AMX-10

by Stanislas1717 CK.Qm2.Poli

1.0.6

1.0.6
- New Workshop description (FR/EN). No gameplay change, same content as 1.0.5.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 18:30:47 GMT
Last Modified
Fri, 30 Oct 2026 18:31:58 GMT

1.0.5

1.0.5
- Team server fixes: dead crew can be removed from all 4 seats; duplicate driver hatch actions and rear handbrake prompt removed; hole in the driver hatch armour closed (new colliders, also used by the crew blast protection); commander 12.7 reload (R / hold X on gamepad); loader camera and head position fixed; turret hatches open to 90 degrees; head out for commander and loader (hold W), hatches close again after heading back in.
- Night vision no longer goes black at night: the channel has its own automatic gain (follows dawn, lights, buildings).
- Thermal: vehicles (warm when parked, hot with engine running), fire, explosions, sparks and tracers are now visible.
- APFSDS: stronger muzzle sparks and flash, visible tracer streak, 4 sabot petals separating after the shot, bigger impact effect (visual only, gameplay unchanged).
- Exhaust smoke is more visible; heavy black smoke when the engine is damaged.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 18:10:08 GMT
Last Modified
Fri, 30 Oct 2026 18:15:43 GMT

1.0.4

1.0.4
- Mobility: new 10-speed automatic gearbox with faster shifts. The engine stays in its power band: better acceleration (80 km/h reachable, top speed about 85-88 km/h) and much better hill climbing (no more stuck in 1st gear on slopes, standing starts on steep slopes now pass the crest).
- Crew: fixed occupants being "ejected" inside the hull (body stuck in the vehicle) after rocket/grenade hits or hard collisions. The crew now stays seated; forced ejections (vehicle destroyed) put the crew outside.
- Crew protection: roof and decks now stop hand grenades and small HE charges (HEAT still dangerous). Turret front and roof armour now correctly counted.
- Driver seat lowered: the driver's head no longer goes through the hatch.
- Loader can only board through the loader hatch (side boarding removed).
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 21:34:37 GMT
Last Modified
Thu, 29 Oct 2026 21:37:09 GMT

1.0.3

1.0.3 - availability fix:
- The AMX now appears in the Conflict vehicle depot (Build mode > Vehicle depot, armored vehicles), US faction.
- The AMX now appears in the Game Master asset browser under the modded content filter (placeable entities registry added, without overriding other mods).
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 17:58:20 GMT
Last Modified
Thu, 29 Oct 2026 18:00:54 GMT

1.0.2

1.0.2 - tester feedback fixes:
- Rocks / obstacles: the wheel collision shapes were blocking the vehicle on small rocks and bumps (they collided with terrain and rocks). Fixed: the AMX now crosses rocky ground like the vanilla LAV. Wheels still take hits and now trigger AT mines.
- First person: gunner, commander and loader views now follow the turret rotation (turret no longer in your face).
- Commander 12.7 RWS: smoother for other players while moving (commander owns the mount, 20 Hz sync), reload now works for the commander.
- Commander HUD shows his own 12.7 instead of the gunner's weapon info.
- New action: switch from the turret seats to the driver seat.
- Engine deck / roof: players no longer fall through the plate above the engine.
- Vehicle depots: AMX kept on the list when a depot has more vehicles than slots (heavy depot).
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 15:37:18 GMT
Last Modified
Thu, 29 Oct 2026 15:39:51 GMT

1.0.1

1.0.1
- Multiplayer: fixed vehicle teleporting/jumping while turning (native wheel steering, speed-limited)
- Commander 12.7 remote weapon now moves for all players and fires where the commander aims
- Mobility: +100 hp, new gearbox (top speed ~77 km/h), better suspension travel, differentials and clutch; climbs 30% slopes easily, stable cornering up to 70-80 km/h
- Hatches: vanilla key (tap W on AZERTY / Z on QWERTY, hold B on gamepad, rebindable)
- Gunner and commander board only through the commander hatch
- Rearm 105 mm, coax and 12.7 from ammo trucks and base vehicle depots, from inside (loader, gunner, commander) or outside; reload from own stowage with R
- 105 mm rounds now listed in infantry arsenals and the Bacon Loadout Editor
- HE vs HEAT: HEAT now clearly stronger against armour; APFSDS now causes behind-armour spall
- Thermal sights: people and running vehicles now show heat
- Keys 1-4 select APFSDS / HEAT / coax / HE; absolute azimuth in the sight
- Removed the driver's interior periscope models; various log warnings fixed
- No dependency besides the base game; compatible with Conflict PvE Remixed catalogs
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 10:22:54 GMT
Last Modified
Thu, 29 Oct 2026 10:25:40 GMT

1.0.0

Game Version
1.8.0.13
Created
Wed, 28 Oct 2026 15:08:22 GMT
Last Modified
Wed, 28 Oct 2026 15:11:06 GMT

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