x0r Shared FIA

by ashelena93

1.0.48

x0r v1.0.48 Test correction

- Retains the v1.0.42 native Conflict BUILDING-mode Point Consul light, heavy, and helicopter depot correction.
- Retains exact server-side faction/prefab validation and equal FIA vehicle sharing for NATO and Russia.
- Retains the metadata attachment to exact authoritative faction-catalog objects used by the server purchase RPC.
- Retains all 413 runtime-created purchase entries and structural arsenal objects through deferred initialization with strong Enfusion element references, correcting the expired-object evidence from v1.0.47.
- Repairs the 202 entries already indexed under the correct verified prefab keys but whose dependency entry objects contain no prefab or arsenal metadata.
- Replaces only those metadata-empty objects at their existing authoritative indices with the paired validated runtime entries; valid authored entries are retained and no duplicate key is appended.
- Requires all 413 intended Russia purchase entries while preserving the populated native Russia weapon/equipment surfaces.
- Keeps the null-prefab dereference removed and targets elimination of the partial 211/413 v1.0.44-v1.0.47 catalog gate.
- Retains the aligned purple/white lightning overlay and visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 08:07:16 GMT
Last Modified
Sat, 29 Aug 2026 08:07:23 GMT

1.0.47

x0r v1.0.47 Test correction

- Retains the v1.0.42 native Conflict BUILDING-mode Point Consul light, heavy, and helicopter depot correction.
- Retains exact server-side faction/prefab validation and equal FIA vehicle sharing for NATO and Russia.
- Retains the metadata attachment to exact authoritative faction-catalog objects used by the server purchase RPC.
- Repairs the 202 entries that v1.0.46 proved were already indexed under the correct verified prefab keys but whose dependency entry objects contained no prefab or arsenal metadata.
- Replaces only those metadata-empty objects at their existing authoritative indices with the paired validated runtime entries; valid authored entries are retained and no duplicate key is appended.
- Requires all 413 intended Russia purchase entries while preserving the populated native Russia weapon/equipment surfaces.
- Keeps the null-prefab dereference removed and targets elimination of the partial 211/413 v1.0.44-v1.0.46 catalog gate.
- Retains the aligned purple/white lightning overlay and visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 07:56:29 GMT
Last Modified
Sat, 29 Aug 2026 07:56:36 GMT

1.0.46

x0r v1.0.46 Test correction

- Retains the v1.0.42 native Conflict BUILDING-mode Point Consul light, heavy, and helicopter depot correction.
- Retains exact server-side faction/prefab validation and equal FIA vehicle sharing for NATO and Russia.
- Retains the metadata attachment to exact authoritative faction-catalog objects used by the server purchase RPC.
- Pairs every validated runtime entry with its already authoritative prefab resource name, avoiding the empty pre-InitEntry GetPrefab accessor that skipped 202 entries in v1.0.45.
- Initializes and indexes missing entries under those exact validated resource keys before enabling their purchase metadata.
- Requires all 413 intended Russia purchase entries while preserving the populated native Russia weapon/equipment surfaces.
- Keeps the null-prefab dereference removed and targets elimination of the partial 211/413 v1.0.44/v1.0.45 catalog gate.
- Retains the aligned purple/white lightning overlay and visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 07:43:22 GMT
Last Modified
Sat, 29 Aug 2026 07:43:27 GMT

1.0.45

x0r v1.0.45 Test correction

- Retains the v1.0.42 native Conflict BUILDING-mode Point Consul light, heavy, and helicopter depot correction.
- Retains exact server-side faction/prefab validation and equal FIA vehicle sharing for NATO and Russia.
- Retains the metadata attachment to exact authoritative faction-catalog objects used by the server purchase RPC.
- Adds a narrowly scoped merge for validated runtime candidates whose pre-initialization IsEnabled accessor is false, so missing entries are initialized and indexed instead of skipped.
- Requires all 413 intended Russia purchase entries while preserving the populated native Russia weapon/equipment surfaces.
- Keeps the null-prefab dereference removed and eliminates the partial 211/413 v1.0.44 catalog gate.
- Retains the aligned purple/white lightning overlay and visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 07:24:23 GMT
Last Modified
Sat, 29 Aug 2026 07:24:33 GMT

