Cover image of 1.6.0.95 Update

Attention Soldiers,

We updated the game on Steam, PlayStation, and Xbox.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.6.0.95 Changelog

Assets

Fixed: PKM belt was visually incorrect

General

Fixed: Weapon resting was not possible at the same time as changing stance to or from prone

Playable Content

Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award

Changed: Conflict HQC: Better visualization of MSAR supplies
Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC

Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation
Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items
Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items
Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout

PlayStation 5

Fixed: Allocated 25 GB storage for mods wasn't fully utilized

Stability and Performance

Fixed: Crash when regenerating navmesh tiles
Fixed: Memory leak related to pathfinding
Fixed: Crash related to complex script compilation

Tweaked: Optimized processing of transformations of entity slots
Tweaked: Optimized memory consumption of smart action AI components
Tweaked: Optimized memory consumption of bridges

AI

Fixed: Off-road connections weren't always created on maps with streaming navmesh

Modding

Added: BaseMuzzleComponent.GetBulletInitSpeedCoef

Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged
Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent
Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore
Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass

Removed: AISmartActionComponent.SetActionOffset

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