Attention Soldiers,
We updated the game on both Steam and Xbox. Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.0.0.95 Changelog
General
Added: Random Weather Changes parameter in mission header
Added: AI gets out and moves away from danger reaction when vehicle is on fire
Added: All weapons have a tailored depth of field intensity when using Bokeh
Added: New iteration of keyboard, mouse, and controller hints textures
Changed: Significantly reduced secondary fire damage and removed impulses from them
Changed: Increased the Fuel Support Station range of fuel pumps to make refueling with larger vehicles easier
Changed: Radial menu items and visuals for better visibility
Fixed: Issue with inventory navigation while using the controller
Fixed: Dropping a gadget due to falling unconscious
Fixed: Character could get stuck in item changing when they start falling right after exiting a vehicle
Fixed: Player could get stuck in inspect animation
Fixed: Magazine/grenade stuck to player's hand when reloading is interrupted
Fixed: Animations could get stuck on fast switching of gadgets
Fixed: AI could be spawned inside of supplies containers
Fixed: Supply count not updating properly in build mode
Fixed: Dropping weapons as the Host could drop them for connected clients
Fixed: Missing back door SFX in medical vehicles
Fixed: Player count was not updated in role selection
Fixed: Respawn button not changing visuals to disabled when timer is visible
Fixed: FIA hand radios now use their own encoding
Fixed: AI completion of SmartAction, correct door movement danger reaction
Fixed: AI took over the character when the character woke up from an unconscious state while player was controlling the AI character
Fixed: Squad member coloring for vehicle nametags and vehicle display name priority logic
Fixed: M923A1 Arsenal/Construction falls through the ground after spawning
Fixed: Players don't lose access to opened unconscious characters' inventories when they wake up and go away
Fixed: Rejoining a hosted server opened the deploy menu on the host
Fixed: Character exiting from a turret propped up on sandbags would exit in the air and drop down
Fixed: Arsenal loadout saving action not localizing properly when the language is changed
Fixed: Pointing didn't end until interrupted by another action
Fixed: A delay between hitting the Lights key and the light turning on on vehicle M923A1
Fixed: Changing faction of vehicle when occupied
Fixed: Character could clip through barbed wire when under it and standing up
Fixed: Changing dynamic stance from crouch to stand could clip through walls
Fixed: Incorrect control hint shown in inventory when an item was selected via gamepad
Fixed: Extra sound when opening task list from map menu
Fixed: Possible missing physics component during vehicle initialization
Fixed: Moving Items directly to a vehicle while the vehicle storage is opened and the trunk is full will now move the item into cargo if it is available and has space
Fixed: Radial menu is now blocking aiming with mouse
Fixed: Topographic 2D map hints are now contextual instead of visible all the time
Fixed: Deploy menu tooltips were not colorized
Fixed: Living quarters AI were not added to same group if there was combat during spawning
Fixed: Map radial menu open input filter changed to down from click
Fixed: Doubled number icons on quickbar
Fixed: Belt/magazine animation when reloading machine guns
Fixed: Doors in some buildings are no longer opening the wrong way
Fixed: Climb action on a ladder was not being clamped to radius set in context
Fixed: Removed duplicated entities on both maps
Stability
Fixed: Bodies and items were not deleted correctly by garbage collector
Fixed: Possible crash when using a turret
Fixed: Possible crash on collisions with scaled tri-mesh geometries
Fixed: Items and Vehicles are now correctly cleaned up
Fixed: Workbench crash on startup with missing dependencies
Fixed: Crash caused by settings loading race condition
Fixed: Crash caused by reload while a turret was being deleted
Fixed: Possible crash when dragging support gadgets into cloth slots in inventory
Fixed: VME in getting compartments
Fixed: VME when deleting a vehicle
Fixed: Possible VME when using gadget on the map
Fixed: VME when AI is removed through Game Master when walking out of Living Quarters
Modding
Added: SightComponent's can force the nearby DOF to be simple depth of field for this sight
Added: Option to set additional respawn time per spawn point
Fixed: Infinite ammo debug was deleting ammo after reloading
Removed: The garbage system has been reverted to Garbage Manager for the time being until the next major update
Server Administration
Fixed: #logout was not working on Dedicated Servers/Listen Server
Fixed: RCON - Permission settings not working properly
Fixed: Admin panel ban/kick does nothing
Game Master
Added: Static compositions are blacklisted from Game Master (GM) asset browser and are only available at specific places in world
Fixed: VON radial menu opening in other menus (GM asset browser, player list) is prevented
Fixed: Audible heartbeat when bleeding in GM
Fixed: Arma vision player character effects were applied to the enemy faction
Fixed: A player created through GM was not part of a group
Fixed: Many entities in compositions still had placeholder images
Playable Content
Changed: Increased deploy time on bases under attack
Changed: Fuel depots built in bases no longer affect the seizing timer
Changed: Only update spawn points when the amount of resources in the base changes
Changed: Rules of supplies being generated in bases
Fixed: Enemy faction can no longer observe the map icon flashing when you start capturing a base
Fixed: Building and dismantling services in bases now have a real-time effect on the seizing timer
Fixed: Living Quarters and vehicle depots placed by previous faction and built by new base owner had wrong faction assigned
Fixed: Base services were not registered properly sometimes
Fixed: Transporting dead crew members no longer awards rank progression (T176697)
Fixed: The loadout cost was not shown in the deploy menu
Fixed: Vehicle support station modules were not indestructible
Fixed: Conflict base spawn points were sometimes disabled after loading a save
Fixed: Transport request timer is reset upon reconnecting
Fixed: Tutorial sniper position is no longer on tower, but on a mat under it
Fixed: Changed advanced driving tutorial last stage duration to match hint duration
Fixed: Radio announcer line for the refueling station was played when US helipad was built
Fixed: "Not enough resources" action now takes priority over "Rank limitation" when building
Scenario Framework
Added: SlotMarker
Added: Options to set AI Skill and minimum number of units after balance calculations for SlotAI
Added: ToggleLight action
Fixed: Sample world errors and warnings
Fixed: Debug in GameModeManager doesn't spawn tasks
Fixed: Reentering Clear Area task area via Teleport results in Completion
Fixed: Trigger notification showed wrong minimum number of players needed