1.0.44

x0r v1.0.44 Test correction

- Retains the v1.0.42 native Conflict BUILDING-mode Point Consul light, heavy, and helicopter depot correction.
- Retains exact server-side faction/prefab validation and equal FIA vehicle sharing for NATO and Russia.
- Enables metadata-light dependency entries and attaches structural arsenal data to the exact authoritative faction-catalog object used by the server purchase RPC.
- Validates all intended Russia entries at that authoritative catalog layer while preserving the populated native Russia weapon/equipment surfaces.
- Keeps the null-prefab dereference removed and eliminates the v1.0.43 false 0/413 source-entry verifier loop.
- Retains the aligned purple/white lightning overlay and visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 07:11:08 GMT
Last Modified
Sat, 29 Aug 2026 07:11:13 GMT

1.0.43

x0r v1.0.43 Test correction

- Retains the v1.0.42 native Conflict BUILDING-mode Point Consul light, heavy, and helicopter depot correction.
- Retains exact server-side faction/prefab validation and equal FIA vehicle sharing for NATO and Russia.
- Corrects the Russia arsenal readiness verifier to validate all runtime-created source entries and their arsenal metadata.
- Keeps the catalog prefab-index result as a diagnostic only; it no longer causes a false 211/413 retry/error storm.
- Keeps the v1.0.42 null-prefab dereference removed and preserves the actual populated native Russia arsenal surface.
- Retains the aligned purple/white lightning overlay and visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 06:48:52 GMT
Last Modified
Sat, 29 Aug 2026 06:48:58 GMT

1.0.42

x0r v1.0.42 Test correction

- Corrects the actual Conflict BUILDING-mode content browser used by Point Consul light, heavy, and helicopter depots.
- Preserves upstream vehicle UI/editor metadata when applying x0r cost, rank, and slot corrections.
- Adds BUILDING editor metadata to exact x0r-created vehicle catalog entries.
- Shares eligible FIA vehicles into both NATO and Russia depot browsers with exact server-side faction/prefab validation.
- Removes the repeated null-prefab exception from Russia arsenal catalog verification.
- Aligns the existing purple/white lightning overlay to the now-visible official x0rLabs logo.
- Keeps Thermal Profile Fix and the proven Abrams Modernized/silent T-72A/zero-cost Ripsaw variants quarantined.
- Preserves all previously accepted MOB, supply, victory, rank, gear, loadout, and faction policies.

Private Test only. Existing Workshop item FB1E719369744BE2; APL; no public/live approval until isolated runtime and client acceptance pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 06:06:29 GMT
Last Modified
Sat, 29 Aug 2026 06:06:37 GMT

1.0.41

v1.0.41 — isolated runtime-gate correction

- Corrects the dedicated-server Point Consul audit: server readiness now validates the authoritative nonzero filtered asset list, while complete user-action coverage remains an explicit client acceptance gate because dedicated-server spawner owners do not host the client-local action manager.
- Corrects launcher-cost validation so 10-supply rocket and missile reload ammunition is not misclassified as an 80-supply AT launcher or 400-supply Stinger/Igla weapon.
- Makes no vehicle, weapon, ammunition, rank, supply-cost, faction, scenario, MOB, loading-screen, gear, loadout, or dependency content changes from v1.0.40.
- Preserves the exact validated x0rLabs logo resource, FIA vehicle equality, 3/3 mounted light, 13/13 mounted heavy, 5/5 armed-helicopter balance, authored vehicle ranks/costs, and all existing quarantines.

