Cover image of 1.4.0.38 Update

Attention Soldiers,

We updated the game on Steam, PlayStation, and Xbox.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.4.0.38 Changelog

Assets

Changed: Adjusted searchlights' light output to not cause bright hotspots during dark nights
Changed: Increased the angle of helicopter lights
Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights
Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets
Tweaked: Incorrect building interior materials
Tweaked: UI element to display current ripple quantity for helicopters
Fixed: Ammoboxes (those with just loose ammo) didn't have inventory setup
Fixed: Collider setup on UH-1H M60D weapon
Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD)
Fixed: Helmet M1 remap materials
Fixed: Multi-phase destruction props received no collision damage after first hit
Fixed: Some of the sandbags reacted wrongly to a melee attack
Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms
Fixed: Wavebreaker on LAV-25 had wrong LODs
Fixed: Yemen and Eritrea presence on Globe asset
Fixed: Missing animation event for the M15 AT mine
Fixed: BTR-70 had two interactions for switching to the gunner
Fixed: Reimported multiple animations to fix data warnings
Fixed: Linoleum was set not to stop explosions
Fixed: Transition of head and body, and orange tint on faces
Removed: Rest of obsolete mine fuze data

General 

Changed: MANW banner is now visible on PS5
Fixed: Grenade could sometimes get stuck in hand
Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection 
Fixed: Freelook camera snapping when releasing Left Alt in vehicles
Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station
Fixed: Players should no longer be able to mount a turret from the front
Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack
Fixed: Deployable radio was confused by players without a group
Fixed: Group invite now closes if the group was deleted
Fixed: Nametag icons had the wrong size
Fixed: Sound of explosions when above the terrain
Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped
Fixed: Being able to transfer a rank-locked item via the select option on the controller
Fixed: Being able to unlock a rank-locked item with an equip action
Fixed: Multiple issues related to assigning items to quick slots
Fixed: Multiple issues related to hints about equip, use action, and item info

Controls

Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down)
Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD)
Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD)
Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick)
Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square)
Fixed: Switching from mouse and keyboard to controller would result in missing actions

Playable Content

Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing
Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well
Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped
Fixed: Training: Passenger got ejected from the vehicle during the Driving course
Fixed: Elimination: Possible doubled binocular with sniper loadout
Fixed: Game Master: Camera couldn't go underwater

Stability and Performance

Changed: Small optimization to signals related to replication component
Changed: Small optimization of inventory quick slots bar
Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters
Fixed: Optimization of roads processing related to children roads of different widths being connected
Fixed: Possible crash related to BRDM2 commander turret horizontal limit
Fixed: Possible deadlock when deactivated character changes a collision shape
Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration
Fixed: Multiple script exceptions
Fixed: Double hash command in chat could crash the game
Removed: Unnecessary replication component on door prefab

Multiplayer

Changed: Ban is applied even if player is already disconnected
Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban
Fixed: Boom barrier not opening properly for multiplayer clients
Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server
Fixed: Server Browser initial sorting refresh

Published on 

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