Attack on Chevron of Everon

by MASTER246C

1.4.1

Frontline 1.4.1 - Captured-base service access

Player-facing fix

- Capturing a COE, US, or USSR base now transfers the usable static logistics and service objects at that base to the new owner.
- The existing structures stay in place and stored supplies are preserved. A US or USSR player can therefore use a captured COE supply cache instead of being rejected because the cache still has the technical FIA faction.
- The same rule works for every capture and recapture direction, including a base captured from US or USSR and a base later retaken by COE.
- Vehicles already requested by players are deliberately not reassigned when the nearby base changes hands.

Developer detail

- Native supply storage is now registered as a base-owned economy object.
- Registration retains the live entity and records whether it follows strategic base ownership.
- On registration and after CommitCapture, every FactionAffiliationComponent in each eligible composition hierarchy is set to the strategic owner through the vanilla US, USSR, or FIA key. FIA remains the engine compatibility key; COE is the player-facing name.
- A structured captured_base_services_reaffiliated event reports the base, old/new technical owner, COE-aware display owner, eligible object count, and number of faction components changed.
- Requested vehicles opt out of ownership following so a capture cannot silently transfer parked player assets.
- Runtime identity changes from 1.4.0-server-test to 1.4.1-server-test. Build schema remains 2 and player-profile schema remains 3; no saved-data migration is required.

Verification state

- Source/static validation passed and all three Workbench packages compiled without Community Hub script errors.
- Dedicated-server deployment, startup, service, port, sector, terminal, and native-storage registration checks passed on September 4, 2026.
- Final acceptance requires a multiplayer capture test in both directions: capture a COE base as US or USSR, use its supply/service objects, then recapture and verify access changes again without deleting its stored supplies.
Game Version
1.8.0.13
Created
Fri, 04 Sep 2026 22:36:32 GMT
Last Modified
Fri, 04 Sep 2026 22:36:38 GMT

1.2.0

Frontline 1.2.0

- Renamed the scenario and server to Attack on Chevron of Everon Oil Corporation.
- Rebranded the player-facing FIA identity as COE (Chevron of Everon).
- Added the custom COE Oil badge for faction UI, flags, and Workshop artwork.
- Retained the internal FIA faction key and vanilla FIA assets for compatibility.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 08:57:51 GMT
Last Modified
Thu, 03 Sep 2026 08:57:55 GMT

1.0.20

Fixed multiplayer oil cargo attachment. Visible oil barrels now explicitly synchronize their parent truck and local bed position to every client, retrying briefly when vehicle replication arrives after the barrel. Barrels remain render-only, non-traceable, and physics-free, so they cannot collide with or destabilize the vehicle.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 07:44:51 GMT
Last Modified
Thu, 03 Sep 2026 07:44:54 GMT

1.0.19

Added the non-physical replication marker required for server-spawned render-only oil barrels to appear on multiplayer clients. The barrel remains a single visual model with physics set to None and no collider, trace or hit response, damage, inventory, interaction logic, or child props. Oil accounting, one-barrel load and unload actions, and simultaneous vanilla supply cargo are unchanged.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 07:24:37 GMT
Last Modified
Thu, 03 Sep 2026 07:24:40 GMT

1.0.18

Replaced vehicle oil cargo with a single render-only barrel model. Loaded barrels remain visible but have no physics body, collision, trace/hit response, damage, inventory, interaction components, or child props, preventing them from destabilizing the truck. The separate 16-barrel oil ledger, one-barrel load/unload actions, and simultaneous vanilla supply cargo remain unchanged.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 07:14:10 GMT
Last Modified
Thu, 03 Sep 2026 07:14:13 GMT

1.0.17

1.0.17: Fixed visible oil barrels being ejected from moving supply trucks. Oil barrel visuals now have physics and collision removed throughout their spawned hierarchy and remain rigidly parented to the truck bed. The separate 16-barrel server-authoritative oil ledger, one-barrel load/unload actions, and the truck's normal supply storage remain unchanged and can be used at the same time.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 06:42:23 GMT
Last Modified
Thu, 03 Sep 2026 06:42:27 GMT

1.0.16

1.0.16: Added playable oil transport for all three factions. M923 and Ural supply trucks carry up to 16 oil barrels in a separate server-authoritative cargo ledger. Load or unload one barrel per request-tent action; each barrel appears visibly in the truck bed and disappears when unloaded. Owned stabilized oil producers and bases with oil storage can load trucks; destinations require built oil storage. Oil carried by a destroyed truck is lost. Also corrected hand-carried oil pickup so stored home deliveries can be collected at bases with oil storage and logged pickups separately from deposits.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 06:03:34 GMT
Last Modified
Thu, 03 Sep 2026 06:03:40 GMT

1.0.15

1.0.15: Corrected the active armor limits to the intended balance: US 2, USSR 2, and FIA 1. APC requests still cost 10 oil, require same-base oil storage, and count against the shared APC/tank limit. No other gameplay settings changed.
Game Version
1.8.0.10
Created
Thu, 03 Sep 2026 01:17:34 GMT
Last Modified
Thu, 03 Sep 2026 01:17:38 GMT