Test visibility only. No live approval until isolated restart/runtime gates and one real-client acceptance session pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 03:09:35 GMT
Last Modified
Sat, 29 Aug 2026 03:09:40 GMT

1.0.40

v1.0.40 — client arsenal, depot, MOB-fire, loadout, and loading-brand correction

- Converts the effective NATO and Russia arsenal catalogs to authoritative, purchase-RPC-backed catalog entries with native category metadata. Ordinary weapons, attachments, and conventional ammunition cost 0 supplies; Stinger and Igla cost exactly 400, other rocket launchers cost 80, and rocket/RPG reloads cost 10.
- Initializes the actual Point Consul light/heavy/helicopter catalog-spawner surfaces on faction assignment and requires nonzero entries plus complete spawner-action coverage before client acceptance.
- Keeps all proven vehicle balance and quarantine policy: FIA vehicles shared equally, 3/3 mounted light, 13/13 mounted heavy, 5/5 armed helicopters, authored vehicle costs/ranks, Abrams Modernized excluded, silent T-72A excluded, and two zero-cost Blackthorn US Ripsaws excluded.
- Reasserts the 300 m universal MOB no-fire control after native menu input updates and blocks explosive/mine placement through both client placement and authoritative server RPC checks. The 400 m hostile kill/protection and 475 m warning boundaries remain unchanged.
- Rejects clothing covers/accessories as default helmet candidates, keeps one distinct modern five-piece default outfit per faction, and adds required map, radio, compass, binoculars, flashlight, entrenching tool, and repair wrench.
- Removes the overlapping x0r loadout-slot dialog. The already-loaded GRS arsenal locker remains the single supported loadout surface and provides at least five player-created, server-persisted save/load entries independent of FTA rank resets.
- Reimports the exact x0rLabs transparent logo texture for the authoritative scenario loading panel; preserves the centered lower placement, animated purple/white lightning, exact www.x0rlabs.dev/reforger URL, [x0r] Worthy Islands identity, and Author: Chewie credit.
- Preserves NATO/Russia-only playable factions, FIA sharing, 128 slots, PRIVATE staging inspection, MOB/supply/victory/rank rules, Thermal Profile Fix quarantine, and all prior rollback evidence.

Test visibility only. No live approval until isolated runtime gates and one real-client acceptance session pass.
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 02:27:40 GMT
Last Modified
Sat, 29 Aug 2026 02:27:45 GMT

1.0.39

v1.0.39 — NATO camouflage and modern starter-rifle correction

- Preserves every server-visible v1.0.38 pass: exact 128-slot staging registration, nonzero native arsenal surfaces, 57/49 vehicle catalogs, equal 3/3 mounted light vehicles, 13/13 mounted heavy vehicles, 5/5 armed helicopters, 19 FIA-shared vehicles per side, 400/475/300 MOB rules, supply generation, Worthy victory persistence, Thermal Profile Fix quarantine, and existing vehicle quarantines.
- Keeps exactly one default five-piece spawn outfit for NATO and one for Russia. The five persistent arsenal loadout slots remain initially empty and player-managed; they are not preset loadout kits.
- Corrects NATO default-outfit selection so a matched GRS Crye G3 camouflage combat top and bottom outrank the technically valid solid coyote T-shirt fallback. Uses only already-loaded, untouched GRS Apparel resources; no third-party asset is repacked.
- Expands the NATO starter-rifle preference order to favor a validated modern L403/L119/HK416/M4A1/Mk18/DDM4/M27 family entry already present in the effective catalog before falling back to the M16A2 carbine.
- Russia retains a visually distinct EMR modern outfit and AK-12-family starter preference.
- Retains the v1.0.38 loading-screen, owner-only PRIVATE staging group/spawn correction, five player-managed loadout slots, FIA sharing, arsenal, vehicle, MOB, supply, victory, rank, and quarantine policies.

Test visibility only. No live approval until isolated runtime and one real-client acceptance pass.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 23:49:53 GMT
Last Modified
Fri, 28 Aug 2026 23:49:57 GMT

