Don't Underestimate Logistics, Soldier!
Supplies win wars. And victory in Arma Reforger Conflict: HQC often hinges on which team runs logistics more effectively. Of course, having a strong presence on the battlefield with capable fighters is important. However, not having just as dedicated squads tasked with obtaining, delivering, and utilizing supplies makes holding capture points near impossible.
So, don't run into the command tent of a freshly captured base to build an armory just yet. Be methodical, calculate your options, know your priorities, and most importantly, coordinate with your fellow soldiers. Ultimately, a unified platoon is stronger and has a higher chance of dominating the island.

The Basics
Supplies are a currency in the world of Arma Reforger. You obtain and spend them in order to reach your ultimate goal of winning the war. But it's not as straightforward as using money. Supplies have to be obtained from supply depots, capturing points of interest, or even stealing from enemies. Everything you request at any base or depot costs supplies. Spawning at bases or on deployed radios costs supplies, with the exception of spawning on your Main Operating Base. Every service you build costs supplies, but the more services you have, the more supplies your base is capable of holding, which in turn makes your base more formidable.

Obtaining Supplies:
Harbors/airports
Can be captured by factions
Receive shipments of 1000-3000 supplies every 10-15 minutes
Can hold up to 7,000 supplies (this can vary depending on the number of storage containers present)
Supply Caches
Scattered throughout the terrains
Some are marked on your map with a green marker, and some are hidden around the islands in towns, villages, houses, warehouses, etc.
More often than not, they are defended by FIA fighters armed with small arms and RPGs
Hold medium to large amounts of supplies, but can be depleted
Usually marked with a "ZÁSOBOVACÍ STANICE - ZÁKAZ KOUŘENÍ" wooden sign
Points of Interest / Capture Points
Each base to capture comes with a set number of supplies and does not automatically generate more
Enemy Supply Vehicles
Usually found behind enemy lines, but can belong to an advancing force
Can be stolen upon eliminating the occupants
Can be destroyed along with the supplies
Decommissioning
When you're low on supplies and need them ASAP, decommissioning equipment such as body armor, weapons, vehicles, or services is always an option
To decommission vehicles, you need a maintenance point in the base or a repair truck nearby
The more expensive to obtain, the more supplies will be given back upon decommissioning or disassembly
Even damaged, destroyed, captured, and/or civilian vehicles can be decommissioned/salvaged
Generated Supplies
In Conflict: HQ Commander, only the Main Operating Bases generate supplies at the rate of 200 per five minutes as long as there is storage available on the base.
AI Logistics Groups
AI drivers can deliver supplies between bases in Conflict: HQC. More on that system can be seen in our Boot Camp - HQ Commander.
As you can see, supplies can be obtained in a multitude of ways. It is up to you which tactic you'll choose. Bear in mind, you don't have to do it alone. Get a squad together and make it your mission for the current match to keep all of your bases stocked up and built up. This can prove essential to holding the island and eventually winning the war.
Helpful tips:
Keep your team in the loop. Once you find a hidden supply cache, mark it on your map so the rest of your platoon can utilize it. Once it is depleted, mark it as such to save fellow engineers' time.
The FIA defends supply points to the death. When approaching a supply cache with a vehicle, it is safer to park it further away and out of sight, clear the area of enemies, and then bring your vehicle to load up.
Read base stats. Each one of your bases has its stats displayed on the map. In the picture above, Calvary Hill currently has 370 supplies available and is able to hold up to 3200 supplies.

