Load not working properly
Fixed: Combat Ops Task Attack could not be completed in certain situations
Fixed: Rank limitation was applied to user action in a scenario where players can't level up their rank
Fixed: Common crash related to HTTP connection
Fixed: Crash when looting items of a dead character that the Garbage System removes
Fixed: Crash when trying to call EquipmentStorageSlot::CanAttachItem with a null entity
Fixed: Crash in script after certain VME's
Fixed: Disabled physics collisions on missile projectiles, helps with RPGs ricocheting when they shouldn't
Fixed: Garbage System performance by only doing a nearby player search when relevant
Fixed: Secondary fire warheads were not being deleted properly
Fixed: Server was sending incorrect addon load order to the backend
Fixed: Various localization issues
Modding
Added: BaseMoveComponent - Temporary attribute CollisionEnabled to enable physics collision of projectiles, such as throwables
Added: ArmaReforger.gproj - None layer preset to debug behavior of physics without collisions
Added: Weapons - CollisionEnabled set in GrenadeMoveComponent of Grenade_Base.et
Added: Weapons - Projectile layer defined in ShellMoveComponent of Ammo_MortarShell_Base.et
Added: ScenarioFramework - Action to restore default state of the layer allowing for looped workflows