1.0.38

v1.0.38 — loading visibility and staging deployment correction

- Fixes the actual `[x0r] Worthy Islands` mission-loading hierarchy proven by the v1.0.37 client screenshots: the official x0rLabs image, lightning canvas, dark backing panel, and literal `www.x0rlabs.dev/reforger` now share the authoritative Worthy PhotoGroup and use an explicit z-order above the scenic postcard.
- Keeps the logo centered in the postcard panel with the URL directly below it while preserving `[x0r] Worthy Islands`, `Author: Chewie`, the scenario description, Crossplay/Modded badges, loading progress, gameplay tips, and accessibility controls.
- Fixes the owner-only PRIVATE staging inspection deadlock where Russia/NATO faction selection succeeded but no group could be joined before a controlled character existed. The captured owner is automatically placed into the first public non-commander faction group, preferring Reserves, only while the staging inspection marker is enabled.
- The inspection group path does not alter XP, FTA persistence, faction availability, another player's group, commander authorization, or the final live owner-General policy. It is explicitly marked `DO_NOT_SHIP_LIVE`.
- Replaces the broken v1.0.37 WCS/RHS-backed default outfit references with runtime-validated GRS/GRS-USSR gear: one modern five-piece default spawn outfit for NATO and one visually distinct modern five-piece default spawn outfit for Russia. Helmet and vest protection is validated recursively at runtime. GRS remains a separate untouched top-level server/client Workshop mod, not a repacked x0r project dependency; credit and non-commercial/no-repack terms are preserved.
- Separately provides five initially empty player-managed arsenal loadout slots; these are not preset kits and survive reconnects, scenario changes, server restarts, and rank resets. An active saved arsenal loadout suppresses the faction default outfit on subsequent spawns so player weapons, armor, clothing, attachments, backpack, and equipment are not overwritten.
- Retains FIA sharing, balanced mounted-vehicle depots, 400/475/300 MOB policy, supply/victory rules, rank policy, and all quarantines from v1.0.37.

Test visibility only. Thermal Profile Fix remains quarantined. No live approval until isolated runtime and one corrected real-client acceptance pass.
Game Version
1.8.0.10
Created
Fri, 28 Aug 2026 22:46:12 GMT
Last Modified
Fri, 28 Aug 2026 22:46:17 GMT

1.0.37

v1.0.37 — client acceptance corrections

- Corrects staging inspection spawn authorization by returning owner-only PRIVATE at Campaign's pre-character loadout-rank gate, then normalizing the replicated spawned-character rank without writing the FTA persistence record.
- Explicitly selects the x0rLabs logo texture after loading it so the mark renders instead of lightning alone.
- Moves the logo and faithful purple/white lightning into a centered, lower postcard panel on the actual scenario loading screen, with exact `www.x0rlabs.dev/reforger` text directly below.
- Preserves `[x0r] Worthy Islands`, `Author: Chewie`, the Worthy scenic postcard, badges, progress, tips, and accessibility controls.
- Replaces heuristic start-kit selection with exact modern, faction-distinct kits: NATO Crye G3 Multicam/Ops-Core/AVS and Russia VKPO3 EMR/6B47/TV102.
- Rejects a selected helmet or carrier at runtime if it lacks the engine armor damage component; client ballistic behavior remains an acceptance check.
- Adds WCS Clothing 8.0.0 and WCS Clothing Assets 8.0.0 only as untouched Workshop dependencies. No third-party asset is copied, modified, or repacked.
- Adds exactly five private persistent loadout slots per player at faction arsenals. Native Reforger loadout serialization preserves weapons, ammunition, attachments, armor, clothing, backpacks and equipment; the chosen slot becomes the normal respawn loadout.
- Keeps loadout-slot persistence wholly separate from FTA XP/rank data, so Monday's rank reset does not erase or rewrite saved slots. Server-side distance, faction and effective-arsenal validation prevent remote use and cross-faction catalog leakage.
- Retains all v1.0.36 balanced FIA/NATO/Russia vehicle catalogs and prior MOB, arsenal, supply, victory, rank, loading-description, and quarantine policies.

Test visibility only. Thermal Profile Fix remains quarantined. No live approval until isolated runtime and one real-client acceptance pass.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 21:56:40 GMT
Last Modified
Wed, 26 Aug 2026 21:56:44 GMT

1.0.36

v1.0.36 — balanced mounted-vehicle depots

- Keeps all 19 FIA depot vehicles available to both NATO and Russia.
- Balances mounted combat choices exactly: 3 light, 13 heavy, and 5 armed helicopters per faction.
- Adds maintained Reforger 1.8 Ka-52, Mi-24V, and Tunguska 2S6 choices to Russia.
- Removes redundant NATO armed/camouflage variants used only to pad one side's vehicle count.
- Normalizes Stryker entries to the medium vehicle depot so they do not leak into aircraft spawners.
- Preserves authored vehicle ranks and supply costs; new Russian entries use their upstream catalog metadata.
- Retains Abrams Modernized, silent T-72A, fixed-wing aircraft, and zero-cost Blackthorn variants in quarantine.

