Cover image of 1.6.0.108 Update

Attention Soldiers,

We updated the game on Steam, PlayStation, and Xbox.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.6.0.108 Changelog

Assets

Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in

General

Changed: Image size for Scenarios

Fixed: Navmesh would be built around destructible entities only during gameplay
Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph

Stability and Performance

Changed: Increasing Game module static buffer limit

Fixed: RoadNetwork crash when closing the world
Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)
Fixed: Crash when trying to get into an invalid compartment
Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in
Fixed: Crash on pathfinding
Fixed: Crash when generating mipmaps for textures
Fixed: Crash possible when deleting TurretControllerComponent
Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice
Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component
Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph
Fixed: Possible crash when deleting entities with VehicleLightPortalComponent

Hotfix: Crash when activating a weapon on MP proxies

UI

Fixed: Explicitly set UI textures with the wrong size to the uncompressed format

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