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Arma ReforgerProject
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Description

Powered by a brand-new Enfusion technology, Arma Reforger is an authentic Cold War military game, which allows players to battle for a sprawling mid-Atlantic island of Everon, or take a role of Game Master and create their own scenarios for other to enjoy.

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Recent Activity

Today

Geez changed the status of T180697: Faulty hitreg when engaging choppers from New to Awaiting internal Testing.
Wed, Apr 24, 11:38 AM · Arma Reforger
Geez changed the status of T180687: (Conflict) Nowadays there is practically no need for team play from New to Feedback.
Wed, Apr 24, 11:37 AM · Arma Reforger
Geez changed the status of T180686: [Feature Request] (Conflict) Give additional reward if the point was captured by squad members from New to Feedback.
Wed, Apr 24, 11:36 AM · Arma Reforger
Yamachinu added a comment to T177525: Deployed radio/“Rally point” needs to be tweaked.

All around good points.
Number 2 especially would be a great QOL change. it's incredibly annoying having to micromanage the last spawn to make sure it gets picked up, often we will just change squad and get a new radio rather then waste time trying to recover something that holds no value.
Number 3 i feel is subjective. I don't have an issue finding radios and i notice the static sounds from a good distance, moving your head around makes it easy to pinpoint with some light tracking.
Point 4 I'm fine with as it promotes teamwork, but it does make it challenging to use if you don't have the numbers which can lead to frustration for smaller groups trying to do smaller actions while staying together.

Wed, Apr 24, 7:32 AM · Arma Reforger
kawalec created T180697: Faulty hitreg when engaging choppers.
Wed, Apr 24, 2:53 AM · Arma Reforger

Yesterday

PR9INICHEK added a comment to T177525: Deployed radio/“Rally point” needs to be tweaked.

Be able to deploy a radio/“Rally point”, only if have more than 2 members in squad, also two squad members needed within 5 meter radius to deploy a radio/rally point

Tue, Apr 23, 5:58 PM · Arma Reforger
PR9INICHEK updated the task description for T180687: (Conflict) Nowadays there is practically no need for team play.
Tue, Apr 23, 5:56 PM · Arma Reforger
PR9INICHEK added a comment to T180686: [Feature Request] (Conflict) Give additional reward if the point was captured by squad members.

Relate to T180687

Tue, Apr 23, 5:55 PM · Arma Reforger
PR9INICHEK created T180687: (Conflict) Nowadays there is practically no need for team play.
Tue, Apr 23, 5:55 PM · Arma Reforger
PR9INICHEK created T180686: [Feature Request] (Conflict) Give additional reward if the point was captured by squad members.
Tue, Apr 23, 5:55 PM · Arma Reforger
PR9INICHEK added a comment to T180564: [1.1.0.42] (UI) Nicknames are not displayed or they have strange symbols.

If such a nickname is used, then the game will be empty and players will think that this is an enemy in someone else's uniform.

Tue, Apr 23, 10:56 AM · Arma Reforger
Geez added a comment to T180564: [1.1.0.42] (UI) Nicknames are not displayed or they have strange symbols.

Yes.
Not all characters, but most expected characters are supported, in order to keep the font to a minimal size.
For the asian font, the language has to be changed so the asian font is used.

Tue, Apr 23, 10:51 AM · Arma Reforger
PR9INICHEK added a comment to T180564: [1.1.0.42] (UI) Nicknames are not displayed or they have strange symbols.

Such nicknames are not displayed in the 3D world.

Tue, Apr 23, 10:49 AM · Arma Reforger
Geez closed T180564: [1.1.0.42] (UI) Nicknames are not displayed or they have strange symbols as Resolved.

According to the developers this is as designed.

Tue, Apr 23, 10:47 AM · Arma Reforger
scarumanga added a comment to T177281: [Feature Request] FSR 3 and/or DLSS 3.