Test visibility only. No live approval until isolated runtime and real-client acceptance pass.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 20:44:46 GMT
Last Modified
Wed, 26 Aug 2026 20:44:51 GMT

1.0.35

v1.0.35 — x0r Point Consul vehicle depot correction

- Keeps the short player-visible package title `x0r Shared FIA` and project title `x0r Shared FIA Catalogs`.
- Reconstructs the exact Reforger 1.8 depot-enabled base catalogs at runtime: 26 NATO, 21 Russia, and 19 FIA entries shared to each main faction.
- Preserves engine-derived authored supply costs and rank requirements for base/FIA vehicles, and the frozen authored metadata for 26 curated NATO and 6 curated Russia vehicles.
- Filters the resulting 71-entry NATO and 46-entry Russia catalogs against each actual Point Consul/depot slot mask, then refreshes both client-facing vehicle surfaces.
- Requires nonzero supply costs, valid ranks, valid resources, exact group counts, and nonempty live depot surfaces in isolated staging.
- Preserves 128 slots, 300/400/475 MOB geometry, hostile damage protection, supplies, persistent-rank inspection, victory, SHS gear, arsenal, loading-screen, and branding policies.
- Preserves the Abrams Modernized, silent T-72A, and zero-cost Blackthorn Ripsaw quarantines.
- Updates only existing Workshop item `FB1E719369744BE2`, with existing dependencies, APL license, and Test visibility; no new item and no Public visibility.
- Isolated server runtime and one final client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 20:18:02 GMT
Last Modified
Wed, 26 Aug 2026 20:18:10 GMT

1.0.34

v1.0.34 — x0r vehicle runtime registry correction

- Keeps the player-visible package title `x0r Shared FIA`, project title `x0r Shared FIA Catalogs`, and short staging naming.
- Replaces the Reforger 1.8 text-config vehicle correction loader whose nested entry classes were rejected at runtime with an x0r-owned, engine-native runtime registry.
- Preserves the exact frozen 26 NATO and 6 Russia vehicle prefabs, slot masks, ranks, and nonzero supply costs.
- Adds a pre-publication Workbench runtime probe requiring 26/26 valid NATO entries and 6/6 valid Russia entries before the actual Point Consul/depot spawner refresh.
- Preserves 128 slots, 300/400/475 MOB geometry, damage protection, supplies, rank/inspection, victory, SHS, arsenal, loading-screen, and branding policies.
- Preserves the Abrams Modernized, silent T-72A, and zero-cost Blackthorn Ripsaw quarantines.
- Updates the same Workshop item `FB1E719369744BE2` with its existing dependencies, APL license, and Test visibility; no new item and no Public visibility.
- Isolated server runtime and one final client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 19:54:50 GMT
Last Modified
Wed, 26 Aug 2026 19:54:54 GMT

1.0.33

v1.0.33 — x0r direct vehicle catalog correction

- Keeps the player-visible Test package title `x0r Shared FIA` and project title `x0r Shared FIA Catalogs`.
- Changes only the NATO and Russia vehicle correction resources to Reforger 1.8's direct `SCR_EntityCatalogMultiList.m_aEntityEntryList` shape while retaining the authoritative config loader.
- Preserves the exact 26 NATO and 6 Russia prefabs, authored slots, ranks, and nonzero supply costs before refreshing actual Point Consul/depot catalog-spawner surfaces.
- Adds a runtime shape probe requiring direct counts of 26/6 and collected counts of 26/6; nested counts must be zero.
- Preserves 128 slots, all MOB/supply/rank/victory/branding policies, and the Abrams Modernized, silent T-72A, and zero-cost Blackthorn Ripsaw quarantines.
- Same Workshop item `FB1E719369744BE2`, dependencies, APL license, and Test visibility; no new item and no Public visibility.
- Isolated server runtime and one final client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 19:11:16 GMT
Last Modified
Wed, 26 Aug 2026 19:11:20 GMT