Vehicle supply capacity:
US
M151A2 Off-Road
Open top - 30
Closed top - 100
Armed M2 - 30
M998
Light utility vehicle - 180
Light utility vehicle canopy - 315
M1025 Armored - 200
M1025 Armed with M2 - 120
M997 Ambulance - 100
M923A1 truck
Transport - 1500
Arsenal - 450
Ammo - 450
Construction - 800
Repair - 350
M934A1 truck
Command - 400
LAV-25
APC - 160
UH-1H "Huey" helicopter
Transport - 300
Armed - 250
Gunship - 200
USSR/FIA
UAZ-469 Off-Road
Open top - 120
Closed top - 180
Armed PKM - 120
UAZ-452A "Buchanka"
Ambulance - 160
Transport - 500
Cargo - 800
Ural-4320 truck
Transport - 1500
Arsenal - 450
Ammo - 450
Construction - 550
Repair - 350
Command - 800
BTR-70
APC - 230
BRDM-2
Reconnaissance vehicle - 120
Mi-8MT "Hip" helicopter
Transport - 1000
Armed - 750
Gunship - 750
Civilian
Šárka 105 - 80
Šárka 1203
Minibus - 270
Cargo - 600
UAZ-469 Off-Road
Open top - 120
Closed top - 180
UAZ-452A "Buchanka"
Transport - 500
Cargo - 800
Ural-4320 truck
Transport - 1500
Mi-8MT "Hip" helicopter
Transport - 1000
UH-1H "Huey" helicopter
Transport - 290
Quick Tip:
Supplies can either be loaded or unloaded by utilizing the contextual menu at the trunk of the vehicle or by using the inventory screen.
Composition/services supply capacity:
US
Command post
Holds 1000
Supply depot
Holds 3000
Ammunition supply depot
Holds 2100
Light vehicle maintenance point
Holds 300
Heavy vehicle maintenance point
Holds 600
Living quarters
Small
Holds 200
Large
Holds 500
Hospital
Holds 300
Helipad
Holds 300
Radio relay station
No supplies stored
Fuel supply point
No supplies stored
All of the above allow for up to 8,300 supplies in storage
The storage space effects stack
USSR
Command post
Holds 1000
Supply depot
Holds 3000
Ammunition supply depot
Holds 2100
Light vehicle maintenance point
Holds 300
Heavy vehicle maintenance point
Holds 1000
Living quarters
Small
Holds 200
Large
Holds 900
Hospital
Holds 600
Helipad
Holds 200
Radio relay station
No supplies stored
Fuel supply point
No supplies stored
All of the above allow for up to 9,300 supplies in storage
The storage space effects stack
FIA
Command post
Holds 1,000

Spending Supplies:
Building Services and Structures
Radio relay towers, armories, vehicle depots, barracks, hospitals, bunkers, defensive positions, helipads, refueling stations, and more
Some structures run a risk of supplies being depleted quickly by other players, so they are best built last and when the base has enough stock (armory, light vehicle depot, etc).
Not all can be built from the start; some are rank-protected
Most expensive of all player-requested content
When decommissioned, they generate the highest returns
Vehicles
Provide mobility and fighting ability at a cost
Some can even provide additional services like mobile spawn points, mobile construction points, casualty extraction, and fuel transfer
Can store additional equipment and ammo in the trunk to be kept near a battlefield
Some are rank-protected
Can be destroyed, but also decommissioned (even the civilian ones found on the island)
Spawning
Each player's spawn costs supplies
The cost is determined by multiple factors
Your selected/saved loadout
Presence of certain services (i.e., living quarters, which cut the spawn cost in half)
AI units also cost supplies
Deploying at your Main Operating Base does not cost supplies
Loadouts
Every weapon and subsequent ammo for it obtained in the armory costs supplies with the exception of basic magazines for the default AK-74 or M16 rifles
Different uniforms, vests, backpacks, helmets, bags, and grenades cost supplies
All can be saved as a custom loadout to be equipped the next time you have to respawn, but the cost can then be significantly higher than spawning as a basic infantryman
Helpful tips:
Choose what you build wisely. Building an armory immediately at the beginning of the match or at a recently captured base can quickly deplete supplies.
Don't go wild with your loadouts. Spawning at a base and gearing up with tons of ammo, explosives, and weapons can be detrimental to other players who want to spawn at the same point.
Default loadouts are often more than enough. Consider using a default loadout when spawning at bases with low supplies.
Don't underestimate AI base defense. Spawning AI defenders is often a more useful investment than equipping an expensive loadout and leaving to capture more bases.

The Battlefield Is Yours
In the end, how you choose to approach the task at hand is entirely up to you and your platoon. Running your supply points dry and stretching your forces thin can be a viable tactic if you're certain your comrades can stay alive, well-equipped, and fight formidably. This way works best if you're after a quick and decisive victory. It can also backfire if you're up against an enemy playing the slow and steady approach of a fully supplied network of bases and POIs. Those can prove nearly impossible to crack and defeat. Once you have enough of everything, you can even start building up key locations, roads, and towns with roadblocks, bunkers, and defensive positions to funnel enemies into kill boxes. This will draw out their advances, deplete their supplies further, and even demoralize the troops.
Arma Reforger is a complex sandbox military simulation. Whichever tactics you choose to play can make a tremendous difference in the outcome of the match. Experiment, try out all the different ways of fighting, explore new strategies, and learn as you go. The worlds of Kolguyev, Everon, and Arland are yours.
Other In-depth Boot Camp Articles:
Gameplay resource hub
How to set up your own server
How to keep yourself and your teammates alive and effective
Advanced course on voice, text, radio, and map communication
Basics of the Commander role in Conflict: HQC