This game is in dire need of DLSS 2 and FSR 2 implementation. I have a RTX 4080 and it is 100%, I can just barely manage a stable 60fps at 4k, dips into high 40's with action around. CPU i5 13600k, 64gb memory. Please add DLSS.

Tue, Apr 23, 3:25 AM · Arma Reforger

Mon, Apr 22

Geez changed the status of T180647: Direct Join should allow hostname (cname) from New to Feedback.
Mon, Apr 22, 10:47 AM · Arma Reforger
Geez changed the status of T180645: FPS Issues from New to Need More Info.

Hello Legomatt01.
Can you please provide a dxdiag file from your computer? Also a screenshot of your in game settings? Have you tried to lower the graphic settings? Are your drivers up to date? Have you checked your computer for any corrupted files/installations? Is the memory consumption okay? And does this occur across multiple servers or just a specific one?

Mon, Apr 22, 10:42 AM · Arma Reforger
Geez changed the status of T180648: Jumping off the roof glitch from New to Awaiting internal Testing.
Mon, Apr 22, 10:40 AM · Arma Reforger
Geez changed the status of T180606: Dead player occupies vehicle invisibly. Shot mid animation. from New to Awaiting internal Testing.
Mon, Apr 22, 10:39 AM · Arma Reforger
Geez changed the status of T180636: OnHit event handler for SCR_DamageManager from New to Feedback.
Mon, Apr 22, 10:38 AM · Arma Reforger
Geez changed the status of T180637: Workshop Json Snippet Should Not Have Version Number from New to Feedback.
Mon, Apr 22, 10:37 AM · Arma Reforger
Geez changed the status of T180638: Please Could We Have A Custom Scenario ID json Code Snippet Viewer, Like We Have The Mod Code Viewer from New to Feedback.
Mon, Apr 22, 10:36 AM · Arma Reforger
Geez changed the status of T180639: Mod List When Hosting In-Game Local Server Should Be Alphabetical from New to Feedback.
Mon, Apr 22, 10:36 AM · Arma Reforger
Geez changed the status of T180580: [1.1.0.42] (UI) {Deployment Setup} All players or the Soviet side are shown, there is no tab with the players of the American side from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 22, 9:41 AM · Arma Reforger
Geez changed the status of T180570: [1.1.0.42] (BTR-70) {3PP HUD} The damaged engine icon overlaps the headlight indicator icon from Awaiting internal Testing to Confirmed Internally.
Mon, Apr 22, 9:41 AM · Arma Reforger
Geez closed T165918: (Quality of Life) in-game control glyphs setting as Resolved.
Mon, Apr 22, 9:37 AM · Arma Reforger
Geez closed T166087: Remnants Skill level in Conflict to high as Resolved.
Mon, Apr 22, 9:37 AM · Arma Reforger
Geez closed T165999: [0.9.5.73] (BTR-70) have only 7 seats for passengers as Resolved.
Mon, Apr 22, 9:36 AM · Arma Reforger
kawalec added a comment to T180648: Jumping off the roof glitch.

CB Lamentin, Powerbits Gameteam #1 server
https://www.youtube.com/watch?v=fEWwioqYqlU

Mon, Apr 22, 12:18 AM · Arma Reforger
kawalec created T180648: Jumping off the roof glitch.
Mon, Apr 22, 12:10 AM · Arma Reforger

Sun, Apr 21

Alderman created T180647: Direct Join should allow hostname (cname).
Sun, Apr 21, 11:21 PM · Arma Reforger
ThoughtLanguage added a comment to T180639: Mod List When Hosting In-Game Local Server Should Be Alphabetical.

Yes please.