1.0.32

v1.0.32 — x0r vehicle catalog resource correction

- Keeps the existing player-visible Test package title `x0r Shared FIA` and project title `x0r Shared FIA Catalogs`.
- Corrects the NATO and Russia vehicle correction resources to Reforger 1.8's native nested multi-list shape and loads them with the authoritative config loader.
- Requires exact 26 NATO and 6 Russia correction entries before refreshing the actual Point Consul/depot catalog-spawner surfaces.
- Preserves authored vehicle ranks and costs, 128 slots, all MOB/supply/rank/victory/branding policies, and the Abrams Modernized, silent T-72A, and zero-cost Blackthorn Ripsaw quarantines.
- Same Workshop item `FB1E719369744BE2`, dependencies, APL license, and Test visibility; no new item and no Public visibility.
- Isolated server runtime and one final client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 18:53:46 GMT
Last Modified
Wed, 26 Aug 2026 18:53:50 GMT

1.0.31

v1.0.31 — x0r package title

- Renames the existing player-visible Test package to `x0r Shared FIA` so x0r-produced server work is immediately recognizable during client downloads.
- Keeps the same Workshop item `FB1E719369744BE2`, dependencies, APL license, Test visibility, and compiled catalog-spawner correction from v1.0.30.
- No gameplay policy, catalog entry, rank, cost, MOB radius, scenario, or quarantine behavior changed from the validated v1.0.30 source.
- Isolated runtime and client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 18:19:11 GMT
Last Modified
Wed, 26 Aug 2026 18:19:15 GMT

1.0.30

v1.0.30 — Corrected Reforger 1.8 Point Consul/depot catalogs

- Publishes the frozen correction previously compiled for v1.0.29 under v1.0.30 because Workshop requires a version strictly higher than the existing v1.0.29 artifact.
- Applies the 26 NATO and 6 Russia curated vehicle entries to the effective faction catalogs and refreshes every active `SCR_CatalogEntitySpawnerComponent` surface used by current Reforger 1.8 Point Consul/depot menus.
- Preserves authored vehicle ranks, supply costs, and slots; the Abrams Modernized branch, silent T-72A, and two zero-cost Blackthorn US Ripsaws remain quarantined.
- Retains the symmetric Worthy MOB geometry: 300 m universal no-fire, 400 m hostile kill/protection boundary, and 475 m warning boundary with the exact 75 m exterior annulus.
- Retains server-authoritative hostile inbound/outbound damage filtering inside each faction's own 400 m MOB, hostile intruder elimination at or inside 400 m, and the exact warning `Too close to enemy MOB` above 400 m through 475 m.
- Retains the authoritative Worthy spatial audit: no audited purple, relay/support, or source/harbor base intersects either kill zone or warning annulus; Whitmore Forest Relay keeps 143.595 m kill-boundary and 68.595 m warning-boundary usable-edge clearance.
- Retains all SHS kit, arsenal, loading-screen, inspection-rank, supply, victory, and quarantine policies from the frozen candidate.
- Test update only. Isolated runtime and client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 17:59:51 GMT
Last Modified
Wed, 26 Aug 2026 17:59:56 GMT

1.0.29

v1.0.29 — Revised Worthy MOB protection geometry

- Replaces the v1.0.28 MOB geometry symmetrically for both factions: 300 m universal no-fire, 400 m hostile kill/protection boundary, and 475 m warning boundary with the exact 75 m exterior annulus.
- Blocks server-authoritative hostile outbound damage from US/USSR players or AI inside their own 400 m MOB and blocks hostile inbound damage against protected friendlies inside that radius. Self, same-faction, friendly-fire, environmental, and unattributed damage remain unchanged.
- Preserves hostile intruder elimination and normal respawn at or inside 400 m, plus the exact rate-limited warning `Too close to enemy MOB` above 400 m through 475 m.
- Regenerates the authoritative Worthy spatial audit across both HQs, all five purple control objectives, four relay/support bases, and seven source/harbor bases. No audited base intersects either kill zone or warning annulus.
- Whitmore Forest Relay now has 143.595 m usable-edge clearance from the US MOB kill boundary and 68.595 m from the outer warning boundary.
- Retains all v1.0.28 vehicle, SHS kit, arsenal, loading-screen, inspection-rank, supply, victory, and quarantine policies unchanged.
- Test update only. Isolated runtime and client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 17:29:43 GMT
Last Modified
Wed, 26 Aug 2026 17:29:47 GMT

