Grid Search Practice

by Allen Krause

0.1.17

Version 0.1.17: Fix Game Master panel visibility by using a consistent local player role check. Add a Close Map button and make a second #grid command close the map.
Version 0.1.16: Grid Search in-game panel, chat command, and route actions now require the Reforger Game Master role instead of the server administrator role.
Version 0.1.15: Fix #grid and #grid panel opening the small gadget map without the admin overlay. The commands now open Reforger's full-screen MapMenu, which initializes the full-screen map and Grid Search panel.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 23:40:13 GMT
Last Modified
Fri, 16 Oct 2026 23:40:17 GMT

0.1.16

Version 0.1.16: Grid Search in-game panel, chat command, and route actions now require the Reforger Game Master role instead of the server administrator role.
Version 0.1.15: Fix #grid and #grid panel opening the small gadget map without the admin overlay. The commands now open Reforger's full-screen MapMenu, which initializes the full-screen map and Grid Search panel.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 23:13:55 GMT
Last Modified
Fri, 16 Oct 2026 23:14:01 GMT

0.1.15

Version 0.1.15: Fix #grid and #grid panel opening the small gadget map without the admin overlay. The commands now open Reforger's full-screen MapMenu, which initializes the full-screen map and Grid Search panel.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 23:07:19 GMT
Last Modified
Fri, 16 Oct 2026 23:07:25 GMT

0.1.14

Version 0.1.14: Type #grid or #grid panel in chat as a server administrator to open the tactical map with the draggable Grid Search admin overlay. The command now opens the in-game controls directly instead of only printing panel instructions.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 23:02:37 GMT
Last Modified
Fri, 16 Oct 2026 23:02:40 GMT

0.1.13

Version 0.1.13: Rebuild the draggable admin overlay as an opaque, framed field-control console. Add high-contrast section and button surfaces, clearer objective-count controls, and stronger text hierarchy while preserving the paged player roster and individual route dispatch.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 11:31:19 GMT
Last Modified
Fri, 16 Oct 2026 11:31:22 GMT

0.1.12

Version 0.1.12: Add a paged connected-player roster to the draggable admin panel. Admins can choose a named player, then plot and dispatch that player's individually assigned route and private coordinate briefing. The selected recipient remains stable as the player list changes.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 11:20:07 GMT
Last Modified
Fri, 16 Oct 2026 11:20:12 GMT

0.1.11

Version 0.1.11: Refine the draggable tactical-map admin overlay as a professional field-control console. Add a clean dark panel, gold accent, numbered section headers, distinct route/dispatch action colors, improved type sizing, and a dedicated live status card. Preserve existing admin controls, route behavior, and drag placement.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 11:15:25 GMT
Last Modified
Fri, 16 Oct 2026 11:15:29 GMT

0.1.10

Version 0.1.10: Make the tactical-map admin panel draggable by its header. Send route briefings as spaced chat lines containing the insertion eight-digit grid and numbered objective grids with identification clues in the same order as the plotted line. Automatic rounds now include the insertion grid and order targets from the nearest point onward. Use private messages when multiple players are connected and visible normal chat for solo practice. Prevent panel clicks from being recorded as map route points.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 10:59:09 GMT
Last Modified
Fri, 16 Oct 2026 10:59:12 GMT

0.1.9

Version 0.1.9: Add the tactical-map Grid Search admin panel. Admins select 4-8 targets, choose a player, plot an insertion point and route targets, and send private coordinate-and-description briefings. Each player keeps a separate active route; only the assigned player can find those props. Add map controls for automatic target count and placement radius. Preserve existing automatic placement and chat-command fallback.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 02:17:05 GMT
Last Modified
Fri, 16 Oct 2026 02:17:09 GMT

0.1.8

Version 0.1.8: Deliver each round's coordinate and clue list in a private chat briefing to every player, independent of selected chat channel. #grid status now prints active coordinates and progress again at any time. The admin panel displays build 0.1.8.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 01:39:35 GMT
Last Modified
Fri, 16 Oct 2026 01:39:38 GMT

0.1.7

Version 0.1.7: Queue #grid start round restarts on the next server tick rather than spawning and retiring props inside the chat command callback. Use Arma's built-in admin chat permission flow. Automatic placement retries with smaller radii on compact islands and starts only when all requested targets can be placed. The admin panel displays build 0.1.7.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 01:22:56 GMT
Last Modified
Fri, 16 Oct 2026 01:22:59 GMT

0.1.6

Version 0.1.6: Fixed repeated #grid start crashes by removing replication ID lookup and network deletion from target cleanup. Old practice props are hidden, moved below the playable area, and have physics disabled. The admin panel displays build 0.1.6.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 00:15:13 GMT
Last Modified
Fri, 16 Oct 2026 00:15:17 GMT

0.1.5

Version 0.1.5: Guarded round cleanup against calling network deletion for targets that have no registered replication ID. Such targets are hidden instead. The admin panel now displays build 0.1.5. The updated cleanup path has not yet been confirmed in a terrain-enabled gameplay run.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 16:31:09 GMT
Last Modified
Thu, 15 Oct 2026 16:31:14 GMT

0.1.4

Removed the crash-prone entity-ID lookup from round cleanup. Cleanup now uses the spawned entity references and checks replication before requesting network deletion. The admin panel now shows build 0.1.4 so players can verify which Workshop build loaded.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 00:57:36 GMT
Last Modified
Thu, 15 Oct 2026 00:57:43 GMT

0.1.3

Fixed round cleanup to resolve saved target entity IDs before deleting, preventing stale entity references during #grid start and round transitions.
Game Version
1.8.0.13
Created
Thu, 15 Oct 2026 00:33:22 GMT
Last Modified
Thu, 15 Oct 2026 00:33:29 GMT

0.1.2

Added the server-admin control panel for automatic target counts and radius, or 4-8 manually selected grid locations. Admins can reset the round immediately. Fixed target cleanup during round changes and prevented targets from being placed at the player when valid terrain cannot be found.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 22:22:09 GMT
Last Modified
Tue, 13 Oct 2026 22:22:14 GMT

0.1.1

Added an admin control panel for target count, automatic search radius, and manual eight-digit grid placements. Admins can switch between automatic and manual coordinates and start a round immediately.
Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 22:11:32 GMT
Last Modified
Tue, 13 Oct 2026 22:11:37 GMT

0.1.0

Game Version
1.8.0.13
Created
Tue, 13 Oct 2026 10:32:50 GMT
Last Modified
Tue, 13 Oct 2026 10:32:53 GMT

Showing 1 to 18 of 18 results

Rows per page