Sun, Apr 21, 10:33 PM · Arma Reforger
Legomatt01 created T180645: FPS Issues.
Sun, Apr 21, 9:30 PM · Arma Reforger
Ashyl created T180643: ParticleContact features not working.
Sun, Apr 21, 7:12 PM · Arma Reforger Modding
scalespeeder created T180639: Mod List When Hosting In-Game Local Server Should Be Alphabetical.
Sun, Apr 21, 6:06 PM · Arma Reforger
scalespeeder created T180638: Please Could We Have A Custom Scenario ID json Code Snippet Viewer, Like We Have The Mod Code Viewer.
Sun, Apr 21, 6:04 PM · Arma Reforger
scalespeeder created T180637: Workshop Json Snippet Should Not Have Version Number.
Sun, Apr 21, 6:00 PM · Arma Reforger
Socrates created T180636: OnHit event handler for SCR_DamageManager.
Sun, Apr 21, 4:49 PM · Arma Reforger

Sat, Apr 20

abudabi added a comment to T177281: [Feature Request] FSR 3 and/or DLSS 3.

Game badly needed AMD FSR 2.2+, which supported both by AMD and Nvidia old cards,
aswell as DLSS

Sat, Apr 20, 6:39 PM · Arma Reforger
PR9INICHEK added a comment to T180563: [1.1.0.42] (Arsenal) The player cannot transfer items to the arsenal if it is full.

It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.

Sat, Apr 20, 11:55 AM · Arma Reforger
RamBob added a comment to T177728: [Feature Request] Increasing the player limit of servers.

Hey,
to keep the post alive I tracked the player stats via the start parameter -logStats 1000 over 12 hours.
The full log is attached as zip file and the fps and player count is shown in the diagramm below.
Please keep in mind, that our mod is not optimized for performance. So there is a lot of potential to get better results.
However, its not need at the moment since everytrhing is running pretty well with 128 players.

Sat, Apr 20, 11:24 AM · Arma Reforger
0nuqtive added a comment to T165373: camera rotation speed is smoothed, limited and even bound to the mouse sensitivity setting.

Still an issue

Sat, Apr 20, 10:30 AM · Arma Reforger
Yamachinu added a comment to T180563: [1.1.0.42] (Arsenal) The player cannot transfer items to the arsenal if it is full.

This is more of an annoyance that creates confusion. Often time depositing your gear before getting new gear should be the expectation, it also helps save supplies and encourage "tidiness". Right now most players just ditch things on the ground which wastes supply and resources. The control hint on the armory tells you that you can deposit, but it isn't clear that when it's full it won't take the gear back, which leads players to either not bother or just assume it's broken.
Personally i would like to see a more nuanced approach that takes player behavior into account. Having the gear in a small radius automatically be deposited after being dropped or set on a timer. You could even mark a zone in front of the armory to further encourage player behavior. If the armory is full than the timer will take things back in if space becomes available. It would also be nice if you could deposit gear from other factions. You don't need to be able to get that gear back, but transferring to convert into more supply would be a nice way to recoup some losses after big attacks or defenses.
Not sure how feasible or useful that idea is, but the current system is not clear and that is the main issue.

Sat, Apr 20, 2:55 AM · Arma Reforger

Fri, Apr 19

BigAndSloppy edited Additional Information on T180606: Dead player occupies vehicle invisibly. Shot mid animation..
Fri, Apr 19, 5:32 PM · Arma Reforger
BigAndSloppy created T180606: Dead player occupies vehicle invisibly. Shot mid animation..
Fri, Apr 19, 5:31 PM · Arma Reforger
PR9INICHEK added a comment to T179927: Unloading supplies is lagging.

Fri, Apr 19, 12:07 PM · Arma Reforger
PR9INICHEK added a comment to T179927: Unloading supplies is lagging.

How it's happening now

Fri, Apr 19, 12:06 PM · Arma Reforger
PR9INICHEK added a comment to T180582: [1.1.0.42] Appeared in a captured zone without a delay counter.

This happens very often.

Fri, Apr 19, 12:03 PM · Arma Reforger
PR9INICHEK added a comment to T180582: [1.1.0.42] Appeared in a captured zone without a delay counter.

Fri, Apr 19, 12:02 PM · Arma Reforger
PR9INICHEK added a comment to T180574: [1.1.0.42] The opposing team captures a base they have no contact with.

OK ;)

Fri, Apr 19, 11:25 AM · Arma Reforger