1.0.28

v1.0.28 — Worthy MOB protection and catalog correction

- Applies the approved symmetric MOB geometry: 300 m universal no-fire, 525 m hostile kill boundary, and 600 m warning boundary with the exact 75 m exterior annulus.
- Adds server-authoritative, faction-aware US/USSR MOB damage protection for attributed hostile inbound and outbound character, armor, and vehicle damage, with rate-limited audit logs. Self, same-faction, friendly-fire, environmental, and unattributed damage remain unchanged.
- Preserves hostile intruder elimination and normal respawn at or inside 525 m. The authoritative Worthy audit confirms every purple/control, relay, and source-harbor base is outside both kill zones; Whitmore Forest Relay retains 18.595 m usable-edge clearance.
- Adds evidence-backed Worthy vehicle catalog coverage on both faction and campaign/depot surfaces: 26 US entries, 6 USSR entries, 32 effective campaign entries, authored ranks and nonzero costs preserved.
- Retains corrected faction-distinct SHS 5/5 starting kits, Russia arsenal registry, loading-screen branding, inspection Private mode, supply/victory persistence, and all established quarantines.
- Test update only. No third-party assets are copied or repacked; isolated runtime and client acceptance remain required before live cutover.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 17:14:32 GMT
Last Modified
Wed, 26 Aug 2026 17:14:37 GMT

1.0.27

v1.0.27 strict net-new weapon audit

- Adds mode-specific runtime append evidence separating material weapons and meaningful weapon variants from ammunition and attachments.
- Retains the validated loaded-resource registry, exact prefab deduplication, Russia-only routing, PRIVATE weapon rank, and all v1.0.26 policies and quarantines.
- Diagnostic Test update only; no third-party assets are copied or repacked.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 04:15:21 GMT
Last Modified
Wed, 26 Aug 2026 04:15:25 GMT

1.0.26

v1.0.26 strict registry runtime-query correction

- Replaces unsupported package-alias SearchResourcesFilter roots with one authoritative loaded-resource registry query.
- Prefilters Soviet, Russian, Ukrainian, Chinese, North Korean, and other eligible non-NATO-pattern family paths before loading prefab metadata.
- Keeps exact prefab deduplication, rejects known Western/mixed-platform entries, and logs material weapons/variants separately from ammunition and attachments.
- Preserves NATO/Russia separation, FIA sharing, PRIVATE weapon rank, authored vehicle and helipad ranks, all scenario policies, and existing quarantines.
- References Workshop dependencies in place; no third-party assets are copied or repacked.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 04:10:24 GMT
Last Modified
Wed, 26 Aug 2026 04:10:30 GMT

1.0.25

v1.0.25 strict Russia arsenal registry gate

- Adds dependency-aware runtime discovery for the selected Russia-exclusive expansion packages and WCS_RU.
- Routes validated Soviet, Russian, Ukrainian, Chinese, North Korean, and other eligible non-NATO-pattern weapon families into the USSR arsenal at PRIVATE rank.
- Deduplicates exact prefab paths and rejects known Western/mixed-platform entries from Russia-only routing.
- Emits per-package weapon, material-variant, ammunition, and attachment counts so the 50 net-new material-weapon minimum can be proven on the actual isolated Worthy runtime surface.
- Preserves NATO/Russia separation, FIA sharing, authored vehicle and helipad ranks, the Abrams Modernized and silent T-72A quarantines, and all existing scenario safety/persistence policies.
- References third-party Workshop packages only; no third-party models, textures, sounds, or other assets are copied or repacked.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 04:02:43 GMT
Last Modified
Wed, 26 Aug 2026 04:02:47 GMT

1.0.24

v1.0.24 structural arsenal recovery

- Adds an engine-supported standalone arsenal fallback for effective faction entries that contain valid prefabs but no catalog metadata.
- Weapon categories are derived from each loaded prefab's WeaponComponent/EWeaponType; ammunition is derived from MagazineComponent; equipment and gear use authored loadout resource families with resource validation.
- Keeps native Reforger arsenal UI, faction whitelist separation, PRIVATE weapon rank, explicit supply costs, and all prior policy/rollback constraints. No third-party assets are copied or repacked.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 00:16:27 GMT
Last Modified
Wed, 26 Aug 2026 00:16:31 GMT

