Summary
Game Master toolkit: garrisons, unit caching, intel items, destruction, unit scripts, AI surrender and skills, weather and briefing map. Civilians and animations: EXPBG Ambient Units.
Description
# EXPBG Gamemaster Tools
- Garrison: put any infantry squad into a building with guard posts and indoor patrols; Random Garrison fills a whole area.
- Unit Caching: AI far from players sleeps and wakes at the same spot (Simulation or Full cache; scripted soldiers keep their scripts, and squads Full cannot take, like those with an EXPBG Ambient Units animation, fall back to Simulation).
- Intel Items: laptops, notebooks, manuals, tablets, server racks and USB drives with readable intel and downloads.
- Ambient Destruction: damaged buildings, wrecks and debris in a zone.
- Unit Scripts: hold position, freeze, stay mounted on static weapons and night discipline.
- AI Surrender: squads surrender after casualties, interrogation and intel; per-squad rules of engagement and warning shots.
- AI Global Skills: skill, aim and ammunition per faction; AI skill and rules of engagement per squad or soldier.
- Time and Weather: weather plans (up to 6 steps such as Clear, Cloudy, Overcast, Drizzle, Rain) that change logically, and time skips.
- Briefing Map: briefing boards and projectors.
- Persistent Battlefield: the battlefield is saved with the mission; reconnect support; no Game Master budget limits.
- EXPBG Flags: black and white EXPBG flag poles.
- Ambient civilians, protest zones, unit dialog and AI animations moved to EXPBG Ambient Units in 0.3.0: load it to keep them (same prefabs and save keys).
- Ambient Sounds (radios, TVs, crowds, war ambience, sound effects) moved to EXPBG Ambient Sounds (E55EB66BC1B173CA, formerly Ambient Radio) in 0.2.0: load it to keep them.
- Requires: EXPBG Gamemaster Data (AE27DCE212F2C44D): models, textures, art and sounds.
License
Arma Public License Share Alike (APL-SA)