AMX-10
by Stanislas1717 CK.Qm2.Poli
1.0.6
1.0.6 - New Workshop description (FR/EN). No gameplay change, same content as 1.0.5.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 18:30:47 GMT
- Last Modified
- Fri, 30 Oct 2026 18:31:58 GMT
1.0.5
1.0.5 - Team server fixes: dead crew can be removed from all 4 seats; duplicate driver hatch actions and rear handbrake prompt removed; hole in the driver hatch armour closed (new colliders, also used by the crew blast protection); commander 12.7 reload (R / hold X on gamepad); loader camera and head position fixed; turret hatches open to 90 degrees; head out for commander and loader (hold W), hatches close again after heading back in. - Night vision no longer goes black at night: the channel has its own automatic gain (follows dawn, lights, buildings). - Thermal: vehicles (warm when parked, hot with engine running), fire, explosions, sparks and tracers are now visible. - APFSDS: stronger muzzle sparks and flash, visible tracer streak, 4 sabot petals separating after the shot, bigger impact effect (visual only, gameplay unchanged). - Exhaust smoke is more visible; heavy black smoke when the engine is damaged.
- Game Version
- 1.8.0.13
- Created
- Fri, 30 Oct 2026 18:10:08 GMT
- Last Modified
- Fri, 30 Oct 2026 18:15:43 GMT
1.0.4
1.0.4 - Mobility: new 10-speed automatic gearbox with faster shifts. The engine stays in its power band: better acceleration (80 km/h reachable, top speed about 85-88 km/h) and much better hill climbing (no more stuck in 1st gear on slopes, standing starts on steep slopes now pass the crest). - Crew: fixed occupants being "ejected" inside the hull (body stuck in the vehicle) after rocket/grenade hits or hard collisions. The crew now stays seated; forced ejections (vehicle destroyed) put the crew outside. - Crew protection: roof and decks now stop hand grenades and small HE charges (HEAT still dangerous). Turret front and roof armour now correctly counted. - Driver seat lowered: the driver's head no longer goes through the hatch. - Loader can only board through the loader hatch (side boarding removed).
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 21:34:37 GMT
- Last Modified
- Thu, 29 Oct 2026 21:37:09 GMT
1.0.3
1.0.3 - availability fix: - The AMX now appears in the Conflict vehicle depot (Build mode > Vehicle depot, armored vehicles), US faction. - The AMX now appears in the Game Master asset browser under the modded content filter (placeable entities registry added, without overriding other mods).
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 17:58:20 GMT
- Last Modified
- Thu, 29 Oct 2026 18:00:54 GMT
1.0.2
1.0.2 - tester feedback fixes: - Rocks / obstacles: the wheel collision shapes were blocking the vehicle on small rocks and bumps (they collided with terrain and rocks). Fixed: the AMX now crosses rocky ground like the vanilla LAV. Wheels still take hits and now trigger AT mines. - First person: gunner, commander and loader views now follow the turret rotation (turret no longer in your face). - Commander 12.7 RWS: smoother for other players while moving (commander owns the mount, 20 Hz sync), reload now works for the commander. - Commander HUD shows his own 12.7 instead of the gunner's weapon info. - New action: switch from the turret seats to the driver seat. - Engine deck / roof: players no longer fall through the plate above the engine. - Vehicle depots: AMX kept on the list when a depot has more vehicles than slots (heavy depot).
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 15:37:18 GMT
- Last Modified
- Thu, 29 Oct 2026 15:39:51 GMT
1.0.1
1.0.1 - Multiplayer: fixed vehicle teleporting/jumping while turning (native wheel steering, speed-limited) - Commander 12.7 remote weapon now moves for all players and fires where the commander aims - Mobility: +100 hp, new gearbox (top speed ~77 km/h), better suspension travel, differentials and clutch; climbs 30% slopes easily, stable cornering up to 70-80 km/h - Hatches: vanilla key (tap W on AZERTY / Z on QWERTY, hold B on gamepad, rebindable) - Gunner and commander board only through the commander hatch - Rearm 105 mm, coax and 12.7 from ammo trucks and base vehicle depots, from inside (loader, gunner, commander) or outside; reload from own stowage with R - 105 mm rounds now listed in infantry arsenals and the Bacon Loadout Editor - HE vs HEAT: HEAT now clearly stronger against armour; APFSDS now causes behind-armour spall - Thermal sights: people and running vehicles now show heat - Keys 1-4 select APFSDS / HEAT / coax / HE; absolute azimuth in the sight - Removed the driver's interior periscope models; various log warnings fixed - No dependency besides the base game; compatible with Conflict PvE Remixed catalogs
- Game Version
- 1.8.0.13
- Created
- Thu, 29 Oct 2026 10:22:54 GMT
- Last Modified
- Thu, 29 Oct 2026 10:25:40 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Wed, 28 Oct 2026 15:08:22 GMT
- Last Modified
- Wed, 28 Oct 2026 15:11:06 GMT
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