1.0.23

v1.0.23 authoritative faction-catalog recovery

- Corrects the empty Worthy weapons/equipment surfaces by loading the canonical authored NATO and USSR inventory catalogs and intersecting their native ArsenalItem metadata with each effective faction whitelist.
- Preserves authored item types, modes, costs, game-mode flags, faction separation, and native UI categories; no metadata or category is synthesized or guessed.
- Retains all v1.0.22 scenario, rank, MOB, supply, victory, branding, SHS, vehicle quarantine, and Test-only isolation policies.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 00:10:16 GMT
Last Modified
Wed, 26 Aug 2026 00:10:23 GMT

1.0.22

v1.0.22 authored arsenal metadata recovery

- Extends the exact Worthy container correction to recover authored SCR_ArsenalItem objects retained on enabled catalog entries even when a third-party runtime merge marks their metadata disabled.
- Reattaches those authored objects to their original valid prefab entries and retains authored item type, mode, game-mode, cost, and compatibility data.
- Uses faction membership and native composition filters; creates no synthetic metadata and adds no guessed category entries.
- Preserves all v1.0.21 policies and remains a Test-only isolated runtime candidate.
Game Version
1.8.0.10
Created
Wed, 26 Aug 2026 00:00:05 GMT
Last Modified
Wed, 26 Aug 2026 00:00:11 GMT

1.0.21

v1.0.21 authoritative arsenal metadata recovery

- Fixes the runtime-proven Worthy catalog state where 370 enabled Russia prefab entries survive merging but their embedded arsenal metadata is unavailable to the buildable compositions.
- Recovers only real SCR_ArsenalItem metadata from the complete loaded catalog closure and intersects it with each faction's authoritative allowed prefab set.
- Creates no synthetic items, guessed categories, or cross-faction additions.
- Retains native item categories, compatibility metadata, faction-exclusive SHS gear, NATO Stinger/Russia Igla separation, rank-free weapons/ammunition, vehicle ranks, FIA sharing, and all prior policies.
- Test visibility only; isolated runtime and client acceptance remain mandatory before live cutover.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 23:54:30 GMT
Last Modified
Tue, 25 Aug 2026 23:54:34 GMT

1.0.20

v1.0.20 corrective arsenal-surface filtering

- Adds stage-level diagnostics for the exact Worthy buildable Weapons and Equipment arsenal compositions.
- Enumerates the complete faction multi-list while retaining faction, item-type, and game-mode constraints.
- If both native and strict multi-list filtering are empty, ignores only legacy composition mode/display selectors so the native arsenal UI can categorize valid entries from their authoritative arsenal item types.
- Preserves faction-exclusive SHS catalogs, NATO Stinger/Russia Igla separation, rank-free weapons and ammunition, authored vehicle ranks, FIA sharing, and every v1.0.19 policy.
- Test visibility only; client acceptance remains required before live cutover.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 23:46:32 GMT
Last Modified
Tue, 25 Aug 2026 23:46:36 GMT

1.0.19

Corrective Test build following the v1.0.18 isolated runtime gate.

- Keeps complete multi-list enumeration for Worthy's effective US/USSR faction catalogs.
- Detects the legacy Worthy composition arsenal-mode mask that rejects every valid Reforger 1.8 entry.
- When the exact filtered result is empty, relaxes only that incompatible mode mask while retaining faction, item-type, display-data, and game-mode filters.
- Preserves native categories, compatibility, costs, faction-exclusive SHS gear, shared FIA assets, and rank policy.
- Adds an explicit runtime marker whenever the legacy mode-mask fallback is used.

All prior corrective behavior remains included. Test visibility only; live cutover remains blocked pending isolated runtime gates and real-client acceptance.
Game Version
1.8.0.10
Created
Tue, 25 Aug 2026 23:32:01 GMT
Last Modified
Tue, 25 Aug 2026 23:32:09 GMT

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