1.0.14

1.0.14: Repair workshops and request tents now provide direct standalone vehicle actions. Added vanilla APC requests: US LAV-25 and USSR/FIA BTR-70, costing 10 oil with local oil storage, territory unlocks, blocked-pad protection, refunds, and a shared cap of two active armored vehicles per faction. Tanks remain disabled until a clean monetization-compatible asset passes validation.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 21:34:37 GMT
Last Modified
Wed, 02 Sep 2026 21:34:42 GMT

1.0.13

Added native faction supply caches for truck loading and unloading. Fixed faction kit and group synchronization so Continue and Deploy work. Added the player-position map marker and enabled all three faction spawn points on the deploy map.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 08:31:18 GMT
Last Modified
Wed, 02 Sep 2026 08:31:21 GMT

1.0.12

1.0.12: Replaced tent-managed and decorative supply storage with native vanilla portable supply containers. All 12 objectives now register shared supply storage at runtime; US and USSR starter depots begin with 9,000 supplies each. Supply trucks use the vanilla resource component so normal visible cargo loading can be tested.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 06:08:02 GMT
Last Modified
Wed, 02 Sep 2026 06:08:06 GMT

1.0.11

Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 05:36:40 GMT
Last Modified
Wed, 02 Sep 2026 05:36:44 GMT

1.0.10

1.0.10 test update: capture time is now 333 seconds with a live on-screen progress bar plus contested and route-locked status. Every objective now starts with a request tent and stock supply-storage yard. Player map position marker is larger and clearly labeled. FIA player loadouts are fixed: standard equipped rifleman, with a 35% random vanilla sapper/explosives kit. Includes shared base-economy, vehicle-supply, objectives, defend alerts, radio-relay, faction-slot, and stability work from the current development push.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 05:13:54 GMT
Last Modified
Wed, 02 Sep 2026 05:13:58 GMT

1.0.9

v1.0.9: adds faction-only moving attack objectives, simultaneous under-attack defense alerts, FIA markers for both advancing fronts, solo-test one-player capture and alert thresholds, and records the planned two-player live rule with a low-population exception.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 04:26:46 GMT
Last Modified
Wed, 02 Sep 2026 04:26:49 GMT

1.0.8

v1.0.8: adds 12 all-player Task System objectives, clearer route/map guidance, a bright self-location marker, exact faction vehicle requests, shared base economy status, vehicle supply loading and unloading, duplicate faction-menu cleanup, and seven buildable 7.5 km radio relays with one-oil hourly upkeep.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 04:13:58 GMT
Last Modified
Wed, 02 Sep 2026 04:14:05 GMT

1.0.7

Adds server-authoritative vehicle requests at faction supply tents: light transports cost 75 supplies and supply trucks cost 125 supplies. Requested vehicles spawn empty, blocked pads do not charge, and failed spawns are refunded. Fixes each player's local [YOU] map position marker startup.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 03:26:17 GMT
Last Modified
Wed, 02 Sep 2026 03:26:20 GMT

1.0.6

Dedicated-server hotfix for the BLUFOR logistics terminal. The vanilla US camo-net root used an incompatible entity class and dropped the custom logistics component at runtime. This release restores the proven replicated terminal shell while keeping the terminal bound to BLUFOR_HQ and the US base economy. Vehicle cargo and shared base/FOB economy behavior from 1.0.5 are unchanged.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 02:56:33 GMT
Last Modified
Wed, 02 Sep 2026 02:56:36 GMT

1.0.5

Vehicle supply logistics and shared base economy:
- Load or unload up to 100 supplies per action at an owned, stabilized base or FOB.
- Native Reforger supply containers are used when a vehicle has one.
- Every other vehicle receives a server-authoritative fallback cargo capacity.
- Trucks carry the most; light vehicles, armor, helicopters, and airplanes carry smaller loads.
- Tent, arsenal, workshop, helipad, oil storage, and oil marker register to one shared base ledger.
- Transactions debit and credit exactly once with rollback on failed storage writes.
- Corrected the US logistics terminal prefab and preserved standalone mode without Conflict game-mode dependencies.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 02:52:17 GMT
Last Modified
Wed, 02 Sep 2026 02:52:21 GMT

1.0.4

Allow client build actions to reach server-authoritative terminal validation.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 02:22:28 GMT
Last Modified
Wed, 02 Sep 2026 02:22:31 GMT

1.0.3

Fix multiplayer replication failure from logistics terminal prefab IDs.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 02:09:51 GMT
Last Modified
Wed, 02 Sep 2026 02:09:55 GMT

1.0.2

Expanded multiplayer test build: six frontline objectives, US/USSR/FIA faction selection and spawns, 58/58/12 faction caps, starter supply and base-building systems, oil-economy foundation, FIA airport operations, highway-route guidance, and performance safeguards.
Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 01:48:51 GMT
Last Modified
Wed, 02 Sep 2026 01:48:55 GMT

1.0.1

25-player six-base test update: US, USSR, and FIA faction selection with equipped rifleman loadouts; Lamentin and Saint-Pierre headquarters; FIA airport operations; six shared map objectives; and initial FIA defender groups.
Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 22:31:11 GMT
Last Modified
Tue, 01 Sep 2026 22:31:19 GMT

1.0.0

Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 20:13:46 GMT
Last Modified
Tue, 01 Sep 2026 20:13:52 GMT

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